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315ebf68 1\section{\class{wxSound}}\label{wxsound}
eaaa6a06 2
dcb206ad 3This class represents a short sound (loaded from Windows WAV file), that
b2cf617c 4can be stored in memory and played. Currently this class is implemented
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5on Windows and Unix (and uses either
6\urlref{Open Sound System}{http://www.opensound.com/oss.html} or
dcb206ad 7\urlref{Simple DirectMedia Layer}{http://www.libsdl.org/}).
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8
9\wxheading{Derived from}
10
11\helpref{wxObject}{wxobject}
12
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13\wxheading{Include files}
14
dcb206ad 15<wx/sound.h>
954b8ae6 16
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17\wxheading{Library}
18
19\helpref{wxAdv}{librarieslist}
20
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21\latexignore{\rtfignore{\wxheading{Members}}}
22
b1e0f4ed 23
39275175 24\membersection{wxSound::wxSound}\label{wxsoundctor}
eaaa6a06 25
315ebf68 26\func{}{wxSound}{\void}
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27
28Default constructor.
29
315ebf68 30\func{}{wxSound}{\param{const wxString\&}{ fileName}, \param{bool}{ isResource = false}}
eaaa6a06 31
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32Constructs a wave object from a file or, under Windows, from a Windows
33resource. Call \helpref{wxSound::IsOk}{wxsoundisok} to determine whether this
34succeeded.
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35
36\wxheading{Parameters}
37
38\docparam{fileName}{The filename or Windows resource.}
39
dcb206ad 40\docparam{isResource}{\true if {\it fileName} is a resource, \false if it is a filename.}
eaaa6a06 41
b1e0f4ed 42
39275175 43\membersection{wxSound::\destruct{wxSound}}\label{wxsounddtor}
eaaa6a06 44
315ebf68 45\func{}{\destruct{wxSound}}{\void}
eaaa6a06 46
315ebf68 47Destroys the wxSound object.
eaaa6a06 48
b1e0f4ed 49
315ebf68 50\membersection{wxSound::Create}\label{wxsoundcreate}
eaaa6a06 51
dcb206ad 52\func{bool}{Create}{\param{const wxString\&}{ fileName}, \param{bool}{ isResource = \false}}
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53
54Constructs a wave object from a file or resource.
55
56\wxheading{Parameters}
57
58\docparam{fileName}{The filename or Windows resource.}
59
dcb206ad 60\docparam{isResource}{\true if {\it fileName} is a resource, \false if it is a filename.}
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61
62\wxheading{Return value}
63
dcb206ad 64\true if the call was successful, \false otherwise.
eaaa6a06 65
b1e0f4ed 66
315ebf68 67\membersection{wxSound::IsOk}\label{wxsoundisok}
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68
69\constfunc{bool}{IsOk}{\void}
70
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71Returns \true if the object contains a successfully loaded file or resource, \false otherwise.
72
b1e0f4ed 73
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74\membersection{wxSound::IsPlaying}\label{wxsoundisplaying}
75
76\constfunc{static bool}{IsPlaying}{\void}
77
78Returns \true if a sound is played at the moment.
eaaa6a06 79
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80This method is currently not implemented under Windows.
81
82
315ebf68 83\membersection{wxSound::Play}\label{wxsoundplay}
eaaa6a06 84
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85\constfunc{bool}{Play}{\param{unsigned }{ flags = wxSOUND\_ASYNC}}
86
87\func{static bool}{Play}{\param{const wxString\& }{filename}, \param{unsigned}{ flags = wxSOUND\_ASYNC}}
88
89Plays the sound file. If another sound is playing, it will be interrupted.
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90Returns \true on success, \false otherwise. Note that in general it is possible
91to delete the object which is being asynchronously played any time after
92calling this function and the sound would continue playing, however this
93currently doesn't work under Windows for sound objects loaded from memory data.
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94
95The possible values for \arg{flags} are:
96
97\begin{twocollist}
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98\twocolitem{wxSOUND\_SYNC}{{\tt Play} will block and wait until the sound is
99replayed.}
100\twocolitem{wxSOUND\_ASYNC}{Sound is played asynchronously,
101{\tt Play} returns immediately}
102\twocolitem{wxSOUND\_ASYNC | wxSOUND\_LOOP}{Sound is played asynchronously
103and loops until another sound is played,
104\helpref{wxSound::Stop}{wxsoundstop} is called or the program terminates.}
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105\end{twocollist}
106
107The static form is shorthand for this code:
d2c2afc9 108
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109\begin{verbatim}
110wxSound(filename).Play(flags);
111\end{verbatim}
eaaa6a06 112
b1e0f4ed 113
dcb206ad 114\membersection{wxSound::Stop}\label{wxsoundstop}
eaaa6a06 115
dcb206ad 116\func{static void}{Stop}{\void}
eaaa6a06 117
dcb206ad 118If a sound is played, this function stops it.
5a30d450 119