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1 | ///////////////////////////////////////////////////////////////////////////// |
2 | // Name: wx/univ/control.h | |
3 | // Purpose: universal wxControl: adds handling of mnemonics | |
4 | // Author: Vadim Zeitlin | |
5 | // Modified by: | |
6 | // Created: 14.08.00 | |
7 | // RCS-ID: $Id$ | |
8 | // Copyright: (c) 2000 Vadim Zeitlin <vadim@wxwindows.org> | |
9 | // Licence: wxWindows license | |
10 | ///////////////////////////////////////////////////////////////////////////// | |
11 | ||
12 | #ifndef _WX_UNIV_CONTROL_H_ | |
13 | #define _WX_UNIV_CONTROL_H_ | |
14 | ||
15 | #ifdef __GNUG__ | |
16 | #pragma interface "control.h" | |
17 | #endif | |
18 | ||
19 | class WXDLLEXPORT wxControlRenderer; | |
20 | class WXDLLEXPORT wxInputHandler; | |
21 | class WXDLLEXPORT wxRenderer; | |
22 | ||
23 | // we must include it as most/all control classes derive their handlers from | |
24 | // it | |
25 | #include "wx/univ/inphand.h" | |
26 | ||
27 | // ---------------------------------------------------------------------------- | |
28 | // wxControlAction: the action is currently just a string which identifies it, | |
29 | // later it might become an atom (i.e. an opaque handler to string). | |
30 | // ---------------------------------------------------------------------------- | |
31 | ||
32 | typedef wxString wxControlAction; | |
33 | ||
34 | // the list of actions which apply to all controls (other actions are defined | |
35 | // in the controls headers) | |
36 | ||
37 | #define wxACTION_NONE _T("") // no action to perform | |
38 | ||
39 | // ---------------------------------------------------------------------------- | |
40 | // wxControl: the base class for all GUI controls | |
41 | // ---------------------------------------------------------------------------- | |
42 | ||
43 | class WXDLLEXPORT wxControl : public wxControlBase | |
44 | { | |
45 | public: | |
46 | wxControl() { Init(); } | |
47 | ||
48 | wxControl(wxWindow *parent, | |
49 | wxWindowID id, | |
50 | const wxPoint& pos = wxDefaultPosition, | |
51 | const wxSize& size = wxDefaultSize, long style = 0, | |
52 | const wxValidator& validator = wxDefaultValidator, | |
53 | const wxString& name = wxControlNameStr) | |
54 | { | |
55 | Init(); | |
56 | ||
57 | Create(parent, id, pos, size, style, validator, name); | |
58 | } | |
59 | ||
60 | bool Create(wxWindow *parent, | |
61 | wxWindowID id, | |
62 | const wxPoint& pos = wxDefaultPosition, | |
63 | const wxSize& size = wxDefaultSize, long style = 0, | |
64 | const wxValidator& validator = wxDefaultValidator, | |
65 | const wxString& name = wxControlNameStr); | |
66 | ||
67 | // this function will filter out '&' characters and will put the | |
68 | // accelerator char (the one immediately after '&') into m_chAccel | |
69 | virtual void SetLabel(const wxString &label); | |
70 | virtual wxString GetLabel() const; | |
71 | ||
72 | // wxUniversal-specific methods | |
73 | ||
74 | // return the accel index in the string or -1 if none and puts the modified | |
75 | // string intosecond parameter if non NULL | |
76 | static int FindAccelIndex(const wxString& label, | |
77 | wxString *labelOnly = NULL); | |
78 | ||
79 | // return the index of the accel char in the label or -1 if none | |
80 | int GetAccelIndex() const { return m_indexAccel; } | |
81 | ||
82 | // return the accel char itself or 0 if none | |
83 | wxChar GetAccelChar() const | |
84 | { | |
85 | return m_indexAccel == -1 ? _T('\0') : m_label[m_indexAccel]; | |
86 | } | |
87 | ||
88 | // get the input handler of this control | |
89 | wxInputHandler *GetInputHandler() const { return m_handler; } | |
90 | ||
91 | // perform a control-dependent action: an action may have an optional | |
92 | // numeric and another (also optional) string argument whose interpretation | |
93 | // depends on the action | |
94 | // | |
95 | // NB: we might use ellipsis in PerformAction() declaration but this | |
96 | // wouldn't be more efficient than always passing 2 unused parameters | |
97 | // but would be more difficult. Another solution would be to have | |
98 | // several overloaded versions but this will expose the problem of | |
99 | // virtual function hiding we don't have here. | |
100 | virtual bool PerformAction(const wxControlAction& action, | |
101 | long numArg = -1l, | |
102 | const wxString& strArg = wxEmptyString); | |
103 | ||
104 | protected: | |
105 | // event handlers | |
106 | void OnMouse(wxMouseEvent& event); | |
107 | void OnKeyDown(wxKeyEvent& event); | |
108 | void OnKeyUp(wxKeyEvent& event); | |
109 | void OnFocus(wxFocusEvent& event); | |
110 | void OnActivate(wxActivateEvent& event); | |
111 | ||
112 | // common part of all ctors | |
113 | void Init(); | |
114 | ||
115 | // create input handler by name | |
116 | void CreateInputHandler(const wxString& inphandler); | |
117 | ||
118 | // input processor (never deleted, the theme deletes it itself) | |
119 | wxInputHandler *m_handler; | |
120 | ||
121 | private: | |
122 | // label and accel info | |
123 | wxString m_label; | |
124 | int m_indexAccel; | |
125 | ||
126 | DECLARE_DYNAMIC_CLASS(wxControl) | |
127 | DECLARE_EVENT_TABLE() | |
128 | }; | |
129 | ||
130 | #endif // _WX_UNIV_CONTROL_H_ |