]>
Commit | Line | Data |
---|---|---|
97979ddf JS |
1 | <HTML> |
2 | <HEAD> | |
3 | <TITLE>wxWindows Programmer Style Guide</TITLE> | |
4 | </HEAD> | |
5 | ||
6 | <BODY> | |
7 | ||
8 | <a name="top"></a> | |
9 | ||
10 | <font face="Arial, Lucida Sans, Helvetica"> | |
11 | ||
12 | <table width=100% border=4 cellpadding=5 cellspacing=0> | |
13 | <tr> | |
14 | <td bgcolor="#660000"> | |
15 | <font size=+1 face="Arial, Lucida Sans, Helvetica" color="#FFFFFF"> | |
16 | wxWindows Programmer Style Guide | |
17 | </font> | |
18 | </td> | |
19 | </tr> | |
20 | </table> | |
21 | ||
22 | <P> | |
23 | ||
24 | by <A HREF=mailto:zeitlin@dptmaths.ens-cachan.fr>Vadim Zeitlin</A><P> | |
25 | ||
26 | This guide is intended for people who are (or intending to start) writing code | |
27 | for <A HREF="http://web.ukonline.co.uk/julian.smart/wxwin/" target=_top>wxWindows</A> class library. | |
28 | ||
29 | <P> | |
30 | The guide is separated into two parts: the first one addresses the general | |
31 | compatibility issues and is not wxWindows-specific. The advises in this part | |
32 | will hopefully help you to write programs which compile and run on greater | |
33 | variety of platforms. The second part details the wxWindows code organization and | |
34 | its goal it to make wxWindows as uniform as possible without imposing too | |
35 | many restrictions on the programmer. | |
36 | <P> | |
37 | Acknowledgements: This guide is partly based on <A | |
38 | HREF=http://www.mozilla.org/docs/tplist/catBuild/portable-cpp.html target=_top> | |
39 | C++ portability guide</A> by David Williams. | |
40 | ||
41 | <P> | |
42 | <H3>General C++ Rules</H3> | |
43 | <UL> | |
44 | <LI>New or not widely supported C++ features</LI> | |
45 | <OL> | |
46 | <LI><A HREF="#no_templates">Don't use C++ templates</A></LI> | |
47 | <LI><A HREF="#no_exceptions">Don't use C++ exceptions</A></LI> | |
48 | <LI><A HREF="#no_rtti">Don't use RTTI</A></LI> | |
49 | <LI><A HREF="#no_namespaces">Don't use namespaces</A></LI> | |
50 | <LI><A HREF="#no_stl">Don't use STL</A></LI> | |
51 | <LI><A HREF="#no_fordecl">Don't declare variables inside <TT>for()</TT></A></LI> | |
52 | <LI><A HREF="#no_nestedclasses">Don't use nested classes</A></LI> | |
53 | </OL> | |
54 | <BR> | |
55 | <LI>General recommendations</LI> | |
56 | <OL> | |
57 | <LI><A HREF="#no_globals">No global variables with constructor</A></LI> | |
58 | <LI><A HREF="#no_warnings">Turn on all warnings and eradicate them</A></LI> | |
59 | <LI><A HREF="#no_assume_sizeof">Don't rely on <TT>sizeof(int) == 2</TT>...</A></LI> | |
60 | <LI><A HREF="#no_assignment_in_if">No assignments in conditional expressions</A></LI> | |
61 | <LI><A HREF="#no_comment_code">Use <TT>#if 0</TT> rather than comments to temporarily | |
62 | disable blocks of code</A></LI> | |
63 | <LI><A HREF="#no_extra_semicolon">Don't use extra semi-colons on top level</A></LI> | |
64 | </OL> | |
65 | <BR> | |
66 | <LI>Unix/DOS differences</LI> | |
67 | <OL> | |
68 | <LI><A HREF="#use_cpp_ext">Use .cpp for C++ source file extension</A></LI> | |
69 | <LI><A HREF="#no_backslash">Don't use backslash ('\\') in #includes</A></LI> | |
70 | <LI><A HREF="#no_carriagereturn">Avoid carriage returns in cross-platform code</A></LI> | |
71 | <LI><A HREF="#no_caps_in_filenames">Use only lower letter filenames</A></LI> | |
72 | <LI><A HREF="#no_incomplete_files">Terminate the files with a new-line</A></LI> | |
73 | </OL> | |
74 | <BR> | |
75 | <LI>Style choices</LI> | |
76 | <OL> | |
77 | <LI><A HREF="#naming_conv">Naming conventions: use <TT>m_</TT> for members</A></LI> | |
78 | <LI><A HREF="#no_void_param">Don't use <TT>void</TT> for functions without | |
79 | arguments</A></LI> | |
80 | <LI><A HREF="#no_const_int">Don't use <TT>const</TT> for non pointer/reference | |
81 | arguments</A></LI> | |
82 | </OL> | |
83 | </UL> | |
84 | ||
85 | <P> | |
86 | ||
87 | <H3>wxWindows Rules</H3> | |
88 | <UL> | |
89 | <LI>Files location and naming conventions</LI> | |
90 | <OL> | |
91 | <LI><A HREF="#file_locations">File locations</A></LI> | |
92 | <LI><A HREF="#include_guards">Include guards</A></LI> | |
93 | <LI><A HREF="#pch">Precompiled headers</A></LI> | |
94 | </OL> | |
95 | ||
96 | <BR> | |
97 | <LI>File layout and indentation</LI> | |
98 | <OL> | |
99 | <LI><A HREF="#wxwin_header">wxWindows standard header</A></LI> | |
100 | <LI><A HREF="#indentation">Indent your code with 4 spaces (no tabs!)</A></LI> | |
101 | <LI><A HREF="#class_decl">Order of parts in a class declarations</A></LI> | |
102 | </OL> | |
103 | ||
104 | <BR> | |
105 | <LI>More about naming conventions</LI> | |
106 | <OL> | |
107 | <LI><A HREF="#wx_prefix">Use wx or WX prefix for all public symbols</A></LI> | |
108 | <LI><A HREF="#wxdllexport">Use WXDLLEXPORT with all classes/functions in | |
109 | wxMSW/common code</A></LI> | |
110 | <LI><A HREF="#set_get">Use Set/Get prefixes for accessors</A></LI> | |
111 | </OL> | |
112 | ||
113 | <BR> | |
114 | <LI>Miscellaneous</LI> | |
115 | <OL> | |
116 | <LI><A HREF="#forward_decl">Use forward declarations whenever possible</A></LI> | |
117 | <LI><A HREF="#debug_macros">Use debugging macros</A></LI> | |
118 | </OL> | |
119 | </UL> | |
120 | ||
121 | <HR> | |
122 | ||
123 | <H3>General C++ Rules</H3> | |
124 | <UL> | |
125 | <LI>New or not widely supported C++ features</LI> | |
126 | ||
127 | <P>The usage of all features in this section is not recommended for one reason: they appeared in C++ relatively recently and are not yet | |
128 | supported by all compilers. Moreover, when they're supported, there are | |
129 | differences between different vendor's implementations. It's understandable that | |
130 | you might love one (or all) of these features, but you surely can write C++ | |
131 | programs without them. Where possible, workarounds to compensate for absence | |
132 | of your favourite C++ abilities are indicated. | |
133 | <P>Just to suppress any doubts that there are compilers which don't support | |
134 | these new features, you can think about Win16 (a.k.a. Win 3.1) compilers, | |
135 | <I>none</I> of which supports <I>any</I> feature from the list below. | |
136 | ||
137 | <OL> | |
138 | <P><LI><A NAME="no_templates"></A><B>Don't use C++ templates</B></LI><P> | |
139 | Besides the reasons mentioned above, template usage also makes the | |
140 | program compile much slower (200%-300% is not uncommon) and their support | |
141 | even in the compilers which have had it for a long time is far from perfect | |
142 | (the best example is probably gcc). | |
143 | <P><U>Workaround</U>: The things you would like to use templates for are, | |
144 | most commonly, polymorphic containers (in the sense that they can contain objects of | |
145 | any type without compromising C++ type system, i.e. using <TT>void *</TT> | |
146 | is out of question). wxWindows provides <A HREF="TODO">dynamic | |
147 | arrays and lists</A> which are sufficient in 99% of cases - please don't hesitate | |
148 | to use them. Lack of template is not a reason to use static arrays or | |
149 | type-less (passing by <TT>void *</TT>) containers. | |
150 | ||
151 | <P><LI><A NAME="no_exceptions"></A><B>Don't use C++ exceptions</B></LI><P> | |
152 | The C++ exception system is an error-reporting mechanism. Another reasons not to use it, | |
153 | besides portability, are the performance penalty it imposes (small, but, at least for | |
154 | current compilers, non-zero), and subtle problems with | |
155 | memory/resource deallocation it may create (the place where you'd like to use | |
156 | C++ exceptions most of all are the constructors, but you need to be very | |
157 | careful in order to be able to do it). | |
158 | <P><U>Workaround</U>: there is no real workaround, of course, or the exceptions | |
159 | wouldn't have been added to the language. However, there are several rules which | |
160 | might help here:<P> | |
161 | ||
162 | <OL> | |
163 | <LI>Every function returns an integer (or at least boolean) error code. | |
164 | <P>There is no such thing as a function that never fails - even if it can't | |
165 | fail now, it might do it later, when modified to be more powerful/general. | |
166 | Put the <TT>int</TT> or <TT>bool</TT> return type from the very beginning!<P> | |
167 | </LI><LI>Every function you call may fail - check the return code! | |
168 | <P>Never rely on the function's success, always test for a possible error.<P> | |
169 | </LI><LI>Tell the user about the error, don't silently ignore them. | |
170 | <P>Exceptions are always caught and, normally, processed when they're | |
171 | caught. In the same manner, the error return code must always be processed | |
172 | somehow. You may choose to ignore it, but at least tell the user that | |
173 | something wrong happened using <A HREF="TODO"><TT>wxLogError</TT></A> or | |
174 | <A HREF="TODO"><TT>wxLogWarning</TT></A> functions. All wxWindows | |
175 | functions (must) log the error messages on failure - this can be disabled | |
176 | by using <A HREF="TODO">wxLogNull</A> object before calling it. | |
177 | <P>Examples:<UL> | |
178 | <LI><I>Wrong</I>: | |
179 | <PRE> | |
180 | void ReadAddressBookFile(const wxString& strName) | |
181 | { | |
182 | wxFile file; | |
183 | ||
184 | if ( !file.Open(strFile) ) | |
185 | return; | |
186 | ||
187 | ...process it... | |
188 | } | |
189 | </PRE> | |
190 | </LI><LI><I>Correct</I>: | |
191 | <PRE> | |
192 | // returns false if the address book couldn't be read | |
193 | bool ReadAddressBookFile(const wxString& strName) | |
194 | { | |
195 | wxFile file; | |
196 | ||
197 | if ( !file.Open(strFile) ) { | |
198 | // wxFile logged an error because file couldn't be opened which | |
199 | // contains the system error code, however it doesn't know what | |
200 | // this file is for and an error message "can't open $GLCW.ADB" | |
201 | // can be quite confusing for the user. Here we say what we mean. | |
202 | wxLogError("Can't read address book from '%s'!", | |
203 | strName.c_str()); | |
204 | return false; | |
205 | } | |
206 | ||
207 | ...process it... | |
208 | ||
209 | return true; | |
210 | } | |
211 | </PRE> | |
212 | or, if it's not an error if file doesn't exist (here we could just check | |
213 | its existence, but let's suppose that there is no <TT>wxFile::Exists()</TT>) | |
214 | we can also write: | |
215 | <PRE> | |
216 | // returns false if address book file doesn't exist | |
217 | bool ReadAddressBookFile(const wxString& strName) | |
218 | { | |
219 | wxFile file; | |
220 | ||
221 | // start a block inside which all log messages are suppressed | |
222 | { | |
223 | wxLogNull noLog; | |
224 | if ( !file.Open(strFile) ) | |
225 | return false; | |
226 | } | |
227 | ||
228 | ...process it... | |
229 | ||
230 | return true; | |
231 | } | |
232 | </PRE></LI> | |
233 | </UL> | |
234 | </OL> | |
235 | ||
236 | <P><LI><A NAME="no_rtti"></A><B>Don't use RTTI</B></LI><P> | |
237 | RTTI stands for Run-Time Type Information and there is probably no other | |
238 | reason not to use it except the portability issue and the fact that it adds | |
239 | <TT>sizeof(void *)</TT> bytes to any class having virtual functions (at least, | |
240 | in the implementations I'm aware of). | |
241 | <P><U>Workaround</U>: use wxWindows RTTI system which allows you to do almost | |
242 | everything which the new C++ RTTI, except that, of course, you have to use | |
243 | macros instead of the (horrible looking, BTW) <TT>dynamic_cast</TT>. | |
244 | ||
245 | <P><LI><A NAME="no_namespaces"></A><B>Don't use namespaces</B></LI><P> | |
246 | This topic is subject to change with time, however for the moment all wxWindows | |
247 | classes/functions live in the global namespace. | |
248 | <P><U>Workaround</U>: None. | |
249 | ||
250 | <P><LI><A NAME="no_stl"></A><B>Don't use STL</B></LI><P> | |
251 | STL is the new C++ standard library, proposing all kinds of template containers | |
252 | and generic algorithm implementations. Templates are the heart (and almost | |
253 | everything else) of the library, so its usage is out of question. Besides, even | |
254 | with the compilers which do support templates, STL has many of its own problems, | |
255 | there are many "not 100% standard compatible" vendor implementations, none of existing debuggers understands its | |
256 | complicated data structures, ... the list can go on (almost) forever. | |
257 | <P><U>Workaround</U>: Use wxString, dynamic arrays and lists and other wxWindows | |
258 | classes. wxString has many of the most often used functions of std::string STL | |
259 | class (typedef to be precise). | |
260 | <P><LI><A NAME="no_fordecl"></A><B>Don't declare variables inside <TT>for() | |
261 | </TT></B></LI><P> | |
262 | The scope of a variable declared inside <TT>for()</TT> statement changed several | |
263 | years ago, however many compilers still will complain about second declaration | |
264 | of <TT>i</TT> in the following code: | |
265 | <PRE> | |
266 | for ( int i = 0; i < 10; i++ ) { | |
267 | ... | |
268 | } | |
269 | ||
270 | ... | |
271 | ||
272 | for ( int i = 0; i < 10; i++ ) { | |
273 | ... | |
274 | } | |
275 | </PRE> | |
276 | Even if it's perfectly legal now. | |
277 | <P><U>Workaround</U>: write this instead: | |
278 | <PRE> | |
279 | int i; | |
280 | for ( i = 0; i < 10; i++ ) { | |
281 | ... | |
282 | } | |
283 | ||
284 | ... | |
285 | ||
286 | for ( i = 0; i < 10; i++ ) { | |
287 | ... | |
288 | } | |
289 | </PRE> | |
290 | ||
291 | <P><LI><A NAME="no_nestedclasses"></A><B>Don't use nested classes</B></LI><P> | |
292 | Nested classes are, without doubt, a very good thing because they allow to hide | |
293 | "private" (in the sense that they're used only inside the library) classes and, | |
294 | generally, put the related things together. | |
295 | <P>Unfortunately, some compilers have trouble understanding them, so we must | |
296 | sacrifice the ideals of software design to get a working program in this case. | |
297 | <P><U>Workaround</U>: instead of | |
298 | <PRE> | |
299 | // in the header | |
300 | class PublicLibClass { | |
301 | ... | |
302 | private: | |
303 | class PrivateLibClass { ... } m_object; | |
304 | }; | |
305 | </PRE> | |
306 | you can try the following: | |
307 | <PRE> | |
308 | // in the header | |
309 | class PrivateLibClass; // fwd decl | |
310 | class PublicLibClass { | |
311 | ... | |
312 | private: | |
313 | class PrivateLibClass *m_pObject; | |
314 | }; | |
315 | ||
316 | // in the .cpp file | |
317 | class PrivateLibClass { ... }; | |
318 | ||
319 | PublicLibClass::PublicLibClass() | |
320 | { | |
321 | m_pObject = new PrivateLibClass; | |
322 | ||
323 | ... | |
324 | } | |
325 | ||
326 | PublicLibClass::~PublicLibClass() | |
327 | { | |
328 | delete m_pObject; | |
329 | } | |
330 | </PRE> | |
331 | <P>A nice side effect is that you don't need to recompile all the files | |
332 | including the header if you change the PrivateLibClass declaration (it's | |
333 | an example of a more general interface/implementation separation idea). | |
334 | </OL> | |
335 | ||
336 | <BR> | |
337 | <LI>General recommendations</B></LI><P> | |
338 | While the recommendations in the previous section may not apply to you if you're | |
339 | only working with perfect compilers which implement the very newest directives of | |
340 | C++ standard, this section contains compiler- (and language-) independent advice | |
341 | which <B>must</B> be followed if you wish to write correct, i.e. working, programs. It | |
342 | also contains some C/C++ specific remarks in the end which are less | |
343 | important. | |
344 | <OL> | |
345 | <P><LI><A NAME="no_globals"></A><B>No global variables with constructors</B></LI><P> | |
346 | In C++, the constructors of global variables are called before the | |
347 | <TT>main()</TT> function (or <TT>WinMain()</TT> or any other program entry point) | |
348 | starts executing. Thus, there is no possibility to initialize <I>anything</I> | |
349 | before the constructor call. The order of construction is largely | |
350 | implementation-defined, meaning that there is no guarantee that one global | |
351 | object will be initialized before another one (except if they are both defined | |
352 | in the same translation unit, i.e. .cpp file). Most importantly, no custom | |
353 | memory allocation operators are installed at the moment of execution of global | |
354 | variables constructors, so a (less restrictive) rule is that you should have | |
355 | no global variables which allocate memory (or do anything else non-trivial) in | |
356 | the constructor. Of course, if an object doesn't allocate memory in its constructor | |
357 | right now, it may start making it later, so you can only be sure about this if | |
358 | you don't use <I>any</I> variables of object (as opposed to simple: | |
359 | <TT>int</TT>, ...) types. Example: currently, wxString doesn't allocate memory | |
360 | in its default constructor, so you might think that having a global (initially) | |
361 | empty wxString is safe. However, if wxString starts allocating some minimal | |
362 | amount of memory in its default constructor (which doesn't look unreasonable), | |
363 | you would have all kinds of problems with <TT>new</TT> | |
364 | and <TT>delete</TT> operators (overloaded in wxWindows), especially because the first <TT>new</TT> called | |
365 | is the standard one (before wxWindows overloads them) and <TT>delete</TT> will | |
366 | be the overloaded operator. | |
367 | ||
368 | <P><LI><A NAME="no_warnings"></A><B>Turn on all warnings and eradicate them</B></LI><P> | |
369 | Give the compiler a chance to help you - turn on all warnings! You should always | |
370 | use the maximum available warning level of your compiler and understand and | |
371 | correct each of them. If, for whatever reasons, a compiler gives a warning on | |
372 | some perfectly legal line of code and you can't change it, please insert a | |
373 | comment indicating it in the code. Most oftenly, however, all compiler warnings | |
374 | may be avoided (not suppressed!) with minimal changes to your code. | |
375 | ||
376 | <P><LI><A NAME="no_assume_sizeof"></A><B>Don't rely on <TT>sizeof(int) == 2</TT>...</B></LI><P> | |
377 | You should never assume any absolute constraints on data type sizes. Currently, | |
378 | we have 16-bit, 32-bit and 64-bit machines and even inside each class data type | |
379 | sizes are different. A small table illustrates it quite well: | |
380 | <TABLE BORDER COLS=5 WIDTH="100%" NOSAVE > | |
381 | <TR> | |
382 | <TD>Architecture/OS</TD> | |
383 | <TD>sizeof(short)</TD> | |
384 | <TD>sizeof(int)</TD> | |
385 | <TD>sizeof(long)</TD> | |
386 | <TD>sizeof(void *)</TD> | |
387 | </TR> | |
388 | ||
389 | <TR> | |
390 | <TD>i386/Windows 3.1</TD> | |
391 | <TD>2</TD> | |
392 | <TD>2</TD> | |
393 | <TD>4</TD> | |
394 | <TD>2 or 4</TD> | |
395 | </TR> | |
396 | ||
397 | <TR> | |
398 | <TD>i386/Windows 95</TD> | |
399 | <TD>2</TD> | |
400 | <TD>4</TD> | |
401 | <TD>4</TD> | |
402 | <TD>4</TD> | |
403 | </TR> | |
404 | ||
405 | <TR> | |
406 | <TD>Merced/Win64</TD> | |
407 | <TD>2</TD> | |
408 | <TD>4</TD> | |
409 | <TD>4</TD> | |
410 | <TD>8</TD> | |
411 | </TR> | |
412 | ||
413 | <TR> | |
414 | <TD>Alpha/Linux</TD> | |
415 | <TD>???</TD> | |
416 | <TD>???</TD> | |
417 | <TD>???</TD> | |
418 | <TD>???</TD> | |
419 | </TR> | |
420 | </TABLE> | |
421 | ||
422 | <P><LI><A NAME="no_assignment_in_if"></A><B>No assignments in conditional expressions</B></LI><P> | |
423 | Although close to the heart of many C programmers (I plead guilty), code like | |
424 | classical <TT>if ( (c = getchar()) != EOF )</TT> is bad because it prevents you | |
425 | from enabling "assignment in conditional expression" warning (see also | |
426 | <A HREF="#no_warnings">above</A>) warning which is helpful to detect common | |
427 | mistypes like <TT>if ( x = 2 )</TT> instead of <TT>if ( x == 2 )</TT>. | |
428 | ||
429 | <P><LI><A NAME="no_comment_code"></A><B>Use <TT>#if 0</TT> rather than comments to temporarily | |
430 | disable blocks of code</B></LI><P> | |
431 | If you have to temporarily disable some code, use | |
432 | <PRE> | |
433 | #if 0 // VZ: I think this code is unneeded, it probably must be removed | |
434 | ... | |
435 | #endif // 0 | |
436 | </PRE> | |
437 | instead of | |
438 | <PRE> | |
439 | /* | |
440 | ... | |
441 | */ | |
442 | </PRE> | |
443 | The reason is simple: if there are any <TT>/* ... */</TT> comments inside | |
444 | <TT>...</TT> the second version will, of course, miserably fail. | |
445 | ||
446 | <P><LI><A NAME="no_extra_semicolon"></A><B>Don't use extra semi-colons on top level</B></LI><P> | |
447 | Some compilers don't pay any attention to extra semicolons on top level, as in | |
448 | <PRE> | |
449 | class Foo { };; | |
450 | </PRE> | |
451 | while others complain loudly about it. Of course, you would rarely put 2 | |
452 | semicolons yourself, but it may happen if you're using a macro | |
453 | (<TT>IMPLEMENT_something</TT>, for example) which already has a ';' inside and | |
454 | put another one after it. | |
455 | </OL> | |
456 | ||
457 | <BR> | |
458 | <LI>Unix/DOS differences</B></LI><P> | |
459 | Two operating systems supported by wxWindows right now are (different flavours | |
460 | of) Unix and Windows 3.1/95/NT (although Mac, OS/2 and other ports exist/are | |
461 | being developed as well). The main differences between them are summarized | |
462 | here. | |
463 | ||
464 | <OL> | |
465 | <P><LI><A NAME="use_cpp_ext"></A><B>Use .cpp for C++ source file extension</B></LI><P> | |
466 | There is, unfortunately, no standard exceptions for C++ source files. Different | |
467 | people use .C, .cc, .cpp, .cxx, .c++ and probably several others I forgot. Some | |
468 | compilers don't care about extension, but there are also other ones which can't | |
469 | be made to compile any file with "wrong" extension. Such compilers are very | |
470 | common in DOS/Windows land, that's why the .cpp extension is the least likely to | |
471 | cause any problems - it's the standard one under DOS and will probably be | |
472 | accepted by any Unix compiler as well (any counter examples?). The extension | |
473 | for the header files is .h. | |
474 | ||
475 | <P><LI><A NAME="no_backslash"></A><B>Don't use backslash ('\\') in #includes</B></LI><P> | |
476 | Although it's too silly to mention, please don't use backslashes in | |
477 | <TT>#include</TT> preprocessor statement. Even not all Windows compilers accept | |
478 | it, without speaking about all other ones. | |
479 | ||
480 | <P><LI><A NAME="no_carriagereturn"></A><B>Avoid carriage returns in cross-platform code</B></LI><P> | |
481 | This problem will hopefully not arise at all, with CVS taking care of this | |
482 | stuff, however it's perhaps not useless to remember that many Unix compilers | |
483 | (including, but not limited to, gcc) don't accept carriage returns | |
484 | (= <Ctrl-M> = '\r') in C/C++ code. | |
485 | ||
486 | <P><LI><A NAME="no_caps_in_filenames"></A><B>Use only lower case filenames</B></LI><P> | |
487 | DOS/Windows 3.1 isn't case sensitive, Windows 95/NT are case preserving, but not | |
488 | case sensitive. To avoid all kinds of problems with compiling under Unix (or | |
489 | any other fully case-sensitive OS), please use only lower case letters in the | |
490 | filenames. | |
491 | ||
492 | <P><LI><A NAME="no_incomplete_files"></A><B>Terminate the files with a new-line</B></LI><P> | |
493 | While DOS/Windows compilers don't seem to mind, their Unix counterparts don't | |
494 | like files without terminating new-line. Such files also give a warning message | |
495 | when loaded to vim (the Unix programmer's editor of choice :-)), so please think | |
496 | about terminating the last line. | |
497 | </OL> | |
498 | ||
499 | <BR> | |
500 | <LI>Style choices</B></LI><P> | |
501 | All wxWindows specific style guidelines are specified in the next | |
502 | section, here are the choices which are not completely arbitrary, | |
503 | but have some deeper and not wxWindows-specific meaning. | |
504 | ||
505 | <OL> | |
506 | <P><LI><A NAME="naming_conv"></A><B>Naming conventions: use <TT>m_</TT> for members</B></LI><P> | |
507 | It's extremely important to write readable code. One of the first steps in this | |
508 | direction is the choice of naming convention. It may be quite vague or strictly | |
509 | define the names of all the variables and function in the program, however it | |
510 | surely must somehow allow the reader to distinguish between variable and | |
511 | functions and local variables and member variables from the first glance. | |
512 | <P>The first requirement is commonly respected, but for some strange reasons, the | |
513 | second isn't, even if it's much more important because, after all, the immediate | |
514 | context usually allows you to distinguish a variable from a function in | |
515 | C/C++ code. On the other hand, you <I>cannot</I> say what <TT>x</TT> in the | |
516 | following code fragment is: | |
517 | <PRE> | |
518 | void Foo::Bar(int x_) | |
519 | { | |
520 | ... | |
521 | ||
522 | x = x_; | |
523 | ||
524 | ... | |
525 | } | |
526 | </PRE> | |
527 | It might be either a local variable (unluckily the function is too long so you | |
528 | don't see the variable declarations when you look at <TT>x = x_</TT> line), a | |
529 | member variable or a global variable - you have no way of knowing. | |
530 | <P>The wxWindows naming convention gives you, the reader of the code, much more | |
531 | information about <TT>x</TT>. In the code above you know that it's a local | |
532 | variable because:<P> | |
533 | <OL> | |
534 | <LI>global variables are always prefixed with <TT>g_</TT></LI> | |
535 | <LI>member variables are always prefixed with <TT>m_</TT></LI> | |
536 | <LI>static variables are always prefixed with <TT>s_</TT></LI> | |
537 | </OL> | |
538 | <P>Examples: | |
539 | <PRE> | |
540 | extern int g_x; // of course, 'x' is not the best name for a global... | |
541 | ||
542 | void Bar() | |
543 | { | |
544 | int x; | |
545 | } | |
546 | ||
547 | class Foo { | |
548 | public: | |
549 | void SetX(int x) { m_x = x; } | |
550 | private: | |
551 | int m_x; | |
552 | }; | |
553 | </PRE> | |
554 | As you see, it also solves once and for all the old C++ programmer's question: | |
555 | how to call <TT>SetX()</TT> parameter? The answer is simple: just call it | |
556 | <TT>x</TT> because there is no ambiguity with <TT>Foo::m_x</TT>. | |
557 | <P>The prefixes can be combined to give <TT>ms_</TT> and <TT>gs_</TT> for static | |
558 | member (a.k.a. class) variables and static global variables. | |
559 | <P>The convention is, of course, completely worthless if it is not followed: | |
560 | nothing like being sure that <TT>x</TT> is a local variable in the code fragment | |
561 | above and discovering later the following lines in the header: | |
562 | <PRE> | |
563 | class Foo { | |
564 | ... | |
565 | int x; // I don't like wxWindows naming convention | |
566 | }; | |
567 | </PRE> | |
568 | Please do use these prefixes, they make your code much easier to read. Also | |
569 | please notice that it has nothing to do with the so-called <I>Hungarian notation</I> | |
570 | which is used in wxMSW part of wxWindows code and which encodes the <I>type</I> | |
571 | of the variable in its name - it is actually quite useful in C, but has little | |
572 | or no sense in C++. | |
573 | ||
574 | <P><LI><A NAME="no_void_param"></A><B>Don't use <TT>void</TT> for functions without | |
575 | arguments</B></LI><P> | |
576 | In ANSI C, <TT>void Foo()</TT> takes an arbitrary number of arbitrarily typed | |
577 | arguments (although the form <TT>void Foo(...)</TT> is preferred) and <TT>void | |
578 | Foo(void)</TT> doesn't take any arguments. In C++, however, the situation is | |
579 | different and both declarations are completely equivalent. As there is no need | |
580 | to write <TT>void</TT> in this situation, let's not write it - it can only be | |
581 | confusing and create an impression that it really means something when it's not | |
582 | at all the case. | |
583 | ||
584 | <P><LI><A NAME="no_const_int"></A><B>Don't use <TT>const</TT> for non pointer/reference | |
585 | arguments</B></LI><P> | |
586 | In both C and C++ an argument passed by value cannot be modified - or, more | |
587 | precisely, if it is modified in the called function, only the local copy is | |
588 | really changed, not the caller's variable. So, semantically speaking, there is | |
589 | no difference between <TT>void Foo(int)</TT> and <TT>void Foo(const int)</TT>. | |
590 | However, the <TT>const</TT> keyword is confusing here, adds nothing to the code | |
591 | and even cannot be removed if <TT>Foo()</TT> is virtual and overridden (because | |
592 | the names are mangled differently). So, <I>for arguments passed by value</I> | |
593 | you shouldn't use <TT>const</TT>. | |
594 | <P>Of course, it doesn't apply to functions such as | |
595 | <TT>void PrintMessage(const char *text)</TT> where <TT>const</TT> is mandatory. | |
596 | </OL> | |
597 | </UL> | |
598 | ||
599 | <P> | |
600 | ||
601 | <H3>wxWindows rules</H3> | |
602 | <UL> | |
603 | <P><LI>File location and naming conventions</LI><P> | |
604 | <OL> | |
605 | <P><LI><A NAME="file_locations"></LI><B>File locations</B><P> | |
606 | The wxWindows files for each supported platform have their own subdirectories | |
607 | in "include" and "src". So, for example, there is "src/msw", "include/gtk" | |
608 | etc. There are also two special subdirectories called "common" and | |
609 | "generic". The common subdirectory contains the files which are platform | |
610 | independent (wxObject, wxString, ...) and the generic one the generic | |
611 | implementations of GUI widgets, i.e. those which use only other wxWindows | |
612 | classes to implement them. For the platforms where the given functionality | |
613 | cannot be implemented natively, the generic implementation is used and the native | |
614 | one is used for the others. As I feel that it becomes a bit too confusing, | |
615 | here is an example: wxMessageBox function is implemented natively under | |
616 | Windows (where it just calls MessageBox API), but there is also a generic | |
617 | implementation which is used under, for example, GTK. A generic class should | |
618 | normally have a name that distinguishes it from any platform-specific implementation. | |
619 | A #define will allow wxGenericMessageDialog to be wxMessageDialog on some | |
620 | platforms, for example. | |
621 | ||
622 | <P>This scheme applies not only for the .cpp files, but also for the headers. | |
623 | However, as the program using wxWindows should (ideally) not use any | |
624 | "<TT>#ifdef <platform></TT>" at all, the headers are always included with | |
625 | "<TT>#include <wx/msgdlg.h></TT>" (for example). This file, in turn, includes | |
626 | the right header for given platform. Any new headers should conform to this | |
627 | setup as well to allow including <TT><wx/foo.h></TT> on any platform.<P> | |
628 | ||
629 | Note that wxWindows implementation files should use quotes when including wxWindows | |
630 | headers, not angled brackets. Applications should use angled brackets. There | |
631 | is a reason for it (can anyone remember what this is?). | |
632 | ||
633 | <P><LI><A NAME="include_guards"></LI><B>Include guards</B><P> | |
634 | To minimize the compile time C++ programmers often use so called include | |
635 | guards: for example, in the header file foo.h you might have | |
636 | ||
637 | <PRE> | |
638 | #ifndef _FOO_H_ | |
639 | #define _FOO_H_ | |
640 | ||
641 | ... all header contents ... | |
642 | ||
643 | #endif | |
644 | //_FOO_H_ | |
645 | </PRE> | |
646 | ||
647 | In this way, the header will only be included once for the compilation | |
648 | of any .cpp (of course, it still will be included many times for the | |
649 | compilation of the whole project, so it has nothing to do with precompiled | |
650 | headers). wxWindows is no exception and also uses include guards which should use | |
651 | the above form, except for top-level headers which include files with identical | |
652 | names, in which case you should use _FOO_H_BASE_. | |
653 | ||
654 | <P><LI><A NAME="pch"></LI><B>Precompiled headers</B><P> | |
655 | The precompiled headers greatly (we're speaking about orders of hundreds of | |
656 | percent here) reduce the compilation time. wxWindows uses them if the target | |
657 | compiler supports them (it knows about MS Visual C++, Borland C++ and g++). | |
658 | You should include all the headers included from <TT><wx/wx_prec.h></TT> only | |
659 | inside "<TT>#if !USE_PRECOMP</TT>" to avoid unnecessary overhead in the case | |
660 | when the precompiled headers are used.<P> | |
661 | ||
662 | The start of a cpp implementation file after the heading might look like this:<P> | |
663 | ||
664 | <PRE> | |
665 | #ifdef __GNUG__ | |
666 | #pragma implementation "bitmap.h" | |
667 | #endif | |
668 | ||
669 | // For compilers that support precompilation, includes "wx.h". | |
670 | #include "wx/wxprec.h" | |
671 | ||
672 | #ifdef __BORLANDC__ | |
673 | #pragma hdrstop | |
674 | #endif | |
675 | ||
676 | #ifndef WX_PRECOMP | |
677 | #include <stdio.h> | |
678 | #include "wx/setup.h" | |
679 | #include "wx/list.h" | |
680 | #include "wx/utils.h" | |
681 | #include "wx/app.h" | |
682 | #include "wx/palette.h" | |
683 | #include "wx/bitmap.h" | |
684 | #include "wx/icon.h" | |
685 | #endif | |
686 | ||
687 | #include "wx/msw/private.h" | |
688 | #include "assert.h" | |
689 | </PRE> | |
690 | ||
691 | ||
692 | <P>Any header file should containg the following lines: | |
693 | <PRE> | |
694 | #ifdef __GNUG__ | |
695 | #pragma interface "foo.h" | |
696 | #endif | |
697 | </PRE> | |
698 | and the corresponding .cpp file: | |
699 | <PRE> | |
700 | #ifdef __GNUG__ | |
701 | #pragma implementation "foo.h" | |
702 | #endif | |
703 | </PRE> for g++ compilation. | |
704 | </OL> | |
705 | ||
706 | <P><LI>File layout and indentation</LI><P> | |
707 | <OL> | |
708 | <P><LI><A NAME="wxwin_header"></LI><B>wxWindows standard header</B> <a href="header.txt">here</a>. The | |
709 | copyright holder is the original author. It is assumed the author does not assert copyright, | |
710 | under the terms of the wxWindows licence. This is a legal interpretation of the informal | |
711 | usage 'public domain' (the copyright holder does not assert the copyright).<P> | |
712 | <P><LI><A NAME="indentation"></LI><B>Indent your code with 4 spaces (no tabs!)</B> | |
713 | <P><LI><A NAME="class_decl"></LI><B>Order of parts in a class declarations</B><P> | |
714 | </OL> | |
715 | ||
716 | <P><LI>More about naming conventions</LI><P> | |
717 | <OL> | |
718 | <P><LI><A NAME="wx_prefix"></LI><B>Use wx or WX prefix for all public symbols</B>. | |
719 | wx should be used for functions and classes, WX for macros. | |
720 | <P><LI><A NAME="wxdllexport"</LI><B>Use WXDLLEXPORT with all classes/functions in | |
721 | wxMSW/common code</B> | |
722 | The title says it all - every public (in the sense that it is not internal to | |
723 | the library) function or class should have WXDLLEXPORT macro in its | |
724 | declaration to allow compilation of wxWindows as shared library. For example:<P> | |
725 | ||
726 | <pre> | |
727 | bool WXDLLEXPORT wxYield(void); | |
728 | class WXDLLEXPORT MyClass; // (for forward declarations and real declarations) | |
729 | WXDLLEXPORT_DATA(extern wxApp*) wxTheApp; | |
730 | </pre> | |
731 | ||
732 | The reason for the strange syntax for data is that some compilers use different | |
733 | keyword ordering for exporting data. | |
734 | ||
735 | <P>There also several other places where you should take care of shared | |
736 | library case: all IMPLEMENT_xxx macros which are usually used in the | |
737 | corresponding .cpp files must be taken inside | |
738 | "<TT>#if !USE_SHARED_LIBRARY</TT>" and in the <TT>#if USE_SHARED_LIBRARY</TT> | |
739 | case you should put them inside <TT>common/cmndata.cpp</TT> file. | |
740 | ||
741 | <P><LI><A NAME="set_get"></LI><B>Use Set/Get prefixes for accessors</B><P> | |
742 | There is a convention in wxWindows to prefix the accessors (i.e. any simple, in | |
743 | general, inline function which does nothing else except changing or returning | |
744 | the value of a member variable) with either <TT>Set</TT> or <TT>Get</TT>. | |
745 | </OL> | |
746 | ||
747 | <P><LI>Miscellaneous</LI><P> | |
748 | <OL> | |
749 | <P><LI><A NAME="forward_decl"></LI><B>Use forward declarations whenever possible</B><P> | |
750 | It's really a trivial piece of advice, but remember that using forward declarations | |
751 | instead of including the header of corresponding class is better because not | |
752 | only does it minimize the compile time, it also simplifies the dependencies | |
753 | between different source files. | |
754 | <P>On a related subject, in general, you should try not to include other | |
755 | headers from a header file. | |
756 | ||
757 | <P><LI><A NAME="debug_macros"></LI><B>Use debugging macros</B><P> | |
758 | wxWindows provides the debugging macros <TT>wxASSERT, wxFAIL</TT> and | |
759 | <TT>wxCHECK_RET</TT> in <TT><wx/wx.h></TT> file. Please use them as often as | |
760 | you can - they will never do you any harm but can greatly simplify the bug | |
761 | tracking both for you and for others. | |
762 | <P>Also, please use <TT>wxFAIL_MSG("not implemented")</TT> instead of writing | |
763 | stubs for not (yet) implemented functions which silently return incorrect | |
764 | values - otherwise, a person using a not implemented function has no idea that | |
765 | it is, in fact, not implemented. | |
766 | <P>As all debugging macros only do something useful if the symbol | |
767 | <TT>__DEBUG__</TT> is defined, you should compile your programs in debug mode to profit | |
768 | from them. | |
769 | </OL> | |
770 | </UL> | |
771 | ||
772 | <P> | |
773 | ||
774 | <HR> | |
775 | Please send any comments to <A HREF=mailto:zeitlin@dptmaths.ens-cachan.fr>Vadim Zeitlin</A>. | |
776 | ||
777 | </font> | |
778 | ||
779 | </BODY> | |
780 | </HTML> |