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[wxWidgets.git] / interface / wx / sound.h
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1/////////////////////////////////////////////////////////////////////////////
2// Name: sound.h
e54c96f1 3// Purpose: interface of wxSound
23324ae1 4// Author: wxWidgets team
526954c5 5// Licence: wxWindows licence
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6/////////////////////////////////////////////////////////////////////////////
7
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8
9#define wxSOUND_SYNC 0
10#define wxSOUND_ASYNC 1
11#define wxSOUND_LOOP 2
12
13
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14/**
15 @class wxSound
7c913512 16
23324ae1 17 This class represents a short sound (loaded from Windows WAV file), that
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18 can be stored in memory and played.
19
20 Currently this class is implemented on Windows and Unix (and uses either
21 Open Sound System or Simple DirectMedia Layer).
7c913512 22
23324ae1 23 @library{wxadv}
3c99e2fd 24 @category{media}
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25*/
26class wxSound : public wxObject
27{
28public:
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29 /**
30 Default ctor.
31 */
32 wxSound();
33
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34 /**
35 Constructs a wave object from a file or, under Windows, from a Windows
e725ba4f 36 resource. Call IsOk() to determine whether this succeeded.
3c4f71cc 37
7c913512 38 @param fileName
4cc4bfaf 39 The filename or Windows resource.
7c913512 40 @param isResource
4cc4bfaf 41 @true if fileName is a resource, @false if it is a filename.
23324ae1 42 */
4cc4bfaf 43 wxSound(const wxString& fileName, bool isResource = false);
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44
45 /**
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46 Constructs a wave object from in-memory data.
47
48 @param size
49 Size of the buffer pointer to by @a data.
50 @param data
51 The buffer containing the sound data in WAV format.
52 */
53 wxSound(size_t size, const void* data);
54
55 /**
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56 Destroys the wxSound object.
57 */
adaaa686 58 virtual ~wxSound();
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59
60 /**
61 Constructs a wave object from a file or resource.
3c4f71cc 62
7c913512 63 @param fileName
4cc4bfaf 64 The filename or Windows resource.
7c913512 65 @param isResource
4cc4bfaf 66 @true if fileName is a resource, @false if it is a filename.
3c4f71cc 67
d29a9a8a 68 @return @true if the call was successful, @false otherwise.
23324ae1 69 */
4cc4bfaf 70 bool Create(const wxString& fileName, bool isResource = false);
23324ae1 71
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72 /**
73 Constructs a wave object from in-memory data.
74
75 @param size
76 Size of the buffer pointer to by @a data.
77 @param data
78 The buffer containing the sound data in WAV format.
79 */
80 bool Create(size_t size, const void* data);
81
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82 /**
83 Returns @true if the object contains a successfully loaded file or resource,
84 @false otherwise.
85 */
328f5751 86 bool IsOk() const;
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87
88 /**
89 Returns @true if a sound is played at the moment.
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90
91 This method is currently not available under Windows and may not be
92 always implemented in Unix ports depending on the compilation options
93 used (in this case it just always returns @false).
94
95 @onlyfor{wxgtk,wxosx}
23324ae1 96 */
57bf907d 97 static bool IsPlaying();
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98
99 //@{
100 /**
101 Plays the sound file. If another sound is playing, it will be interrupted.
e725ba4f 102
23324ae1 103 Returns @true on success, @false otherwise. Note that in general it is
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104 possible to delete the object which is being asynchronously played any time
105 after calling this function and the sound would continue playing, however this
23324ae1 106 currently doesn't work under Windows for sound objects loaded from memory data.
3c4f71cc 107
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108 The possible values for @a flags are:
109 - wxSOUND_SYNC: @c Play will block and wait until the sound is replayed.
110 - wxSOUND_ASYNC: Sound is played asynchronously, @c Play returns immediately.
111 - wxSOUND_ASYNC|wxSOUND_LOOP: Sound is played asynchronously and loops
112 until another sound is played, Stop() is
113 called or the program terminates.
3c4f71cc 114
23324ae1 115 The static form is shorthand for this code:
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116 @code
117 wxSound(filename).Play(flags);
118 @endcode
23324ae1 119 */
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120 bool Play(unsigned flags = wxSOUND_ASYNC) const;
121 static bool Play(const wxString& filename,
122 unsigned flags = wxSOUND_ASYNC);
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123 //@}
124
125 /**
126 If a sound is played, this function stops it.
127 */
128 static void Stop();
129};
e54c96f1 130