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[wxWidgets.git] / src / msw / button.cpp
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2bda0e17 1/////////////////////////////////////////////////////////////////////////////
cd0b1709 2// Name: msw/button.cpp
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3// Purpose: wxButton
4// Author: Julian Smart
5// Modified by:
6// Created: 04/01/98
7// RCS-ID: $Id$
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8// Copyright: (c) Julian Smart
9// Licence: wxWindows licence
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10/////////////////////////////////////////////////////////////////////////////
11
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12// ============================================================================
13// declarations
14// ============================================================================
15
16// ----------------------------------------------------------------------------
17// headers
18// ----------------------------------------------------------------------------
cd0b1709 19
14f355c2 20#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
edccf428 21 #pragma implementation "button.h"
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22#endif
23
24// For compilers that support precompilation, includes "wx.h".
25#include "wx/wxprec.h"
26
27#ifdef __BORLANDC__
edccf428 28 #pragma hdrstop
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29#endif
30
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31#if wxUSE_BUTTON
32
2bda0e17 33#ifndef WX_PRECOMP
bac409a0 34 #include "wx/app.h"
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35 #include "wx/button.h"
36 #include "wx/brush.h"
4e938f5b 37 #include "wx/panel.h"
8a4df159 38 #include "wx/bmpbuttn.h"
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39 #include "wx/settings.h"
40 #include "wx/dcscreen.h"
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41#endif
42
43#include "wx/msw/private.h"
44
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45// ----------------------------------------------------------------------------
46// macros
47// ----------------------------------------------------------------------------
48
51596bcb 49#if wxUSE_EXTENDED_RTTI
067e9be6 50
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51WX_DEFINE_FLAGS( wxButtonStyle )
52
3ff066a4 53wxBEGIN_FLAGS( wxButtonStyle )
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54 // new style border flags, we put them first to
55 // use them for streaming out
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56 wxFLAGS_MEMBER(wxBORDER_SIMPLE)
57 wxFLAGS_MEMBER(wxBORDER_SUNKEN)
58 wxFLAGS_MEMBER(wxBORDER_DOUBLE)
59 wxFLAGS_MEMBER(wxBORDER_RAISED)
60 wxFLAGS_MEMBER(wxBORDER_STATIC)
61 wxFLAGS_MEMBER(wxBORDER_NONE)
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62
63 // old style border flags
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64 wxFLAGS_MEMBER(wxSIMPLE_BORDER)
65 wxFLAGS_MEMBER(wxSUNKEN_BORDER)
66 wxFLAGS_MEMBER(wxDOUBLE_BORDER)
67 wxFLAGS_MEMBER(wxRAISED_BORDER)
68 wxFLAGS_MEMBER(wxSTATIC_BORDER)
cb0afb26 69 wxFLAGS_MEMBER(wxBORDER)
f3291a82 70
bc9fb572 71 // standard window styles
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72 wxFLAGS_MEMBER(wxTAB_TRAVERSAL)
73 wxFLAGS_MEMBER(wxCLIP_CHILDREN)
74 wxFLAGS_MEMBER(wxTRANSPARENT_WINDOW)
75 wxFLAGS_MEMBER(wxWANTS_CHARS)
cb0afb26 76 wxFLAGS_MEMBER(wxFULL_REPAINT_ON_RESIZE)
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77 wxFLAGS_MEMBER(wxALWAYS_SHOW_SB )
78 wxFLAGS_MEMBER(wxVSCROLL)
79 wxFLAGS_MEMBER(wxHSCROLL)
80
81 wxFLAGS_MEMBER(wxBU_LEFT)
82 wxFLAGS_MEMBER(wxBU_RIGHT)
83 wxFLAGS_MEMBER(wxBU_TOP)
84 wxFLAGS_MEMBER(wxBU_BOTTOM)
85 wxFLAGS_MEMBER(wxBU_EXACTFIT)
86wxEND_FLAGS( wxButtonStyle )
067e9be6 87
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88IMPLEMENT_DYNAMIC_CLASS_XTI(wxButton, wxControl,"wx/button.h")
89
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90wxBEGIN_PROPERTIES_TABLE(wxButton)
91 wxEVENT_PROPERTY( Click , wxEVT_COMMAND_BUTTON_CLICKED , wxCommandEvent)
067e9be6 92
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93 wxPROPERTY( Font , wxFont , SetFont , GetFont , , 0 /*flags*/ , wxT("Helpstring") , wxT("group"))
94 wxPROPERTY( Label, wxString , SetLabel, GetLabel, wxString(), 0 /*flags*/ , wxT("Helpstring") , wxT("group") )
067e9be6 95
3ff066a4 96 wxPROPERTY_FLAGS( WindowStyle , wxButtonStyle , long , SetWindowStyleFlag , GetWindowStyleFlag , , 0 /*flags*/ , wxT("Helpstring") , wxT("group")) // style
51741307 97
3ff066a4 98wxEND_PROPERTIES_TABLE()
51596bcb 99
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100wxBEGIN_HANDLERS_TABLE(wxButton)
101wxEND_HANDLERS_TABLE()
51596bcb 102
3ff066a4 103wxCONSTRUCTOR_6( wxButton , wxWindow* , Parent , wxWindowID , Id , wxString , Label , wxPoint , Position , wxSize , Size , long , WindowStyle )
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104
105
106#else
cd0b1709 107IMPLEMENT_DYNAMIC_CLASS(wxButton, wxControl)
51596bcb 108#endif
2bda0e17 109
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110// this macro tries to adjust the default button height to a reasonable value
111// using the char height as the base
1c4a764c 112#define BUTTON_HEIGHT_FROM_CHAR_HEIGHT(cy) (11*EDIT_HEIGHT_FROM_CHAR_HEIGHT(cy)/10)
2bda0e17 113
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114// ============================================================================
115// implementation
116// ============================================================================
117
118// ----------------------------------------------------------------------------
119// creation/destruction
120// ----------------------------------------------------------------------------
121
122bool wxButton::Create(wxWindow *parent,
123 wxWindowID id,
124 const wxString& label,
125 const wxPoint& pos,
126 const wxSize& size,
127 long style,
128 const wxValidator& validator,
129 const wxString& name)
2bda0e17 130{
5b2f31eb 131 if ( !CreateControl(parent, id, pos, size, style, validator, name) )
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132 return FALSE;
133
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134 WXDWORD exstyle;
135 WXDWORD msStyle = MSWGetStyle(style, &exstyle);
136
137#ifdef __WIN32__
138 // if the label contains several lines we must explicitly tell the button
139 // about it or it wouldn't draw it correctly ("\n"s would just appear as
140 // black boxes)
141 //
142 // NB: we do it here and not in MSWGetStyle() because we need the label
143 // value and m_label is not set yet when MSWGetStyle() is called;
144 // besides changing BS_MULTILINE during run-time is pointless anyhow
145 if ( label.find(_T('\n')) != wxString::npos )
146 {
147 msStyle |= BS_MULTILINE;
148 }
149#endif // __WIN32__
150
151 return MSWCreateControl(_T("BUTTON"), msStyle, pos, size, label, exstyle);
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152}
153
154wxButton::~wxButton()
155{
156}
edccf428 157
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158// ----------------------------------------------------------------------------
159// flags
160// ----------------------------------------------------------------------------
cd0b1709 161
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162WXDWORD wxButton::MSWGetStyle(long style, WXDWORD *exstyle) const
163{
164 // buttons never have an external border, they draw their own one
165 WXDWORD msStyle = wxControl::MSWGetStyle
166 (
167 (style & ~wxBORDER_MASK) | wxBORDER_NONE, exstyle
168 );
f6bcfd97 169
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170 // we must use WS_CLIPSIBLINGS with the buttons or they would draw over
171 // each other in any resizeable dialog which has more than one button in
172 // the bottom
173 msStyle |= WS_CLIPSIBLINGS;
b0766406 174
f6bcfd97 175#ifdef __WIN32__
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176 // don't use "else if" here: weird as it is, but you may combine wxBU_LEFT
177 // and wxBU_RIGHT to get BS_CENTER!
178 if ( style & wxBU_LEFT )
f6bcfd97 179 msStyle |= BS_LEFT;
5b2f31eb 180 if ( style & wxBU_RIGHT )
f6bcfd97 181 msStyle |= BS_RIGHT;
5b2f31eb 182 if ( style & wxBU_TOP )
f6bcfd97 183 msStyle |= BS_TOP;
5b2f31eb 184 if ( style & wxBU_BOTTOM )
f6bcfd97 185 msStyle |= BS_BOTTOM;
8cc4850c 186#ifndef __WXWINCE__
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187 // flat 2d buttons
188 if ( style & wxNO_BORDER )
189 msStyle |= BS_FLAT;
8cc4850c 190#endif // __WXWINCE__
5b2f31eb 191#endif // __WIN32__
edccf428 192
5b2f31eb 193 return msStyle;
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194}
195
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196// ----------------------------------------------------------------------------
197// size management including autosizing
198// ----------------------------------------------------------------------------
199
f68586e5 200wxSize wxButton::DoGetBestSize() const
2bda0e17 201{
4438caf4 202 int wBtn;
1e023926 203 GetTextExtent(wxGetWindowText(GetHWND()), &wBtn, NULL);
edccf428 204
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205 int wChar, hChar;
206 wxGetCharSize(GetHWND(), &wChar, &hChar, &GetFont());
207
1e023926 208 // add a margin -- the button is wider than just its label
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209 wBtn += 3*wChar;
210
211 // the button height is proportional to the height of the font used
212 int hBtn = BUTTON_HEIGHT_FROM_CHAR_HEIGHT(hChar);
edccf428 213
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214 // all buttons have at least the standard size unless the user explicitly
215 // wants them to be of smaller size and used wxBU_EXACTFIT style when
216 // creating the button
217 if ( !HasFlag(wxBU_EXACTFIT) )
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218 {
219 wxSize sz = GetDefaultSize();
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220 if (wBtn > sz.x)
221 sz.x = wBtn;
222 if (hBtn > sz.y)
223 sz.y = hBtn;
224
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225 return sz;
226 }
a63f2bec 227
1e023926 228 return wxSize(wBtn, hBtn);
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229}
230
e1f36ff8 231/* static */
1e6feb95 232wxSize wxButtonBase::GetDefaultSize()
e1f36ff8 233{
8c3c31d4 234 static wxSize s_sizeBtn;
e1f36ff8 235
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236 if ( s_sizeBtn.x == 0 )
237 {
238 wxScreenDC dc;
a756f210 239 dc.SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT));
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240
241 // the size of a standard button in the dialog units is 50x14,
242 // translate this to pixels
243 // NB1: the multipliers come from the Windows convention
244 // NB2: the extra +1/+2 were needed to get the size be the same as the
245 // size of the buttons in the standard dialog - I don't know how
246 // this happens, but on my system this size is 75x23 in pixels and
247 // 23*8 isn't even divisible by 14... Would be nice to understand
248 // why these constants are needed though!
249 s_sizeBtn.x = (50 * (dc.GetCharWidth() + 1))/4;
250 s_sizeBtn.y = ((14 * dc.GetCharHeight()) + 2)/8;
251 }
e1f36ff8 252
8c3c31d4 253 return s_sizeBtn;
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254}
255
4438caf4 256// ----------------------------------------------------------------------------
036da5e3 257// default button handling
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258// ----------------------------------------------------------------------------
259
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260/*
261 "Everything you ever wanted to know about the default buttons" or "Why do we
262 have to do all this?"
263
264 In MSW the default button should be activated when the user presses Enter
265 and the current control doesn't process Enter itself somehow. This is
266 handled by ::DefWindowProc() (or maybe ::DefDialogProc()) using DM_SETDEFID
267 Another aspect of "defaultness" is that the default button has different
268 appearance: this is due to BS_DEFPUSHBUTTON style which is completely
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269 separate from DM_SETDEFID stuff (!). Also note that BS_DEFPUSHBUTTON should
270 be unset if our parent window is not active so it should be unset whenever
271 we lose activation and set back when we regain it.
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272
273 Final complication is that when a button is active, it should be the default
274 one, i.e. pressing Enter on a button always activates it and not another
275 one.
276
277 We handle this by maintaining a permanent and a temporary default items in
278 wxControlContainer (both may be NULL). When a button becomes the current
279 control (i.e. gets focus) it sets itself as the temporary default which
280 ensures that it has the right appearance and that Enter will be redirected
281 to it. When the button loses focus, it unsets the temporary default and so
282 the default item will be the permanent default -- that is the default button
283 if any had been set or none otherwise, which is just what we want.
284
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285 NB: all this is quite complicated by now and the worst is that normally
286 it shouldn't be necessary at all as for the normal Windows programs
287 DefWindowProc() and IsDialogMessage() take care of all this
288 automatically -- however in wxWindows programs this doesn't work for
289 nested hierarchies (i.e. a notebook inside a notebook) for unknown
290 reason and so we have to reproduce all this code ourselves. It would be
291 very nice if we could avoid doing it.
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292 */
293
036da5e3 294// set this button as the (permanently) default one in its panel
edccf428 295void wxButton::SetDefault()
2bda0e17 296{
edccf428 297 wxWindow *parent = GetParent();
2bda0e17 298
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299 wxCHECK_RET( parent, _T("button without parent?") );
300
7fb1b2b4 301 // set this one as the default button both for wxWindows ...
036da5e3 302 wxWindow *winOldDefault = parent->SetDefaultItem(this);
036da5e3 303
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304 // ... and Windows
305 SetDefaultStyle(wxDynamicCast(winOldDefault, wxButton), FALSE);
306 SetDefaultStyle(this, TRUE);
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307}
308
7fb1b2b4 309// set this button as being currently default
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310void wxButton::SetTmpDefault()
311{
312 wxWindow *parent = GetParent();
313
314 wxCHECK_RET( parent, _T("button without parent?") );
315
316 wxWindow *winOldDefault = parent->GetDefaultItem();
317 parent->SetTmpDefaultItem(this);
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318
319 SetDefaultStyle(wxDynamicCast(winOldDefault, wxButton), FALSE);
320 SetDefaultStyle(this, TRUE);
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321}
322
7fb1b2b4 323// unset this button as currently default, it may still stay permanent default
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324void wxButton::UnsetTmpDefault()
325{
326 wxWindow *parent = GetParent();
327
328 wxCHECK_RET( parent, _T("button without parent?") );
329
330 parent->SetTmpDefaultItem(NULL);
331
332 wxWindow *winOldDefault = parent->GetDefaultItem();
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333
334 SetDefaultStyle(this, FALSE);
335 SetDefaultStyle(wxDynamicCast(winOldDefault, wxButton), TRUE);
036da5e3 336}
8ed57d93 337
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338/* static */
339void
7fb1b2b4 340wxButton::SetDefaultStyle(wxButton *btn, bool on)
036da5e3 341{
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342 // we may be called with NULL pointer -- simpler to do the check here than
343 // in the caller which does wxDynamicCast()
344 if ( !btn )
345 return;
346
347 // first, let DefDlgProc() know about the new default button
348 if ( on )
5d1d2d46 349 {
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350 // we shouldn't set BS_DEFPUSHBUTTON for any button if we don't have
351 // focus at all any more
352 if ( !wxTheApp->IsActive() )
353 return;
cd0b1709 354
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355 // look for a panel-like window
356 wxWindow *win = btn->GetParent();
357 while ( win && !win->HasFlag(wxTAB_TRAVERSAL) )
358 win = win->GetParent();
359
360 if ( win )
be4017f8 361 {
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362 ::SendMessage(GetHwndOf(win), DM_SETDEFID, btn->GetId(), 0L);
363
364 // sending DM_SETDEFID also changes the button style to
365 // BS_DEFPUSHBUTTON so there is nothing more to do
be4017f8 366 }
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367 }
368
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369 // then also change the style as needed
370 long style = ::GetWindowLong(GetHwndOf(btn), GWL_STYLE);
371 if ( !(style & BS_DEFPUSHBUTTON) == on )
be4017f8 372 {
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373 // don't do it with the owner drawn buttons because it will
374 // reset BS_OWNERDRAW style bit too (as BS_OWNERDRAW &
375 // BS_DEFPUSHBUTTON != 0)!
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376 if ( (style & BS_OWNERDRAW) != BS_OWNERDRAW )
377 {
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378 ::SendMessage(GetHwndOf(btn), BM_SETSTYLE,
379 on ? style | BS_DEFPUSHBUTTON
380 : style & ~BS_DEFPUSHBUTTON,
381 1L /* redraw */);
036da5e3 382 }
7fb1b2b4 383 else // owner drawn
036da5e3 384 {
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385 // redraw the button - it will notice itself that it's
386 // [not] the default one [any longer]
387 btn->Refresh();
036da5e3 388 }
be4017f8 389 }
7fb1b2b4 390 //else: already has correct style
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391}
392
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393// ----------------------------------------------------------------------------
394// helpers
395// ----------------------------------------------------------------------------
396
397bool wxButton::SendClickEvent()
2bda0e17 398{
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399 wxCommandEvent event(wxEVT_COMMAND_BUTTON_CLICKED, GetId());
400 event.SetEventObject(this);
401
402 return ProcessCommand(event);
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403}
404
edccf428 405void wxButton::Command(wxCommandEvent & event)
2bda0e17 406{
edccf428 407 ProcessCommand(event);
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408}
409
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410// ----------------------------------------------------------------------------
411// event/message handlers
412// ----------------------------------------------------------------------------
2bda0e17 413
33ac7e6f 414bool wxButton::MSWCommand(WXUINT param, WXWORD WXUNUSED(id))
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415{
416 bool processed = FALSE;
57c0af52 417 switch ( param )
edccf428 418 {
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419 // NOTE: Apparently older versions (NT 4?) of the common controls send
420 // BN_DOUBLECLICKED but not a second BN_CLICKED for owner-drawn
421 // buttons, so in order to send two EVET_BUTTON events we should
422 // catch both types. Currently (Feb 2003) up-to-date versions of
423 // win98, win2k and winXP all send two BN_CLICKED messages for
424 // all button types, so we don't catch BN_DOUBLECLICKED anymore
425 // in order to not get 3 EVT_BUTTON events. If this is a problem
426 // then we need to figure out which version of the comctl32 changed
427 // this behaviour and test for it.
428
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429 case 1: // message came from an accelerator
430 case BN_CLICKED: // normal buttons send this
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431 processed = SendClickEvent();
432 break;
edccf428 433 }
2bda0e17 434
edccf428 435 return processed;
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436}
437
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438long wxButton::MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam)
439{
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440 // when we receive focus, we want to temporary become the default button in
441 // our parent panel so that pressing "Enter" would activate us -- and when
442 // losing it we should restore the previous default button as well
be4017f8 443 if ( nMsg == WM_SETFOCUS )
678cd6de 444 {
036da5e3 445 SetTmpDefault();
be4017f8 446
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447 // let the default processing take place too
448 }
449 else if ( nMsg == WM_KILLFOCUS )
450 {
451 UnsetTmpDefault();
678cd6de 452 }
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453 else if ( nMsg == WM_LBUTTONDBLCLK )
454 {
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455 // emulate a click event to force an owner-drawn button to change its
456 // appearance - without this, it won't do it
457 (void)wxControl::MSWWindowProc(WM_LBUTTONDOWN, wParam, lParam);
458
036da5e3 459 // and continue with processing the message normally as well
a95e38c0 460 }
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461
462 // let the base class do all real processing
463 return wxControl::MSWWindowProc(nMsg, wParam, lParam);
464}
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465
466// ----------------------------------------------------------------------------
467// owner-drawn buttons support
468// ----------------------------------------------------------------------------
469
470#ifdef __WIN32__
471
472// drawing helpers
473
474static void DrawButtonText(HDC hdc,
475 RECT *pRect,
476 const wxString& text,
477 COLORREF col)
478{
479 COLORREF colOld = SetTextColor(hdc, col);
480 int modeOld = SetBkMode(hdc, TRANSPARENT);
481
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482 // Note: we must have DT_SINGLELINE for DT_VCENTER to work.
483 ::DrawText(hdc, text, text.length(), pRect, DT_SINGLELINE | DT_CENTER | DT_VCENTER);
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484
485 SetBkMode(hdc, modeOld);
486 SetTextColor(hdc, colOld);
487}
488
489static void DrawRect(HDC hdc, const RECT& r)
490{
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491 wxDrawLine(hdc, r.left, r.top, r.right, r.top);
492 wxDrawLine(hdc, r.right, r.top, r.right, r.bottom);
493 wxDrawLine(hdc, r.right, r.bottom, r.left, r.bottom);
494 wxDrawLine(hdc, r.left, r.bottom, r.left, r.top);
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495}
496
497void wxButton::MakeOwnerDrawn()
498{
499 long style = GetWindowLong(GetHwnd(), GWL_STYLE);
9750fc42 500 if ( (style & BS_OWNERDRAW) != BS_OWNERDRAW )
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501 {
502 // make it so
503 style |= BS_OWNERDRAW;
504 SetWindowLong(GetHwnd(), GWL_STYLE, style);
505 }
506}
507
508bool wxButton::SetBackgroundColour(const wxColour &colour)
509{
510 if ( !wxControl::SetBackgroundColour(colour) )
511 {
512 // nothing to do
513 return FALSE;
514 }
515
516 MakeOwnerDrawn();
517
518 Refresh();
519
520 return TRUE;
521}
522
523bool wxButton::SetForegroundColour(const wxColour &colour)
524{
525 if ( !wxControl::SetForegroundColour(colour) )
526 {
527 // nothing to do
528 return FALSE;
529 }
530
531 MakeOwnerDrawn();
532
533 Refresh();
534
535 return TRUE;
536}
537
538/*
539 The button frame looks like this normally:
540
541 WWWWWWWWWWWWWWWWWWB
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542 WHHHHHHHHHHHHHHHHGB W = white (HILIGHT)
543 WH GB H = light grey (LIGHT)
544 WH GB G = dark grey (SHADOW)
545 WH GB B = black (DKSHADOW)
546 WH GB
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547 WGGGGGGGGGGGGGGGGGB
548 BBBBBBBBBBBBBBBBBBB
549
550 When the button is selected, the button becomes like this (the total button
551 size doesn't change):
552
553 BBBBBBBBBBBBBBBBBBB
554 BWWWWWWWWWWWWWWWWBB
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555 BWHHHHHHHHHHHHHHGBB
556 BWH GBB
557 BWH GBB
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558 BWGGGGGGGGGGGGGGGBB
559 BBBBBBBBBBBBBBBBBBB
560 BBBBBBBBBBBBBBBBBBB
561
562 When the button is pushed (while selected) it is like:
563
564 BBBBBBBBBBBBBBBBBBB
565 BGGGGGGGGGGGGGGGGGB
566 BG GB
567 BG GB
568 BG GB
16162a64 569 BG GB
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570 BGGGGGGGGGGGGGGGGGB
571 BBBBBBBBBBBBBBBBBBB
572*/
573
574static void DrawButtonFrame(HDC hdc, const RECT& rectBtn,
575 bool selected, bool pushed)
576{
577 RECT r;
578 CopyRect(&r, &rectBtn);
579
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580 HPEN hpenBlack = CreatePen(PS_SOLID, 1, GetSysColor(COLOR_3DDKSHADOW)),
581 hpenGrey = CreatePen(PS_SOLID, 1, GetSysColor(COLOR_3DSHADOW)),
582 hpenLightGr = CreatePen(PS_SOLID, 1, GetSysColor(COLOR_3DLIGHT)),
583 hpenWhite = CreatePen(PS_SOLID, 1, GetSysColor(COLOR_3DHILIGHT));
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584
585 HPEN hpenOld = (HPEN)SelectObject(hdc, hpenBlack);
586
587 r.right--;
588 r.bottom--;
589
590 if ( pushed )
591 {
592 DrawRect(hdc, r);
593
594 (void)SelectObject(hdc, hpenGrey);
595 InflateRect(&r, -1, -1);
596
597 DrawRect(hdc, r);
598 }
599 else // !pushed
600 {
601 if ( selected )
602 {
603 DrawRect(hdc, r);
604
605 InflateRect(&r, -1, -1);
606 }
607
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608 wxDrawLine(hdc, r.left, r.bottom, r.right, r.bottom);
609 wxDrawLine(hdc, r.right, r.bottom, r.right, r.top - 1);
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610
611 (void)SelectObject(hdc, hpenWhite);
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612 wxDrawLine(hdc, r.left, r.bottom - 1, r.left, r.top);
613 wxDrawLine(hdc, r.left, r.top, r.right, r.top);
cd0b1709 614
16162a64 615 (void)SelectObject(hdc, hpenLightGr);
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616 wxDrawLine(hdc, r.left + 1, r.bottom - 2, r.left + 1, r.top + 1);
617 wxDrawLine(hdc, r.left + 1, r.top + 1, r.right - 1, r.top + 1);
16162a64 618
cd0b1709 619 (void)SelectObject(hdc, hpenGrey);
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620 wxDrawLine(hdc, r.left + 1, r.bottom - 1, r.right - 1, r.bottom - 1);
621 wxDrawLine(hdc, r.right - 1, r.bottom - 1, r.right - 1, r.top);
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622 }
623
624 (void)SelectObject(hdc, hpenOld);
625 DeleteObject(hpenWhite);
16162a64 626 DeleteObject(hpenLightGr);
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627 DeleteObject(hpenGrey);
628 DeleteObject(hpenBlack);
629}
630
631bool wxButton::MSWOnDraw(WXDRAWITEMSTRUCT *wxdis)
632{
633 LPDRAWITEMSTRUCT lpDIS = (LPDRAWITEMSTRUCT)wxdis;
634
635 RECT rectBtn;
636 CopyRect(&rectBtn, &lpDIS->rcItem);
637
638 COLORREF colBg = wxColourToRGB(GetBackgroundColour()),
639 colFg = wxColourToRGB(GetForegroundColour());
640
641 HDC hdc = lpDIS->hDC;
642 UINT state = lpDIS->itemState;
643
644 // first, draw the background
645 HBRUSH hbrushBackground = ::CreateSolidBrush(colBg);
646
647 FillRect(hdc, &rectBtn, hbrushBackground);
648
649 // draw the border for the current state
650 bool selected = (state & ODS_SELECTED) != 0;
651 if ( !selected )
652 {
653 wxPanel *panel = wxDynamicCast(GetParent(), wxPanel);
654 if ( panel )
655 {
656 selected = panel->GetDefaultItem() == this;
657 }
658 }
659 bool pushed = (SendMessage(GetHwnd(), BM_GETSTATE, 0, 0) & BST_PUSHED) != 0;
660
661 DrawButtonFrame(hdc, rectBtn, selected, pushed);
662
663 // draw the focus rect if needed
664 if ( state & ODS_FOCUS )
665 {
666 RECT rectFocus;
667 CopyRect(&rectFocus, &rectBtn);
668
669 // I don't know where does this constant come from, but this is how
670 // Windows draws them
671 InflateRect(&rectFocus, -4, -4);
672
673 DrawFocusRect(hdc, &rectFocus);
674 }
675
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676 if ( pushed )
677 {
678 // the label is shifted by 1 pixel to create "pushed" effect
679 OffsetRect(&rectBtn, 1, 1);
680 }
681
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682 DrawButtonText(hdc, &rectBtn, GetLabel(),
683 state & ODS_DISABLED ? GetSysColor(COLOR_GRAYTEXT)
684 : colFg);
685
686 ::DeleteObject(hbrushBackground);
687
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688 return TRUE;
689}
690
691#endif // __WIN32__
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692
693#endif // wxUSE_BUTTON
694