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1///////////////////////////////////////////////////////////////////////////////
2// Name: dynarray.h
3// Purpose: auto-resizable (i.e. dynamic) array support
4// Author: Vadim Zeitlin
3bfa4402 5// Modified by:
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6// Created: 12.09.97
7// RCS-ID: $Id$
8// Copyright: (c) 1998 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
9// Licence: wxWindows license
10///////////////////////////////////////////////////////////////////////////////
11
12#ifndef _DYNARRAY_H
13#define _DYNARRAY_H
14
15#ifdef __GNUG__
16#pragma interface "dynarray.h"
17#endif
18
19#include "wx/defs.h"
3bfa4402 20#include "wx/debug.h"
c801d85f 21
2600d8ee 22/** @name Dynamic arrays and object arrays (array which own their elements)
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23 @memo Arrays which grow on demand and do range checking (only in debug)
24 */
25//@{
26
27// ----------------------------------------------------------------------------
28// constants
29// ----------------------------------------------------------------------------
30
31/**
2600d8ee 32 the initial size by which an array grows when an element is added
3bfa4402 33 default value avoids allocate one or two bytes when the array is created
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34 which is rather inefficient
35*/
36#define WX_ARRAY_DEFAULT_INITIAL_SIZE (16)
37
38// ----------------------------------------------------------------------------
39// types
40// ----------------------------------------------------------------------------
41
42/**
43 callback compare function for quick sort
3bfa4402 44 must return negative value, 0 or positive value if pItem1 <, = or > pItem2
c801d85f 45 */
0661ec39 46typedef int (wxCMPFUNC_CONV *CMPFUNC)(const void* pItem1, const void* pItem2);
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47
48// ----------------------------------------------------------------------------
49/**
50 base class managing data having size of type 'long' (not used directly)
51
52 NB: for efficiency this often used class has no virtual functions (hence no
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53 VTBL), even dtor is <B>not</B> virtual. If used as expected it won't
54 create any problems because ARRAYs from DEFINE_ARRAY have no dtor at all,
55 so it's not too important if it's not called (this happens when you cast
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56 "SomeArray *" as "BaseArray *" and then delete it)
57
2600d8ee 58 @memo Base class for template array classes
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59*/
60// ----------------------------------------------------------------------------
fbcb4166 61class WXDLLEXPORT wxBaseArray
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62{
63public:
64 /** @name ctors and dtor */
65 //@{
66 /// default ctor
67 wxBaseArray();
68 /// copy ctor
69 wxBaseArray(const wxBaseArray& array);
70 /// assignment operator
71 wxBaseArray& operator=(const wxBaseArray& src);
72 /// not virtual, see above
73 /// EXCEPT for Gnu compiler to reduce warnings...
74#ifdef __GNUG__
75 virtual
76#endif
77 ~wxBaseArray();
78 //@}
79
80 /** @name memory management */
81 //@{
2600d8ee 82 /// empties the array, but doesn't release memory
3093cef8 83 void Empty() { m_nCount = 0; }
2600d8ee 84 /// empties the array and releases memory
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85 void Clear();
86 /// preallocates memory for given number of items
c86f1403 87 void Alloc(size_t uiSize);
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88 /// minimizes the memory used by the array (frees unused memory)
89 void Shrink();
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90 //@}
91
92 /** @name simple accessors */
93 //@{
94 /// number of elements in the array
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95 size_t Count() const { return m_nCount; }
96 size_t GetCount() const { return m_nCount; }
c801d85f 97 /// is it empty?
3093cef8 98 bool IsEmpty() const { return m_nCount == 0; }
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99 //@}
100
101protected:
3bfa4402 102 // these methods are protected because if they were public one could
2600d8ee 103 // mistakenly call one of them instead of DEFINE_ARRAY's or OBJARRAY's
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104 // type safe methods
105
106 /** @name items access */
107 //@{
108 /// get item at position uiIndex (range checking is done in debug version)
c86f1403 109 long& Item(size_t uiIndex) const
3093cef8 110 { wxASSERT( uiIndex < m_nCount ); return m_pItems[uiIndex]; }
c801d85f 111 /// same as Item()
c86f1403 112 long& operator[](size_t uiIndex) const { return Item(uiIndex); }
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113 //@}
114
115 /** @name item management */
116 //@{
117 /**
118 Search the element in the array, starting from the either side
119 @param bFromEnd if TRUE, start from the end
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120 @return index of the first item matched or wxNOT_FOUND
121 @see wxNOT_FOUND
c801d85f 122 */
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123 int Index(long lItem, bool bFromEnd = FALSE) const;
124 /// search for an item using binary search in a sorted array
e99c3048 125 int Index(long lItem, CMPFUNC fnCompare) const;
c801d85f 126 /// add new element at the end
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127 void Add(long lItem);
128 /// add item assuming the array is sorted with fnCompare function
129 void Add(long lItem, CMPFUNC fnCompare);
130 /// add new element at given position (it becomes Item[uiIndex])
c86f1403 131 void Insert(long lItem, size_t uiIndex);
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132 /// remove first item matching this value
133 void Remove(long lItem);
134 /// remove item by index
c86f1403 135 void Remove(size_t uiIndex);
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136 //@}
137
138 /// sort array elements using given compare function
3bfa4402 139 void Sort(CMPFUNC fnCompare);
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140
141private:
142 void Grow(); // makes array bigger if needed
143
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144 size_t m_nSize, // current size of the array
145 m_nCount; // current number of elements
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146
147 long *m_pItems; // pointer to data
148};
149
150// ============================================================================
151// template classes
152// ============================================================================
153
154// ----------------------------------------------------------------------------
155// This macro generates a new array class. It is intended for storage of simple
156// types of sizeof()<=sizeof(long) or pointers if sizeof(pointer)<=sizeof(long)
3bfa4402 157//
c801d85f 158// NB: it has only inline functions => takes no space at all
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159// Mod by JACS: Salford C++ doesn't like 'var->operator=' syntax, as in:
160// { ((wxBaseArray *)this)->operator=((const wxBaseArray&)src);
161// so using a temporary variable instead.
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162// ----------------------------------------------------------------------------
163#define _WX_DEFINE_ARRAY(T, name) \
164typedef int (CMPFUNC_CONV *CMPFUNC##T)(T *pItem1, T *pItem2); \
68373000 165class WXDLLEXPORT name : public wxBaseArray \
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166{ \
167public: \
168 name() \
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169 { \
170 size_t type = sizeof(T); \
54da4255 171 size_t sizelong = sizeof(long); \
d422d01e 172 if ( type > sizelong ) \
e70f5e13 173 { wxFAIL_MSG( _T("illegal use of DEFINE_ARRAY") ); } \
54da4255 174 } \
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175 \
176 name& operator=(const name& src) \
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177 { wxBaseArray* temp = (wxBaseArray*) this; \
178 (*temp) = ((const wxBaseArray&)src); \
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179 return *this; } \
180 \
3093cef8 181 T& operator[](size_t uiIndex) const \
c801d85f 182 { return (T&)(wxBaseArray::Item(uiIndex)); } \
3093cef8 183 T& Item(size_t uiIndex) const \
c801d85f 184 { return (T&)(wxBaseArray::Item(uiIndex)); } \
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185 T& Last() const \
186 { return (T&)(wxBaseArray::Item(Count() - 1)); } \
c801d85f 187 \
bc7665d4 188 int Index(T Item, bool bFromEnd = FALSE) const \
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189 { return wxBaseArray::Index((long)Item, bFromEnd); } \
190 \
191 void Add(T Item) \
192 { wxBaseArray::Add((long)Item); } \
3093cef8 193 void Insert(T Item, size_t uiIndex) \
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194 { wxBaseArray::Insert((long)Item, uiIndex) ; } \
195 \
3093cef8 196 void Remove(size_t uiIndex) { wxBaseArray::Remove(uiIndex); } \
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197 void Remove(T Item) \
198 { int iIndex = Index(Item); \
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199 wxCHECK2_MSG( iIndex != wxNOT_FOUND, return, \
200 _T("removing inexisting element in wxArray::Remove") ); \
201 wxBaseArray::Remove((size_t)iIndex); } \
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202 \
203 void Sort(CMPFUNC##T fCmp) { wxBaseArray::Sort((CMPFUNC)fCmp); } \
204}
205
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206// ----------------------------------------------------------------------------
207// This is the same as the previous macro, but it defines a sorted array.
208// Differences:
209// 1) it must be given a COMPARE function in ctor which takes 2 items of type
210// T* and should return -1, 0 or +1 if the first one is less/greater
211// than/equal to the second one.
212// 2) the Add() method inserts the item in such was that the array is always
213// sorted (it uses the COMPARE function)
214// 3) it has no Sort() method because it's always sorted
215// 4) Index() method is much faster (the sorted arrays use binary search
216// instead of linear one), but Add() is slower.
217//
218// Summary: use this class when the speed of Index() function is important, use
219// the normal arrays otherwise.
220//
221// NB: it has only inline functions => takes no space at all
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222// Mod by JACS: Salford C++ doesn't like 'var->operator=' syntax, as in:
223// { ((wxBaseArray *)this)->operator=((const wxBaseArray&)src);
224// so using a temporary variable instead.
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225// ----------------------------------------------------------------------------
226#define _WX_DEFINE_SORTED_ARRAY(T, name) \
227typedef int (CMPFUNC_CONV *SCMPFUNC##T)(T pItem1, T pItem2); \
68373000 228class WXDLLEXPORT name : public wxBaseArray \
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229{ \
230public: \
231 name(SCMPFUNC##T fn) \
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232 { size_t type = sizeof(T); \
233 size_t sizelong = sizeof(long); \
d422d01e 234 if ( type > sizelong ) \
e70f5e13 235 { wxFAIL_MSG( _T("illegal use of DEFINE_ARRAY") ); } \
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236 m_fnCompare = fn; \
237 } \
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238 \
239 name& operator=(const name& src) \
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240 { wxBaseArray* temp = (wxBaseArray*) this; \
241 (*temp) = ((const wxBaseArray&)src); \
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242 m_fnCompare = src.m_fnCompare; \
243 return *this; } \
244 \
3093cef8 245 T& operator[](size_t uiIndex) const \
3bfa4402 246 { return (T&)(wxBaseArray::Item(uiIndex)); } \
3093cef8 247 T& Item(size_t uiIndex) const \
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248 { return (T&)(wxBaseArray::Item(uiIndex)); } \
249 T& Last() const \
250 { return (T&)(wxBaseArray::Item(Count() - 1)); } \
251 \
252 int Index(T Item) const \
253 { return wxBaseArray::Index((long)Item, (CMPFUNC)m_fnCompare); }\
254 \
255 void Add(T Item) \
256 { wxBaseArray::Add((long)Item, (CMPFUNC)m_fnCompare); } \
257 \
3093cef8 258 void Remove(size_t uiIndex) { wxBaseArray::Remove(uiIndex); } \
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259 void Remove(T Item) \
260 { int iIndex = Index(Item); \
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261 wxCHECK2_MSG( iIndex != wxNOT_FOUND, return, \
262 _T("removing inexisting element in wxArray::Remove") ); \
3093cef8 263 wxBaseArray::Remove((size_t)iIndex); } \
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264 \
265private: \
266 SCMPFUNC##T m_fnCompare; \
267}
268
c801d85f 269// ----------------------------------------------------------------------------
2600d8ee 270// see WX_DECLARE_OBJARRAY and WX_DEFINE_OBJARRAY
c801d85f 271// ----------------------------------------------------------------------------
2600d8ee 272#define _WX_DECLARE_OBJARRAY(T, name) \
c801d85f 273typedef int (CMPFUNC_CONV *CMPFUNC##T)(T** pItem1, T** pItem2); \
68373000 274class WXDLLEXPORT name : public wxBaseArray \
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275{ \
276public: \
277 name() { } \
278 name(const name& src); \
279 name& operator=(const name& src); \
280 \
281 ~name(); \
282 \
3093cef8 283 T& operator[](size_t uiIndex) const \
c801d85f 284 { return *(T*)wxBaseArray::Item(uiIndex); } \
3093cef8 285 T& Item(size_t uiIndex) const \
c801d85f 286 { return *(T*)wxBaseArray::Item(uiIndex); } \
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287 T& Last() const \
288 { return *(T*)(wxBaseArray::Item(Count() - 1)); } \
c801d85f 289 \
bc7665d4 290 int Index(const T& Item, bool bFromEnd = FALSE) const; \
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291 \
292 void Add(const T& Item); \
293 void Add(const T* pItem) \
294 { wxBaseArray::Add((long)pItem); } \
295 \
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296 void Insert(const T& Item, size_t uiIndex); \
297 void Insert(const T* pItem, size_t uiIndex) \
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298 { wxBaseArray::Insert((long)pItem, uiIndex); } \
299 \
300 void Empty(); \
301 \
3093cef8 302 T* Detach(size_t uiIndex) \
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303 { T* p = (T*)wxBaseArray::Item(uiIndex); \
304 wxBaseArray::Remove(uiIndex); return p; } \
3093cef8 305 void Remove(size_t uiIndex); \
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306 \
307 void Sort(CMPFUNC##T fCmp) { wxBaseArray::Sort((CMPFUNC)fCmp); } \
308 \
309private: \
310 void DoCopy(const name& src); \
311}
312
313// ----------------------------------------------------------------------------
2600d8ee 314/** @name Macros for definition of dynamic arrays and objarrays
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315
316 These macros are ugly (especially if you look in the sources ;-), but they
317 allow us to define 'template' classes without actually using templates.
318 <BR>
319 <BR>
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320 Range checking is performed in debug build for both arrays and objarrays.
321 Type checking is done at compile-time. Warning: arrays <I>never</I> shrink,
322 they only grow, so loading 10 millions in an array only to delete them 2
323 lines below is <I>not</I> recommended. However, it does free memory when
324 it's destroyed, so if you destroy array also, it's ok.
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325 */
326// ----------------------------------------------------------------------------
327
328//@{
329 /**
330 This macro generates a new array class. It is intended for storage of simple
331 types of sizeof()<=sizeof(long) or pointers if sizeof(pointer)<=sizeof(long)
332 <BR>
333 NB: it has only inline functions => takes no space at all
334 <BR>
335
336 @memo declare and define array class 'name' containing elements of type 'T'
337 */
338#define WX_DEFINE_ARRAY(T, name) typedef T _A##name; \
339 _WX_DEFINE_ARRAY(_A##name, name)
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340
341 /**
342 This macro does the same as WX_DEFINE_ARRAY except that the array will be
343 sorted with the specified compare function.
344 */
345#define WX_DEFINE_SORTED_ARRAY(T, name) typedef T _A##name; \
346 _WX_DEFINE_SORTED_ARRAY(_A##name, name)
347
c801d85f 348 /**
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349 This macro generates a new objarrays class which owns the objects it
350 contains, i.e. it will delete them when it is destroyed. An element is of
351 type T*, but arguments of type T& are taken (see below!) and T& is
352 returned. <BR>
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353 Don't use this for simple types such as "int" or "long"!
354 You _may_ use it for "double" but it's awfully inefficient.
355 <BR>
356 <BR>
357 Note on Add/Insert functions:
358 <BR>
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359 1) function(T*) gives the object to the array, i.e. it will delete the
360 object when it's removed or in the array's dtor
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361 <BR>
362 2) function(T&) will create a copy of the object and work with it
363 <BR>
364 <BR>
365 Also:
366 <BR>
2600d8ee 367 1) Remove() will delete the object after removing it from the array
c801d85f 368 <BR>
2600d8ee 369 2) Detach() just removes the object from the array (returning pointer to it)
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370 <BR>
371 <BR>
372 NB1: Base type T should have an accessible copy ctor if Add(T&) is used,
373 <BR>
2600d8ee 374 NB2: Never ever cast a array to it's base type: as dtor is <B>not</B> virtual
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375 it will provoke memory leaks
376 <BR>
377 <BR>
3bfa4402 378 some functions of this class are not inline, so it takes some space to
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379 define new class from this template.
380
2600d8ee 381 @memo declare objarray class 'name' containing elements of type 'T'
c801d85f 382 */
fd3f686c 383#define WX_DECLARE_OBJARRAY(T, name) typedef T _L##name; \
09d27bb4 384 _WX_DECLARE_OBJARRAY(_L##name, name)
c801d85f 385 /**
2600d8ee 386 To use an objarray class you must
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387 <ll>
388 <li>#include "dynarray.h"
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389 <li>WX_DECLARE_OBJARRAY(element_type, list_class_name)
390 <li>#include "arrimpl.cpp"
391 <li>WX_DEFINE_OBJARRAY(list_class_name) // same as above!
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392 </ll>
393 <BR><BR>
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394 This is necessary because at the moment of DEFINE_OBJARRAY class
395 element_type must be fully defined (i.e. forward declaration is not
396 enough), while WX_DECLARE_OBJARRAY may be done anywhere. The separation of
397 two allows to break cicrcular dependencies with classes which have member
398 variables of objarray type.
c801d85f 399
2600d8ee 400 @memo define (must include arrimpl.cpp!) objarray class 'name'
c801d85f 401 */
2600d8ee 402#define WX_DEFINE_OBJARRAY(name) "don't forget to include arrimpl.cpp!"
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403//@}
404
405// ----------------------------------------------------------------------------
406/** @name Some commonly used predefined arrays */
407// # overhead if not used?
408// ----------------------------------------------------------------------------
409
410//@{
411 /** @name ArrayInt */
412WX_DEFINE_ARRAY(int, wxArrayInt);
413 /** @name ArrayLong */
414WX_DEFINE_ARRAY(long, wxArrayLong);
415 /** @name ArrayPtrVoid */
416WX_DEFINE_ARRAY(void *, wxArrayPtrVoid);
417//@}
418
419//@}
420
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421// -----------------------------------------------------------------------------
422// convinience macros
423// -----------------------------------------------------------------------------
424
425// delete all array elements
426//
427// NB: the class declaration of the array elements must be visible from the
428// place where you use this macro, otherwise the proper destructor may not
429// be called (a decent compiler should give a warning about it, but don't
430// count on it)!
431#define WX_CLEAR_ARRAY(array) \
432 { \
433 size_t count = array.Count(); \
434 for ( size_t n = 0; n < count; n++ ) \
435 { \
436 delete array[n]; \
437 } \
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438 \
439 array.Empty(); \
2b9bd418 440 }
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441#endif // _DYNARRAY_H
442