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1/////////////////////////////////////////////////////////////////////////////
2// Name: univ/scrolbar.cpp
3// Purpose: wxScrollBar implementation
4// Author: Vadim Zeitlin
5// Modified by:
6// Created: 20.08.00
7// RCS-ID: $Id$
442b35b5 8// Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com)
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9// Licence: wxWindows license
10/////////////////////////////////////////////////////////////////////////////
11
12// ============================================================================
13// declarations
14// ============================================================================
15
16// ----------------------------------------------------------------------------
17// headers
18// ----------------------------------------------------------------------------
19
20#ifdef __GNUG__
a3870b2f 21 #pragma implementation "univscrolbar.h"
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22#endif
23
24#include "wx/wxprec.h"
25
26#ifdef __BORLANDC__
27 #pragma hdrstop
28#endif
29
30#if wxUSE_SCROLLBAR
31
32#ifndef WX_PRECOMP
33 #include "wx/timer.h"
34
35 #include "wx/dcclient.h"
36 #include "wx/scrolbar.h"
37 #include "wx/validate.h"
38#endif
39
40#include "wx/univ/scrtimer.h"
41
42#include "wx/univ/renderer.h"
43#include "wx/univ/inphand.h"
44#include "wx/univ/theme.h"
45
46#define WXDEBUG_SCROLLBAR
47
48#ifndef __WXDEBUG__
49 #undef WXDEBUG_SCROLLBAR
50#endif // !__WXDEBUG__
51
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52#if defined(WXDEBUG_SCROLLBAR) && defined(__WXMSW__) && !defined(__WXMICROWIN__)
53#include "wx/msw/private.h"
54#endif
55
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56// ----------------------------------------------------------------------------
57// wxScrollBarTimer: this class is used to repeatedly scroll the scrollbar
58// when the mouse is help pressed on the arrow or on the bar. It generates the
59// given scroll action command periodically.
60// ----------------------------------------------------------------------------
61
62class wxScrollBarTimer : public wxScrollTimer
63{
64public:
65 wxScrollBarTimer(wxStdScrollBarInputHandler *handler,
66 const wxControlAction& action,
67 wxScrollBar *control);
68
69protected:
70 virtual bool DoNotify();
71
72private:
73 wxStdScrollBarInputHandler *m_handler;
74 wxControlAction m_action;
75 wxScrollBar *m_control;
76};
77
78// ============================================================================
79// implementation
80// ============================================================================
81
82IMPLEMENT_DYNAMIC_CLASS(wxScrollBar, wxControl)
83
84BEGIN_EVENT_TABLE(wxScrollBar, wxScrollBarBase)
85 EVT_IDLE(wxScrollBar::OnIdle)
86END_EVENT_TABLE()
87
88// ----------------------------------------------------------------------------
89// creation
90// ----------------------------------------------------------------------------
91
92#ifdef __VISUALC__
93 // warning C4355: 'this' : used in base member initializer list
94 #pragma warning(disable:4355) // so what? disable it...
95#endif
96
97wxScrollBar::wxScrollBar()
98 : m_arrows(this)
99{
100 Init();
101}
102
103wxScrollBar::wxScrollBar(wxWindow *parent,
104 wxWindowID id,
105 const wxPoint& pos,
106 const wxSize& size,
107 long style,
108 const wxValidator& validator,
109 const wxString& name)
110 : m_arrows(this)
111{
112 Init();
113
114 (void)Create(parent, id, pos, size, style, validator, name);
115}
116
117#ifdef __VISUALC__
118 // warning C4355: 'this' : used in base member initializer list
119 #pragma warning(default:4355)
120#endif
121
122void wxScrollBar::Init()
123{
124 m_range =
125 m_thumbSize =
126 m_thumbPos =
127 m_pageSize = 0;
128
129 m_thumbPosOld = -1;
130
131 for ( size_t n = 0; n < WXSIZEOF(m_elementsState); n++ )
132 {
133 m_elementsState[n] = 0;
134 }
135
136 m_dirty = FALSE;
137}
138
139bool wxScrollBar::Create(wxWindow *parent,
140 wxWindowID id,
141 const wxPoint &pos,
142 const wxSize &size,
143 long style,
144 const wxValidator& validator,
145 const wxString &name)
146{
147 // the scrollbars never have the border
148 style &= ~wxBORDER_MASK;
149
150 if ( !wxControl::Create(parent, id, pos, size, style, wxDefaultValidator, name) )
151 return FALSE;
152
153 SetBestSize(size);
154
155 // override the cursor of the target window (if any)
156 SetCursor(wxCURSOR_ARROW);
157
158 CreateInputHandler(wxINP_HANDLER_SCROLLBAR);
159
160 return TRUE;
161}
162
163wxScrollBar::~wxScrollBar()
164{
165}
166
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167bool wxScrollBar::AcceptsFocus() const
168{
169 if (!wxWindow::AcceptsFocus()) return FALSE;
170
171 wxWindow *parent = (wxWindow*) GetParent();
172
173 if (parent)
174 {
175 if ((parent->GetScrollbar( wxHORIZONTAL ) == this) ||
176 (parent->GetScrollbar( wxVERTICAL ) == this))
177 {
178 return FALSE;
179 }
180 }
181
182 return TRUE;
183}
184
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185// ----------------------------------------------------------------------------
186// scrollbar API
187// ----------------------------------------------------------------------------
188
189void wxScrollBar::DoSetThumb(int pos)
190{
191 // don't assert hecks here, we're a private function which is meant to be
192 // called with any args at all
193 if ( pos < 0 )
194 {
195 pos = 0;
196 }
197 else if ( pos > m_range - m_thumbSize )
198 {
199 pos = m_range - m_thumbSize;
200 }
201
202 if ( m_thumbPos == pos )
203 {
204 // nothing changed, avoid refreshes which would provoke flicker
205 return;
206 }
207
208 if ( m_thumbPosOld == -1 )
209 {
210 // remember the old thumb position
211 m_thumbPosOld = m_thumbPos;
212 }
213
214 m_thumbPos = pos;
215
216 // we have to refresh the part of the bar which was under the thumb and the
217 // thumb itself
218 m_elementsState[Element_Thumb] |= wxCONTROL_DIRTY;
219 m_elementsState[m_thumbPos > m_thumbPosOld
220 ? Element_Bar_1 : Element_Bar_2] |= wxCONTROL_DIRTY;
221 m_dirty = TRUE;
222}
223
224int wxScrollBar::GetThumbPosition() const
225{
226 return m_thumbPos;
227}
228
229int wxScrollBar::GetThumbSize() const
230{
231 return m_thumbSize;
232}
233
234int wxScrollBar::GetPageSize() const
235{
236 return m_pageSize;
237}
238
239int wxScrollBar::GetRange() const
240{
241 return m_range;
242}
243
244void wxScrollBar::SetThumbPosition(int pos)
245{
246 wxCHECK_RET( pos >= 0 && pos <= m_range, _T("thumb position out of range") );
247
248 DoSetThumb(pos);
249}
250
251void wxScrollBar::SetScrollbar(int position, int thumbSize,
252 int range, int pageSize,
253 bool refresh)
254{
255 // we only refresh everythign when the range changes, thumb position
256 // changes are handled in OnIdle
257 bool needsRefresh = (range != m_range) ||
258 (thumbSize != m_thumbSize) ||
259 (pageSize != m_pageSize);
260
261 // set all parameters
262 m_range = range;
263 m_thumbSize = thumbSize;
264 SetThumbPosition(position);
265 m_pageSize = pageSize;
266
267 // ignore refresh parameter unless we really need to refresh everything -
268 // there ir a lot of existing code which just calls SetScrollbar() without
269 // specifying the last parameter even though it doesn't need at all to
270 // refresh the window immediately
271 if ( refresh && needsRefresh )
272 {
273 // and update the window
274 Refresh();
275 Update();
276 }
277}
278
279// ----------------------------------------------------------------------------
280// geometry
281// ----------------------------------------------------------------------------
282
283wxSize wxScrollBar::DoGetBestClientSize() const
284{
285 // this dimension is completely arbitrary
286 static const wxCoord SIZE = 140;
287
288 wxSize size = m_renderer->GetScrollbarArrowSize();
289 if ( IsVertical() )
290 {
291 size.y = SIZE;
292 }
293 else // horizontal
294 {
295 size.x = SIZE;
296 }
297
298 return size;
299}
300
301wxScrollArrows::Arrow wxScrollBar::HitTest(const wxPoint& pt) const
302{
303 switch ( m_renderer->HitTestScrollbar(this, pt) )
304 {
305 case wxHT_SCROLLBAR_ARROW_LINE_1:
306 return wxScrollArrows::Arrow_First;
307
308 case wxHT_SCROLLBAR_ARROW_LINE_2:
309 return wxScrollArrows::Arrow_Second;
310
311 default:
312 return wxScrollArrows::Arrow_None;
313 }
314}
315
316// ----------------------------------------------------------------------------
317// drawing
318// ----------------------------------------------------------------------------
319
320void wxScrollBar::OnIdle(wxIdleEvent& event)
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321{
322 UpdateThumb();
323 event.Skip();
324}
325
326void wxScrollBar::UpdateThumb()
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327{
328 if ( m_dirty )
329 {
330 for ( size_t n = 0; n < WXSIZEOF(m_elementsState); n++ )
331 {
332 if ( m_elementsState[n] & wxCONTROL_DIRTY )
333 {
334 wxRect rect = GetRenderer()->GetScrollbarRect(this, (Element)n);
335
336 if ( rect.width && rect.height )
337 {
338 // we try to avoid redrawing the entire shaft (which might
339 // be quite long) if possible by only redrawing the area
340 // wich really changed
341 if ( (n == Element_Bar_1 || n == Element_Bar_2) &&
342 (m_thumbPosOld != -1) )
343 {
344 // the less efficient but more reliable (i.e. this will
345 // probably work everywhere) version: refresh the
346 // distance covered by thumb since the last update
347#if 0
348 wxRect rectOld =
349 GetRenderer()->GetScrollbarRect(this,
350 (Element)n,
351 m_thumbPosOld);
352 if ( IsVertical() )
353 {
354 if ( n == Element_Bar_1 )
355 rect.SetTop(rectOld.GetBottom());
356 else
357 rect.SetBottom(rectOld.GetBottom());
358 }
359 else // horizontal
360 {
361 if ( n == Element_Bar_1 )
362 rect.SetLeft(rectOld.GetRight());
363 else
364 rect.SetRight(rectOld.GetRight());
365 }
366#else // efficient version: only repaint the area occupied by
367 // the thumb previously - we can't do better than this
368 rect = GetRenderer()->GetScrollbarRect(this,
369 Element_Thumb,
370 m_thumbPosOld);
371#endif // 0/1
372 }
373
374#ifdef WXDEBUG_SCROLLBAR
375 static bool s_refreshDebug = FALSE;
376 if ( s_refreshDebug )
377 {
378 wxClientDC dc(this);
379 dc.SetBrush(*wxCYAN_BRUSH);
380 dc.SetPen(*wxTRANSPARENT_PEN);
381 dc.DrawRectangle(rect);
382
383 // under Unix we use "--sync" X option for this
8cb172b4 384 #if defined(__WXMSW__) && !defined(__WXMICROWIN__)
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385 ::GdiFlush();
386 ::Sleep(200);
387 #endif // __WXMSW__
388 }
389#endif // WXDEBUG_SCROLLBAR
390
391 Refresh(TRUE, &rect);
392 }
393
394 m_elementsState[n] &= ~wxCONTROL_DIRTY;
395 }
396 }
397
398 m_dirty = FALSE;
399 }
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400}
401
402void wxScrollBar::DoDraw(wxControlRenderer *renderer)
403{
404 renderer->DrawScrollbar(this, m_thumbPosOld);
405
406 // clear all dirty flags
407 m_dirty = FALSE;
408 m_thumbPosOld = -1;
409}
410
411// ----------------------------------------------------------------------------
412// state flags
413// ----------------------------------------------------------------------------
414
415static inline wxScrollBar::Element ElementForArrow(wxScrollArrows::Arrow arrow)
416{
417 return arrow == wxScrollArrows::Arrow_First
418 ? wxScrollBar::Element_Arrow_Line_1
419 : wxScrollBar::Element_Arrow_Line_2;
420}
421
422int wxScrollBar::GetArrowState(wxScrollArrows::Arrow arrow) const
423{
424 return GetState(ElementForArrow(arrow));
425}
426
427void wxScrollBar::SetArrowFlag(wxScrollArrows::Arrow arrow, int flag, bool set)
428{
429 Element which = ElementForArrow(arrow);
430 int state = GetState(which);
431 if ( set )
432 state |= flag;
433 else
434 state &= ~flag;
435
436 SetState(which, state);
437}
438
439int wxScrollBar::GetState(Element which) const
440{
441 // if the entire scrollbar is disabled, all of its elements are too
442 int flags = m_elementsState[which];
443 if ( !IsEnabled() )
444 flags |= wxCONTROL_DISABLED;
445
446 return flags;
447}
448
449void wxScrollBar::SetState(Element which, int flags)
450{
451 if ( (int)(m_elementsState[which] & ~wxCONTROL_DIRTY) != flags )
452 {
453 m_elementsState[which] = flags | wxCONTROL_DIRTY;
454
455 m_dirty = TRUE;
456 }
457}
458
459// ----------------------------------------------------------------------------
460// input processing
461// ----------------------------------------------------------------------------
462
463bool wxScrollBar::OnArrow(wxScrollArrows::Arrow arrow)
464{
465 int oldThumbPos = GetThumbPosition();
466 PerformAction(arrow == wxScrollArrows::Arrow_First
467 ? wxACTION_SCROLL_LINE_UP
468 : wxACTION_SCROLL_LINE_DOWN);
469
470 // did we scroll till the end?
471 return GetThumbPosition() != oldThumbPos;
472}
473
474bool wxScrollBar::PerformAction(const wxControlAction& action,
475 long numArg,
476 const wxString& strArg)
477{
478 int thumbOld = m_thumbPos;
479
480 bool notify = FALSE; // send an event about the change?
481
482 wxEventType scrollType;
483
484 // test for thumb move first as these events happen in quick succession
485 if ( action == wxACTION_SCROLL_THUMB_MOVE )
486 {
487 DoSetThumb(numArg);
488
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489 // VS: we have to force redraw here, otherwise the thumb will lack
490 // behind mouse cursor
491 UpdateThumb();
492
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493 scrollType = wxEVT_SCROLLWIN_THUMBTRACK;
494 }
495 else if ( action == wxACTION_SCROLL_LINE_UP )
496 {
497 scrollType = wxEVT_SCROLLWIN_LINEUP;
498 ScrollLines(-1);
499 }
500 else if ( action == wxACTION_SCROLL_LINE_DOWN )
501 {
502 scrollType = wxEVT_SCROLLWIN_LINEDOWN;
503 ScrollLines(1);
504 }
505 else if ( action == wxACTION_SCROLL_PAGE_UP )
506 {
507 scrollType = wxEVT_SCROLLWIN_PAGEUP;
508 ScrollPages(-1);
509 }
510 else if ( action == wxACTION_SCROLL_PAGE_DOWN )
511 {
512 scrollType = wxEVT_SCROLLWIN_PAGEDOWN;
513 ScrollPages(1);
514 }
515 else if ( action == wxACTION_SCROLL_START )
516 {
517 scrollType = wxEVT_SCROLLWIN_THUMBRELEASE; // anything better?
518 ScrollToStart();
519 }
520 else if ( action == wxACTION_SCROLL_END )
521 {
522 scrollType = wxEVT_SCROLLWIN_THUMBRELEASE; // anything better?
523 ScrollToEnd();
524 }
525 else if ( action == wxACTION_SCROLL_THUMB_DRAG )
526 {
527 // we won't use it but this line suppresses the compiler
528 // warning about "variable may be used without having been
529 // initialized"
530 scrollType = wxEVT_NULL;
531 }
532 else if ( action == wxACTION_SCROLL_THUMB_RELEASE )
533 {
534 // always notify about this
535 notify = TRUE;
536 scrollType = wxEVT_SCROLLWIN_THUMBRELEASE;
537 }
538 else
539 return wxControl::PerformAction(action, numArg, strArg);
540
541 // has scrollbar position changed?
542 bool changed = m_thumbPos != thumbOld;
543 if ( notify || changed )
544 {
545 wxScrollWinEvent event(scrollType, m_thumbPos,
546 IsVertical() ? wxVERTICAL : wxHORIZONTAL);
547 event.SetEventObject(this);
548 GetParent()->GetEventHandler()->ProcessEvent(event);
549 }
550
551 return TRUE;
552}
553
554void wxScrollBar::ScrollToStart()
555{
556 DoSetThumb(0);
557}
558
559void wxScrollBar::ScrollToEnd()
560{
561 DoSetThumb(m_range - m_thumbSize);
562}
563
2b92b572 564bool wxScrollBar::ScrollLines(int nLines)
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565{
566 DoSetThumb(m_thumbPos + nLines);
2b92b572 567 return TRUE;
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568}
569
2b92b572 570bool wxScrollBar::ScrollPages(int nPages)
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571{
572 DoSetThumb(m_thumbPos + nPages*m_pageSize);
2b92b572 573 return TRUE;
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574}
575
576// ============================================================================
577// scroll bar input handler
578// ============================================================================
579
580// ----------------------------------------------------------------------------
581// wxScrollBarTimer
582// ----------------------------------------------------------------------------
583
584wxScrollBarTimer::wxScrollBarTimer(wxStdScrollBarInputHandler *handler,
585 const wxControlAction& action,
586 wxScrollBar *control)
587{
588 m_handler = handler;
589 m_action = action;
590 m_control = control;
591}
592
593bool wxScrollBarTimer::DoNotify()
594{
595 return m_handler->OnScrollTimer(m_control, m_action);
596}
597
598// ----------------------------------------------------------------------------
599// wxStdScrollBarInputHandler
600// ----------------------------------------------------------------------------
601
602wxStdScrollBarInputHandler::wxStdScrollBarInputHandler(wxRenderer *renderer,
603 wxInputHandler *handler)
604 : wxStdInputHandler(handler)
605{
606 m_renderer = renderer;
607 m_winCapture = NULL;
608 m_htLast = wxHT_NOWHERE;
609 m_timerScroll = NULL;
610}
611
612wxStdScrollBarInputHandler::~wxStdScrollBarInputHandler()
613{
614 // normally, it's NULL by now but just in case the user somehow managed to
615 // keep the mouse captured until now...
616 delete m_timerScroll;
617}
618
619void wxStdScrollBarInputHandler::SetElementState(wxScrollBar *control,
620 int flag,
621 bool doIt)
622{
623 if ( m_htLast > wxHT_SCROLLBAR_FIRST && m_htLast < wxHT_SCROLLBAR_LAST )
624 {
625 wxScrollBar::Element
626 elem = (wxScrollBar::Element)(m_htLast - wxHT_SCROLLBAR_FIRST - 1);
627
628 int flags = control->GetState(elem);
629 if ( doIt )
630 flags |= flag;
631 else
632 flags &= ~flag;
633 control->SetState(elem, flags);
634 }
635}
636
637bool wxStdScrollBarInputHandler::OnScrollTimer(wxScrollBar *scrollbar,
638 const wxControlAction& action)
639{
640 int oldThumbPos = scrollbar->GetThumbPosition();
641 scrollbar->PerformAction(action);
642 if ( scrollbar->GetThumbPosition() != oldThumbPos )
643 return TRUE;
644
645 // we scrolled till the end
646 m_timerScroll->Stop();
647
648 return FALSE;
649}
650
651void wxStdScrollBarInputHandler::StopScrolling(wxScrollBar *control)
652{
653 // return everything to the normal state
654 if ( m_winCapture )
655 {
656 m_winCapture->ReleaseMouse();
657 m_winCapture = NULL;
658 }
659
660 m_btnCapture = -1;
661
662 if ( m_timerScroll )
663 {
664 delete m_timerScroll;
665 m_timerScroll = NULL;
666 }
667
668 // unpress the arrow and highlight the current element
669 Press(control, FALSE);
670}
671
672wxCoord
673wxStdScrollBarInputHandler::GetMouseCoord(const wxScrollBar *scrollbar,
674 const wxMouseEvent& event) const
675{
676 wxPoint pt = event.GetPosition();
677 return scrollbar->GetWindowStyle() & wxVERTICAL ? pt.y : pt.x;
678}
679
680void wxStdScrollBarInputHandler::HandleThumbMove(wxScrollBar *scrollbar,
681 const wxMouseEvent& event)
682{
683 int thumbPos = GetMouseCoord(scrollbar, event) - m_ofsMouse;
684 thumbPos = m_renderer->PixelToScrollbar(scrollbar, thumbPos);
685 scrollbar->PerformAction(wxACTION_SCROLL_THUMB_MOVE, thumbPos);
686}
687
23645bfa 688bool wxStdScrollBarInputHandler::HandleKey(wxInputConsumer *consumer,
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689 const wxKeyEvent& event,
690 bool pressed)
691{
692 // we only react to the key presses here
693 if ( pressed )
694 {
695 wxControlAction action;
696 switch ( event.GetKeyCode() )
697 {
698 case WXK_DOWN:
699 case WXK_RIGHT: action = wxACTION_SCROLL_LINE_DOWN; break;
700 case WXK_UP:
701 case WXK_LEFT: action = wxACTION_SCROLL_LINE_UP; break;
702 case WXK_HOME: action = wxACTION_SCROLL_START; break;
703 case WXK_END: action = wxACTION_SCROLL_END; break;
187c183c 704 case WXK_PAGEUP:
1e6feb95 705 case WXK_PRIOR: action = wxACTION_SCROLL_PAGE_UP; break;
187c183c 706 case WXK_PAGEDOWN:
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707 case WXK_NEXT: action = wxACTION_SCROLL_PAGE_DOWN; break;
708 }
709
710 if ( !!action )
711 {
23645bfa 712 consumer->PerformAction(action);
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713
714 return TRUE;
715 }
716 }
717
23645bfa 718 return wxStdInputHandler::HandleKey(consumer, event, pressed);
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719}
720
23645bfa 721bool wxStdScrollBarInputHandler::HandleMouse(wxInputConsumer *consumer,
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722 const wxMouseEvent& event)
723{
724 // is this a click event from an acceptable button?
725 int btn = event.GetButton();
726 if ( (btn != -1) && IsAllowedButton(btn) )
727 {
728 // determine which part of the window mouse is in
23645bfa 729 wxScrollBar *scrollbar = wxStaticCast(consumer->GetInputWindow(), wxScrollBar);
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730 wxHitTest ht = m_renderer->HitTestScrollbar
731 (
732 scrollbar,
733 event.GetPosition()
734 );
735
736 // when the mouse is pressed on any scrollbar element, we capture it
737 // and hold capture until the same mouse button is released
738 if ( event.ButtonDown() || event.ButtonDClick() )
739 {
740 if ( !m_winCapture )
741 {
742 m_btnCapture = btn;
23645bfa 743 m_winCapture = consumer->GetInputWindow();
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744 m_winCapture->CaptureMouse();
745
746 // generate the command
747 bool hasAction = TRUE;
748 wxControlAction action;
749 switch ( ht )
750 {
751 case wxHT_SCROLLBAR_ARROW_LINE_1:
752 action = wxACTION_SCROLL_LINE_UP;
753 break;
754
755 case wxHT_SCROLLBAR_ARROW_LINE_2:
756 action = wxACTION_SCROLL_LINE_DOWN;
757 break;
758
759 case wxHT_SCROLLBAR_BAR_1:
760 action = wxACTION_SCROLL_PAGE_UP;
761 m_ptStartScrolling = event.GetPosition();
762 break;
763
764 case wxHT_SCROLLBAR_BAR_2:
765 action = wxACTION_SCROLL_PAGE_DOWN;
766 m_ptStartScrolling = event.GetPosition();
767 break;
768
769 case wxHT_SCROLLBAR_THUMB:
23645bfa 770 consumer->PerformAction(wxACTION_SCROLL_THUMB_DRAG);
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771 m_ofsMouse = GetMouseCoord(scrollbar, event) -
772 m_renderer->ScrollbarToPixel(scrollbar);
773
774 // fall through: there is no immediate action
775
776 default:
777 hasAction = FALSE;
778 }
779
780 // remove highlighting
781 Highlight(scrollbar, FALSE);
782 m_htLast = ht;
783
784 // and press the arrow or highlight thumb now instead
785 if ( m_htLast == wxHT_SCROLLBAR_THUMB )
786 Highlight(scrollbar, TRUE);
787 else
788 Press(scrollbar, TRUE);
789
790 // start dragging
791 if ( hasAction )
792 {
793 m_timerScroll = new wxScrollBarTimer(this, action,
794 scrollbar);
795 m_timerScroll->StartAutoScroll();
796 }
797 //else: no (immediate) action
798
799 }
800 //else: mouse already captured, nothing to do
801 }
802 // release mouse if the *same* button went up
803 else if ( btn == m_btnCapture )
804 {
805 if ( m_winCapture )
806 {
807 StopScrolling(scrollbar);
808
809 // if we were dragging the thumb, send the last event
810 if ( m_htLast == wxHT_SCROLLBAR_THUMB )
811 {
812 scrollbar->PerformAction(wxACTION_SCROLL_THUMB_RELEASE);
813 }
814
815 m_htLast = ht;
816 Highlight(scrollbar, TRUE);
817 }
818 else
819 {
820 // this is not supposed to happen as the button can't go up
821 // without going down previously and then we'd have
822 // m_winCapture by now
823 wxFAIL_MSG( _T("logic error in mouse capturing code") );
824 }
825 }
826 }
827
23645bfa 828 return wxStdInputHandler::HandleMouse(consumer, event);
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829}
830
23645bfa 831bool wxStdScrollBarInputHandler::HandleMouseMove(wxInputConsumer *consumer,
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832 const wxMouseEvent& event)
833{
23645bfa 834 wxScrollBar *scrollbar = wxStaticCast(consumer->GetInputWindow(), wxScrollBar);
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835
836 if ( m_winCapture )
837 {
838 if ( (m_htLast == wxHT_SCROLLBAR_THUMB) && event.Moving() )
839 {
840 // make the thumb follow the mouse by keeping the same offset
841 // between the mouse position and the top/left of the thumb
842 HandleThumbMove(scrollbar, event);
843
844 return TRUE;
845 }
846
847 // no other changes are possible while the mouse is captured
848 return FALSE;
849 }
850
851 bool isArrow = scrollbar->GetArrows().HandleMouseMove(event);
852
853 if ( event.Moving() )
854 {
855 wxHitTest ht = m_renderer->HitTestScrollbar
856 (
857 scrollbar,
858 event.GetPosition()
859 );
860 if ( ht == m_htLast )
861 {
862 // nothing changed
863 return FALSE;
864 }
865
866#ifdef DEBUG_MOUSE
867 wxLogDebug("Scrollbar::OnMouseMove: ht = %d", ht);
868#endif // DEBUG_MOUSE
869
870 Highlight(scrollbar, FALSE);
871 m_htLast = ht;
872
873 if ( !isArrow )
874 Highlight(scrollbar, TRUE);
875 //else: already done by wxScrollArrows::HandleMouseMove
876 }
877 else if ( event.Leaving() )
878 {
879 if ( !isArrow )
880 Highlight(scrollbar, FALSE);
881
882 m_htLast = wxHT_NOWHERE;
883 }
884 else // event.Entering()
885 {
886 // we don't process this event
887 return FALSE;
888 }
889
890 // we did something
891 return TRUE;
892}
893
894#endif // wxUSE_SCROLLBAR
895
896// ----------------------------------------------------------------------------
897// wxScrollTimer
898// ----------------------------------------------------------------------------
899
900wxScrollTimer::wxScrollTimer()
901{
902 m_skipNext = FALSE;
903}
904
905void wxScrollTimer::StartAutoScroll()
906{
907 // start scrolling immediately
908 if ( !DoNotify() )
909 {
910 // ... and end it too
911 return;
912 }
913
914 // there is an initial delay before the scrollbar starts scrolling -
915 // implement it by ignoring the first timer expiration and only start
916 // scrolling from the second one
917 m_skipNext = TRUE;
918 Start(200); // FIXME: hardcoded delay
919}
920
921void wxScrollTimer::Notify()
922{
923 if ( m_skipNext )
924 {
925 // scroll normally now - reduce the delay
926 Stop();
927 Start(50); // FIXME: hardcoded delay
928
929 m_skipNext = FALSE;
930 }
931 else
932 {
933 // if DoNotify() returns false, we're already deleted by the timer
934 // event handler, so don't do anything else here
935 (void)DoNotify();
936 }
937}
938