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1#ifndef _WX_GLCANVAS_H_BASE_
2#define _WX_GLCANVAS_H_BASE_
3
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4#include "wx/defs.h"
5
6#if wxUSE_GLCANVAS
7
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8#define wxGLCanvasName _T("GLCanvas")
9
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10#if defined(__WXMSW__)
11#include "wx/msw/glcanvas.h"
12#elif defined(__WXMOTIF__)
05e770c4 13#include "wx/x11/glcanvas.h"
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14#elif defined(__WXGTK__)
15#include "wx/gtk/glcanvas.h"
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16#elif defined(__WXX11__)
17#include "wx/x11/glcanvas.h"
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18#elif defined(__WXMAC__)
19#include "wx/mac/glcanvas.h"
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20#elif defined(__WXCOCOA__)
21#include "wx/cocoa/glcanvas.h"
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22#elif defined(__WXPM__)
23#include "wx/os2/glcanvas.h"
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24#endif
25
d7b766f5 26#include "wx/app.h"
d8290dd0 27class WXDLLIMPEXP_GL wxGLApp : public wxApp
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28{
29public:
30 wxGLApp() : wxApp() { }
31 virtual ~wxGLApp();
32
33 // use this in the constructor of the user-derived wxGLApp class to
34 // determine if an OpenGL rendering context with these attributes
5d3e7b52 35 // is available - returns true if so, false if not.
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36 bool InitGLVisual(int *attribList);
37
38private:
39 DECLARE_DYNAMIC_CLASS(wxGLApp)
40};
41
42#endif
43 // wxUSE_GLCANVAS
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44#endif
45 // _WX_GLCANVAS_H_BASE_