]> git.saurik.com Git - wxWidgets.git/blame - build/msw/config.vc
Reconcile HAVE_VARIADIC_MACROS and wxHAS_VARIADIC_MACROS definitions.
[wxWidgets.git] / build / msw / config.vc
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1# =========================================================================\r
2# This configuration file was generated by\r
00eef16d 3# Bakefile 0.2.9 (http://www.bakefile.org)\r
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4# Beware that all changes made to this file will be overwritten next\r
5# time you run Bakefile!\r
6# =========================================================================\r
7\r
8\r
9# -------------------------------------------------------------------------\r
10# These are configurable options:\r
11# -------------------------------------------------------------------------\r
12\r
13# C compiler \r
14CC = cl\r
15\r
16# C++ compiler \r
17CXX = cl\r
18\r
19# Standard flags for CC \r
20CFLAGS = \r
21\r
22# Standard flags for C++ \r
23CXXFLAGS = \r
24\r
25# Standard preprocessor flags (common for CC and CXX) \r
26CPPFLAGS = \r
27\r
28# Standard linker flags \r
29LDFLAGS = \r
30\r
31# The C preprocessor \r
32CPP = $(CC) /EP /nologo\r
33\r
34# What type of library to build? [0,1]\r
35SHARED = 0\r
36\r
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37# GTK+ toolkit version [,2]\r
38TOOLKIT_VERSION = \r
39\r
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40# Build wxUniversal instead of native port? [0,1]\r
41WXUNIV = 0\r
42\r
43# Compile Unicode build of wxWidgets? [0,1]\r
44UNICODE = 1\r
45\r
46# Use MSLU library when building Unicode version. [0,1]\r
47MSLU = 0\r
48\r
49# Type of compiled binaries [debug,release]\r
50BUILD = debug\r
51\r
52# The target processor architecture must be specified when it is not X86.\r
53# This does not affect the compiler output, so you still need to make sure\r
54# your environment is set up appropriately with the correct compiler in the\r
55# PATH. Rather it affects some options passed to some of the common build\r
56# utilities such as the resource compiler and the linker.\r
57# \r
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58# Accepted values: IA64, X64\r
59# (AMD64 accepted as synonym for X64 but should not be used any more). \r
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60TARGET_CPU = $(CPU)\r
61\r
62# Should debugging info be included in the executables? The default value\r
63# "default" means that debug info will be included if BUILD=debug\r
64# and not included if BUILD=release. [0,1,default]\r
65DEBUG_INFO = 1\r
66\r
67# Value of wxDEBUG_LEVEL. The default value is the same as 1 and means that all\r
68# but expensive assert checks are enabled, use 0 to completely remove debugging\r
69# code. [0,1,default]\r
70DEBUG_FLAG = 1\r
71\r
72# Link against debug (e.g. msvcrtd.dll) or release (msvcrt.dll) RTL?\r
73# Default is to use debug CRT if and only if BUILD==debug. [0,1,default]\r
74DEBUG_RUNTIME_LIBS = default\r
75\r
76# Multiple libraries or single huge monolithic one? [0,1]\r
77MONOLITHIC = 0\r
78\r
79# Build GUI libraries? [0,1]\r
80USE_GUI = 1\r
81\r
82# Build wxHTML library (USE_GUI must be 1)? [0,1]\r
83USE_HTML = 1\r
84\r
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85# Build wxWebView library (USE_GUI must be 1)? [0,1]\r
86USE_WEBVIEW = 1\r
87\r
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88# Build multimedia library (USE_GUI must be 1)? [0,1]\r
89USE_MEDIA = 1\r
90\r
91# Build wxXRC library (USE_GUI must be 1)? [0,1]\r
92USE_XRC = 1\r
93\r
94# Build wxAUI library (USE_GUI must be 1)? [0,1]\r
95USE_AUI = 1\r
96\r
97# Build wxRibbon library (USE_GUI must be 1)? [0,1]\r
98USE_RIBBON = 1\r
99\r
100# Build wxPropertyGrid library (USE_GUI must be 1)? [0,1]\r
101USE_PROPGRID = 1\r
102\r
103# Build wxRichTextCtrl library (USE_GUI must be 1)? [0,1]\r
104USE_RICHTEXT = 1\r
105\r
106# Build wxStyledTextCtrl library (USE_GUI must be 1)? [0,1]\r
107USE_STC = 1\r
108\r
109# Build OpenGL canvas library (USE_GUI must be 1)? [0,1]\r
110USE_OPENGL = 1\r
111\r
112# Build quality assurance classes library (USE_GUI must be 1)? [0,1]\r
113USE_QA = 1\r
114\r
115# Enable exceptions in compiled code. [0,1]\r
116USE_EXCEPTIONS = 1\r
117\r
118# Enable run-time type information (RTTI) in compiled code. [0,1]\r
119USE_RTTI = 1\r
120\r
121# Enable threading in compiled code. [0,1]\r
122USE_THREADS = 1\r
123\r
124# Enable wxCairoContext for platforms other than Linux/GTK. [0,1]\r
125USE_CAIRO = 0\r
126\r
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127# Is this official build by wxWidgets developers? [0,1]\r
128OFFICIAL_BUILD = 0\r
129\r
130# Use this to name your customized DLLs differently \r
131VENDOR = custom\r
132\r
133# \r
134WX_FLAVOUR = \r
135\r
136# \r
137WX_LIB_FLAVOUR = \r
138\r
139# Name of your custom configuration. This affects directory\r
140# where object files are stored as well as the location of\r
141# compiled .lib files and setup.h under the lib/ toplevel directory. \r
142CFG = \r
143\r
144# Compiler flags needed to compile test suite in tests directory. If you want\r
145# to run the tests, set it so that the compiler can find CppUnit headers. \r
146CPPUNIT_CFLAGS = \r
147\r
148# Linker flags needed to link test suite in tests directory. If you want\r
149# to run the tests, include CppUnit library here. \r
150CPPUNIT_LIBS = \r
151\r
152# Version of C runtime library to use. You can change this to\r
153# static if SHARED=0, but it is highly recommended to not do\r
154# it if SHARED=1 unless you know what you are doing. [dynamic,static]\r
155RUNTIME_LIBS = dynamic\r
156\r