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1 | ///////////////////////////////////////////////////////////////////////////// |
2 | // Name: virtua;.cpp | |
3 | // Purpose: wxHtml testing example | |
4 | // demonstrates virtual file systems feature | |
5 | ///////////////////////////////////////////////////////////////////////////// | |
6 | ||
788233da | 7 | #if defined(__GNUG__) && !defined(__APPLE__) |
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8 | #pragma implementation "test.cpp" |
9 | #pragma interface "test.cpp" | |
10 | #endif | |
11 | ||
12 | // For compilers that support precompilation, includes "wx/wx.h". | |
92a19c2e | 13 | #include "wx/wxprec.h" |
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14 | |
15 | #ifdef __BORLANDC__ | |
16 | #pragma hdrstop | |
17 | #endif | |
18 | ||
19 | // for all others, include the necessary headers (this file is usually all you | |
20 | // need because it includes almost all "standard" wxWindows headers | |
21 | #ifndef WX_PRECOMP | |
67547666 | 22 | #include "wx/wx.h" |
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23 | #endif |
24 | ||
25 | ||
67547666 | 26 | #include "wx/html/htmlwin.h" |
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27 | |
28 | ||
29 | // new handler class: | |
30 | ||
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31 | #include "wx/wfstream.h" |
32 | #include "wx/mstream.h" | |
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33 | |
34 | ||
35 | ||
36 | class MyVFS : public wxFileSystemHandler | |
37 | { | |
38 | public: | |
39 | MyVFS() : wxFileSystemHandler() {} | |
40 | ||
41 | wxFSFile* OpenFile(wxFileSystem& fs, const wxString& location); | |
42 | bool CanOpen(const wxString& location); | |
43 | }; | |
44 | ||
45 | ||
46 | bool MyVFS::CanOpen(const wxString& location) | |
47 | { | |
2b5f62a0 | 48 | return (GetProtocol(location) == wxT("myVFS")); |
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49 | } |
50 | ||
51 | ||
52 | ||
53 | wxFSFile* MyVFS::OpenFile(wxFileSystem& fs, const wxString& location) | |
54 | { | |
55 | wxFSFile *f; | |
56 | wxInputStream *str; | |
2bc524f3 | 57 | static char buf[1024]; |
2b5f62a0 | 58 | const wxWX2MBbuf loc = location.ToAscii(); |
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59 | |
60 | sprintf(buf, "<html><body><h2><i>You're in Node <u>%s</u></i></h2><p>" | |
61 | "Where do you want to go?<br><blockquote>" | |
62 | "<a href=\"%s-1\">sub-1</a><br>" | |
63 | "<a href=\"%s-2\">sub-2</a><br>" | |
64 | "<a href=\"%s-3\">sub-3</a><br>" | |
65 | "</blockquote></body></html>", | |
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66 | (const char*)loc, (const char*)loc, (const char*)loc, |
67 | (const char*)loc); | |
7e1e0960 | 68 | |
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69 | // NB: There's a terrible hack involved: we fill 'buf' with new data every |
70 | // time this method is called and return new wxMemoryInputStream pointing to it. | |
71 | // This won't work as soon as there are 2+ myVFS files opened. Fortunately, | |
72 | // this won't happen because wxHTML keeps only one "page" file opened at the | |
73 | // time. | |
5526e819 | 74 | str = new wxMemoryInputStream(buf, strlen(buf)); |
2b5f62a0 | 75 | f = new wxFSFile(str, location, wxT("text/html"), wxEmptyString, wxDateTime::Today()); |
2bc524f3 | 76 | |
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77 | return f; |
78 | } | |
79 | ||
80 | ||
81 | ||
82 | // ---------------------------------------------------------------------------- | |
83 | // private classes | |
84 | // ---------------------------------------------------------------------------- | |
85 | ||
86 | // Define a new application type, each program should derive a class from wxApp | |
87 | class MyApp : public wxApp | |
88 | { | |
89 | public: | |
90 | // override base class virtuals | |
91 | // ---------------------------- | |
92 | ||
93 | // this one is called on application startup and is a good place for the app | |
94 | // initialization (doing it here and not in the ctor allows to have an error | |
95 | // return: if OnInit() returns false, the application terminates) | |
96 | virtual bool OnInit(); | |
97 | }; | |
98 | ||
99 | // Define a new frame type: this is going to be our main frame | |
100 | class MyFrame : public wxFrame | |
101 | { | |
102 | public: | |
103 | // ctor(s) | |
104 | MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size); | |
105 | ||
106 | // event handlers (these functions should _not_ be virtual) | |
107 | void OnQuit(wxCommandEvent& event); | |
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108 | void OnBack(wxCommandEvent& event); |
109 | void OnForward(wxCommandEvent& event); | |
110 | ||
111 | private: | |
112 | // any class wishing to process wxWindows events must use this macro | |
113 | DECLARE_EVENT_TABLE() | |
114 | }; | |
115 | ||
116 | // ---------------------------------------------------------------------------- | |
117 | // constants | |
118 | // ---------------------------------------------------------------------------- | |
119 | ||
120 | // IDs for the controls and the menu commands | |
121 | enum | |
122 | { | |
123 | // menu items | |
124 | Minimal_Quit = 1, | |
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125 | Minimal_Back, |
126 | Minimal_Forward, | |
127 | ||
128 | // controls start here (the numbers are, of course, arbitrary) | |
129 | Minimal_Text = 1000, | |
130 | }; | |
131 | ||
132 | // ---------------------------------------------------------------------------- | |
133 | // event tables and other macros for wxWindows | |
134 | // ---------------------------------------------------------------------------- | |
135 | ||
136 | // the event tables connect the wxWindows events with the functions (event | |
137 | // handlers) which process them. It can be also done at run-time, but for the | |
138 | // simple menu events like this the static method is much simpler. | |
139 | BEGIN_EVENT_TABLE(MyFrame, wxFrame) | |
140 | EVT_MENU(Minimal_Quit, MyFrame::OnQuit) | |
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141 | EVT_MENU(Minimal_Back, MyFrame::OnBack) |
142 | EVT_MENU(Minimal_Forward, MyFrame::OnForward) | |
143 | END_EVENT_TABLE() | |
144 | ||
145 | // Create a new application object: this macro will allow wxWindows to create | |
146 | // the application object during program execution (it's better than using a | |
147 | // static object for many reasons) and also declares the accessor function | |
148 | // wxGetApp() which will return the reference of the right type (i.e. MyApp and | |
149 | // not wxApp) | |
150 | IMPLEMENT_APP(MyApp) | |
151 | ||
152 | // ============================================================================ | |
153 | // implementation | |
154 | // ============================================================================ | |
155 | ||
156 | // ---------------------------------------------------------------------------- | |
157 | // the application class | |
158 | // ---------------------------------------------------------------------------- | |
159 | ||
160 | // `Main program' equivalent: the program execution "starts" here | |
161 | bool MyApp::OnInit() | |
162 | { | |
163 | // Create the main application window | |
2b5f62a0 | 164 | MyFrame *frame = new MyFrame(_("wxHtmlWindow testing application"), |
5526e819 | 165 | wxPoint(50, 50), wxSize(640, 480)); |
aec18ff7 | 166 | |
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167 | // Show it and tell the application that it's our main window |
168 | // @@@ what does it do exactly, in fact? is it necessary here? | |
169 | frame->Show(TRUE); | |
170 | SetTopWindow(frame); | |
171 | wxFileSystem::AddHandler(new MyVFS); | |
aec18ff7 | 172 | |
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173 | // success: wxApp::OnRun() will be called which will enter the main message |
174 | // loop and the application will run. If we returned FALSE here, the | |
175 | // application would exit immediately. | |
176 | return TRUE; | |
177 | } | |
178 | ||
179 | // ---------------------------------------------------------------------------- | |
180 | // main frame | |
181 | // ---------------------------------------------------------------------------- | |
182 | ||
183 | wxHtmlWindow *html; | |
184 | ||
185 | // frame constructor | |
186 | MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size) | |
187 | : wxFrame((wxFrame *)NULL, -1, title, pos, size) | |
188 | { | |
189 | // create a menu bar | |
190 | wxMenu *menuFile = new wxMenu; | |
191 | wxMenu *menuNav = new wxMenu; | |
192 | ||
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193 | menuFile->Append(Minimal_Quit, _("E&xit")); |
194 | menuNav->Append(Minimal_Back, _("Go &BACK")); | |
195 | menuNav->Append(Minimal_Forward, _("Go &FORWARD")); | |
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196 | |
197 | // now append the freshly created menu to the menu bar... | |
198 | wxMenuBar *menuBar = new wxMenuBar; | |
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199 | menuBar->Append(menuFile, _("&File")); |
200 | menuBar->Append(menuNav, _("&Navigate")); | |
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201 | |
202 | // ... and attach this menu bar to the frame | |
203 | SetMenuBar(menuBar); | |
204 | ||
9eeb92ac | 205 | CreateStatusBar(2); |
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206 | |
207 | html = new wxHtmlWindow(this); | |
2b5f62a0 | 208 | html -> SetRelatedFrame(this, _("VFS Demo: '%s'")); |
5526e819 | 209 | html -> SetRelatedStatusBar(1); |
2b5f62a0 | 210 | html -> LoadPage(wxT("start.htm")); |
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211 | } |
212 | ||
213 | ||
214 | // event handlers | |
215 | ||
216 | void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event)) | |
217 | { | |
218 | // TRUE is to force the frame to close | |
219 | Close(TRUE); | |
220 | } | |
221 | ||
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222 | void MyFrame::OnBack(wxCommandEvent& WXUNUSED(event)) |
223 | { | |
2b5f62a0 | 224 | if (!html -> HistoryBack()) wxMessageBox(_("You reached prehistory era!")); |
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225 | } |
226 | ||
227 | ||
228 | void MyFrame::OnForward(wxCommandEvent& WXUNUSED(event)) | |
229 | { | |
2b5f62a0 | 230 | if (!html -> HistoryForward()) wxMessageBox(_("No more items in history!")); |
5526e819 | 231 | } |