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[wxWidgets.git] / src / osx / sound_osx.cpp
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1/////////////////////////////////////////////////////////////////////////////
2// Name: src/osx/sound_osx.cpp
3// Purpose: wxSound class common osx code
4// Author: Stefan Csomor
5// Modified by:
6// Created: 2009-09-01
7// RCS-ID: $Id: sound.cpp 61475 2009-07-20 16:47:54Z VZ $
8// Copyright: (c) Stefan Csomor
9// Licence: wxWindows licence
10/////////////////////////////////////////////////////////////////////////////
11
12// For compilers that support precompilation, includes "wx.h".
13#include "wx/wxprec.h"
14
15#if wxUSE_SOUND
16
17#include "wx/sound.h"
18
19#ifndef WX_PRECOMP
20 #include "wx/object.h"
21 #include "wx/string.h"
22 #include "wx/intl.h"
23 #include "wx/log.h"
24 #include "wx/timer.h"
25#endif
26
27#include "wx/file.h"
28
29#include "wx/vector.h"
30
31class wxSoundTimer : public wxTimer
32{
33public:
34 wxSoundTimer(wxSoundData* snd)
35 : m_sound(snd)
36 {
37 }
38
39 virtual ~wxSoundTimer()
40 {
41 Stop();
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42 if (m_sound)
43 m_sound->DoStop();
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44 }
45
46 void Notify()
47 {
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48 if (m_sound)
49 m_sound->SoundTask();
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50 }
51
52protected:
53 wxSoundData* m_sound;
54};
55
56wxVector<wxSoundData*> s_soundsPlaying;
57
58wxSoundData::wxSoundData()
59{
60 m_pTimer = NULL;
509da835 61 m_markedForDeletion = false;
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62}
63
64wxSoundData::~wxSoundData()
65{
66}
67
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68void wxSoundData::MarkForDeletion()
69{
70 m_markedForDeletion = true;
71}
72
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73void wxSoundData::Stop()
74{
75 DoStop();
76 if ( m_pTimer )
77 {
78 delete m_pTimer;
79 m_pTimer = NULL;
80 }
81}
82
83//Time between timer calls
84#define MOVIE_DELAY 100
85
86void wxSoundData::SoundTask()
87{
88}
89
90void wxSoundData::CreateAndStartTimer()
91{
92 //Start timer and play movie asyncronously
93 m_pTimer = new wxSoundTimer(this);
94 m_pTimer->Start(MOVIE_DELAY, wxTIMER_CONTINUOUS);
95}
96
97wxSound::wxSound()
98{
99 Init();
100}
101
102wxSound::wxSound(const wxString& sFileName, bool isResource)
103{
104 Init();
105 Create(sFileName, isResource);
106}
107
108wxSound::wxSound(int size, const wxByte* data)
109{
110 Init();
111 Create( size, data );
112}
113
114wxSound::~wxSound()
115{
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116 // if the sound is in a playing state, just mark it to be deleted and
117 // delete it after it plays. Otherwise, async sounds created on the stack
118 // may never get the chance to play.
119 bool isPlaying = false;
120 for ( wxVector<wxSoundData*>::reverse_iterator s = s_soundsPlaying.rbegin();
121 s != s_soundsPlaying.rend(); ++s )
122 {
123 if (*s == m_data)
124 {
125 isPlaying = true;
126 break;
127 }
128 }
129
130 if (isPlaying)
131 m_data->MarkForDeletion();
132 else
133 delete m_data;
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134}
135
136void wxSound::Init()
137{
138 m_data = NULL;
139}
140
141bool wxSound::DoPlay(unsigned flags) const
142{
143 if ( m_data )
144 {
145 s_soundsPlaying.push_back(m_data);
146 if ( !m_data->Play(flags) )
147 s_soundsPlaying.pop_back();
148 }
149
150 return false;
151}
152
153bool wxSound::IsPlaying()
154{
155 return s_soundsPlaying.size() > 0;
156}
157
158void wxSound::Stop()
159{
160 for ( wxVector<wxSoundData*>::reverse_iterator s = s_soundsPlaying.rbegin();
161 s != s_soundsPlaying.rend(); ++s )
162 {
163 (*s)->Stop();
164 }
165}
166
167// Notification when a sound has stopped
168void wxSound::SoundStopped(const wxSoundData* data)
169{
170 for ( wxVector<wxSoundData*>::iterator s = s_soundsPlaying.begin();
171 s != s_soundsPlaying.end(); ++s )
172 {
173 if ( (*s) == data )
174 {
175 s_soundsPlaying.erase(s);
176 break;
177 }
178 }
179}
180
181#endif //wxUSE_SOUND