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1 | ///////////////////////////////////////////////////////////////////////////// |
2 | // Name: virtua;.cpp | |
3 | // Purpose: wxHtml testing example | |
4 | // demonstrates virtual file systems feature | |
5 | ///////////////////////////////////////////////////////////////////////////// | |
6 | ||
7 | #ifdef __GNUG__ | |
8 | #pragma implementation "test.cpp" | |
9 | #pragma interface "test.cpp" | |
10 | #endif | |
11 | ||
12 | // For compilers that support precompilation, includes "wx/wx.h". | |
13 | #include <wx/wxprec.h> | |
14 | ||
15 | #ifdef __BORLANDC__ | |
16 | #pragma hdrstop | |
17 | #endif | |
18 | ||
19 | // for all others, include the necessary headers (this file is usually all you | |
20 | // need because it includes almost all "standard" wxWindows headers | |
21 | #ifndef WX_PRECOMP | |
22 | #include <wx/wx.h> | |
23 | #endif | |
24 | ||
25 | ||
26 | #include <wx/html/htmlwin.h> | |
27 | ||
28 | ||
29 | // new handler class: | |
30 | ||
31 | #include <wx/wfstream.h> | |
32 | #include <wx/mstream.h> | |
33 | ||
34 | ||
35 | ||
36 | class MyVFS : public wxFileSystemHandler | |
37 | { | |
38 | public: | |
39 | MyVFS() : wxFileSystemHandler() {} | |
40 | ||
41 | wxFSFile* OpenFile(wxFileSystem& fs, const wxString& location); | |
42 | bool CanOpen(const wxString& location); | |
43 | }; | |
44 | ||
45 | ||
46 | bool MyVFS::CanOpen(const wxString& location) | |
47 | { | |
48 | return (GetProtocol(location) == "myVFS"); | |
49 | } | |
50 | ||
51 | ||
52 | ||
53 | wxFSFile* MyVFS::OpenFile(wxFileSystem& fs, const wxString& location) | |
54 | { | |
55 | wxFSFile *f; | |
56 | wxInputStream *str; | |
57 | char *buf = (char*)malloc(1024); | |
58 | ||
59 | sprintf(buf, "<html><body><h2><i>You're in Node <u>%s</u></i></h2><p>" | |
60 | "Where do you want to go?<br><blockquote>" | |
61 | "<a href=\"%s-1\">sub-1</a><br>" | |
62 | "<a href=\"%s-2\">sub-2</a><br>" | |
63 | "<a href=\"%s-3\">sub-3</a><br>" | |
64 | "</blockquote></body></html>", | |
65 | location.GetData(), location.GetData(), location.GetData(), location.GetData()); | |
7e1e0960 GL |
66 | |
67 | // WARNING: wxMemoryInputStream will not free buf. | |
68 | // There is a memory leak here. | |
5526e819 VS |
69 | str = new wxMemoryInputStream(buf, strlen(buf)); |
70 | f = new wxFSFile(str, location, "text/html", wxEmptyString); | |
71 | return f; | |
72 | } | |
73 | ||
74 | ||
75 | ||
76 | // ---------------------------------------------------------------------------- | |
77 | // private classes | |
78 | // ---------------------------------------------------------------------------- | |
79 | ||
80 | // Define a new application type, each program should derive a class from wxApp | |
81 | class MyApp : public wxApp | |
82 | { | |
83 | public: | |
84 | // override base class virtuals | |
85 | // ---------------------------- | |
86 | ||
87 | // this one is called on application startup and is a good place for the app | |
88 | // initialization (doing it here and not in the ctor allows to have an error | |
89 | // return: if OnInit() returns false, the application terminates) | |
90 | virtual bool OnInit(); | |
91 | }; | |
92 | ||
93 | // Define a new frame type: this is going to be our main frame | |
94 | class MyFrame : public wxFrame | |
95 | { | |
96 | public: | |
97 | // ctor(s) | |
98 | MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size); | |
99 | ||
100 | // event handlers (these functions should _not_ be virtual) | |
101 | void OnQuit(wxCommandEvent& event); | |
102 | void OnAbout(wxCommandEvent& event); | |
103 | void OnBack(wxCommandEvent& event); | |
104 | void OnForward(wxCommandEvent& event); | |
105 | ||
106 | private: | |
107 | // any class wishing to process wxWindows events must use this macro | |
108 | DECLARE_EVENT_TABLE() | |
109 | }; | |
110 | ||
111 | // ---------------------------------------------------------------------------- | |
112 | // constants | |
113 | // ---------------------------------------------------------------------------- | |
114 | ||
115 | // IDs for the controls and the menu commands | |
116 | enum | |
117 | { | |
118 | // menu items | |
119 | Minimal_Quit = 1, | |
120 | Minimal_About, | |
121 | Minimal_Back, | |
122 | Minimal_Forward, | |
123 | ||
124 | // controls start here (the numbers are, of course, arbitrary) | |
125 | Minimal_Text = 1000, | |
126 | }; | |
127 | ||
128 | // ---------------------------------------------------------------------------- | |
129 | // event tables and other macros for wxWindows | |
130 | // ---------------------------------------------------------------------------- | |
131 | ||
132 | // the event tables connect the wxWindows events with the functions (event | |
133 | // handlers) which process them. It can be also done at run-time, but for the | |
134 | // simple menu events like this the static method is much simpler. | |
135 | BEGIN_EVENT_TABLE(MyFrame, wxFrame) | |
136 | EVT_MENU(Minimal_Quit, MyFrame::OnQuit) | |
137 | EVT_MENU(Minimal_About, MyFrame::OnAbout) | |
138 | EVT_MENU(Minimal_Back, MyFrame::OnBack) | |
139 | EVT_MENU(Minimal_Forward, MyFrame::OnForward) | |
140 | END_EVENT_TABLE() | |
141 | ||
142 | // Create a new application object: this macro will allow wxWindows to create | |
143 | // the application object during program execution (it's better than using a | |
144 | // static object for many reasons) and also declares the accessor function | |
145 | // wxGetApp() which will return the reference of the right type (i.e. MyApp and | |
146 | // not wxApp) | |
147 | IMPLEMENT_APP(MyApp) | |
148 | ||
149 | // ============================================================================ | |
150 | // implementation | |
151 | // ============================================================================ | |
152 | ||
153 | // ---------------------------------------------------------------------------- | |
154 | // the application class | |
155 | // ---------------------------------------------------------------------------- | |
156 | ||
157 | // `Main program' equivalent: the program execution "starts" here | |
158 | bool MyApp::OnInit() | |
159 | { | |
160 | // Create the main application window | |
161 | MyFrame *frame = new MyFrame("wxHtmlWindow testing application", | |
162 | wxPoint(50, 50), wxSize(640, 480)); | |
163 | ||
164 | // Show it and tell the application that it's our main window | |
165 | // @@@ what does it do exactly, in fact? is it necessary here? | |
166 | frame->Show(TRUE); | |
167 | SetTopWindow(frame); | |
168 | wxFileSystem::AddHandler(new MyVFS); | |
169 | ||
170 | // success: wxApp::OnRun() will be called which will enter the main message | |
171 | // loop and the application will run. If we returned FALSE here, the | |
172 | // application would exit immediately. | |
173 | return TRUE; | |
174 | } | |
175 | ||
176 | // ---------------------------------------------------------------------------- | |
177 | // main frame | |
178 | // ---------------------------------------------------------------------------- | |
179 | ||
180 | wxHtmlWindow *html; | |
181 | ||
182 | // frame constructor | |
183 | MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size) | |
184 | : wxFrame((wxFrame *)NULL, -1, title, pos, size) | |
185 | { | |
186 | // create a menu bar | |
187 | wxMenu *menuFile = new wxMenu; | |
188 | wxMenu *menuNav = new wxMenu; | |
189 | ||
190 | menuFile->Append(Minimal_Quit, "E&xit"); | |
191 | menuNav->Append(Minimal_Back, "Go &BACK"); | |
192 | menuNav->Append(Minimal_Forward, "Go &FORWARD"); | |
193 | ||
194 | // now append the freshly created menu to the menu bar... | |
195 | wxMenuBar *menuBar = new wxMenuBar; | |
196 | menuBar->Append(menuFile, "&File"); | |
197 | menuBar->Append(menuNav, "&Navigate"); | |
198 | ||
199 | // ... and attach this menu bar to the frame | |
200 | SetMenuBar(menuBar); | |
201 | ||
202 | CreateStatusBar(1); | |
203 | ||
204 | html = new wxHtmlWindow(this); | |
205 | html -> SetRelatedFrame(this, "VFS Demo: '%s'"); | |
206 | html -> SetRelatedStatusBar(1); | |
207 | html -> LoadPage("start.htm"); | |
208 | } | |
209 | ||
210 | ||
211 | // event handlers | |
212 | ||
213 | void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event)) | |
214 | { | |
215 | // TRUE is to force the frame to close | |
216 | Close(TRUE); | |
217 | } | |
218 | ||
219 | void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event)) | |
220 | { | |
221 | } | |
222 | ||
223 | ||
224 | ||
225 | void MyFrame::OnBack(wxCommandEvent& WXUNUSED(event)) | |
226 | { | |
227 | if (!html -> HistoryBack()) wxMessageBox("You reached prehistory era!"); | |
228 | } | |
229 | ||
230 | ||
231 | void MyFrame::OnForward(wxCommandEvent& WXUNUSED(event)) | |
232 | { | |
233 | if (!html -> HistoryForward()) wxMessageBox("No more items in history!"); | |
234 | } |