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[wxWidgets.git] / contrib / src / mmedia / sndwin.cpp
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1// --------------------------------------------------------------------------
2// Name: sndwin.cpp
3// Purpose:
4// Date: 08/11/1999
5// Author: Guilhem Lavaux <lavaux@easynet.fr> (C) 1999, 2000
6// CVSID: $Id$
7// --------------------------------------------------------------------------
8#ifdef __GNUG__
9#pragma implementation "sndwin.cpp"
10#endif
11
12#include "wx/wxprec.h"
13
14#ifdef __WINDOWS__
15
16#ifndef WX_PRECOMP
17 #include "wx/defs.h"
18 #include "wx/app.h"
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19 #include "wx/string.h"
20#endif
21
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22#include "wx/module.h"
23#include "wx/msw/private.h"
24
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25// -------------------------------------------------------------------------
26// MMedia headers
27// -------------------------------------------------------------------------
28
29#include "wx/mmedia/sndbase.h"
30#include "wx/mmedia/sndwin.h"
31#include "wx/mmedia/sndpcm.h"
32
33// -------------------------------------------------------------------------
34// System headers
35// -------------------------------------------------------------------------
36
37#include <windows.h>
38#include <mmsystem.h>
39
40// -------------------------------------------------------------------------
41// External definitions, forward, ...
42// -------------------------------------------------------------------------
43
44typedef struct _wxSoundInternal wxSoundInternal;
45typedef struct _wxSoundInfoHeader wxSoundInfoHeader;
46
47extern const wxChar *wxCanvasClassName;
48
49wxList *wxSoundHandleList = NULL;
50
51static inline wxSoundStreamWin *wxFindSoundFromHandle(WXHWND hWnd)
52{
53 wxNode *node = wxSoundHandleList->Find((long)hWnd);
54 if (!node)
55 return NULL;
56 return (wxSoundStreamWin *)node->Data();
57}
58
59struct _wxSoundInternal {
60 HWND m_sndWin;
61 HWAVEIN m_devin;
62 HWAVEOUT m_devout;
63 bool m_output_enabled, m_input_enabled;
64};
65
66struct _wxSoundInfoHeader {
67 HGLOBAL m_h_header, m_h_data;
68 char *m_data;
69 WAVEHDR *m_header;
70 int m_mode;
71 bool m_playing, m_recording;
72 wxUint32 m_position, m_size;
73
74 wxSoundStreamWin *m_driver;
75};
76
77#define WXSOUND_MAX_QUEUE 10
78
79wxSoundStreamWin::wxSoundStreamWin()
80{
81 wxSoundFormatPcm pcm;
82
83 m_production_started = FALSE;
84 m_internal = new wxSoundInternal;
85 if (!m_internal) {
86 m_snderror = wxSOUND_MEMERROR;
87 m_internal = NULL;
88 return;
89 }
90 m_snderror = wxSOUND_NOERROR;
91
92 // Setup defaults
93 CreateSndWindow();
94 SetSoundFormat(pcm);
95
96 m_internal->m_input_enabled = FALSE;
97 m_internal->m_output_enabled = FALSE;
98
99 m_waiting_for = FALSE;
100
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101 if (!OpenDevice(wxSOUND_OUTPUT)) {
102 m_snderror = wxSOUND_NOERROR; //next call to OpenDevice won't do this
103 if (!OpenDevice(wxSOUND_INPUT))
104 return;
105 }
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106
107 CloseDevice();
108}
109
110wxSoundStreamWin::~wxSoundStreamWin()
111{
112 if (m_internal) {
113 if (m_production_started)
114 StopProduction();
115 DestroySndWindow();
116
117 delete m_internal;
118 }
119}
120
121// -----------------------------------------------------------------------
122// _wxSoundHandlerWndProc: Window callback to handle buffer completion
123// -----------------------------------------------------------------------
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124/*
125LRESULT APIENTRY _EXPORT
126*/
127
128LRESULT WXDLLEXPORT APIENTRY _EXPORT
129
130 _wxSoundHandlerWndProc(HWND hWnd, UINT message,
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131 WPARAM wParam, LPARAM lParam)
132{
133 wxSoundStreamWin *sndwin;
134
135 sndwin = wxFindSoundFromHandle((WXHWND)hWnd);
136 if (!sndwin)
137 return (LRESULT)0;
138
139 switch (message) {
140 case MM_WOM_DONE:
141 sndwin->NotifyDoneBuffer(wParam, wxSOUND_OUTPUT);
142 break;
143 case MM_WIM_DATA:
144 sndwin->NotifyDoneBuffer(wParam, wxSOUND_INPUT);
145 break;
146 default:
147 break;
148 }
149 return (LRESULT)0;
150}
151
152// -----------------------------------------------------------------------
153// CreateSndWindow() creates an hidden window which will receive the sound
154// events
155// -----------------------------------------------------------------------
156
157void wxSoundStreamWin::CreateSndWindow()
158{
159 FARPROC proc = MakeProcInstance((FARPROC)_wxSoundHandlerWndProc,
160 wxGetInstance());
161 int error;
162
163 m_internal->m_sndWin = ::CreateWindow(wxCanvasClassName, NULL, 0,
164 0, 0, 0, 0, NULL, (HMENU) NULL,
165 wxGetInstance(), NULL);
166
167 error = GetLastError();
168
169 ::SetWindowLong(m_internal->m_sndWin, GWL_WNDPROC, (LONG)proc);
170
171 // Add this window to the sound handle list so we'll be able to redecode
172 // the "magic" number.
173 wxSoundHandleList->Append((long)m_internal->m_sndWin, (wxObject *)this);
174}
175
176// -----------------------------------------------------------------------
177// DestroySndWindow() destroys the hidden window
178// -----------------------------------------------------------------------
179
180void wxSoundStreamWin::DestroySndWindow()
181{
182 if (m_internal->m_sndWin) {
183 ::DestroyWindow(m_internal->m_sndWin);
184 wxSoundHandleList->DeleteObject((wxObject *)this);
185 }
186}
187
188// -------------------------------------------------------------------------
189// OpenDevice(int mode) initializes the windows driver for a "mode"
190// operation. mode is a bit mask: if the bit "wxSOUND_OUTPUT" is set,
191// the driver is opened for output operation, and if the bit "wxSOUND_INPUT"
192// is set, then the driver is opened for input operation. The two modes
193// aren't exclusive.
194// The initialization parameters (sample rate, ...) are taken from the
195// m_sndformat object.
196// At the end, OpenDevice() calls AllocHeaders() to initialize the Sound IO
197// queue.
198// -------------------------------------------------------------------------
199bool wxSoundStreamWin::OpenDevice(int mode)
200{
201 wxSoundFormatPcm *pcm;
202 WAVEFORMATEX wformat;
203
204 if (!m_sndformat) {
205 m_snderror = wxSOUND_INVFRMT;
206 return FALSE;
207 }
208
209 pcm = (wxSoundFormatPcm *)m_sndformat;
210
211 wformat.wFormatTag = WAVE_FORMAT_PCM;
212 wformat.nChannels = pcm->GetChannels();
213 wformat.nBlockAlign = wformat.nChannels * pcm->GetBPS() / 8;
214 wformat.nSamplesPerSec = pcm->GetSampleRate();
215 wformat.nAvgBytesPerSec = wformat.nSamplesPerSec * wformat.nBlockAlign;
216 wformat.wBitsPerSample = pcm->GetBPS();
217 wformat.cbSize = 0;
218
219 // -----------------------------------
220 // Open the driver for Output operation
221 // -----------------------------------
222 if (mode & wxSOUND_OUTPUT) {
223 MMRESULT result;
224
225 result = waveOutOpen(&m_internal->m_devout,
226 WAVE_MAPPER, &wformat,
227 (DWORD)m_internal->m_sndWin, 0,
228 CALLBACK_WINDOW);
229
230 if (result != MMSYSERR_NOERROR) {
231 m_snderror = wxSOUND_INVDEV;
232 return FALSE;
233 }
234
235 m_output_frag_out = WXSOUND_MAX_QUEUE-1;
236 m_current_frag_out = 0;
237
238 m_internal->m_output_enabled = TRUE;
239 }
240 // -----------------------------------
241 // Open the driver for Input operation
242 // -----------------------------------
243 if (mode & wxSOUND_INPUT) {
244 MMRESULT result;
245
246 result = waveInOpen(&m_internal->m_devin,
247 WAVE_MAPPER, &wformat,
248 (DWORD)m_internal->m_sndWin, 0,
249 CALLBACK_WINDOW);
250
251 if (result != MMSYSERR_NOERROR) {
252 m_snderror = wxSOUND_INVDEV;
253 return FALSE;
254 }
255
256 m_current_frag_in = WXSOUND_MAX_QUEUE-1;
257 m_input_frag_in = 0;
258
259 m_internal->m_input_enabled = TRUE;
260 }
261
262 if (mode & wxSOUND_OUTPUT) {
263 if (!AllocHeaders(wxSOUND_OUTPUT)) {
264 CloseDevice();
265 return FALSE;
266 }
267 }
268 if (mode & wxSOUND_INPUT) {
269 if (!AllocHeaders(wxSOUND_INPUT)) {
270 CloseDevice();
271 return FALSE;
272 }
273 }
274
275 return TRUE;
276}
277
278// -------------------------------------------------------------------------
279// CloseDevice() closes the driver handles and frees memory allocated for
280// IO queues.
281// -------------------------------------------------------------------------
282void wxSoundStreamWin::CloseDevice()
283{
284 if (m_internal->m_output_enabled) {
285 FreeHeaders(wxSOUND_OUTPUT);
286 m_internal->m_output_enabled = FALSE;
287 waveOutClose(m_internal->m_devout);
288 }
289
290 if (m_internal->m_input_enabled) {
291 FreeHeaders(wxSOUND_INPUT);
292 m_internal->m_input_enabled = FALSE;
293 waveInClose(m_internal->m_devin);
294 }
295}
296
297// -------------------------------------------------------------------------
298// AllocHeader(int mode)
299//
300// mode has the same mean as in OpenDevice() except that here the two flags
301// must be exclusive.
302// AllocHeader() initializes an element of an operation (this can be input
303// or output). It means it allocates the sound header's memory block
304// and "prepares" it (It is needed by Windows). At the same time, it sets
305// private datas so we can the header's owner (See callback).
306//
307// It returns the new allocated block or NULL.
308// -------------------------------------------------------------------------
309wxSoundInfoHeader *wxSoundStreamWin::AllocHeader(int mode)
310{
311 wxSoundInfoHeader *info;
312 WAVEHDR *header;
313
314 // Some memory allocation
315 info = new wxSoundInfoHeader;
316 info->m_h_data = GlobalAlloc(GMEM_MOVEABLE | GMEM_SHARE, GetBestSize());
317 info->m_h_header = GlobalAlloc(GMEM_MOVEABLE | GMEM_SHARE, sizeof(WAVEHDR));
318 if (!info->m_h_data || !info->m_h_header) {
319 delete info;
59917a74 320 m_snderror = wxSOUND_MEMERROR;
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321 return NULL;
322 }
323
324 // Get the two pointers from the system
325 info->m_data = (char *)GlobalLock(info->m_h_data);
326 info->m_header = (WAVEHDR *)GlobalLock(info->m_h_header);
327 // Set the header's mode
328 info->m_mode = mode;
329 // Set the parent of the header
330 info->m_driver = this;
331 // Clean it up
332 ClearHeader(info);
333
334 header = info->m_header;
335 // Initialize Windows variables
336 header->lpData = info->m_data;
337 header->dwBufferLength = GetBestSize();
338 header->dwUser = (DWORD)info;
339 header->dwFlags = WHDR_DONE;
340
341 // "Prepare" the header
342 if (mode == wxSOUND_INPUT) {
343 MMRESULT result;
344
345 result = waveInPrepareHeader(m_internal->m_devin, header,
346 sizeof(WAVEHDR));
347
348 if (result != MMSYSERR_NOERROR) {
349 // If something goes wrong, free everything.
350 GlobalUnlock(info->m_data);
351 GlobalUnlock(info->m_header);
352 GlobalFree(info->m_h_data);
353 GlobalFree(info->m_h_header);
354 delete info;
355
356 m_snderror = wxSOUND_IOERROR;
357 return NULL;
358 }
359 } else if (mode == wxSOUND_OUTPUT) {
360 MMRESULT result;
361
362 result = waveOutPrepareHeader(m_internal->m_devout, header,
363 sizeof(WAVEHDR));
364
365 if (result != MMSYSERR_NOERROR) {
366 // If something goes wrong, free everything.
367 GlobalUnlock(info->m_data);
368 GlobalUnlock(info->m_header);
369 GlobalFree(info->m_h_data);
370 GlobalFree(info->m_h_header);
371 delete info;
372
373 m_snderror = wxSOUND_IOERROR;
374 return NULL;
375 }
376 }
377 return info;
378}
379
380// -------------------------------------------------------------------------
381// AllocHeaders(int mode)
382//
383// "mode" has the same mean as for OpenDevice() except that the two flags must
384// be exclusive.
385// AllocHeaders() allocates WXSOUND_MAX_QUEUE (= 128) blocks for an operation
386// queue. It uses AllocHeader() for each element.
387//
388// Once it has allocated all blocks, it returns TRUE and if an error occured
389// it returns FALSE.
390// -------------------------------------------------------------------------
391bool wxSoundStreamWin::AllocHeaders(int mode)
392{
393 int i;
394 wxSoundInfoHeader **headers;
395
396 if (mode == wxSOUND_OUTPUT)
397 headers = m_headers_play = new wxSoundInfoHeader *[WXSOUND_MAX_QUEUE];
398 else
399 headers = m_headers_rec = new wxSoundInfoHeader *[WXSOUND_MAX_QUEUE];
400
401 memset(headers, 0, WXSOUND_MAX_QUEUE*sizeof(wxSoundInfoHeader *));
402
403 for (i=0;i<WXSOUND_MAX_QUEUE;i++) {
404 headers[i] = AllocHeader(mode);
405 if (!headers[i]) {
406 FreeHeaders(mode);
407 return FALSE;
408 }
409 }
410 return TRUE;
411}
412
413// -------------------------------------------------------------------------
414// FreeHeader(int mode)
415//
416// "mode" has the same mean as for OpenDevice() except that the two flags must
417// be exclusive.
418// FreeHeader() frees a memory block and "unprepares" it.
419// -------------------------------------------------------------------------
420void wxSoundStreamWin::FreeHeader(wxSoundInfoHeader *header, int mode)
421{
422 if (mode == wxSOUND_OUTPUT)
423 waveOutUnprepareHeader(m_internal->m_devout, header->m_header, sizeof(WAVEHDR));
424 else
425 waveInUnprepareHeader(m_internal->m_devin, header->m_header, sizeof(WAVEHDR));
426
427 GlobalUnlock(header->m_data);
428 GlobalUnlock(header->m_header);
429 GlobalFree(header->m_h_header);
430 GlobalFree(header->m_h_data);
431 delete header;
432}
433
434// -------------------------------------------------------------------------
435// FreeHeaders(int mode)
436//
437// "mode" has the same mean as for OpenDevice() except that the two flags must
438// be exclusive.
439// FreeHeaders() frees all an operation queue once it has checked that
440// all buffers have been terminated.
441// -------------------------------------------------------------------------
442void wxSoundStreamWin::FreeHeaders(int mode)
443{
444 int i;
445 wxSoundInfoHeader ***headers;
446
447 if (mode == wxSOUND_OUTPUT)
448 headers = &m_headers_play;
449 else
450 headers = &m_headers_rec;
451
452 for (i=0;i<WXSOUND_MAX_QUEUE;i++) {
453 if ((*headers)[i]) {
454 // We wait for the end of the buffer
455 WaitFor((*headers)[i]);
456 // Then, we free the header
457 FreeHeader((*headers)[i], mode);
458 }
459 }
460 delete[] (*headers);
461 (*headers) = NULL;
462}
463
464// -------------------------------------------------------------------------
465// WaitFor(wxSoundInfoHeader *info)
466//
467// "info" is one element of an IO queue
468// WaitFor() checks whether the specified block has been terminated.
469// If it hasn't been terminated, it waits for its termination.
470//
471// NB: if it's a partially filled buffer it adds it to the Windows queue
472// -------------------------------------------------------------------------
473void wxSoundStreamWin::WaitFor(wxSoundInfoHeader *info)
474{
475 // If the buffer is finished, we return immediately
476 if (!info->m_playing) {
477
478 // We begun filling it: we must send it to the Windows queue
479 if (info->m_position != 0) {
480 memset(info->m_data + info->m_position, 0, info->m_size);
481 AddToQueue(info);
482 }
483 }
484
485 if (m_waiting_for) {
486 // PROBLEM //
487 return;
488 }
489 m_waiting_for = TRUE;
490 // Else, we wait for its termination
491 while (info->m_playing || info->m_recording)
492 wxYield();
493 m_waiting_for = FALSE;
494}
495
496// -------------------------------------------------------------------------
497// AddToQueue(wxSoundInfoHeader *info)
498//
499// For "info", see WaitFor()
500// AddToQueue() sends the IO queue element to the Windows queue.
501//
502// Warning: in the current implementation, it partially assume we send the
503// element in the right order. This is true in that implementation but if
504// you use it elsewhere, be careful: it may shuffle all your sound datas.
505// -------------------------------------------------------------------------
506bool wxSoundStreamWin::AddToQueue(wxSoundInfoHeader *info)
507{
508 MMRESULT result;
509
510 if (info->m_mode == wxSOUND_INPUT) {
511 // Increment the input fragment pointer
512 result = waveInAddBuffer(m_internal->m_devin,
513 info->m_header, sizeof(WAVEHDR));
514 if (result == MMSYSERR_NOERROR)
515 info->m_recording = TRUE;
516 else
517 return FALSE;
518 } else if (info->m_mode == wxSOUND_OUTPUT) {
519 result = waveOutWrite(m_internal->m_devout,
520 info->m_header, sizeof(WAVEHDR));
521 if (result == MMSYSERR_NOERROR)
522 info->m_playing = TRUE;
523 else
524 return FALSE;
525 }
526 return TRUE;
527}
528
529// -------------------------------------------------------------------------
530// ClearHeader(wxSoundInfoHeader *info)
531//
532// ClearHeader() reinitializes the parameters of "info" to their default
533// value.
534// -------------------------------------------------------------------------
535void wxSoundStreamWin::ClearHeader(wxSoundInfoHeader *info)
536{
537 info->m_playing = FALSE;
538 info->m_recording = FALSE;
539 info->m_position = 0;
540 info->m_size = GetBestSize();
541}
542
543// -------------------------------------------------------------------------
544// wxSoundInfoHeader *NextFragmentOutput()
545//
546// NextFragmentOutput() looks for a free output block. It will always
547// return you a non-NULL pointer but it may waits for an empty buffer a long
548// time.
549// -------------------------------------------------------------------------
550wxSoundInfoHeader *wxSoundStreamWin::NextFragmentOutput()
551{
552 if (m_headers_play[m_current_frag_out]->m_playing) {
553 m_current_frag_out = (m_current_frag_out + 1) % WXSOUND_MAX_QUEUE;
554
555 if (m_headers_play[m_current_frag_out]->m_playing)
556 WaitFor(m_headers_play[m_current_frag_out]);
557 }
558 if (m_current_frag_out == m_output_frag_out)
559 m_queue_filled = TRUE;
560 return m_headers_play[m_current_frag_out];
561}
562
563// -------------------------------------------------------------------------
564// The behaviour of Write is documented in the global documentation.
565// -------------------------------------------------------------------------
566wxSoundStream& wxSoundStreamWin::Write(const void *buffer, wxUint32 len)
567{
568 m_lastcount = 0;
569 if (!m_internal->m_output_enabled) {
570 m_snderror = wxSOUND_NOTSTARTED;
571 return *this;
572 }
573
574
575 while (len > 0) {
576 wxSoundInfoHeader *header;
577 wxUint32 to_copy;
578
579 // Get a new output fragment
580 header = NextFragmentOutput();
581
582 to_copy = (len > header->m_size) ? header->m_size : len;
583 memcpy(header->m_data + header->m_position, buffer, to_copy);
584
585 header->m_position += to_copy;
586 header->m_size -= to_copy;
587 buffer = (((const char *)buffer) + to_copy);
588 len -= to_copy;
589 m_lastcount += to_copy;
590
591 // If the fragment is full, we send it to the Windows queue.
592 if (header->m_size == 0)
593 if (!AddToQueue(header)) {
594 m_snderror = wxSOUND_IOERROR;
595 return *this;
596 }
597 }
598 return *this;
599}
600
601// -------------------------------------------------------------------------
602// NextFragmentInput is not functional.
603// -------------------------------------------------------------------------
604wxSoundInfoHeader *wxSoundStreamWin::NextFragmentInput()
605{
606 wxSoundInfoHeader *header;
607
608 // Queue pointer: reader
609 m_current_frag_in = (m_current_frag_in + 1) % WXSOUND_MAX_QUEUE;
610
611 header = m_headers_rec[m_current_frag_in];
612 // If the current buffer is in recording mode, we must wait for its
613 // completion.
614 if (header->m_recording)
615 WaitFor(header);
616
617 // We reached the writer position: the queue is full.
618 if (m_current_frag_in == m_input_frag_in)
619 m_queue_filled = TRUE;
620
621 return header;
622}
623
624// -------------------------------------------------------------------------
625// The behaviour of Read is documented in the global documentation.
626// -------------------------------------------------------------------------
627wxSoundStream& wxSoundStreamWin::Read(void *buffer, wxUint32 len)
628{
629 wxSoundInfoHeader *header;
630 wxUint32 to_copy;
631
632 m_lastcount = 0;
633 if (!m_internal->m_input_enabled)
634 return *this;
635
636 while (len > 0) {
637 header = NextFragmentInput();
638
639 to_copy = (len > header->m_size) ? header->m_size : len;
640 memcpy(buffer, header->m_data + header->m_position, to_copy);
641
642 header->m_position += to_copy;
643 header->m_size -= to_copy;
644 buffer = (((char *)buffer) + to_copy);
645 len -= to_copy;
646 m_lastcount += to_copy;
647
648 if (header->m_size == 0) {
649 ClearHeader(header);
650 if (!AddToQueue(header)) {
651 m_snderror = wxSOUND_IOERROR;
652 return *this;
653 }
654 }
655 }
656 return *this;
657}
658
659// -------------------------------------------------------------------------
660// NotifyDoneBuffer(wxUint32 dev_handle)
661//
662// NotifyDoneBuffer() is called by wxSoundHandlerProc each time a sound
663// fragment finished. It reinitializes the parameters of the fragment and
664// sends an event to the clients.
665// -------------------------------------------------------------------------
666void wxSoundStreamWin::NotifyDoneBuffer(wxUint32 dev_handle, int flag)
667{
668 wxSoundInfoHeader *info;
669
670 if (flag == wxSOUND_OUTPUT) {
671 if (!m_internal->m_output_enabled)
672 return;
673
674 // Queue pointer: reader
675 m_output_frag_out = (m_output_frag_out + 1) % WXSOUND_MAX_QUEUE;
676 info = m_headers_play[m_output_frag_out];
677 // Clear header to tell the system the buffer is free now
678 ClearHeader(info);
679 m_queue_filled = FALSE;
680 if (!m_waiting_for)
681 // Try to requeue a new buffer.
682 OnSoundEvent(wxSOUND_OUTPUT);
683 } else {
684 if (!m_internal->m_input_enabled)
685 return;
686
687 // Recording completed
688 m_headers_rec[m_input_frag_in]->m_recording = FALSE;
689 // Queue pointer: writer
690 m_input_frag_in = (m_input_frag_in + 1) % WXSOUND_MAX_QUEUE;
691 if (!m_waiting_for)
692 OnSoundEvent(wxSOUND_INPUT);
693 m_queue_filled = FALSE;
694 }
695}
696
697// -------------------------------------------------------------------------
698// SetSoundFormat()
699// -------------------------------------------------------------------------
700bool wxSoundStreamWin::SetSoundFormat(wxSoundFormatBase& base)
701{
702 // TODO: detect best format
703 return wxSoundStream::SetSoundFormat(base);
704}
705
706// -------------------------------------------------------------------------
707// StartProduction()
708// -------------------------------------------------------------------------
709bool wxSoundStreamWin::StartProduction(int evt)
710{
711 if (!m_internal)
712 return FALSE;
713
714 if ((m_internal->m_output_enabled && (evt & wxSOUND_OUTPUT)) ||
715 (m_internal->m_input_enabled && (evt & wxSOUND_INPUT)))
716 CloseDevice();
717
718 if (!OpenDevice(evt))
719 return FALSE;
720
721 m_production_started = TRUE;
722 m_queue_filled = FALSE;
723 // Send a dummy event to start.
724 if (evt & wxSOUND_OUTPUT)
725 OnSoundEvent(wxSOUND_OUTPUT);
726
727 if (evt & wxSOUND_INPUT) {
728 int i;
729 for (i=0;i<WXSOUND_MAX_QUEUE;i++)
730 AddToQueue(m_headers_rec[i]);
731
732 waveInStart(m_internal->m_devin);
733 }
734
735 return TRUE;
736}
737
738// -------------------------------------------------------------------------
739// StopProduction()
740// ------------------------------------------------------------------------
741bool wxSoundStreamWin::StopProduction()
742{
743 if (!m_production_started) {
744 m_snderror = wxSOUND_NOTSTARTED;
745 return FALSE;
746 }
747
748 m_snderror = wxSOUND_NOERROR;
749 m_production_started = FALSE;
750 CloseDevice();
751 return TRUE;
752}
753
754// -------------------------------------------------------------------------
755// QueueFilled()
756// -------------------------------------------------------------------------
757bool wxSoundStreamWin::QueueFilled() const
758{
759 return (!m_production_started || m_queue_filled);
760}
761
762
763// --------------------------------------------------------------------------
764// wxSoundWinModule
765// --------------------------------------------------------------------------
766
767class WXDLLEXPORT wxSoundWinModule : public wxModule {
768 DECLARE_DYNAMIC_CLASS(wxSoundWinModule)
769 public:
770 bool OnInit();
771 void OnExit();
772};
773
774IMPLEMENT_DYNAMIC_CLASS(wxSoundWinModule, wxModule)
775
776bool wxSoundWinModule::OnInit() {
777 wxSoundHandleList = new wxList(wxKEY_INTEGER);
778 return TRUE;
779}
780
781void wxSoundWinModule::OnExit() {
782 delete wxSoundHandleList;
783}
784
785#endif
786 // __WINDOWS__