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1/////////////////////////////////////////////////////////////////////////////
2// Name: rgncmn.cpp
3// Purpose: Methods of wxRegion that have a generic implementation
4// Author: Robin Dunn
5// Modified by:
6// Created: 27-Mar-2003
7// RCS-ID: $Id$
8// Copyright: (c) Robin Dunn
65571936 9// Licence: wxWindows licence
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10/////////////////////////////////////////////////////////////////////////////
11
14f355c2 12#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
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13#pragma implementation "rgncmn.h"
14#endif
15
16
17// For compilers that support precompilation, includes "wx.h".
18#include "wx/wxprec.h"
19
20#ifdef __BORLANDC__
21#pragma hdrstop
22#endif
23
24#include "wx/region.h"
25#include "wx/bitmap.h"
4b316329 26#if wxUSE_IMAGE
dd1eb4e3 27#include "wx/image.h"
4b316329 28#endif
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29#include "wx/dcmemory.h"
30
31
32//---------------------------------------------------------------------------
33
34
35
36wxBitmap wxRegion::ConvertToBitmap() const
37{
38 wxRect box = GetBox();
39 wxBitmap bmp(box.GetRight(), box.GetBottom());
40 wxMemoryDC dc;
41 dc.SelectObject(bmp);
819451b6 42 dc.SetBackground(*wxBLACK_BRUSH);
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43 dc.Clear();
44 dc.SetClippingRegion(*this);
819451b6 45 dc.SetBackground(*wxWHITE_BRUSH);
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46 dc.Clear();
47 dc.SelectObject(wxNullBitmap);
48 return bmp;
49}
50
51//---------------------------------------------------------------------------
52
1904aa72 53#if wxUSE_IMAGE
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54static bool DoRegionUnion(wxRegion& region,
55 const wxImage& image,
56 unsigned char loR,
57 unsigned char loG,
58 unsigned char loB,
59 int tolerance)
1542ea39 60{
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61 unsigned char hiR, hiG, hiB;
62
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63 hiR = (unsigned char)wxMin(0xFF, loR + tolerance);
64 hiG = (unsigned char)wxMin(0xFF, loG + tolerance);
65 hiB = (unsigned char)wxMin(0xFF, loB + tolerance);
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66
67 // Loop through the image row by row, pixel by pixel, building up
68 // rectangles to add to the region.
69 int width = image.GetWidth();
70 int height = image.GetHeight();
71 for (int y=0; y < height; y++)
72 {
73 wxRect rect;
74 rect.y = y;
75 rect.height = 1;
76
77 for (int x=0; x < width; x++)
78 {
79 // search for a continuous range of non-transparent pixels
80 int x0 = x;
81 while ( x < width)
82 {
83 unsigned char R = image.GetRed(x,y);
84 unsigned char G = image.GetGreen(x,y);
85 unsigned char B = image.GetBlue(x,y);
86 if (( R >= loR && R <= hiR) &&
87 ( G >= loG && G <= hiG) &&
88 ( B >= loB && B <= hiB)) // It's transparent
89 break;
90 x++;
91 }
92
93 // Add the run of non-transparent pixels (if any) to the region
94 if (x > x0) {
95 rect.x = x0;
96 rect.width = x - x0;
85f6b408 97 region.Union(rect);
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98 }
99 }
100 }
101
1904aa72 102 return true;
85f6b408 103}
701a0b47 104
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105
106bool wxRegion::Union(const wxBitmap& bmp)
107{
108 if (bmp.GetMask())
109 {
110 wxImage image = bmp.ConvertToImage();
111 wxASSERT_MSG( image.HasMask(), _T("wxBitmap::ConvertToImage doesn't preserve mask?") );
112 return DoRegionUnion(*this, image,
113 image.GetMaskRed(),
114 image.GetMaskGreen(),
115 image.GetMaskBlue(),
116 0);
117 }
118 else
119 {
120 return Union(0, 0, bmp.GetWidth(), bmp.GetHeight());
121 }
122}
123
124bool wxRegion::Union(const wxBitmap& bmp,
125 const wxColour& transColour,
126 int tolerance)
127{
128 wxImage image = bmp.ConvertToImage();
129 return DoRegionUnion(*this, image,
130 transColour.Red(),
131 transColour.Green(),
132 transColour.Blue(),
133 tolerance);
134}
135
4b316329 136#else
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137
138bool wxRegion::Union(const wxBitmap& WXUNUSED(bmp))
139{
140 // No wxImage support
141 return false;
142}
143
144bool wxRegion::Union(const wxBitmap& WXUNUSED(bmp),
145 const wxColour& WXUNUSED(transColour),
146 int WXUNUSED(tolerance))
147{
4b316329 148 // No wxImage support
1904aa72 149 return false;
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150}
151
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152#endif
153
1542ea39 154//---------------------------------------------------------------------------