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3808e191 JS |
1 | /////////////////////////////////////////////////////////////////////////////// |
2 | // Name: wx/evtloop.h | |
3 | // Purpose: declares wxEventLoop class | |
4 | // Author: Vadim Zeitlin | |
5 | // Modified by: | |
6 | // Created: 01.06.01 | |
7 | // RCS-ID: $Id$ | |
8 | // Copyright: (c) 2001 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr> | |
65571936 | 9 | // Licence: wxWindows licence |
3808e191 JS |
10 | /////////////////////////////////////////////////////////////////////////////// |
11 | ||
12 | #ifndef _WX_EVTLOOP_H_ | |
13 | #define _WX_EVTLOOP_H_ | |
14 | ||
752464f9 VS |
15 | #include "wx/utils.h" |
16 | ||
3808e191 | 17 | // ---------------------------------------------------------------------------- |
b46b1d59 | 18 | // wxEventLoopBase: interface for wxEventLoop |
3808e191 JS |
19 | // ---------------------------------------------------------------------------- |
20 | ||
b46b1d59 | 21 | class WXDLLIMPEXP_BASE wxEventLoopBase |
3808e191 JS |
22 | { |
23 | public: | |
3754265e VZ |
24 | // trivial, but needed (because of wxEventLoopBase) ctor |
25 | wxEventLoopBase() { } | |
3808e191 JS |
26 | |
27 | // dtor | |
3754265e | 28 | virtual ~wxEventLoopBase() { } |
3808e191 | 29 | |
b46b1d59 VZ |
30 | // use this to check whether the event loop was successfully created before |
31 | // using it | |
32 | virtual bool IsOk() const { return true; } | |
33 | ||
9af42efd | 34 | |
3808e191 | 35 | // start the event loop, return the exit code when it is finished |
3754265e | 36 | virtual int Run() = 0; |
3808e191 JS |
37 | |
38 | // exit from the loop with the given exit code | |
3754265e | 39 | virtual void Exit(int rc = 0) = 0; |
3808e191 | 40 | |
1a18887b | 41 | // return true if any events are available |
3754265e | 42 | virtual bool Pending() const = 0; |
3808e191 | 43 | |
1a18887b | 44 | // dispatch a single event, return false if we should exit from the loop |
3754265e | 45 | virtual bool Dispatch() = 0; |
3808e191 | 46 | |
9af42efd VZ |
47 | // same as Dispatch() but doesn't wait for longer than the specified (in |
48 | // ms) timeout, return true if an event was processed, false if we should | |
49 | // exit the loop or -1 if timeout expired | |
50 | virtual int DispatchTimeout(unsigned long timeout) = 0; | |
51 | ||
52 | ||
b9f246f7 | 53 | // return currently active (running) event loop, may be NULL |
2ddff00c | 54 | static wxEventLoopBase *GetActive() { return ms_activeLoop; } |
3808e191 | 55 | |
df0e1b64 | 56 | // set currently active (running) event loop |
2ddff00c | 57 | static void SetActive(wxEventLoopBase* loop) { ms_activeLoop = loop; } |
df0e1b64 | 58 | |
77fb1a02 VZ |
59 | // is this event loop running now? |
60 | // | |
61 | // notice that even if this event loop hasn't terminated yet but has just | |
62 | // spawned a nested (e.g. modal) event loop, this would return false | |
63 | bool IsRunning() const; | |
64 | ||
b46b1d59 VZ |
65 | // implement this to wake up the loop: usually done by posting a dummy event |
66 | // to it (can be called from non main thread) | |
67 | virtual void WakeUp() = 0; | |
68 | ||
3808e191 | 69 | protected: |
4300caa7 VZ |
70 | // this function should be called before the event loop terminates, whether |
71 | // this happens normally (because of Exit() call) or abnormally (because of | |
72 | // an exception thrown from inside the loop) | |
73 | virtual void OnExit() { } | |
74 | ||
75 | ||
b9f246f7 | 76 | // the pointer to currently active loop |
2ddff00c | 77 | static wxEventLoopBase *ms_activeLoop; |
22f3361e | 78 | |
3754265e VZ |
79 | DECLARE_NO_COPY_CLASS(wxEventLoopBase) |
80 | }; | |
81 | ||
b46b1d59 | 82 | #if defined(__WXMSW__) || defined(__WXMAC__) || defined(__WXDFB__) || defined(__UNIX__) |
c8026dea VZ |
83 | |
84 | // this class can be used to implement a standard event loop logic using | |
85 | // Pending() and Dispatch() | |
86 | // | |
87 | // it also handles idle processing automatically | |
b46b1d59 | 88 | class WXDLLIMPEXP_BASE wxEventLoopManual : public wxEventLoopBase |
c8026dea VZ |
89 | { |
90 | public: | |
91 | wxEventLoopManual(); | |
92 | ||
93 | // enters a loop calling OnNextIteration(), Pending() and Dispatch() and | |
94 | // terminating when Exit() is called | |
95 | virtual int Run(); | |
96 | ||
97 | // sets the "should exit" flag and wakes up the loop so that it terminates | |
98 | // soon | |
5b87e74a | 99 | virtual void Exit(int rc = 0); |
c8026dea VZ |
100 | |
101 | protected: | |
c8026dea VZ |
102 | // may be overridden to perform some action at the start of each new event |
103 | // loop iteration | |
104 | virtual void OnNextIteration() { } | |
105 | ||
106 | ||
107 | // the loop exit code | |
108 | int m_exitcode; | |
109 | ||
110 | // should we exit the loop? | |
111 | bool m_shouldExit; | |
112 | }; | |
113 | ||
114 | #endif // platforms using "manual" loop | |
115 | ||
3754265e VZ |
116 | // we're moving away from old m_impl wxEventLoop model as otherwise the user |
117 | // code doesn't have access to platform-specific wxEventLoop methods and this | |
118 | // can sometimes be very useful (e.g. under MSW this is necessary for | |
119 | // integration with MFC) but currently this is done for MSW only, other ports | |
120 | // should follow a.s.a.p. | |
4055ed82 | 121 | #if defined(__WXPALMOS__) |
ffecfa5a JS |
122 | #include "wx/palmos/evtloop.h" |
123 | #elif defined(__WXMSW__) | |
3754265e | 124 | #include "wx/msw/evtloop.h" |
4d90072c | 125 | #elif defined(__WXMAC__) |
ef0e9220 | 126 | #include "wx/osx/evtloop.h" |
1df4b194 VZ |
127 | #elif defined(__WXCOCOA__) |
128 | #include "wx/cocoa/evtloop.h" | |
b3c86150 VS |
129 | #elif defined(__WXDFB__) |
130 | #include "wx/dfb/evtloop.h" | |
564c7fc4 VZ |
131 | #elif defined(__WXGTK20__) |
132 | #include "wx/gtk/evtloop.h" | |
4d90072c | 133 | #else // other platform |
3754265e | 134 | |
9c26672d | 135 | #include "wx/stopwatch.h" // for wxMilliClock_t |
9af42efd | 136 | |
b5dbe15d | 137 | class WXDLLIMPEXP_FWD_CORE wxEventLoopImpl; |
3754265e | 138 | |
53a2db12 | 139 | class WXDLLIMPEXP_CORE wxGUIEventLoop : public wxEventLoopBase |
3754265e VZ |
140 | { |
141 | public: | |
b46b1d59 VZ |
142 | wxGUIEventLoop() { m_impl = NULL; } |
143 | virtual ~wxGUIEventLoop(); | |
1a18887b | 144 | |
3754265e VZ |
145 | virtual int Run(); |
146 | virtual void Exit(int rc = 0); | |
147 | virtual bool Pending() const; | |
148 | virtual bool Dispatch(); | |
9c26672d VZ |
149 | virtual int DispatchTimeout(unsigned long timeout) |
150 | { | |
151 | // TODO: this is, of course, horribly inefficient and a proper wait with | |
152 | // timeout should be implemented for all ports natively... | |
153 | const wxMilliClock_t timeEnd = wxGetLocalTimeMillis() + timeout; | |
154 | for ( ;; ) | |
155 | { | |
156 | if ( Pending() ) | |
157 | return Dispatch(); | |
158 | ||
159 | if ( wxGetLocalTimeMillis() >= timeEnd ) | |
160 | return -1; | |
161 | } | |
162 | } | |
b46b1d59 | 163 | virtual void WakeUp() { } |
3754265e VZ |
164 | |
165 | protected: | |
4300caa7 VZ |
166 | // the pointer to the port specific implementation class |
167 | wxEventLoopImpl *m_impl; | |
168 | ||
b46b1d59 | 169 | DECLARE_NO_COPY_CLASS(wxGUIEventLoop) |
4d90072c | 170 | }; |
3754265e | 171 | |
4d90072c | 172 | #endif // platforms |
3808e191 | 173 | |
b46b1d59 VZ |
174 | // also include the header defining wxConsoleEventLoop for Unix systems |
175 | #if defined(__UNIX__) | |
176 | #include "wx/unix/evtloop.h" | |
177 | #endif | |
178 | ||
2ddff00c VZ |
179 | // we use a class rather than a typedef because wxEventLoop is forward-declared |
180 | // in many places | |
b46b1d59 | 181 | #if wxUSE_GUI |
2ddff00c VZ |
182 | class wxEventLoop : public wxGUIEventLoop { }; |
183 | #else // !GUI | |
184 | // we can't define wxEventLoop differently in GUI and base libraries so use | |
185 | // a #define to still allow writing wxEventLoop in the user code | |
1a7cfc94 | 186 | #if wxUSE_CONSOLE_EVENTLOOP && (defined(__WXMSW__) || defined(__UNIX__)) |
2ddff00c VZ |
187 | #define wxEventLoop wxConsoleEventLoop |
188 | #else // we still must define it somehow for the code below... | |
189 | #define wxEventLoop wxEventLoopBase | |
190 | #endif | |
b46b1d59 VZ |
191 | #endif |
192 | ||
77fb1a02 VZ |
193 | inline bool wxEventLoopBase::IsRunning() const { return GetActive() == this; } |
194 | ||
b46b1d59 | 195 | #if wxUSE_GUI |
4300caa7 VZ |
196 | // ---------------------------------------------------------------------------- |
197 | // wxModalEventLoop | |
198 | // ---------------------------------------------------------------------------- | |
199 | ||
200 | // this is a naive generic implementation which uses wxWindowDisabler to | |
201 | // implement modality, we will surely need platform-specific implementations | |
202 | // too, this generic implementation is here only temporarily to see how it | |
203 | // works | |
53a2db12 | 204 | class WXDLLIMPEXP_CORE wxModalEventLoop : public wxGUIEventLoop |
4300caa7 VZ |
205 | { |
206 | public: | |
207 | wxModalEventLoop(wxWindow *winModal) | |
208 | { | |
209 | m_windowDisabler = new wxWindowDisabler(winModal); | |
210 | } | |
211 | ||
212 | protected: | |
213 | virtual void OnExit() | |
214 | { | |
215 | delete m_windowDisabler; | |
216 | m_windowDisabler = NULL; | |
217 | ||
b46b1d59 | 218 | wxGUIEventLoop::OnExit(); |
4300caa7 VZ |
219 | } |
220 | ||
221 | private: | |
222 | wxWindowDisabler *m_windowDisabler; | |
223 | }; | |
224 | ||
b46b1d59 VZ |
225 | #endif //wxUSE_GUI |
226 | ||
77fb1a02 VZ |
227 | // ---------------------------------------------------------------------------- |
228 | // wxEventLoopActivator: helper class for wxEventLoop implementations | |
229 | // ---------------------------------------------------------------------------- | |
230 | ||
231 | // this object sets the wxEventLoop given to the ctor as the currently active | |
232 | // one and unsets it in its dtor, this is especially useful in presence of | |
233 | // exceptions but is more tidy even when we don't use them | |
234 | class wxEventLoopActivator | |
235 | { | |
236 | public: | |
b46b1d59 | 237 | wxEventLoopActivator(wxEventLoopBase *evtLoop) |
77fb1a02 | 238 | { |
b46b1d59 | 239 | m_evtLoopOld = wxEventLoopBase::GetActive(); |
2ddff00c | 240 | wxEventLoopBase::SetActive(evtLoop); |
77fb1a02 VZ |
241 | } |
242 | ||
243 | ~wxEventLoopActivator() | |
244 | { | |
245 | // restore the previously active event loop | |
b46b1d59 | 246 | wxEventLoopBase::SetActive(m_evtLoopOld); |
77fb1a02 VZ |
247 | } |
248 | ||
249 | private: | |
2ddff00c | 250 | wxEventLoopBase *m_evtLoopOld; |
77fb1a02 VZ |
251 | }; |
252 | ||
1a7cfc94 VZ |
253 | #if wxUSE_CONSOLE_EVENTLOOP |
254 | ||
f212e222 SN |
255 | class wxEventLoopGuarantor |
256 | { | |
257 | public: | |
258 | wxEventLoopGuarantor() | |
259 | { | |
260 | m_evtLoopNew = NULL; | |
261 | if (!wxEventLoop::GetActive()) | |
262 | { | |
263 | m_evtLoopNew = new wxEventLoop; | |
264 | wxEventLoop::SetActive(m_evtLoopNew); | |
265 | } | |
266 | } | |
267 | ||
268 | ~wxEventLoopGuarantor() | |
269 | { | |
270 | if (m_evtLoopNew) | |
271 | { | |
272 | wxEventLoop::SetActive(NULL); | |
273 | delete m_evtLoopNew; | |
274 | } | |
275 | } | |
276 | ||
277 | private: | |
278 | wxEventLoop *m_evtLoopNew; | |
279 | }; | |
280 | ||
1a7cfc94 VZ |
281 | #endif // wxUSE_CONSOLE_EVENTLOOP |
282 | ||
3808e191 | 283 | #endif // _WX_EVTLOOP_H_ |