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1e6feb95 | 1 | /////////////////////////////////////////////////////////////////////////////// |
e4db172a | 2 | // Name: src/univ/ctrlrend.cpp |
1e6feb95 VZ |
3 | // Purpose: wxControlRenderer implementation |
4 | // Author: Vadim Zeitlin | |
5 | // Modified by: | |
6 | // Created: 15.08.00 | |
7 | // RCS-ID: $Id$ | |
442b35b5 | 8 | // Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com) |
65571936 | 9 | // Licence: wxWindows licence |
1e6feb95 VZ |
10 | /////////////////////////////////////////////////////////////////////////////// |
11 | ||
12 | // =========================================================================== | |
13 | // declarations | |
14 | // =========================================================================== | |
15 | ||
16 | // --------------------------------------------------------------------------- | |
17 | // headers | |
18 | // --------------------------------------------------------------------------- | |
19 | ||
1e6feb95 VZ |
20 | // For compilers that support precompilation, includes "wx.h". |
21 | #include "wx/wxprec.h" | |
22 | ||
23 | #ifdef __BORLANDC__ | |
24 | #pragma hdrstop | |
25 | #endif | |
26 | ||
27 | #ifndef WX_PRECOMP | |
28 | #include "wx/app.h" | |
29 | #include "wx/control.h" | |
30 | #include "wx/checklst.h" | |
31 | #include "wx/listbox.h" | |
32 | #include "wx/scrolbar.h" | |
33 | #include "wx/dc.h" | |
e4db172a | 34 | #include "wx/log.h" |
9d2c19f1 | 35 | #include "wx/gauge.h" |
1e6feb95 VZ |
36 | #endif // WX_PRECOMP |
37 | ||
38 | #include "wx/image.h" | |
39 | ||
40 | #include "wx/univ/theme.h" | |
41 | #include "wx/univ/renderer.h" | |
42 | #include "wx/univ/colschem.h" | |
43 | ||
44 | // ============================================================================ | |
45 | // implementation | |
46 | // ============================================================================ | |
47 | ||
48 | // ---------------------------------------------------------------------------- | |
49 | // wxRenderer: drawing helpers | |
50 | // ---------------------------------------------------------------------------- | |
51 | ||
52 | void wxRenderer::StandardDrawFrame(wxDC& dc, | |
53 | const wxRect& rectFrame, | |
54 | const wxRect& rectLabel) | |
55 | { | |
56 | // draw left, bottom and right lines entirely | |
57 | DrawVerticalLine(dc, rectFrame.GetLeft(), | |
58 | rectFrame.GetTop(), rectFrame.GetBottom() - 2); | |
59 | DrawHorizontalLine(dc, rectFrame.GetBottom() - 1, | |
60 | rectFrame.GetLeft(), rectFrame.GetRight()); | |
61 | DrawVerticalLine(dc, rectFrame.GetRight() - 1, | |
62 | rectFrame.GetTop(), rectFrame.GetBottom() - 1); | |
63 | ||
64 | // and 2 parts of the top line | |
65 | DrawHorizontalLine(dc, rectFrame.GetTop(), | |
66 | rectFrame.GetLeft() + 1, rectLabel.GetLeft()); | |
67 | DrawHorizontalLine(dc, rectFrame.GetTop(), | |
68 | rectLabel.GetRight(), rectFrame.GetRight() - 2); | |
69 | } | |
70 | ||
71 | /* static */ | |
72 | void wxRenderer::StandardDrawTextLine(wxDC& dc, | |
73 | const wxString& text, | |
74 | const wxRect& rect, | |
75 | int selStart, int selEnd, | |
76 | int flags) | |
77 | { | |
78 | if ( (selStart == -1) || !(flags & wxCONTROL_FOCUSED) ) | |
79 | { | |
80 | // just draw it as is | |
81 | dc.DrawText(text, rect.x, rect.y); | |
82 | } | |
83 | else // we have selection | |
84 | { | |
85 | wxCoord width, | |
86 | x = rect.x; | |
87 | ||
88 | // draw the part before selection | |
89 | wxString s(text, (size_t)selStart); | |
90 | if ( !s.empty() ) | |
91 | { | |
92 | dc.DrawText(s, x, rect.y); | |
93 | ||
94 | dc.GetTextExtent(s, &width, NULL); | |
95 | x += width; | |
96 | } | |
97 | ||
98 | // draw the selection itself | |
99 | s = wxString(text.c_str() + selStart, text.c_str() + selEnd); | |
100 | if ( !s.empty() ) | |
101 | { | |
102 | wxColour colFg = dc.GetTextForeground(), | |
103 | colBg = dc.GetTextBackground(); | |
104 | dc.SetTextForeground(wxTHEME_COLOUR(HIGHLIGHT_TEXT)); | |
105 | dc.SetTextBackground(wxTHEME_COLOUR(HIGHLIGHT)); | |
106 | dc.SetBackgroundMode(wxSOLID); | |
107 | ||
108 | dc.DrawText(s, x, rect.y); | |
109 | dc.GetTextExtent(s, &width, NULL); | |
110 | x += width; | |
111 | ||
112 | dc.SetBackgroundMode(wxTRANSPARENT); | |
113 | dc.SetTextBackground(colBg); | |
114 | dc.SetTextForeground(colFg); | |
115 | } | |
116 | ||
117 | // draw the final part | |
118 | s = text.c_str() + selEnd; | |
119 | if ( !s.empty() ) | |
120 | { | |
121 | dc.DrawText(s, x, rect.y); | |
122 | } | |
123 | } | |
124 | } | |
125 | ||
126 | // ---------------------------------------------------------------------------- | |
127 | // wxRenderer: scrollbar geometry | |
128 | // ---------------------------------------------------------------------------- | |
129 | ||
9a6384ca WS |
130 | #if wxUSE_SCROLLBAR |
131 | ||
1e6feb95 VZ |
132 | /* static */ |
133 | void wxRenderer::StandardScrollBarThumbSize(wxCoord length, | |
134 | int thumbPos, | |
135 | int thumbSize, | |
136 | int range, | |
137 | wxCoord *thumbStart, | |
138 | wxCoord *thumbEnd) | |
139 | { | |
140 | // the thumb can't be made less than this number of pixels | |
141 | static const wxCoord thumbMinWidth = 8; // FIXME: should be configurable | |
142 | ||
143 | *thumbStart = (length*thumbPos) / range; | |
144 | *thumbEnd = (length*(thumbPos + thumbSize)) / range; | |
145 | ||
146 | if ( *thumbEnd - *thumbStart < thumbMinWidth ) | |
147 | { | |
148 | // adjust the end if possible | |
149 | if ( *thumbStart <= length - thumbMinWidth ) | |
150 | { | |
151 | // yes, just make it wider | |
152 | *thumbEnd = *thumbStart + thumbMinWidth; | |
153 | } | |
154 | else // it is at the bottom of the scrollbar | |
155 | { | |
156 | // so move it a bit up | |
157 | *thumbStart = length - thumbMinWidth; | |
158 | *thumbEnd = length; | |
159 | } | |
160 | } | |
161 | } | |
162 | ||
163 | /* static */ | |
164 | wxRect wxRenderer::StandardGetScrollbarRect(const wxScrollBar *scrollbar, | |
165 | wxScrollBar::Element elem, | |
166 | int thumbPos, | |
167 | const wxSize& sizeArrow) | |
168 | { | |
169 | if ( thumbPos == -1 ) | |
170 | { | |
171 | thumbPos = scrollbar->GetThumbPosition(); | |
172 | } | |
173 | ||
174 | wxSize sizeTotal = scrollbar->GetClientSize(); | |
32b13913 WS |
175 | wxCoord *start, *width; |
176 | wxCoord length, arrow; | |
1e6feb95 VZ |
177 | wxRect rect; |
178 | if ( scrollbar->IsVertical() ) | |
179 | { | |
180 | rect.x = 0; | |
181 | rect.width = sizeTotal.x; | |
182 | length = sizeTotal.y; | |
183 | start = &rect.y; | |
184 | width = &rect.height; | |
185 | arrow = sizeArrow.y; | |
186 | } | |
187 | else // horizontal | |
188 | { | |
189 | rect.y = 0; | |
190 | rect.height = sizeTotal.y; | |
191 | length = sizeTotal.x; | |
192 | start = &rect.x; | |
193 | width = &rect.width; | |
194 | arrow = sizeArrow.x; | |
195 | } | |
196 | ||
197 | switch ( elem ) | |
198 | { | |
199 | case wxScrollBar::Element_Arrow_Line_1: | |
200 | *start = 0; | |
201 | *width = arrow; | |
202 | break; | |
203 | ||
204 | case wxScrollBar::Element_Arrow_Line_2: | |
205 | *start = length - arrow; | |
206 | *width = arrow; | |
207 | break; | |
208 | ||
209 | case wxScrollBar::Element_Arrow_Page_1: | |
210 | case wxScrollBar::Element_Arrow_Page_2: | |
211 | // we don't have them at all | |
212 | break; | |
213 | ||
214 | case wxScrollBar::Element_Thumb: | |
215 | case wxScrollBar::Element_Bar_1: | |
216 | case wxScrollBar::Element_Bar_2: | |
217 | // we need to calculate the thumb position - do it | |
218 | { | |
219 | length -= 2*arrow; | |
220 | wxCoord thumbStart, thumbEnd; | |
221 | int range = scrollbar->GetRange(); | |
222 | if ( !range ) | |
223 | { | |
224 | thumbStart = | |
225 | thumbEnd = 0; | |
226 | } | |
227 | else | |
228 | { | |
229 | StandardScrollBarThumbSize(length, | |
230 | thumbPos, | |
231 | scrollbar->GetThumbSize(), | |
232 | range, | |
233 | &thumbStart, | |
234 | &thumbEnd); | |
235 | } | |
236 | ||
237 | if ( elem == wxScrollBar::Element_Thumb ) | |
238 | { | |
239 | *start = thumbStart; | |
240 | *width = thumbEnd - thumbStart; | |
241 | } | |
242 | else if ( elem == wxScrollBar::Element_Bar_1 ) | |
243 | { | |
244 | *start = 0; | |
245 | *width = thumbStart; | |
246 | } | |
247 | else // elem == wxScrollBar::Element_Bar_2 | |
248 | { | |
249 | *start = thumbEnd; | |
250 | *width = length - thumbEnd; | |
251 | } | |
252 | ||
253 | // everything is relative to the start of the shaft so far | |
254 | *start += arrow; | |
255 | } | |
256 | break; | |
257 | ||
258 | case wxScrollBar::Element_Max: | |
259 | default: | |
260 | wxFAIL_MSG( _T("unknown scrollbar element") ); | |
261 | } | |
262 | ||
263 | return rect; | |
264 | } | |
265 | ||
266 | /* static */ | |
267 | wxCoord wxRenderer::StandardScrollBarSize(const wxScrollBar *scrollbar, | |
268 | const wxSize& sizeArrowSB) | |
269 | { | |
270 | wxCoord sizeArrow, sizeTotal; | |
271 | if ( scrollbar->GetWindowStyle() & wxVERTICAL ) | |
272 | { | |
273 | sizeArrow = sizeArrowSB.y; | |
274 | sizeTotal = scrollbar->GetSize().y; | |
275 | } | |
276 | else // horizontal | |
277 | { | |
278 | sizeArrow = sizeArrowSB.x; | |
279 | sizeTotal = scrollbar->GetSize().x; | |
280 | } | |
281 | ||
282 | return sizeTotal - 2*sizeArrow; | |
283 | } | |
284 | ||
285 | /* static */ | |
286 | wxCoord wxRenderer::StandardScrollbarToPixel(const wxScrollBar *scrollbar, | |
287 | int thumbPos, | |
288 | const wxSize& sizeArrow) | |
289 | { | |
290 | int range = scrollbar->GetRange(); | |
291 | if ( !range ) | |
292 | { | |
293 | // the only valid position anyhow | |
294 | return 0; | |
295 | } | |
296 | ||
297 | if ( thumbPos == -1 ) | |
298 | { | |
299 | // by default use the current thumb position | |
300 | thumbPos = scrollbar->GetThumbPosition(); | |
301 | } | |
302 | ||
303 | return ( thumbPos*StandardScrollBarSize(scrollbar, sizeArrow) ) / range | |
304 | + (scrollbar->IsVertical() ? sizeArrow.y : sizeArrow.x); | |
305 | } | |
306 | ||
307 | /* static */ | |
308 | int wxRenderer::StandardPixelToScrollbar(const wxScrollBar *scrollbar, | |
309 | wxCoord coord, | |
310 | const wxSize& sizeArrow) | |
311 | { | |
312 | return ( (coord - (scrollbar->IsVertical() ? sizeArrow.y : sizeArrow.x)) * | |
313 | scrollbar->GetRange() ) / | |
314 | StandardScrollBarSize(scrollbar, sizeArrow); | |
315 | } | |
316 | ||
317 | /* static */ | |
318 | wxHitTest wxRenderer::StandardHitTestScrollbar(const wxScrollBar *scrollbar, | |
319 | const wxPoint& pt, | |
320 | const wxSize& sizeArrowSB) | |
321 | { | |
322 | // we only need to work with either x or y coord depending on the | |
323 | // orientation, choose one (but still check the other one to verify if the | |
324 | // mouse is in the window at all) | |
325 | wxCoord coord, sizeArrow, sizeTotal; | |
326 | wxSize size = scrollbar->GetSize(); | |
327 | if ( scrollbar->GetWindowStyle() & wxVERTICAL ) | |
328 | { | |
329 | if ( pt.x < 0 || pt.x > size.x ) | |
330 | return wxHT_NOWHERE; | |
331 | ||
332 | coord = pt.y; | |
333 | sizeArrow = sizeArrowSB.y; | |
334 | sizeTotal = size.y; | |
335 | } | |
336 | else // horizontal | |
337 | { | |
338 | if ( pt.y < 0 || pt.y > size.y ) | |
339 | return wxHT_NOWHERE; | |
340 | ||
341 | coord = pt.x; | |
342 | sizeArrow = sizeArrowSB.x; | |
343 | sizeTotal = size.x; | |
344 | } | |
345 | ||
346 | // test for the arrows first as it's faster | |
347 | if ( coord < 0 || coord > sizeTotal ) | |
348 | { | |
349 | return wxHT_NOWHERE; | |
350 | } | |
351 | else if ( coord < sizeArrow ) | |
352 | { | |
353 | return wxHT_SCROLLBAR_ARROW_LINE_1; | |
354 | } | |
355 | else if ( coord > sizeTotal - sizeArrow ) | |
356 | { | |
357 | return wxHT_SCROLLBAR_ARROW_LINE_2; | |
358 | } | |
359 | else | |
360 | { | |
361 | // calculate the thumb position in pixels | |
362 | sizeTotal -= 2*sizeArrow; | |
363 | wxCoord thumbStart, thumbEnd; | |
364 | int range = scrollbar->GetRange(); | |
365 | if ( !range ) | |
366 | { | |
367 | // clicking the scrollbar without range has no effect | |
368 | return wxHT_NOWHERE; | |
369 | } | |
370 | else | |
371 | { | |
372 | StandardScrollBarThumbSize(sizeTotal, | |
373 | scrollbar->GetThumbPosition(), | |
374 | scrollbar->GetThumbSize(), | |
375 | range, | |
376 | &thumbStart, | |
377 | &thumbEnd); | |
378 | } | |
379 | ||
380 | // now compare with the thumb position | |
381 | coord -= sizeArrow; | |
382 | if ( coord < thumbStart ) | |
383 | return wxHT_SCROLLBAR_BAR_1; | |
384 | else if ( coord > thumbEnd ) | |
385 | return wxHT_SCROLLBAR_BAR_2; | |
386 | else | |
387 | return wxHT_SCROLLBAR_THUMB; | |
388 | } | |
389 | } | |
390 | ||
9a6384ca WS |
391 | #endif // wxUSE_SCROLLBAR |
392 | ||
1e6feb95 VZ |
393 | wxRenderer::~wxRenderer() |
394 | { | |
395 | } | |
396 | ||
397 | // ---------------------------------------------------------------------------- | |
398 | // wxControlRenderer | |
399 | // ---------------------------------------------------------------------------- | |
400 | ||
401 | wxControlRenderer::wxControlRenderer(wxWindow *window, | |
402 | wxDC& dc, | |
403 | wxRenderer *renderer) | |
404 | : m_dc(dc) | |
405 | { | |
406 | m_window = window; | |
407 | m_renderer = renderer; | |
408 | ||
409 | wxSize size = m_window->GetClientSize(); | |
410 | m_rect.x = | |
411 | m_rect.y = 0; | |
412 | m_rect.width = size.x; | |
413 | m_rect.height = size.y; | |
414 | } | |
415 | ||
416 | void wxControlRenderer::DrawLabel(const wxBitmap& bitmap, | |
417 | wxCoord marginX, wxCoord marginY) | |
418 | { | |
3a0b23eb | 419 | m_dc.SetBackgroundMode(wxTRANSPARENT); |
1e6feb95 VZ |
420 | m_dc.SetFont(m_window->GetFont()); |
421 | m_dc.SetTextForeground(m_window->GetForegroundColour()); | |
422 | ||
423 | wxString label = m_window->GetLabel(); | |
424 | if ( !label.empty() || bitmap.Ok() ) | |
425 | { | |
426 | wxRect rectLabel = m_rect; | |
427 | if ( bitmap.Ok() ) | |
428 | { | |
429 | rectLabel.Inflate(-marginX, -marginY); | |
430 | } | |
431 | ||
432 | wxControl *ctrl = wxStaticCast(m_window, wxControl); | |
433 | ||
434 | m_renderer->DrawButtonLabel(m_dc, | |
435 | label, | |
436 | bitmap, | |
437 | rectLabel, | |
438 | m_window->GetStateFlags(), | |
439 | ctrl->GetAlignment(), | |
440 | ctrl->GetAccelIndex()); | |
441 | } | |
442 | } | |
443 | ||
444 | void wxControlRenderer::DrawFrame() | |
445 | { | |
446 | m_dc.SetFont(m_window->GetFont()); | |
447 | m_dc.SetTextForeground(m_window->GetForegroundColour()); | |
448 | m_dc.SetTextBackground(m_window->GetBackgroundColour()); | |
449 | ||
450 | wxControl *ctrl = wxStaticCast(m_window, wxControl); | |
451 | ||
452 | m_renderer->DrawFrame(m_dc, | |
453 | m_window->GetLabel(), | |
454 | m_rect, | |
455 | m_window->GetStateFlags(), | |
456 | ctrl->GetAlignment(), | |
457 | ctrl->GetAccelIndex()); | |
458 | } | |
459 | ||
460 | void wxControlRenderer::DrawButtonBorder() | |
461 | { | |
462 | int flags = m_window->GetStateFlags(); | |
463 | ||
464 | m_renderer->DrawButtonBorder(m_dc, m_rect, flags, &m_rect); | |
465 | ||
193e19cf RR |
466 | // Why do this here? |
467 | // m_renderer->DrawButtonSurface(m_dc, wxTHEME_BG_COLOUR(m_window), m_rect, flags ); | |
1e6feb95 VZ |
468 | } |
469 | ||
470 | void wxControlRenderer::DrawBitmap(const wxBitmap& bitmap) | |
471 | { | |
472 | int style = m_window->GetWindowStyle(); | |
473 | DrawBitmap(m_dc, bitmap, m_rect, | |
474 | style & wxALIGN_MASK, | |
475 | style & wxBI_EXPAND ? wxEXPAND : wxSTRETCH_NOT); | |
476 | } | |
477 | ||
478 | /* static */ | |
479 | void wxControlRenderer::DrawBitmap(wxDC &dc, | |
480 | const wxBitmap& bitmap, | |
481 | const wxRect& rect, | |
482 | int alignment, | |
483 | wxStretch stretch) | |
484 | { | |
485 | // we may change the bitmap if we stretch it | |
486 | wxBitmap bmp = bitmap; | |
487 | if ( !bmp.Ok() ) | |
488 | return; | |
489 | ||
490 | int width = bmp.GetWidth(), | |
491 | height = bmp.GetHeight(); | |
492 | ||
493 | wxCoord x = 0, | |
494 | y = 0; | |
495 | if ( stretch & wxTILE ) | |
496 | { | |
497 | // tile the bitmap | |
498 | for ( ; x < rect.width; x += width ) | |
499 | { | |
500 | for ( y = 0; y < rect.height; y += height ) | |
501 | { | |
502 | // no need to use mask here as we cover the entire window area | |
503 | dc.DrawBitmap(bmp, x, y); | |
504 | } | |
505 | } | |
506 | } | |
9a6384ca | 507 | #if wxUSE_IMAGE |
1e6feb95 VZ |
508 | else if ( stretch & wxEXPAND ) |
509 | { | |
510 | // stretch bitmap to fill the entire control | |
387ebd3e | 511 | bmp = wxBitmap(wxImage(bmp.ConvertToImage()).Scale(rect.width, rect.height)); |
1e6feb95 | 512 | } |
9a6384ca | 513 | #endif // wxUSE_IMAGE |
1e6feb95 VZ |
514 | else // not stretched, not tiled |
515 | { | |
516 | if ( alignment & wxALIGN_RIGHT ) | |
517 | { | |
518 | x = rect.GetRight() - width; | |
519 | } | |
520 | else if ( alignment & wxALIGN_CENTRE ) | |
521 | { | |
522 | x = (rect.GetLeft() + rect.GetRight() - width + 1) / 2; | |
523 | } | |
524 | else // alignment & wxALIGN_LEFT | |
525 | { | |
526 | x = rect.GetLeft(); | |
527 | } | |
528 | ||
529 | if ( alignment & wxALIGN_BOTTOM ) | |
530 | { | |
531 | y = rect.GetBottom() - height; | |
532 | } | |
533 | else if ( alignment & wxALIGN_CENTRE_VERTICAL ) | |
534 | { | |
535 | y = (rect.GetTop() + rect.GetBottom() - height + 1) / 2; | |
536 | } | |
537 | else // alignment & wxALIGN_TOP | |
538 | { | |
539 | y = rect.GetTop(); | |
540 | } | |
541 | } | |
542 | ||
543 | // do draw it | |
a290fa5a | 544 | dc.DrawBitmap(bmp, x, y, true /* use mask */); |
1e6feb95 VZ |
545 | } |
546 | ||
9a6384ca WS |
547 | #if wxUSE_SCROLLBAR |
548 | ||
1e6feb95 | 549 | void wxControlRenderer::DrawScrollbar(const wxScrollBar *scrollbar, |
61fef19b | 550 | int WXUNUSED(thumbPosOld)) |
1e6feb95 VZ |
551 | { |
552 | // we will only redraw the parts which must be redrawn and not everything | |
553 | wxRegion rgnUpdate = scrollbar->GetUpdateRegion(); | |
554 | ||
555 | { | |
556 | wxRect rectUpdate = rgnUpdate.GetBox(); | |
557 | wxLogTrace(_T("scrollbar"), | |
558 | _T("%s redraw: update box is (%d, %d)-(%d, %d)"), | |
559 | scrollbar->IsVertical() ? _T("vert") : _T("horz"), | |
560 | rectUpdate.GetLeft(), | |
561 | rectUpdate.GetTop(), | |
562 | rectUpdate.GetRight(), | |
563 | rectUpdate.GetBottom()); | |
564 | ||
565 | #if 0 //def WXDEBUG_SCROLLBAR | |
a290fa5a | 566 | static bool s_refreshDebug = false; |
1e6feb95 VZ |
567 | if ( s_refreshDebug ) |
568 | { | |
569 | wxClientDC dc(wxConstCast(scrollbar, wxScrollBar)); | |
570 | dc.SetBrush(*wxRED_BRUSH); | |
571 | dc.SetPen(*wxTRANSPARENT_PEN); | |
572 | dc.DrawRectangle(rectUpdate); | |
573 | ||
574 | // under Unix we use "--sync" X option for this | |
575 | #ifdef __WXMSW__ | |
576 | ::GdiFlush(); | |
577 | ::Sleep(200); | |
578 | #endif // __WXMSW__ | |
579 | } | |
580 | #endif // WXDEBUG_SCROLLBAR | |
581 | } | |
582 | ||
583 | wxOrientation orient = scrollbar->IsVertical() ? wxVERTICAL | |
584 | : wxHORIZONTAL; | |
585 | ||
586 | // the shaft | |
587 | for ( int nBar = 0; nBar < 2; nBar++ ) | |
588 | { | |
589 | wxScrollBar::Element elem = | |
590 | (wxScrollBar::Element)(wxScrollBar::Element_Bar_1 + nBar); | |
591 | ||
592 | wxRect rectBar = m_renderer->GetScrollbarRect(scrollbar, elem); | |
593 | ||
594 | if ( rgnUpdate.Contains(rectBar) ) | |
595 | { | |
596 | wxLogTrace(_T("scrollbar"), | |
597 | _T("drawing bar part %d at (%d, %d)-(%d, %d)"), | |
598 | nBar + 1, | |
599 | rectBar.GetLeft(), | |
600 | rectBar.GetTop(), | |
601 | rectBar.GetRight(), | |
602 | rectBar.GetBottom()); | |
603 | ||
604 | m_renderer->DrawScrollbarShaft(m_dc, | |
605 | orient, | |
606 | rectBar, | |
607 | scrollbar->GetState(elem)); | |
608 | } | |
609 | } | |
610 | ||
611 | // arrows | |
612 | for ( int nArrow = 0; nArrow < 2; nArrow++ ) | |
613 | { | |
614 | wxScrollBar::Element elem = | |
615 | (wxScrollBar::Element)(wxScrollBar::Element_Arrow_Line_1 + nArrow); | |
616 | ||
617 | wxRect rectArrow = m_renderer->GetScrollbarRect(scrollbar, elem); | |
618 | if ( rgnUpdate.Contains(rectArrow) ) | |
619 | { | |
620 | wxLogTrace(_T("scrollbar"), | |
621 | _T("drawing arrow %d at (%d, %d)-(%d, %d)"), | |
622 | nArrow + 1, | |
623 | rectArrow.GetLeft(), | |
624 | rectArrow.GetTop(), | |
625 | rectArrow.GetRight(), | |
626 | rectArrow.GetBottom()); | |
627 | ||
628 | scrollbar->GetArrows().DrawArrow | |
629 | ( | |
630 | (wxScrollArrows::Arrow)nArrow, | |
631 | m_dc, | |
632 | rectArrow, | |
a290fa5a | 633 | true // draw a scrollbar arrow, not just an arrow |
1e6feb95 VZ |
634 | ); |
635 | } | |
636 | } | |
637 | ||
638 | // TODO: support for page arrows | |
639 | ||
640 | // and the thumb | |
641 | wxScrollBar::Element elem = wxScrollBar::Element_Thumb; | |
642 | wxRect rectThumb = m_renderer->GetScrollbarRect(scrollbar, elem); | |
643 | if ( rectThumb.width && rectThumb.height && rgnUpdate.Contains(rectThumb) ) | |
644 | { | |
645 | wxLogTrace(_T("scrollbar"), | |
646 | _T("drawing thumb at (%d, %d)-(%d, %d)"), | |
647 | rectThumb.GetLeft(), | |
648 | rectThumb.GetTop(), | |
649 | rectThumb.GetRight(), | |
650 | rectThumb.GetBottom()); | |
651 | ||
652 | m_renderer->DrawScrollbarThumb(m_dc, | |
653 | orient, | |
654 | rectThumb, | |
655 | scrollbar->GetState(elem)); | |
656 | } | |
657 | } | |
658 | ||
9a6384ca WS |
659 | #endif // wxUSE_SCROLLBAR |
660 | ||
1e6feb95 VZ |
661 | void wxControlRenderer::DrawLine(wxCoord x1, wxCoord y1, wxCoord x2, wxCoord y2) |
662 | { | |
663 | wxASSERT_MSG( x1 == x2 || y1 == y2, | |
664 | _T("line must be either horizontal or vertical") ); | |
665 | ||
666 | if ( x1 == x2 ) | |
667 | m_renderer->DrawVerticalLine(m_dc, x1, y1, y2); | |
668 | else // horizontal | |
669 | m_renderer->DrawHorizontalLine(m_dc, y1, x1, x2); | |
670 | } | |
671 | ||
672 | #if wxUSE_LISTBOX | |
673 | ||
674 | void wxControlRenderer::DrawItems(const wxListBox *lbox, | |
675 | size_t itemFirst, size_t itemLast) | |
676 | { | |
677 | DoDrawItems(lbox, itemFirst, itemLast); | |
678 | } | |
679 | ||
680 | void wxControlRenderer::DoDrawItems(const wxListBox *lbox, | |
681 | size_t itemFirst, size_t itemLast, | |
8a39593e | 682 | #if wxUSE_CHECKLISTBOX |
1e6feb95 | 683 | bool isCheckLbox) |
8a39593e JS |
684 | #else |
685 | bool WXUNUSED(isCheckLbox)) | |
686 | #endif | |
1e6feb95 VZ |
687 | { |
688 | // prepare for the drawing: calc the initial position | |
689 | wxCoord lineHeight = lbox->GetLineHeight(); | |
690 | ||
691 | // note that SetClippingRegion() needs the physical (unscrolled) | |
692 | // coordinates while we use the logical (scrolled) ones for the drawing | |
693 | // itself | |
694 | wxRect rect; | |
695 | wxSize size = lbox->GetClientSize(); | |
696 | rect.width = size.x; | |
697 | rect.height = size.y; | |
698 | ||
699 | // keep the text inside the client rect or we will overwrite the vertical | |
700 | // scrollbar for the long strings | |
701 | m_dc.SetClippingRegion(rect.x, rect.y, rect.width + 1, rect.height + 1); | |
702 | ||
703 | // adjust the rect position now | |
704 | lbox->CalcScrolledPosition(rect.x, rect.y, &rect.x, &rect.y); | |
705 | rect.y += itemFirst*lineHeight; | |
706 | rect.height = lineHeight; | |
707 | ||
708 | // the rect should go to the right visible border so adjust the width if x | |
709 | // is shifted (rightmost point should stay the same) | |
710 | rect.width -= rect.x; | |
711 | ||
712 | // we'll keep the text colour unchanged | |
713 | m_dc.SetTextForeground(lbox->GetForegroundColour()); | |
714 | ||
715 | // an item should have the focused rect only when the lbox has focus, so | |
716 | // make sure that we never set wxCONTROL_FOCUSED flag if it doesn't | |
717 | int itemCurrent = wxWindow::FindFocus() == (wxWindow *)lbox // cast needed | |
718 | ? lbox->GetCurrentItem() | |
719 | : -1; | |
720 | for ( size_t n = itemFirst; n < itemLast; n++ ) | |
721 | { | |
722 | int flags = 0; | |
723 | if ( (int)n == itemCurrent ) | |
724 | flags |= wxCONTROL_FOCUSED; | |
725 | if ( lbox->IsSelected(n) ) | |
726 | flags |= wxCONTROL_SELECTED; | |
727 | ||
728 | #if wxUSE_CHECKLISTBOX | |
729 | if ( isCheckLbox ) | |
730 | { | |
731 | wxCheckListBox *checklstbox = wxStaticCast(lbox, wxCheckListBox); | |
732 | if ( checklstbox->IsChecked(n) ) | |
733 | flags |= wxCONTROL_CHECKED; | |
734 | ||
735 | m_renderer->DrawCheckItem(m_dc, lbox->GetString(n), | |
736 | wxNullBitmap, | |
737 | rect, | |
738 | flags); | |
739 | } | |
740 | else | |
741 | #endif // wxUSE_CHECKLISTBOX | |
742 | { | |
743 | m_renderer->DrawItem(m_dc, lbox->GetString(n), rect, flags); | |
744 | } | |
745 | ||
746 | rect.y += lineHeight; | |
747 | } | |
748 | } | |
749 | ||
750 | #endif // wxUSE_LISTBOX | |
751 | ||
752 | #if wxUSE_CHECKLISTBOX | |
753 | ||
754 | void wxControlRenderer::DrawCheckItems(const wxCheckListBox *lbox, | |
755 | size_t itemFirst, size_t itemLast) | |
756 | { | |
a290fa5a | 757 | DoDrawItems(lbox, itemFirst, itemLast, true); |
1e6feb95 VZ |
758 | } |
759 | ||
760 | #endif // wxUSE_CHECKLISTBOX | |
761 | ||
762 | #if wxUSE_GAUGE | |
763 | ||
764 | void wxControlRenderer::DrawProgressBar(const wxGauge *gauge) | |
765 | { | |
766 | // draw background | |
767 | m_dc.SetBrush(wxBrush(m_window->GetBackgroundColour(), wxSOLID)); | |
768 | m_dc.SetPen(*wxTRANSPARENT_PEN); | |
769 | m_dc.DrawRectangle(m_rect); | |
770 | ||
771 | int max = gauge->GetRange(); | |
772 | if ( !max ) | |
773 | { | |
774 | // nothing to draw | |
775 | return; | |
776 | } | |
777 | ||
778 | // calc the filled rect | |
779 | int pos = gauge->GetValue(); | |
780 | int left = max - pos; | |
781 | ||
782 | wxRect rect = m_rect; | |
783 | rect.Deflate(1); // FIXME this depends on the border width | |
784 | ||
a407ff6a VZ |
785 | wxColour col = m_window->UseFgCol() ? m_window->GetForegroundColour() |
786 | : wxTHEME_COLOUR(GAUGE); | |
787 | m_dc.SetBrush(wxBrush(col, wxSOLID)); | |
1e6feb95 VZ |
788 | |
789 | if ( gauge->IsSmooth() ) | |
790 | { | |
791 | // just draw the rectangle in one go | |
792 | if ( gauge->IsVertical() ) | |
793 | { | |
794 | // vert bars grow from bottom to top | |
795 | wxCoord dy = ((rect.height - 1) * left) / max; | |
796 | rect.y += dy; | |
797 | rect.height -= dy; | |
798 | } | |
799 | else // horizontal | |
800 | { | |
801 | // grow from left to right | |
802 | rect.width -= ((rect.width - 1) * left) / max; | |
803 | } | |
804 | ||
805 | m_dc.DrawRectangle(rect); | |
806 | } | |
807 | else // discrete | |
808 | { | |
809 | wxSize sizeStep = m_renderer->GetProgressBarStep(); | |
810 | int step = gauge->IsVertical() ? sizeStep.y : sizeStep.x; | |
811 | ||
812 | // we divide by it below! | |
813 | wxCHECK_RET( step, _T("invalid wxGauge step") ); | |
814 | ||
815 | // round up to make the progress appear to start faster | |
816 | int lenTotal = gauge->IsVertical() ? rect.height : rect.width; | |
817 | int steps = ((lenTotal + step - 1) * pos) / (max * step); | |
818 | ||
819 | // calc the coords of one small rect | |
32b13913 WS |
820 | wxCoord *px; |
821 | wxCoord dx, dy; | |
1e6feb95 VZ |
822 | if ( gauge->IsVertical() ) |
823 | { | |
824 | // draw from bottom to top: so first set y to the bottom | |
825 | rect.y += rect.height - 1; | |
826 | ||
827 | // then adjust the height | |
828 | rect.height = step; | |
829 | ||
830 | // and then adjust y again to be what it should for the first rect | |
831 | rect.y -= rect.height; | |
832 | ||
833 | // we are going up | |
834 | step = -step; | |
835 | ||
836 | // remember that this will be the coord which will change | |
837 | px = &rect.y; | |
838 | ||
839 | dy = 1; | |
840 | dx = 0; | |
841 | } | |
842 | else // horizontal | |
843 | { | |
844 | // don't leave 2 empty pixels in the beginning | |
845 | rect.x--; | |
846 | ||
847 | px = &rect.x; | |
848 | rect.width = step; | |
849 | ||
850 | dy = 0; | |
851 | dx = 1; | |
852 | } | |
853 | ||
854 | for ( int n = 0; n < steps; n++ ) | |
855 | { | |
856 | wxRect rectSegment = rect; | |
857 | rectSegment.Deflate(dx, dy); | |
858 | ||
859 | m_dc.DrawRectangle(rectSegment); | |
860 | ||
861 | *px += step; | |
862 | if ( *px < 1 ) | |
863 | { | |
864 | // this can only happen for the last step of vertical gauge | |
865 | rect.height = *px - step - 1; | |
866 | *px = 1; | |
867 | } | |
868 | else if ( *px > lenTotal - step ) | |
869 | { | |
870 | // this can only happen for the last step of horizontal gauge | |
871 | rect.width = lenTotal - *px - 1; | |
872 | } | |
873 | } | |
874 | } | |
875 | } | |
876 | ||
877 | #endif // wxUSE_GAUGE | |
878 |