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Fix for crash when the child has no menu
[wxWidgets.git] / src / motif / evtloop.cpp
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1///////////////////////////////////////////////////////////////////////////////
2// Name: motif/evtloop.cpp
3// Purpose: implements wxEventLoop for Motif
4// Author: Mattia Barbon
5// Modified by:
6// Created: 01.11.02
7// RCS-ID: $Id$
8// Copyright: (c) 2002 Mattia Barbon
65571936 9// License: wxWindows licence
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10///////////////////////////////////////////////////////////////////////////////
11
12// ============================================================================
13// declarations
14// ============================================================================
15
16// ----------------------------------------------------------------------------
17// headers
18// ----------------------------------------------------------------------------
19
14f355c2 20#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
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21 #pragma implementation "evtloop.h"
22#endif
23
24#ifdef __VMS
25#define XtParent XTPARENT
26#define XtDisplay XTDISPLAY
27#endif
28
29// For compilers that support precompilation, includes "wx.h".
30#include "wx/wxprec.h"
31
32#ifndef WX_PRECOMP
33#endif //WX_PRECOMP
34
35#include "wx/evtloop.h"
36#include "wx/event.h"
37#include "wx/app.h"
d8d18184 38#include "wx/window.h"
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39
40#ifdef __VMS__
41#pragma message disable nosimpint
42#endif
43#include <Xm/Xm.h>
44#include <X11/Xlib.h>
45#ifdef __VMS__
46#pragma message enable nosimpint
47#endif
48
49#include "wx/motif/private.h"
50
51static bool CheckForKeyUp(XEvent* event);
52static bool CheckForKeyDown(XEvent* event);
53static bool CheckForAccelerator(XEvent* event);
54static void ProcessXEvent(XEvent* event);
55static void wxBreakDispatch();
56
57// ----------------------------------------------------------------------------
58// wxEventLoopImpl
59// ----------------------------------------------------------------------------
60
61class WXDLLEXPORT wxEventLoopImpl
62{
63public:
64 // ctor
65 wxEventLoopImpl() { SetExitCode(0); }
66
67 // set/get the exit code
68 void SetExitCode(int exitcode) { m_exitcode = exitcode; }
69 int GetExitCode() const { return m_exitcode; }
70
71 bool SendIdleMessage();
72 bool GetKeepGoing() const { return m_keepGoing; }
73 void SetKeepGoing(bool keepGoing) { m_keepGoing = keepGoing; }
74private:
75 // the exit code of the event loop
76 int m_exitcode;
77 bool m_keepGoing;
78};
79
80// ----------------------------------------------------------------------------
81// wxEventLoopImpl idle event processing
82// ----------------------------------------------------------------------------
83
84static bool SendIdleMessage()
85{
df7f0a04 86 return wxTheApp->ProcessIdle();
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87}
88
89bool wxEventLoopImpl::SendIdleMessage()
90{
91 return ::SendIdleMessage();
92}
93
94// ============================================================================
95// wxEventLoop implementation
96// ============================================================================
97
98// ----------------------------------------------------------------------------
99// wxEventLoop running and exiting
100// ----------------------------------------------------------------------------
101
3754265e 102wxEventLoop *wxEventLoopBase::ms_activeLoop = NULL;
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103
104wxEventLoop::~wxEventLoop()
105{
106 wxASSERT_MSG( !m_impl, _T("should have been deleted in Run()") );
107}
108
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109int wxEventLoop::Run()
110{
111 // event loops are not recursive, you need to create another loop!
112 wxCHECK_MSG( !IsRunning(), -1, _T("can't reenter a message loop") );
113
114 wxEventLoop *oldLoop = ms_activeLoop;
115 ms_activeLoop = this;
116
117 m_impl = new wxEventLoopImpl;
118 m_impl->SetKeepGoing( true );
119
120 for( ;; )
121 {
122 if( !wxDoEventLoopIteration( *this ) )
123 break;
124 }
125
126 int exitcode = m_impl->GetExitCode();
127 delete m_impl;
128 m_impl = NULL;
129
130 ms_activeLoop = oldLoop;
131
132 return exitcode;
133}
134
135void wxEventLoop::Exit(int rc)
136{
137 wxCHECK_RET( IsRunning(), _T("can't call Exit() if not running") );
138
139 m_impl->SetExitCode(rc);
140 m_impl->SetKeepGoing( false );
141
142 ::wxBreakDispatch();
143}
144
145// ----------------------------------------------------------------------------
146// wxEventLoop message processing dispatching
147// ----------------------------------------------------------------------------
148
149bool wxEventLoop::Pending() const
150{
151 return XtAppPending( (XtAppContext)wxTheApp->GetAppContext() ) != 0;
152}
153
154bool wxEventLoop::Dispatch()
155{
156 XEvent event;
157 XtAppContext context = (XtAppContext)wxTheApp->GetAppContext();
158
159 if( XtAppPeekEvent( context, &event ) != 0 )
160 {
161 XtAppNextEvent( context, &event );
162 ProcessXEvent( &event );
163 }
164 else
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165#ifdef __VMS
166 XtAppProcessEvent( context, XtIMTimer|XtIMAlternateInput );
167#else
168 XtAppProcessEvent( context, XtIMTimer|XtIMAlternateInput|XtIMSignal );
169#endif
369da724 170
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171 return m_impl ? m_impl->GetKeepGoing() : true;
172}
173
174// ----------------------------------------------------------------------------
175// Static functions (originally in app.cpp)
176// ----------------------------------------------------------------------------
177
178void ProcessXEvent(XEvent* event)
179{
180 if (event->type == KeyPress)
181 {
182 if (CheckForAccelerator(event))
183 {
184 // Do nothing! We intercepted and processed the event as an
185 // accelerator.
186 return;
187 }
188 // It seemed before that this hack was redundant and
189 // key down events were being generated by wxCanvasInputEvent.
190 // But no longer - why ???
191 //
192 else if (CheckForKeyDown(event))
193 {
194 // We intercepted and processed the key down event
195 return;
196 }
197 else
198 {
199 XtDispatchEvent(event);
200 return;
201 }
202 }
203 else if (event->type == KeyRelease)
204 {
205 // TODO: work out why we still need this ! -michael
206 //
207 if (::CheckForKeyUp(event))
208 {
209 // We intercepted and processed the key up event
210 return;
211 }
212 else
213 {
214 XtDispatchEvent(event);
215 return;
216 }
217 }
218 else if (event->type == PropertyNotify)
219 {
220 wxTheApp->HandlePropertyChange(event);
221 return;
222 }
223 else if (event->type == ResizeRequest)
224 {
225 /* Terry Gitnick <terryg@scientech.com> - 1/21/98
226 * If resize event, don't resize until the last resize event for this
227 * window is recieved. Prevents flicker as windows are resized.
228 */
229
eb6fa4b4 230 Display *disp = event->xany.display;
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231 Window win = event->xany.window;
232 XEvent report;
233
234 // to avoid flicker
235 report = * event;
236 while( XCheckTypedWindowEvent (disp, win, ResizeRequest, &report));
237
238 // TODO: when implementing refresh optimization, we can use
239 // XtAddExposureToRegion to expand the window's paint region.
240
241 XtDispatchEvent(event);
242 }
243 else
244 {
245 XtDispatchEvent(event);
246 }
247}
248
249// Returns true if an accelerator has been processed
250bool CheckForAccelerator(XEvent* event)
251{
252 if (event->xany.type == KeyPress)
253 {
254 // Find a wxWindow for this window
255 // TODO: should get display for the window, not the current display
eb6fa4b4 256 Widget widget = XtWindowToWidget(event->xany.display,
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257 event->xany.window);
258 wxWindow* win = NULL;
259
260 // Find the first wxWindow that corresponds to this event window
261 while (widget && !(win = wxGetWindowFromTable(widget)))
262 widget = XtParent(widget);
263
264 if (!widget || !win)
265 return false;
266
267 wxKeyEvent keyEvent(wxEVT_CHAR);
268 wxTranslateKeyEvent(keyEvent, win, (Widget) 0, event);
269
270 // Now we have a wxKeyEvent and we have a wxWindow.
271 // Go up the hierarchy until we find a matching accelerator,
272 // or we get to the top.
273 while (win)
274 {
275 if (win->ProcessAccelerator(keyEvent))
276 return true;
277 win = win->GetParent();
278 }
279 return false;
280 }
281 return false;
282}
283
284// bool wxApp::CheckForKeyDown(WXEvent* event) { wxFAIL; return false; }
285
286bool CheckForKeyDown(XEvent* event)
287{
288 if (event->xany.type == KeyPress)
289 {
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290 Widget widget = XtWindowToWidget(event->xany.display,
291 event->xany.window);
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292 wxWindow* win = NULL;
293
294 // Find the first wxWindow that corresponds to this event window
295 while (widget && !(win = wxGetWindowFromTable(widget)))
296 widget = XtParent(widget);
297
298 if (!widget || !win)
299 return false;
300
301 wxKeyEvent keyEvent(wxEVT_KEY_DOWN);
302 wxTranslateKeyEvent(keyEvent, win, (Widget) 0, event);
303
44f5b995 304 return win->GetEventHandler()->ProcessEvent( keyEvent );
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305 }
306
307 return false;
308}
309
310// bool wxApp::CheckForKeyUp(WXEvent* event) { wxFAIL; return false; }
311
312bool CheckForKeyUp(XEvent* event)
313{
314 if (event->xany.type == KeyRelease)
315 {
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316 Widget widget = XtWindowToWidget(event->xany.display,
317 event->xany.window);
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318 wxWindow* win = NULL;
319
320 // Find the first wxWindow that corresponds to this event window
321 while (widget && !(win = wxGetWindowFromTable(widget)))
322 widget = XtParent(widget);
323
324 if (!widget || !win)
325 return false;
326
327 wxKeyEvent keyEvent(wxEVT_KEY_UP);
328 wxTranslateKeyEvent(keyEvent, win, (Widget) 0, event);
329
44f5b995 330 return win->GetEventHandler()->ProcessEvent( keyEvent );
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331 }
332
333 return false;
334}
335
336// ----------------------------------------------------------------------------
337// executes one main loop iteration (declared in include/wx/motif/private.h)
338// ----------------------------------------------------------------------------
339
340bool wxDoEventLoopIteration( wxEventLoop& evtLoop )
341{
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342 bool moreRequested, pendingEvents;
343
344 for(;;)
345 {
346 pendingEvents = evtLoop.Pending();
347 if( pendingEvents ) break;
348 moreRequested = ::SendIdleMessage();
349 if( !moreRequested ) break;
350 }
351
7e1bcfa8 352#if wxUSE_THREADS
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353 if( !pendingEvents && !moreRequested )
354 {
355 // leave the main loop to give other threads a chance to
356 // perform their GUI work
357 wxMutexGuiLeave();
358 wxUsleep(20);
359 wxMutexGuiEnter();
360 }
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361#endif
362
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363 if( !evtLoop.Dispatch() )
364 return false;
365
366 return true;
367}
368
369// ----------------------------------------------------------------------------
370// ::wxWakeUpIdle implementation
371// ----------------------------------------------------------------------------
372
373// As per Vadim's suggestion, we open a pipe, and XtAppAddInputSource it;
374// writing a single byte to the pipe will cause wxEventLoop::Pending
375// to return true, and wxEventLoop::Dispatch to dispatch an input handler
376// that simply removes the byte(s), and to return, which will cause
377// an idle event to be sent
378
379// also wxEventLoop::Exit is implemented that way, so that exiting an
380// event loop won't require an event being in the queue
381
382#include "wx/module.h"
383
384#include <sys/types.h>
385#include <sys/time.h>
386#include <unistd.h>
387
388static XtInputId inputId;
389static int idleFds[2] = { -1, -1 };
390
391class wxIdlePipeModule : public wxModule
392{
393public:
394 wxIdlePipeModule() {};
395
396 virtual bool OnInit()
397 {
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398 // Must be done before modules are initialized
399#if 0
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400 if( pipe(idleFds) != 0 )
401 return false;
74039d33 402#endif
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403 return true;
404 }
405
406 virtual void OnExit()
407 {
408 close( idleFds[0] );
409 close( idleFds[1] );
410 }
411private:
412 DECLARE_DYNAMIC_CLASS(wxIdlePipeModule);
413};
414
415IMPLEMENT_DYNAMIC_CLASS(wxIdlePipeModule, wxModule);
416
417static void wxInputCallback( XtPointer, int* fd, XtInputId* )
418{
419 char buffer[128];
420
421 // wxWakeUpIdle may have been called more than once
422 for(;;)
423 {
424 fd_set in;
425 struct timeval timeout;
426
427 timeout.tv_sec = 0;
428 timeout.tv_usec = 0;
429
430 FD_ZERO( &in );
431 FD_SET( *fd, &in );
432
433 if( select( *fd + 1, &in, NULL, NULL, &timeout ) <= 0 )
434 break;
435 if( read( *fd, buffer, sizeof(buffer) - 1 ) != sizeof(buffer) - 1 )
436 break;
437 }
438}
439
440static void wxBreakDispatch()
441{
d8d18184 442 char dummy = 0; // for valgrind
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443
444 // check if wxWakeUpIdle has already been called
445 fd_set in;
446 struct timeval timeout;
447
448 timeout.tv_sec = 0;
449 timeout.tv_usec = 0;
450
451 FD_ZERO( &in );
452 FD_SET( idleFds[0], &in );
453
454 if( select( idleFds[0] + 1, &in, NULL, NULL, &timeout ) > 0 )
455 return;
456
457 // write a single byte
458 write( idleFds[1], &dummy, 1 );
459}
460
e2478fde 461void wxApp::WakeUpIdle()
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462{
463 ::wxBreakDispatch();
464}
465
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466bool wxInitIdleFds()
467{
468 if( pipe(idleFds) != 0 )
469 return false;
470 return true;
471}
472
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473bool wxAddIdleCallback()
474{
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475 if (!wxInitIdleFds())
476 return false;
477
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478 // install input handler for wxWakeUpIdle
479 inputId = XtAppAddInput( (XtAppContext) wxTheApp->GetAppContext(),
480 idleFds[0],
481 (XtPointer)XtInputReadMask,
482 wxInputCallback,
483 NULL );
484
485 return true;
486}
487