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1/////////////////////////////////////////////////////////////////////////////
2// Name: render.cpp
3// Purpose: Render wxWindows sample
4// Author: Vadim Zeitlin
5// Modified by:
6// Created: 04.08.03
7// RCS-ID: $Id$
8// Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwindows.org>
9// Licence: wxWindows licence
10/////////////////////////////////////////////////////////////////////////////
11
12// ============================================================================
13// declarations
14// ============================================================================
15
16// ----------------------------------------------------------------------------
17// headers
18// ----------------------------------------------------------------------------
19
20// For compilers that support precompilation, includes "wx/wx.h".
21#include "wx/wxprec.h"
22
23#ifdef __BORLANDC__
24 #pragma hdrstop
25#endif
26
27#ifndef WX_PRECOMP
28 #include "wx/app.h"
29 #include "wx/frame.h"
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30 #include "wx/dc.h"
31 #include "wx/dcclient.h"
32 #include "wx/panel.h"
33 #include "wx/menu.h"
34 #include "wx/textdlg.h"
35 #include "wx/log.h"
36 #include "wx/msgdlg.h"
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37#endif
38
39#include "wx/apptrait.h"
40#include "wx/renderer.h"
41
42// ----------------------------------------------------------------------------
43// resources
44// ----------------------------------------------------------------------------
45
46// the application icon (under Windows and OS/2 it is in resources)
47#if defined(__WXGTK__) || defined(__WXMOTIF__) || defined(__WXMAC__) || defined(__WXMGL__) || defined(__WXX11__)
48 #include "../sample.xpm"
49#endif
50
51// ----------------------------------------------------------------------------
52// private classes
53// ----------------------------------------------------------------------------
54
55// A renderer class draws the header buttons in a "special" way
56class MyRenderer : public wxDelegateRendererNative
57{
58public:
59 MyRenderer() : wxDelegateRendererNative(wxRendererNative::GetDefault()) { }
60
61 virtual void DrawHeaderButton(wxWindow * WXUNUSED(win),
62 wxDC& dc,
63 const wxRect& rect,
64 int WXUNUSED(flags) = 0)
65 {
66 dc.SetBrush(*wxBLUE_BRUSH);
67 dc.SetTextForeground(*wxWHITE);
68 dc.DrawRoundedRectangle(rect, 5);
69 dc.DrawLabel(_T("MyRenderer"), wxNullBitmap, rect, wxALIGN_CENTER);
70 }
71};
72
73// To use a different renderer from the very beginning we must override
74// wxAppTraits method creating the renderer (another, simpler, alternative is
75// to call wxRendererNative::Set() a.s.a.p. which should work in 99% of the
76// cases, but we show this here just for completeness)
77class MyTraits : public wxGUIAppTraits
78{
79 virtual wxRendererNative *CreateRenderer()
80 {
81 // it will be deleted on program shutdown by wxWindows itself
82 return new MyRenderer;
83 }
84};
85
86// Define a new application type, each program should derive a class from wxApp
87class MyApp : public wxApp
88{
89public:
90 virtual bool OnInit();
91
92 // if we want MyTraits to be used we must override CreateTraits()
93 virtual wxAppTraits *CreateTraits() { return new MyTraits; }
94};
95
96// Define a new frame type: this is going to be our main frame
97class MyFrame : public wxFrame
98{
99public:
100 // ctor(s)
101 MyFrame();
102 virtual ~MyFrame();
103
104 // event handlers (these functions should _not_ be virtual)
105 void OnLoad(wxCommandEvent& event);
106 void OnUnload(wxCommandEvent& event);
107 void OnQuit(wxCommandEvent& event);
108 void OnAbout(wxCommandEvent& event);
109
110private:
111 wxPanel *m_panel;
112
113 // any class wishing to process wxWindows events must use this macro
114 DECLARE_EVENT_TABLE()
115};
116
117// a very simple class just to have something to draw on
118class MyPanel : public wxPanel
119{
120public:
121 MyPanel(wxWindow *parent) : wxPanel(parent) { }
122
123 void OnPaint(wxPaintEvent&)
124 {
125 wxPaintDC dc(this);
126
127 dc.DrawText(_T("Below is the standard header button drawn"), 10, 10);
128 dc.DrawText(_T("using the current renderer:"), 10, 40);
129
130 wxRendererNative::Get().DrawHeaderButton(this, dc,
131 wxRect(20, 70, 100, 60));
132 }
133
134 DECLARE_EVENT_TABLE()
135};
136
137BEGIN_EVENT_TABLE(MyPanel, wxPanel)
138 EVT_PAINT(MyPanel::OnPaint)
139END_EVENT_TABLE()
140
141// ----------------------------------------------------------------------------
142// constants
143// ----------------------------------------------------------------------------
144
145// IDs for the controls and the menu commands
146enum
147{
148 // our menu items
149 Render_Load = 100,
150 Render_Unload,
151
152 // standard menu items
153 Render_Quit = wxID_EXIT,
154
155 // it is important for the id corresponding to the "About" command to have
156 // this standard value as otherwise it won't be handled properly under Mac
157 // (where it is special and put into the "Apple" menu)
158 Render_About = wxID_ABOUT
159};
160
161// ----------------------------------------------------------------------------
162// event tables and other macros for wxWindows
163// ----------------------------------------------------------------------------
164
165// the event tables connect the wxWindows events with the functions (event
166// handlers) which process them. It can be also done at run-time, but for the
167// simple menu events like this the static method is much simpler.
168BEGIN_EVENT_TABLE(MyFrame, wxFrame)
169 EVT_MENU(Render_Load, MyFrame::OnLoad)
170 EVT_MENU(Render_Unload,MyFrame::OnUnload)
171 EVT_MENU(Render_Quit, MyFrame::OnQuit)
172
173 EVT_MENU(Render_About, MyFrame::OnAbout)
174END_EVENT_TABLE()
175
176// Create a new application object: this macro will allow wxWindows to create
177// the application object during program execution (it's better than using a
178// static object for many reasons) and also implements the accessor function
179// wxGetApp() which will return the reference of the right type (i.e. MyApp and
180// not wxApp)
181IMPLEMENT_APP(MyApp)
182
183// ============================================================================
184// implementation
185// ============================================================================
186
187// ----------------------------------------------------------------------------
188// the application class
189// ----------------------------------------------------------------------------
190
191// 'Main program' equivalent: the program execution "starts" here
192bool MyApp::OnInit()
193{
194 // create the main application window
195 new MyFrame;
196
197 return true;
198}
199
200// ----------------------------------------------------------------------------
201// main frame
202// ----------------------------------------------------------------------------
203
204// frame constructor
205MyFrame::MyFrame()
206 : wxFrame(NULL,
207 -1,
208 _T("Render wxWindows Sample"),
209 wxPoint(50, 50),
210 wxSize(450, 340))
211{
212 // set the frame icon
213 SetIcon(wxICON(sample));
214
215#if wxUSE_MENUS
216 // create a menu bar
217 wxMenu *menuFile = new wxMenu;
218 menuFile->Append(Render_Load, _T("&Load renderer...\tCtrl-L"));
219 menuFile->Append(Render_Unload, _T("&Unload renderer\tCtrl-U"));
220 menuFile->Append(Render_Quit, _T("E&xit\tCtrl-Q"), _T("Quit this program"));
221
222 // the "About" item should be in the help menu
223 wxMenu *helpMenu = new wxMenu;
224 helpMenu->Append(Render_About, _T("&About...\tF1"), _T("Show about dialog"));
225
226 // now append the freshly created menu to the menu bar...
227 wxMenuBar *menuBar = new wxMenuBar();
228 menuBar->Append(menuFile, _T("&File"));
229 menuBar->Append(helpMenu, _T("&Help"));
230
231 // ... and attach this menu bar to the frame
232 SetMenuBar(menuBar);
233#endif // wxUSE_MENUS
234
235 m_panel = new MyPanel(this);
236
237#if wxUSE_STATUSBAR
238 // create a status bar just for fun (by default with 1 pane only)
239 CreateStatusBar(2);
240 SetStatusText(_T("Welcome to wxWindows!"));
241#endif // wxUSE_STATUSBAR
242
243 Show();
244}
245
246MyFrame::~MyFrame()
247{
248 delete wxRendererNative::Set(NULL);
249}
250
251
252// event handlers
253
254void MyFrame::OnLoad(wxCommandEvent& WXUNUSED(event))
255{
256 static wxString s_name = _T("renddll");
257
258 wxString name = wxGetTextFromUser
259 (
260 _T("Name of the renderer to load:"),
261 _T("Render wxWindows Sample"),
262 s_name,
263 this
264 );
265 if ( name.empty() )
266 {
267 // cancelled
268 return;
269 }
270
271 s_name = name;
272
273 wxRendererNative *renderer = wxRendererNative::Load(name);
274 if ( !renderer )
275 {
276 wxLogError(_T("Failed to load renderer \"%s\"."), name.c_str());
277 }
278 else // loaded ok
279 {
280 delete wxRendererNative::Set(renderer);
281
282 m_panel->Refresh();
283
284 wxLogStatus(this, _T("Successfully loaded the renderer \"%s\"."),
285 name.c_str());
286 }
287}
288
289void MyFrame::OnUnload(wxCommandEvent& WXUNUSED(event))
290{
291 wxRendererNative *renderer = wxRendererNative::Set(NULL);
292 if ( renderer )
293 {
294 delete renderer;
295
296 m_panel->Refresh();
297
298 wxLogStatus(this, _T("Unloaded the previously loaded renderer."));
299 }
300 else
301 {
302 wxLogWarning(_T("No renderer to unload."));
303 }
304}
305
306void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
307{
308 // true is to force the frame to close
309 Close(true);
310}
311
312void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
313{
314 wxMessageBox(_T("Render sample shows how to use custom renderers.\n")
315 _T("\n")
316