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1\chapter{Introduction}\label{introduction}
2\pagenumbering{arabic}%
3\setheader{{\it CHAPTER \thechapter}}{}{}{}{}{{\it CHAPTER \thechapter}}%
4\setfooter{\thepage}{}{}{}{}{\thepage}%
5
569ef72a 6\section{What is wxWidgets?}\label{whatis}
a660d684 7
fc2171bd 8wxWidgets is a C++ framework providing GUI (Graphical User
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9Interface) and other facilities on more than one platform. Version 2 and higher
10currently support all desktop versions of MS Windows, Unix with GTK+ 1.x or 2.x,
11Unix with Motif, Unix with just X11, Unix with DirectFB, Mac OS X, OS/2.
a660d684 12
fc2171bd 13wxWidgets was originally developed at the Artificial Intelligence
fa482912 14Applications Institute, University of Edinburgh, for internal use,
bd330a69 15and was first made publicly available in 1992.
fa482912 16Version 2 is a vastly improved version written and maintained by
bd330a69 17Julian Smart, Robert Roebling, Vadim Zeitlin, Vaclav Slavik and many others.
a660d684 18
bd330a69 19This manual contains a class reference and topic overviews.
fc2171bd 20For a selection of wxWidgets tutorials, please see the documentation page on the \urlref{wxWidgets web site}{http://www.wxwidgets.org}.
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21
22Please note that in the following, ``MS Windows" often refers to all
121640d5 23platforms related to Microsoft Windows, including 32-bit and 64-bit
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24variants, unless otherwise stated. All trademarks are acknowledged.
25
569ef72a 26\section{Why another cross-platform development tool?}\label{why}
a660d684 27
fc2171bd 28wxWidgets was developed to provide a cheap and flexible way to maximize
a660d684 29investment in GUI application development. While a number of commercial
8a2c6ef8 30class libraries already existed for cross-platform development,
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31none met all of the following criteria:
32
33\begin{enumerate}\itemsep=0pt
34\item low price;
35\item source availability;
36\item simplicity of programming;
37\item support for a wide range of compilers.
38\end{enumerate}
39
fc2171bd 40Since wxWidgets was started, several other free or almost-free
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41GUI frameworks have emerged. However, none has the range of
42features, flexibility, documentation and the well-established
fc2171bd 43development team that wxWidgets has.
bd330a69 44
fc2171bd 45As open source software, wxWidgets has benefited from comments,
bd330a69 46ideas, bug fixes, enhancements and the sheer enthusiasm of
fc2171bd 47users. This gives wxWidgets a certain advantage over its
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48commercial competitors (and over free libraries without an
49independent development team), plus a robustness against the
50transience of one individual or company. This openness and
51availability of source code is especially important when the
52future of thousands of lines of application code may depend upon
53the longevity of the underlying class library.
54
55Version 2 goes much further than previous versions in terms of
56generality and features, allowing applications to be produced
57that are often indistinguishable from those produced using
58single-platform toolkits such as Motif, GTK+ and MFC.
59
60The importance of using a platform-independent class library
61cannot be overstated, since GUI application development is very
62time-consuming, and sustained popularity of particular GUIs
63cannot be guaranteed. Code can very quickly become obsolete if
fc2171bd 64it addresses the wrong platform or audience. wxWidgets helps to
bd330a69 65insulate the programmer from these winds of change. Although
fc2171bd 66wxWidgets may not be suitable for every application (such as an
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67OLE-intensive program), it provides access to most of the
68functionality a GUI program normally requires, plus many extras
69such as network programming, PostScript output, and HTML
70rendering; and it can of course be extended as needs dictate.
71As a bonus, it provides a far cleaner and easier programming
72interface than the native APIs. Programmers may find it
fc2171bd 73worthwhile to use wxWidgets even if they are developing on only
bd330a69 74one platform.
a660d684 75
fc2171bd 76It is impossible to sum up the functionality of wxWidgets in a few paragraphs, but
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77here are some of the benefits:
78
79\begin{itemize}\itemsep=0pt
80\item Low cost (free, in fact!)
81\item You get the source.
8a2c6ef8 82\item Available on a variety of popular platforms.
ccaaf5b0 83\item Works with almost all popular C++ compilers and Python.
6d321f2b 84\item Over 70 example programs.
fa482912 85\item Over 1000 pages of printable and on-line documentation.
a660d684 86\item Simple-to-use, object-oriented API.
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87\item Flexible event system.
88\item Graphics calls include lines, rounded rectangles, splines, polylines, etc.
f6bcfd97 89\item Constraint-based and sizer-based layouts.
a660d684 90\item Print/preview and document/view architectures.
8a2c6ef8 91\item Toolbar, notebook, tree control, advanced list control classes.
ccaaf5b0 92\item PostScript generation under Unix, normal MS Windows printing on the PC.
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93\item MDI (Multiple Document Interface) support.
94\item Can be used to create DLLs under Windows, dynamic libraries on Unix.
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95\item Common dialogs for file browsing, printing, colour selection, etc.
96\item Under MS Windows, support for creating metafiles and copying
97them to the clipboard.
62448488 98\item An API for invoking help from applications.
fa482912 99\item Ready-to-use HTML window (supporting a subset of HTML).
8a2c6ef8 100\item Network support via a family of socket and protocol classes.
f6bcfd97 101\item Support for platform independent image processing.
ccaaf5b0 102\item Built-in support for many file formats (BMP, PNG, JPEG, GIF, XPM, PNM, PCX).
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103\item Includes Tex2RTF, to allow you to produce your own documentation
104in Windows Help, HTML and Word RTF formats.
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105\end{itemize}
106
fc2171bd 107\section{wxWidgets requirements}\label{requirements}
a660d684 108
fc2171bd 109To make use of wxWidgets, you currently need one of the following setups.
a660d684 110
1d0b7ed3 111(a) MS-Windows:
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112
113\begin{enumerate}\itemsep=0pt
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114\item A 32-bit or 64-bit PC running MS Windows.
115\item A Windows compiler: MS Visual C++ (embedded Visual C++ for wxWinCE
116port), Borland C++, Watcom C++, Cygwin, MinGW, Metrowerks CodeWarrior,
117Digital Mars C++. See {\tt install.txt} for details about compiler
118version supported.
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119\end{enumerate}
120
bd0df01f 121(b) Unix:
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122
123\begin{enumerate}\itemsep=0pt
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124\item Almost any C++ compiler, including GNU C++ and many Unix vendors
125compilers such as Sun CC, HP-UX aCC or SGI mipsPro.
126\item Almost any Unix workstation, and one of: GTK+ 2.4 or higher (GTK+ 1.2.10
127may still be supported but wxGTK1 port is not maintained any longer and lacks
128many features of wxGTK2), Motif 1.2 or higher or Lesstif. If using the wxX11
129port, no such widget set is required.
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130\end{enumerate}
131
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132(c) Mac OS/Mac OS X:
133
134\begin{enumerate}\itemsep=0pt
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135\item A PowerPC or Intel Mac running Mac OS X 10.3 or higher
136\item The Apple Developer Tools (eg. GNU C++) or MetroWerks CodeWarrior (not
137actively supported)
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138\end{enumerate}
139
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140Under all platforms it's recommended to have large amounts of free hard disk
141space. The exact amount needed depends on the port, compiler and build
142configurations but to give an example, a debug build of the library may take up
143to 500MB.
144
569ef72a 145\section{Availability and location of wxWidgets}\label{where}
a660d684 146
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147\winhelponly{wxWidgets is available by anonymous FTP and World Wide Web
148from ftp://biolpc22.york.ac.uk/pub and/or http://www.wxwidgets.org.}
149\winhelpignore{wxWidgets is available by anonymous FTP and World Wide Web
f44b23b6 150from \urlref{ftp://biolpc22.york.ac.uk/pub}{ftp://biolpc22.york.ac.uk/pub}
fc2171bd 151and/or \urlref{http://www.wxwidgets.org}{http://www.wxwidgets.org}.}
a660d684 152
d958c9bd 153You can also buy a CD-ROM using the form on the Web site.
448af9a4 154
569ef72a 155\section{Acknowledgements}\label{acknowledgements}
a660d684 156
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157The following is the list of the core, active developers of wxWidgets which keep
158it running and have provided an invaluable, extensive and high-quality amount of
159changes over the many of years of wxWidgets' life:
160
161\begin{description}\itemsep=0pt
162\item Julian Smart
163\item Vadim Zeitlin
164\item Robert Roebling
165\item Robin Dunn
166\item Stefan Csomor
167\item Vaclav Slavik
168\item Paul Cornett
169\item Wlodzimierz `ABX' Skiba
170\item Chris Elliott
171\item David Elliott
172\item Kevin Hock
173\item Stefan Neis
174\item Michael Wetherell
175\end{description}
176
177We would particularly like to thank the following peoples for their contributions
178to wxWidgets, and the many others who have been involved in the project over the years.
179Apologies for any unintentional omissions from this alphabetic list:
bd0df01f 180
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181Yiorgos Adamopoulos, Jamshid Afshar, Alejandro Aguilar-Sierra, AIAI,
182Patrick Albert, Karsten Ballueder, Mattia Barbon, Michael Bedward,
183Kai Bendorf, Yura Bidus, Keith Gary Boyce, Chris Breeze, Pete Britton,
6652e1a7 184Ian Brown, C. Buckley, Marco Cavallini, Dmitri Chubraev, Robin Corbet, Cecil Coupe,
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185Andrew Davison, Gilles Depeyrot, Neil Dudman, Hermann Dunkel, Jos van Eijndhoven,
186Tom Felici, Thomas Fettig, Matthew Flatt, Pasquale Foggia, Josep Fortiana, Todd Fries,
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187Dominic Gallagher, Guillermo Rodriguez Garcia, Wolfram Gloger, Norbert Grotz,
188Stefan Gunter, Bill Hale, Patrick Halke, Stefan Hammes, Guillaume Helle,
6d321f2b 189Harco de Hilster, Cord Hockemeyer, Markus Holzem, Olaf Klein, Leif Jensen,
ecd7e67e 190Bart Jourquin, Guilhem Lavaux, Ron Lee, Jan Lessner, Nicholas Liebmann,
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191Torsten Liermann, Per Lindqvist, Francesco Montorsi, Thomas Runge, Tatu M\"{a}nnist\"{o},
192Scott Maxwell, Thomas Myers, Oliver Niedung, Ryan Norton, Hernan Otero,
ecd7e67e 193Ian Perrigo, Timothy Peters, Giordano Pezzoli, Harri Pasanen, Thomaso Paoletti,
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194Garrett Potts, Marcel Rasche, Dino Scaringella, Jobst Schmalenbach, Arthur Seaton,
195Paul Shirley, Stein Somers, Petr Smilauer, Neil Smith, Kari Syst\"{a}, George Tasker,
196Arthur Tetzlaff-Deas, Jonathan Tonberg, Jyrki Tuomi, Janos Vegh, Andrea Venturoli,
197David Webster, Otto Wyss, Xiaokun Zhu, Edward Zimmermann.
198
199Many thanks also to AIAI for being willing to release the original version of
200wxWidgets into the public domain, and to our patient partners.
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201
202`Graphplace', the basis for the wxGraphLayout library, is copyright Dr. Jos
203T.J. van Eijndhoven of Eindhoven University of Technology. The code has
6d321f2b 204been used in wxGraphLayout (not in wxWidgets anymore) with his permission.
a660d684 205
bd0df01f 206We also acknowledge the author of XFIG, the excellent Unix drawing tool,
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207from the source of which we have borrowed some spline drawing code.
208His copyright is included below.
209
210{\it XFig2.1 is copyright (c) 1985 by Supoj Sutanthavibul. Permission to
211use, copy, modify, distribute, and sell this software and its
212documentation for any purpose is hereby granted without fee, provided
213that the above copyright notice appear in all copies and that both that
214copyright notice and this permission notice appear in supporting
215documentation, and that the name of M.I.T. not be used in advertising or
216publicity pertaining to distribution of the software without specific,
217written prior permission. M.I.T. makes no representations about the
218suitability of this software for any purpose. It is provided ``as is''
219without express or implied warranty.}
220
fc2171bd 221\chapter{Multi-platform development with wxWidgets}\label{multiplat}
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222\setheader{{\it CHAPTER \thechapter}}{}{}{}{}{{\it CHAPTER \thechapter}}%
223\setfooter{\thepage}{}{}{}{}{\thepage}%
224
fc2171bd 225This chapter describes the practical details of using wxWidgets. Please
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226see the file install.txt for up-to-date installation instructions, and
227changes.txt for differences between versions.
228
569ef72a 229\section{Include files}\label{includefiles}
a660d684 230
bd0df01f 231The main include file is {\tt "wx/wx.h"}; this includes the most commonly
fc2171bd 232used modules of wxWidgets.
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233
234To save on compilation time, include only those header files relevant to the
235source file. If you are using precompiled headers, you should include
236the following section before any other includes:
237
238\begin{verbatim}
239// For compilers that support precompilation, includes "wx.h".
bd0df01f 240#include <wx/wxprec.h>
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241
242#ifdef __BORLANDC__
243#pragma hdrstop
244#endif
245
246#ifndef WX_PRECOMP
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247// Include your minimal set of headers here, or wx.h
248#include <wx/wx.h>
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249#endif
250
251... now your other include files ...
252\end{verbatim}
253
bd0df01f 254The file {\tt "wx/wxprec.h"} includes {\tt "wx/wx.h"}. Although this incantation
a660d684 255may seem quirky, it is in fact the end result of a lot of experimentation,
13cf3832 256and several Windows compilers to use precompilation which is largely automatic for
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257compilers with necessary support. Currently it is used for Visual C++ (including
258embedded Visual C++), Borland C++, Open Watcom C++, Digital Mars C++
259and newer versions of GCC.
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260Some compilers might need extra work from the application developer to set the
261build environment up as necessary for the support.
a660d684 262
569ef72a 263\section{Libraries}\label{libraries}
a660d684 264
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265Most ports of wxWidgets can create either a static library or a shared
266library. wxWidgets can also be built in multilib and monolithic variants.
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267See the \helpref{libraries list}{librarieslist} for more
268information on these.
a660d684 269
569ef72a 270\section{Configuration}\label{configuration}
a660d684 271
fc2171bd 272When using project files and makefiles directly to build wxWidgets,
0497e172 273options are configurable in the file
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274\rtfsp{\tt "wx/XXX/setup.h"} where XXX is the required platform (such as msw, motif, gtk, mac). Some
275settings are a matter of taste, some help with platform-specific problems, and
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276others can be set to minimize the size of the library. Please see the setup.h file
277and {\tt install.txt} files for details on configuration.
a660d684 278
fc2171bd 279When using the 'configure' script to configure wxWidgets (on Unix and other platforms where
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280configure is available), the corresponding setup.h files are generated automatically
281along with suitable makefiles. When using the RPM packages
fc2171bd 282for installing wxWidgets on Linux, a correct setup.h is shipped in the package and
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283this must not be changed.
284
569ef72a 285\section{Makefiles}\label{makefiles}
a660d684 286
fc2171bd 287On Microsoft Windows, wxWidgets has a different set of makefiles for each
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288compiler, because each compiler's 'make' tool is slightly different.
289Popular Windows compilers that we cater for, and the corresponding makefile
290extensions, include: Microsoft Visual C++ (.vc), Borland C++ (.bcc),
291OpenWatcom C++ (.wat) and MinGW/Cygwin (.gcc). Makefiles are provided
fc2171bd 292for the wxWidgets library itself, samples, demos, and utilities.
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293
294On Linux, Mac and OS/2, you use the 'configure' command to
295generate the necessary makefiles. You should also use this method when
296building with MinGW/Cygwin on Windows.
297
298We also provide project files for some compilers, such as
299Microsoft VC++. However, we recommend using makefiles
fc2171bd 300to build the wxWidgets library itself, because makefiles
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301can be more powerful and less manual intervention is required.
302
303On Windows using a compiler other than MinGW/Cygwin, you would
fc2171bd 304build the wxWidgets library from the build/msw directory
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305which contains the relevant makefiles.
306
307On Windows using MinGW/Cygwin, and on Unix, MacOS X and OS/2, you invoke
fc2171bd 308'configure' (found in the top-level of the wxWidgets source hierarchy),
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309from within a suitable empty directory for containing makefiles, object files and
310libraries.
311
312For details on using makefiles, configure, and project files,
313please see docs/xxx/install.txt in your distribution, where
314xxx is the platform of interest, such as msw, gtk, x11, mac.
a660d684 315
569ef72a 316\section{Windows-specific files}\label{windowsfiles}
a660d684 317
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318wxWidgets application compilation under MS Windows requires at least one
319extra file: a resource file.
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320
321\subsection{Resource file}\label{resources}
322
323The least that must be defined in the Windows resource file (extension RC)
324is the following statement:
325
326\begin{verbatim}
0497e172 327#include "wx/msw/wx.rc"
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328\end{verbatim}
329
fc2171bd 330which includes essential internal wxWidgets definitions. The resource script
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331may also contain references to icons, cursors, etc., for example:
332
333\begin{verbatim}
334wxicon icon wx.ico
335\end{verbatim}
336
337The icon can then be referenced by name when creating a frame icon. See
338the MS Windows SDK documentation.
339
340\normalbox{Note: include wx.rc {\it after} any ICON statements
341so programs that search your executable for icons (such
342as the Program Manager) find your application icon first.}
343
569ef72a 344\section{Allocating and deleting wxWidgets objects}\label{allocatingobjects}
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345
346In general, classes derived from wxWindow must dynamically allocated
347with {\it new} and deleted with {\it delete}. If you delete a window,
348all of its children and descendants will be automatically deleted,
349so you don't need to delete these descendants explicitly.
350
bd0df01f 351When deleting a frame or dialog, use {\bf Destroy} rather than {\bf delete} so
fc2171bd 352that the wxWidgets delayed deletion can take effect. This waits until idle time
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353(when all messages have been processed) to actually delete the window, to avoid
354problems associated with the GUI sending events to deleted windows.
a660d684 355
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356Don't create a window on the stack, because this will interfere
357with delayed deletion.
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358
359If you decide to allocate a C++ array of objects (such as wxBitmap) that may
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360be cleaned up by wxWidgets, make sure you delete the array explicitly
361before wxWidgets has a chance to do so on exit, since calling {\it delete} on
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362array members will cause memory problems.
363
364wxColour can be created statically: it is not automatically cleaned
365up and is unlikely to be shared between other objects; it is lightweight
366enough for copies to be made.
367
368Beware of deleting objects such as a wxPen or wxBitmap if they are still in use.
369Windows is particularly sensitive to this: so make sure you
bd0df01f 370make calls like wxDC::SetPen(wxNullPen) or wxDC::SelectObject(wxNullBitmap) before deleting
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371a drawing object that may be in use. Code that doesn't do this will probably work
372fine on some platforms, and then fail under Windows.
373
569ef72a 374\section{Architecture dependency}\label{architecturedependency}
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375
376A problem which sometimes arises from writing multi-platform programs is that
f6bcfd97 377the basic C types are not defined the same on all platforms. This holds true
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378for both the length in bits of the standard types (such as int and long) as
379well as their byte order, which might be little endian (typically
fc2171bd 380on Intel computers) or big endian (typically on some Unix workstations). wxWidgets
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381defines types and macros that make it easy to write architecture independent
382code. The types are:
383
384wxInt32, wxInt16, wxInt8, wxUint32, wxUint16 = wxWord, wxUint8 = wxByte
385
386where wxInt32 stands for a 32-bit signed integer type etc. You can also check
387which architecture the program is compiled on using the wxBYTE\_ORDER define
388which is either wxBIG\_ENDIAN or wxLITTLE\_ENDIAN (in the future maybe wxPDP\_ENDIAN
389as well).
390
391The macros handling bit-swapping with respect to the applications endianness
81c9effa 392are described in the \helpref{Byte order macros}{byteordermacros} section.
91b8de8d 393
569ef72a 394\section{Conditional compilation}\label{conditionalcompilation}
a660d684 395
fc2171bd 396One of the purposes of wxWidgets is to reduce the need for conditional
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397compilation in source code, which can be messy and confusing to follow.
398However, sometimes it is necessary to incorporate platform-specific
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399features (such as metafile use under MS Windows). The \helpref{wxUSE\_*}{wxusedef}
400symbols listed in the file {\tt setup.h} may be used for this purpose,
62448488 401along with any user-supplied ones.
b8de493f 402
569ef72a 403\section{C++ issues}\label{cpp}
a660d684 404
bd0df01f 405The following documents some miscellaneous C++ issues.
a660d684 406
a203f6c0 407\subsection{Templates}\label{templates}
a660d684 408
fc2171bd 409wxWidgets does not use templates (except for some advanced features that
0497e172 410are switched off by default) since it is a notoriously unportable feature.
a660d684 411
a203f6c0 412\subsection{RTTI}\label{rtti}
12a44087 413
fc2171bd 414wxWidgets does not use C++ run-time type information since wxWidgets provides
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415its own run-time type information system, implemented using macros.
416
a203f6c0 417\subsection{Type of NULL}\label{null}
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418
419Some compilers (e.g. the native IRIX cc) define NULL to be 0L so that
420no conversion to pointers is allowed. Because of that, all these
0497e172 421occurrences of NULL in the GTK+ port use an explicit conversion such
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422as
423
424{\small
425\begin{verbatim}
426 wxWindow *my_window = (wxWindow*) NULL;
427\end{verbatim}
d2c2afc9 428}%
12a44087 429
fc2171bd 430It is recommended to adhere to this in all code using wxWidgets as
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431this make the code (a bit) more portable.
432
a203f6c0 433\subsection{Precompiled headers}\label{precompiledheaders}
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434
435Some compilers, such as Borland C++ and Microsoft C++, support
436precompiled headers. This can save a great deal of compiling time. The
8a2c6ef8 437recommended approach is to precompile {\tt "wx.h"}, using this
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438precompiled header for compiling both wxWidgets itself and any
439wxWidgets applications. For Windows compilers, two dummy source files
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440are provided (one for normal applications and one for creating DLLs)
441to allow initial creation of the precompiled header.
442
443However, there are several downsides to using precompiled headers. One
444is that to take advantage of the facility, you often need to include
445more header files than would normally be the case. This means that
446changing a header file will cause more recompilations (in the case of
fc2171bd 447wxWidgets, everything needs to be recompiled since everything includes {\tt "wx.h"}!)
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448
449A related problem is that for compilers that don't have precompiled
450headers, including a lot of header files slows down compilation
451considerably. For this reason, you will find (in the common
452X and Windows parts of the library) conditional
bd0df01f 453compilation that under Unix, includes a minimal set of headers;
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454and when using Visual C++, includes {\tt wx.h}. This should help provide
455the optimal compilation for each compiler, although it is
f6bcfd97 456biased towards the precompiled headers facility available
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457in Microsoft C++.
458
569ef72a 459\section{File handling}\label{filehandling}
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460
461When building an application which may be used under different
462environments, one difficulty is coping with documents which may be
463moved to different directories on other machines. Saving a file which
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464has pointers to full pathnames is going to be inherently unportable.
465
466One approach is to store filenames on their own, with no directory
467information. The application then searches into a list of standard
468paths (platform-specific) through the use of \helpref{wxStandardPaths}{wxstandardpaths}.
469
470Eventually you may want to use also the \helpref{wxPathList}{wxpathlist} class.
471
472Nowadays the limitations of DOS 8+3 filenames doesn't apply anymore.
473Most modern operating systems allow at least 255 characters in the filename;
474the exact maximum length, as well as the characters allowed in the filenames,
475are OS-specific so you should try to avoid extremely long (> 255 chars) filenames
476and/or filenames with non-ANSI characters.
477
478Another thing you need to keep in mind is that all Windows operating systems
479are case-insensitive, while Unix operating systems (Linux, Mac, etc) are
480case-sensitive.
481
482Also, for text files, different OSes use different End Of Lines (EOL).
483Windows uses CR+LF convention, Linux uses LF only, Mac CR only.
484
485The \helpref{wxTextFile}{wxtextfile},\helpref{wxTextInputStream}{wxtextinputstream},
486\helpref{wxTextOutputStream}{wxtextoutputstream} classes help to abstract
487from these differences.
488Of course, there are also 3rd party utilities such as \tt{dos2unix} and \tt{unix2dos}
489which do the EOL conversions.
490
491See also the \helpref{File Functions}{filefunctions} section of the reference
492manual for the description of miscellaneous file handling functions.
a660d684 493
fc2171bd 494\chapter{Utilities and libraries supplied with wxWidgets}\label{utilities}
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495\setheader{{\it CHAPTER \thechapter}}{}{}{}{}{{\it CHAPTER \thechapter}}%
496\setfooter{\thepage}{}{}{}{}{\thepage}%
497
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498In addition to the \helpref{wxWidgets libraries}{librarieslist}, some
499additional utilities are supplied in the \tt{utils} hierarchy.
a660d684 500
bd330a69 501For other user-contributed packages, please see the Contributions page
fc2171bd 502on the \urlref{wxWidgets Web site}{http://www.wxwidgets.org}.
a660d684 503
bd330a69 504\begin{description}\itemsep=0pt
d8908b52 505\item[{\bf Helpview}]
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506Helpview is a program for displaying wxWidgets HTML
507Help files. In many cases, you may wish to use the wxWidgets HTML
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508Help classes from within your application, but this provides a
509handy stand-alone viewer. See \helpref{wxHTML Notes}{wxhtml} for more details.
7af3ca16 510You can find it in {\tt samples/html/helpview}.
d8908b52 511\item[{\bf Tex2RTF}]
fc2171bd 512Supplied with wxWidgets is a utility called Tex2RTF for converting\rtfsp
bd330a69 513\LaTeX\ manuals HTML, MS HTML Help, wxHTML Help, RTF, and Windows
fc2171bd 514Help RTF formats. Tex2RTF is used for the wxWidgets manuals and can be used independently
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515by authors wishing to create on-line and printed manuals from the same\rtfsp
516\LaTeX\ source. Please see the separate documentation for Tex2RTF.
7af3ca16 517You can find it under {\tt utils/tex2rtf}.
d8908b52 518\item[{\bf Helpgen}]
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519Helpgen takes C++ header files and generates a Tex2RTF-compatible
520documentation file for each class it finds, using comments as appropriate.
521This is a good way to start a reference for a set of classes.
31be2bd8 522Helpgen can be found in {\tt utils/HelpGen}.
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523\item[{\bf Emulator}]
524Xnest-based display emulator for X11-based PDA applications. On some
525systems, the Xnest window does not synchronise with the
526'skin' window. This program can be found in {\tt utils/emulator}.
bd330a69 527\end{description}
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528
529\chapter{Programming strategies}\label{strategies}
530\setheader{{\it CHAPTER \thechapter}}{}{}{}{}{{\it CHAPTER \thechapter}}%
531\setfooter{\thepage}{}{}{}{}{\thepage}%
532
533This chapter is intended to list strategies that may be useful when
fc2171bd 534writing and debugging wxWidgets programs. If you have any good tips,
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535please submit them for inclusion here.
536
569ef72a 537\section{Strategies for reducing programming errors}\label{reducingerrors}
a660d684 538
a203f6c0 539\subsection{Use ASSERT}\label{useassert}
a660d684 540
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541It is good practice to use ASSERT statements liberally, that check for conditions
542that should or should not hold, and print out appropriate error messages.
543
fc2171bd 544These can be compiled out of a non-debugging version of wxWidgets
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545and your application. Using ASSERT is an example of `defensive programming':
546it can alert you to problems later on.
547
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548See \helpref{wxASSERT}{wxassert} for more info.
549
a203f6c0 550\subsection{Use wxString in preference to character arrays}\label{usewxstring}
a660d684 551
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552Using \helpref{wxString}{wxstring} can be much safer and more convenient than using wxChar *.
553
554You can reduce the possibility of memory leaks substantially, and it is much more
555convenient to use the overloaded operators than functions such as \tt{strcmp}.
556wxString won't add a significant overhead to your program; the overhead is compensated
557for by easier manipulation (which means less code).
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558
559The same goes for other data types: use classes wherever possible.
560
569ef72a 561\section{Strategies for portability}\label{portability}
a660d684 562
598e55d7 563\subsection{Use sizers}\label{usesizers}
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564
565Don't use absolute panel item positioning if you can avoid it. Different GUIs have
598e55d7 566very differently sized panel items. Consider using the \helpref{sizers}{sizeroverview} instead.
a660d684 567
a203f6c0 568\subsection{Use wxWidgets resource files}\label{useresources}
a660d684 569
fc2171bd 570Use .xrc (wxWidgets resource files) where possible, because they can be easily changed
598e55d7 571independently of source code. See the \helpref{XRC overview}{xrcoverview} for more info.
a660d684 572
6b037754 573\section{Strategies for debugging}\label{debugstrategies}
a660d684 574
a203f6c0 575\subsection{Positive thinking}\label{positivethinking}
a660d684 576
f6bcfd97 577It is common to blow up the problem in one's imagination, so that it seems to threaten
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578weeks, months or even years of work. The problem you face may seem insurmountable:
579but almost never is. Once you have been programming for some time, you will be able
580to remember similar incidents that threw you into the depths of despair. But
581remember, you always solved the problem, somehow!
582
583Perseverance is often the key, even though a seemingly trivial problem
584can take an apparently inordinate amount of time to solve. In the end,
585you will probably wonder why you worried so much. That's not to say it
586isn't painful at the time. Try not to worry -- there are many more important
587things in life.
588
a203f6c0 589\subsection{Simplify the problem}\label{simplifyproblem}
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590
591Reduce the code exhibiting the problem to the smallest program possible
592that exhibits the problem. If it is not possible to reduce a large and
593complex program to a very small program, then try to ensure your code
594doesn't hide the problem (you may have attempted to minimize the problem
595in some way: but now you want to expose it).
596
597With luck, you can add a small amount of code that causes the program
598to go from functioning to non-functioning state. This should give a clue
599to the problem. In some cases though, such as memory leaks or wrong
600deallocation, this can still give totally spurious results!
601
a203f6c0 602\subsection{Use a debugger}\label{usedebugger}
a660d684 603
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604This sounds like facetious advice, but it is surprising how often people
605don't use a debugger. Often it is an overhead to install or learn how to
a660d684 606use a debugger, but it really is essential for anything but the most
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607trivial programs.
608
a203f6c0 609\subsection{Use logging functions}\label{uselogging}
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610
611There is a variety of logging functions that you can use in your program:
612see \helpref{Logging functions}{logfunctions}.
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613
614Using tracing statements may be more convenient than using the debugger
615in some circumstances (such as when your debugger doesn't support a lot
616of debugging code, or you wish to print a bunch of variables).
617
a203f6c0 618\subsection{Use the wxWidgets debugging facilities}\label{usedebuggingfacilities}
6b037754 619
598e55d7 620You can use \helpref{wxDebugContext}{wxdebugcontext} to check for
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621memory leaks and corrupt memory: in fact in debugging mode, wxWidgets will
622automatically check for memory leaks at the end of the program if wxWidgets is suitably
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623configured. Depending on the operating system and compiler, more or less
624specific information about the problem will be logged.
a660d684 625
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626You should also use \helpref{debug macros}{debugmacros} as part of a `defensive programming' strategy,
627scattering wxASSERTs liberally to test for problems in your code as early as possible. Forward thinking
628will save a surprising amount of time in the long run.
629
630See the \helpref{debugging overview}{debuggingoverview} for further information.
a660d684 631