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1 | // -------------------------------------------------------------------------- |
2 | // Name: sndfile.h | |
3 | // Purpose: | |
4 | // Date: 08/11/1999 | |
5 | // Author: Guilhem Lavaux <lavaux@easynet.fr> (C) 1999 | |
6 | // CVSID: $Id$ | |
7 | // -------------------------------------------------------------------------- | |
8 | #ifndef _WX_SNDFILE_H | |
9 | #define _WX_SNDFILE_H | |
10 | ||
11 | #include "wx/defs.h" | |
12 | #include "wx/stream.h" | |
15e8daec | 13 | #include "wx/mmedia/defs.h" |
e8482f24 GL |
14 | #include "wx/mmedia/sndbase.h" |
15 | #include "wx/mmedia/sndcodec.h" | |
16 | ||
17 | #define wxSOUND_INFINITE_TIME ((wxUint32)-1) | |
18 | ||
19 | // | |
20 | // Codec router class | |
21 | // | |
22 | ||
15e8daec | 23 | class WXDLLIMPEXP_MMEDIA wxSoundRouterStream: public wxSoundStreamCodec { |
e8482f24 GL |
24 | public: |
25 | wxSoundRouterStream(wxSoundStream& sndio); | |
26 | ~wxSoundRouterStream(); | |
27 | ||
28 | wxSoundStream& Read(void *buffer, wxUint32 len); | |
29 | wxSoundStream& Write(const void *buffer, wxUint32 len); | |
30 | ||
31 | bool SetSoundFormat(const wxSoundFormatBase& format); | |
32 | ||
33 | bool StartProduction(int evt); | |
34 | bool StopProduction(); | |
35 | ||
36 | wxUint32 GetBestSize() const; | |
37 | ||
38 | protected: | |
39 | wxSoundStream *m_router; | |
40 | }; | |
41 | ||
42 | typedef enum { | |
43 | wxSOUND_FILE_STOPPED, | |
44 | wxSOUND_FILE_PAUSED, | |
45 | wxSOUND_FILE_PLAYING, | |
46 | wxSOUND_FILE_RECORDING | |
47 | } wxSoundFileState; | |
48 | ||
49 | // | |
50 | // Base class for file coders/decoders | |
51 | // | |
52 | ||
53 | class wxSoundFileStream: public wxSoundStream { | |
54 | public: | |
55 | wxSoundFileStream(wxInputStream& stream, wxSoundStream& io_sound); | |
56 | wxSoundFileStream(wxOutputStream& stream, wxSoundStream& io_sound); | |
57 | ~wxSoundFileStream(); | |
58 | ||
59 | // Usual sound file calls (Play, Stop, ...) | |
60 | bool Play(); | |
61 | bool Record(wxUint32 time); | |
62 | bool Stop(); | |
63 | bool Pause(); | |
64 | bool Resume(); | |
65 | ||
66 | // Functions which return the current state | |
67 | bool IsStopped() const { return m_state == wxSOUND_FILE_STOPPED; } | |
68 | bool IsPaused() const { return m_state == wxSOUND_FILE_PAUSED; } | |
69 | ||
70 | // A user should not call these two functions. | |
71 | // Several things must be done before calling them. | |
72 | // Users should use Play(), ... | |
73 | bool StartProduction(int evt); | |
74 | bool StopProduction(); | |
75 | ||
76 | // These three functions deals with the length, the position in the sound file. | |
77 | // All the values are expressed in bytes. If you need the values expressed | |
78 | // in terms of time, you have to use GetSoundFormat().GetTimeFromBytes(...) | |
79 | wxUint32 GetLength(); | |
80 | wxUint32 GetPosition(); | |
81 | wxUint32 SetPosition(wxUint32 new_position); | |
82 | ||
83 | // These two functions use the sound format specified by GetSoundFormat(). | |
84 | // All samples must be encoded in that format. | |
85 | wxSoundStream& Read(void *buffer, wxUint32 len); | |
86 | wxSoundStream& Write(const void *buffer, wxUint32 len); | |
87 | ||
88 | // This function set the sound format of the file. !! It must be used only | |
89 | // when you are in output mode (concerning the file) !! If you are in | |
90 | // input mode (concerning the file) you can't use this function to modify | |
91 | // the format of the samples returned by Read() ! | |
92 | // For this action, you must use wxSoundRouterStream applied to wxSoundFileStream. | |
93 | bool SetSoundFormat(const wxSoundFormatBase& format); | |
94 | ||
95 | // This function returns the Codec name. This is useful for those who want to build | |
96 | // a player (But also in some other case). | |
97 | virtual wxString GetCodecName() const; | |
98 | ||
99 | // You should use this function to test whether this file codec can read | |
100 | // the stream you passed to it. | |
dea7e44a | 101 | virtual bool CanRead() { return false; } |
e8482f24 GL |
102 | |
103 | protected: | |
104 | wxSoundRouterStream m_codec; | |
105 | wxSoundStream *m_sndio; | |
106 | wxInputStream *m_input; | |
107 | wxOutputStream *m_output; | |
108 | ||
109 | wxSoundFileState m_state, m_oldstate; | |
110 | wxUint32 m_length, m_bytes_left; | |
111 | bool m_prepared; | |
112 | ||
113 | protected: | |
114 | virtual bool PrepareToPlay() = 0; | |
115 | virtual bool PrepareToRecord(wxUint32 time) = 0; | |
116 | virtual bool FinishRecording() = 0; | |
117 | virtual bool RepositionStream(wxUint32 position) = 0; | |
118 | void FinishPreparation(wxUint32 len); | |
119 | ||
120 | virtual wxUint32 GetData(void *buffer, wxUint32 len) = 0; | |
121 | virtual wxUint32 PutData(const void *buffer, wxUint32 len) = 0; | |
122 | ||
123 | void OnSoundEvent(int evt); | |
124 | }; | |
125 | ||
126 | #endif |