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1 | /////////////////////////////////////////////////////////////////////////////// |
2 | // Name: src/gauge/gaugecmn.cpp | |
3 | // Purpose: wxGauge for wxUniversal | |
4 | // Author: Vadim Zeitlin | |
5 | // Modified by: | |
6 | // Created: 20.02.01 | |
7 | // RCS-ID: $Id$ | |
442b35b5 | 8 | // Copyright: (c) 2001 SciTech Software, Inc. (www.scitechsoft.com) |
65571936 | 9 | // License: wxWindows licence |
1e6feb95 VZ |
10 | /////////////////////////////////////////////////////////////////////////////// |
11 | ||
12 | // ============================================================================ | |
13 | // declarations | |
14 | // ============================================================================ | |
15 | ||
16 | // ---------------------------------------------------------------------------- | |
17 | // headers | |
18 | // ---------------------------------------------------------------------------- | |
19 | ||
14f355c2 | 20 | #if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) |
a3870b2f | 21 | #pragma implementation "gaugeuniv.h" |
1e6feb95 VZ |
22 | #endif |
23 | ||
24 | // For compilers that support precompilation, includes "wx.h". | |
25 | #include "wx/wxprec.h" | |
26 | ||
27 | #ifdef __BORLANDC__ | |
28 | #pragma hdrstop | |
29 | #endif | |
30 | ||
31 | #ifndef WX_PRECOMP | |
32 | #endif //WX_PRECOMP | |
33 | ||
34 | #include "wx/gauge.h" | |
35 | ||
36 | #if wxUSE_GAUGE | |
37 | ||
38 | #include "wx/univ/renderer.h" | |
39 | ||
40 | IMPLEMENT_DYNAMIC_CLASS(wxGauge, wxControl) | |
41 | ||
42 | // ============================================================================ | |
43 | // implementation | |
44 | // ============================================================================ | |
45 | ||
46 | // ---------------------------------------------------------------------------- | |
47 | // wxGauge creation | |
48 | // ---------------------------------------------------------------------------- | |
49 | ||
50 | void wxGauge::Init() | |
51 | { | |
52 | m_gaugePos = | |
53 | m_rangeMax = 0; | |
54 | } | |
55 | ||
56 | bool wxGauge::Create(wxWindow *parent, | |
57 | wxWindowID id, | |
58 | int range, | |
59 | const wxPoint& pos, | |
60 | const wxSize& size, | |
61 | long style, | |
62 | const wxValidator& validator, | |
63 | const wxString& name) | |
64 | { | |
65 | if ( !wxGaugeBase::Create(parent, id, range, pos, size, style, | |
66 | validator, name) ) | |
67 | { | |
68 | return FALSE; | |
69 | } | |
70 | ||
71 | SetBestSize(size); | |
72 | ||
73 | return TRUE; | |
74 | } | |
75 | ||
76 | // ---------------------------------------------------------------------------- | |
77 | // wxGauge range/position | |
78 | // ---------------------------------------------------------------------------- | |
79 | ||
80 | void wxGauge::SetRange(int range) | |
81 | { | |
82 | wxGaugeBase::SetRange(range); | |
83 | ||
84 | Refresh(); | |
85 | } | |
86 | ||
87 | void wxGauge::SetValue(int pos) | |
88 | { | |
89 | wxGaugeBase::SetValue(pos); | |
90 | ||
91 | Refresh(); | |
92 | } | |
93 | ||
94 | // ---------------------------------------------------------------------------- | |
95 | // wxGauge geometry | |
96 | // ---------------------------------------------------------------------------- | |
97 | ||
98 | wxSize wxGauge::DoGetBestClientSize() const | |
99 | { | |
100 | wxSize size = GetRenderer()->GetProgressBarStep(); | |
101 | ||
102 | // these adjustments are really ridiculous - they are just done to find the | |
103 | // "correct" result under Windows (FIXME) | |
104 | if ( IsVertical() ) | |
105 | { | |
106 | size.x = (3*size.y) / 2 + 2; | |
107 | size.y = -1; | |
108 | } | |
109 | else | |
110 | { | |
111 | size.y = (3*size.x) / 2 + 2; | |
112 | size.x = -1; | |
113 | } | |
114 | ||
115 | return size; | |
116 | } | |
117 | ||
118 | // ---------------------------------------------------------------------------- | |
119 | // wxGauge drawing | |
120 | // ---------------------------------------------------------------------------- | |
121 | ||
122 | wxBorder wxGauge::GetDefaultBorder() const | |
123 | { | |
124 | return wxBORDER_STATIC; | |
125 | } | |
126 | ||
127 | void wxGauge::DoDraw(wxControlRenderer *renderer) | |
128 | { | |
129 | renderer->DrawProgressBar(this); | |
130 | } | |
131 | ||
132 | #endif // wxUSE_GAUGE |