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1/////////////////////////////////////////////////////////////////////////////
2// Name: thread.cpp
e7549107 3// Purpose: wxThread Implementation
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4// Author: Original from Wolfram Gloger/Guilhem Lavaux/Vadim Zeitlin
5// Modified by: Stefan Csomor
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6// Created: 04/22/98
7// RCS-ID: $Id$
e7549107 8// Copyright: (c) Wolfram Gloger (1996, 1997); Guilhem Lavaux (1998),
a959b088 9// Vadim Zeitlin (1999) , Stefan Csomor (2000)
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10// Licence: wxWindows licence
11/////////////////////////////////////////////////////////////////////////////
12
13#ifdef __GNUG__
e7549107 14 #pragma implementation "thread.h"
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15#endif
16
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17// ----------------------------------------------------------------------------
18// headers
19// ----------------------------------------------------------------------------
20
21// For compilers that support precompilation, includes "wx.h".
22#include "wx/wxprec.h"
23
24#if defined(__BORLANDC__)
25 #pragma hdrstop
26#endif
27
28#ifndef WX_PRECOMP
29 #include "wx/wx.h"
30#endif
31
32#if wxUSE_THREADS
33
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34#include "wx/module.h"
35#include "wx/thread.h"
e9576ca5 36
76a5e5d2 37#ifdef __WXMAC__
9c152f80 38#include "wx/mac/uma.h"
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39#endif
40
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41// ----------------------------------------------------------------------------
42// constants
43// ----------------------------------------------------------------------------
44
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45// the possible states of the thread ("=>" shows all possible transitions from
46// this state)
47enum wxThreadState
48{
49 STATE_NEW, // didn't start execution yet (=> RUNNING)
50 STATE_RUNNING, // thread is running (=> PAUSED, CANCELED)
51 STATE_PAUSED, // thread is temporarily suspended (=> RUNNING)
52 STATE_CANCELED, // thread should terminate a.s.a.p. (=> EXITED)
53 STATE_EXITED // thread is terminating
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54};
55
e7549107 56// ----------------------------------------------------------------------------
a959b088 57// this module globals
e7549107 58// ----------------------------------------------------------------------------
169935ad 59
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60static ThreadID gs_idMainThread = kNoThreadID ;
61static bool gs_waitingForThread = FALSE ;
e9576ca5 62
e7549107 63// ============================================================================
a959b088 64// MacOS implementation of thread classes
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65// ============================================================================
66
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67class wxMacStCritical
68{
69public :
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70 wxMacStCritical()
71 {
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72 if ( UMASystemIsInitialized() )
73 ThreadBeginCritical() ;
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74 }
75 ~wxMacStCritical()
76 {
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77 if ( UMASystemIsInitialized() )
78 ThreadEndCritical() ;
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79 }
80};
a959b088 81
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82// ----------------------------------------------------------------------------
83// wxMutex implementation
84// ----------------------------------------------------------------------------
a959b088 85
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86class wxMutexInternal
87{
e9576ca5 88public:
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89 wxMutexInternal()
90 {
6fe73788 91 m_owner = kNoThreadID ;
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92 }
93
94 ~wxMutexInternal()
95 {
96 }
97
98public:
99 ThreadID m_owner ;
100 wxArrayLong m_waiters ;
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101};
102
103wxMutex::wxMutex()
104{
a959b088 105 m_internal = new wxMutexInternal;
e7549107 106
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107 m_locked = 0;
108}
109
110wxMutex::~wxMutex()
111{
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112 if ( m_locked > 0 )
113 {
114 wxLogDebug(_T("Warning: freeing a locked mutex (%d locks)."), m_locked);
115 }
116
117 delete m_internal;
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118}
119
120wxMutexError wxMutex::Lock()
121{
6fe73788 122 wxMacStCritical critical ;
9c152f80 123 if ( UMASystemIsInitialized() )
6fe73788 124 {
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125 OSErr err ;
126 ThreadID current = kNoThreadID;
127 err = ::MacGetCurrentThread(&current);
128 // if we are not the owner, add this thread to the list of waiting threads, stop this thread
129 // and invoke the scheduler to continue executing the owner's thread
130 while ( m_internal->m_owner != kNoThreadID && m_internal->m_owner != current)
131 {
132 m_internal->m_waiters.Add(current);
133 err = ::SetThreadStateEndCritical(kCurrentThreadID, kStoppedThreadState, m_internal->m_owner);
134 err = ::ThreadBeginCritical();
135 }
136 m_internal->m_owner = current;
6fe73788 137 }
e9576ca5 138 m_locked++;
a959b088 139
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140 return wxMUTEX_NO_ERROR;
141}
142
143wxMutexError wxMutex::TryLock()
144{
6fe73788 145 wxMacStCritical critical ;
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146 if ( UMASystemIsInitialized() )
147 {
148 OSErr err ;
149 ThreadID current = kNoThreadID;
150 ::MacGetCurrentThread(&current);
151 // if we are not the owner, give an error back
152 if ( m_internal->m_owner != kNoThreadID && m_internal->m_owner != current )
153 return wxMUTEX_BUSY;
154
155 m_internal->m_owner = current;
156 }
e9576ca5 157 m_locked++;
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158
159 return wxMUTEX_NO_ERROR;
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160}
161
162wxMutexError wxMutex::Unlock()
163{
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164 if ( UMASystemIsInitialized() )
165 {
166 OSErr err;
167 err = ::ThreadBeginCritical();
168
169 if (m_locked > 0)
170 m_locked--;
171
172 // this mutex is not owned by anybody anmore
173 m_internal->m_owner = kNoThreadID;
174
175 // now pass on to the first waiting thread
176 ThreadID firstWaiting = kNoThreadID;
177 bool found = false;
178 while (!m_internal->m_waiters.IsEmpty() && !found)
179 {
180 firstWaiting = m_internal->m_waiters[0];
181 err = ::SetThreadState(firstWaiting, kReadyThreadState, kNoThreadID);
182 // in case this was not successful (dead thread), we just loop on and reset the id
183 found = (err != threadNotFoundErr);
184 if ( !found )
185 firstWaiting = kNoThreadID ;
186 m_internal->m_waiters.RemoveAt(0) ;
187 }
188 // now we have a valid firstWaiting thread, which has been scheduled to run next, just end the
189 // critical section and invoke the scheduler
190 err = ::SetThreadStateEndCritical(kCurrentThreadID, kReadyThreadState, firstWaiting);
191 }
192 else
6fe73788 193 {
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194 if (m_locked > 0)
195 m_locked--;
6fe73788 196 }
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197 return wxMUTEX_NO_ERROR;
198}
199
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200// ----------------------------------------------------------------------------
201// wxCondition implementation
202// ----------------------------------------------------------------------------
203
204class wxConditionInternal
205{
e9576ca5 206public:
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207 wxConditionInternal()
208 {
6fe73788 209 m_excessSignals = 0 ;
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210 }
211 ~wxConditionInternal()
212 {
213 }
e9576ca5 214
a959b088 215 bool Wait(unsigned long msectimeout)
e7549107 216 {
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217 wxMacStCritical critical ;
218 if ( m_excessSignals > 0 )
219 {
220 --m_excessSignals ;
221 return TRUE ;
222 }
223 else if ( msectimeout == 0 )
224 {
225 return FALSE ;
226 }
227 else
228 {
229 }
230 /*
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231 waiters++;
232
233 // FIXME this should be MsgWaitForMultipleObjects() as well probably
234 DWORD rc = ::WaitForSingleObject(event, timeout);
235
236 waiters--;
237
238 return rc != WAIT_TIMEOUT;
239 */
240 return TRUE ;
e7549107 241 }
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242 void Signal()
243 {
244 wxMacStCritical critical ;
245 }
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246
247 wxArrayLong m_waiters ;
6fe73788 248 wxInt32 m_excessSignals ;
a959b088 249};
e7549107 250
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251wxCondition::wxCondition()
252{
253 m_internal = new wxConditionInternal;
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254}
255
256wxCondition::~wxCondition()
257{
a959b088 258 delete m_internal;
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259}
260
a959b088 261void wxCondition::Wait()
e9576ca5 262{
6fe73788 263 (void)m_internal->Wait(0xFFFFFFFFL);
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264}
265
a959b088 266bool wxCondition::Wait(unsigned long sec,
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267 unsigned long nsec)
268{
a959b088 269 return m_internal->Wait(sec*1000 + nsec/1000000);
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270}
271
272void wxCondition::Signal()
273{
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274 // set the event to signaled: if a thread is already waiting on it, it will
275 // be woken up, otherwise the event will remain in the signaled state until
276 // someone waits on it. In any case, the system will return it to a non
277 // signalled state afterwards. If multiple threads are waiting, only one
278 // will be woken up.
6fe73788 279 m_internal->Signal() ;
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280}
281
282void wxCondition::Broadcast()
283{
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284 // this works because all these threads are already waiting and so each
285 // SetEvent() inside Signal() is really a PulseEvent() because the event
286 // state is immediately returned to non-signaled
287 for ( int i = 0; i < m_internal->m_waiters.Count(); i++ )
e7549107 288 {
a959b088 289 Signal();
e7549107 290 }
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291}
292
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293// ----------------------------------------------------------------------------
294// wxCriticalSection implementation
295// ----------------------------------------------------------------------------
296
a959b088 297// it's implemented as a mutex on mac os, so it is defined in the headers
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298
299// ----------------------------------------------------------------------------
300// wxThread implementation
301// ----------------------------------------------------------------------------
302
303// wxThreadInternal class
304// ----------------------
305
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306class wxThreadInternal
307{
308public:
309 wxThreadInternal()
310 {
a959b088 311 m_tid = kNoThreadID ;
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312 m_state = STATE_NEW;
313 m_priority = WXTHREAD_DEFAULT_PRIORITY;
314 }
315
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316 ~wxThreadInternal()
317 {
318 }
319
320 void Free()
321 {
322 }
323
e7549107 324 // create a new (suspended) thread (for the given thread object)
6fe73788 325 bool Create(wxThread *thread, unsigned int stackSize);
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326
327 // suspend/resume/terminate
328 bool Suspend();
329 bool Resume();
330 void Cancel() { m_state = STATE_CANCELED; }
331
332 // thread state
333 void SetState(wxThreadState state) { m_state = state; }
334 wxThreadState GetState() const { return m_state; }
335
336 // thread priority
a959b088 337 void SetPriority(unsigned int priority);
e7549107 338 unsigned int GetPriority() const { return m_priority; }
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339
340 void SetResult( void *res ) { m_result = res ; }
341 void *GetResult() { return m_result ; }
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342
343 // thread handle and id
a959b088 344 ThreadID GetId() const { return m_tid; }
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345
346 // thread function
6fe73788 347 static pascal void* MacThreadStart(wxThread* arg);
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348
349private:
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350 wxThreadState m_state; // state, see wxThreadState enum
351 unsigned int m_priority; // thread priority in "wx" units
352 ThreadID m_tid; // thread id
353 void* m_result;
354 static ThreadEntryUPP s_threadEntry ;
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355};
356
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357static wxArrayPtrVoid s_threads ;
358
359ThreadEntryUPP wxThreadInternal::s_threadEntry = NULL ;
360pascal void* wxThreadInternal::MacThreadStart(wxThread *thread)
e7549107 361{
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362 // first of all, check whether we hadn't been cancelled already
363 if ( thread->m_internal->GetState() == STATE_EXITED )
e7549107 364 {
a959b088 365 return (void*)-1;
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366 }
367
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368 void* rc = thread->Entry();
369
370 // enter m_critsect before changing the thread state
371 thread->m_critsect.Enter();
372 bool wasCancelled = thread->m_internal->GetState() == STATE_CANCELED;
373 thread->m_internal->SetState(STATE_EXITED);
374 thread->m_critsect.Leave();
375
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376 thread->OnExit();
377
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378 // if the thread was cancelled (from Delete()), then it the handle is still
379 // needed there
380 if ( thread->IsDetached() && !wasCancelled )
381 {
382 // auto delete
383 delete thread;
384 }
385 //else: the joinable threads handle will be closed when Wait() is done
e7549107 386
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387 return rc;
388}
389void wxThreadInternal::SetPriority(unsigned int priority)
390{
6fe73788 391 // Priorities don't exist on Mac
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392}
393
6fe73788 394bool wxThreadInternal::Create(wxThread *thread, unsigned int stackSize)
e7549107 395{
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396 if ( s_threadEntry == NULL )
397 {
398 s_threadEntry = NewThreadEntryUPP( (ThreadEntryProcPtr) MacThreadStart ) ;
399 }
400 OSErr err = NewThread( kCooperativeThread,
401 s_threadEntry,
402 (void*) thread,
403 stackSize,
404 kNewSuspend,
405 &m_result,
406 &m_tid );
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407
408 if ( err != noErr )
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409 {
410 wxLogSysError(_("Can't create thread"));
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411 return FALSE;
412 }
413
a959b088 414 if ( m_priority != WXTHREAD_DEFAULT_PRIORITY )
e7549107 415 {
a959b088 416 SetPriority(m_priority);
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417 }
418
419 return TRUE;
420}
421
422bool wxThreadInternal::Suspend()
423{
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424 OSErr err ;
425
426 ::ThreadBeginCritical();
e7549107 427
6fe73788 428 if ( m_state != STATE_RUNNING )
a959b088 429 {
6fe73788 430 ::ThreadEndCritical() ;
a959b088 431 wxLogSysError(_("Can not suspend thread %x"), m_tid);
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432 return FALSE;
433 }
434
435 m_state = STATE_PAUSED;
436
6fe73788 437 err = ::SetThreadStateEndCritical(m_tid, kStoppedThreadState, kNoThreadID);
a959b088 438
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439 return TRUE;
440}
441
442bool wxThreadInternal::Resume()
443{
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444 ThreadID current ;
445 OSErr err ;
446 err = MacGetCurrentThread( &current ) ;
447
448 wxASSERT( err == noErr ) ;
449 wxASSERT( current != m_tid ) ;
450
451 ::ThreadBeginCritical();
452 if ( m_state != STATE_PAUSED && m_state != STATE_NEW )
453 {
454 ::ThreadEndCritical() ;
a959b088 455 wxLogSysError(_("Can not resume thread %x"), m_tid);
e7549107 456 return FALSE;
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457
458 }
459 err = ::SetThreadStateEndCritical(m_tid, kReadyThreadState, kNoThreadID);
460 wxASSERT( err == noErr ) ;
461
e7549107 462 m_state = STATE_RUNNING;
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463 ::ThreadEndCritical() ;
464 ::YieldToAnyThread() ;
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465 return TRUE;
466}
467
468// static functions
469// ----------------
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470wxThread *wxThread::This()
471{
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472 wxMacStCritical critical ;
473
474 ThreadID current ;
475 OSErr err ;
476
477 err = MacGetCurrentThread( &current ) ;
478
479 for ( int i = 0 ; i < s_threads.Count() ; ++i )
480 {
481 if ( ( (wxThread*) s_threads[i] )->GetId() == current )
482 return (wxThread*) s_threads[i] ;
483 }
e7549107 484
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485 wxLogSysError(_("Couldn't get the current thread pointer"));
486 return NULL;
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487}
488
489bool wxThread::IsMain()
490{
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491 ThreadID current ;
492 OSErr err ;
493
494 err = MacGetCurrentThread( &current ) ;
a959b088 495 return current == gs_idMainThread;
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496}
497
498#ifdef Yield
a959b088 499#undef Yield
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500#endif
501
502void wxThread::Yield()
503{
6fe73788 504 ::YieldToAnyThread() ;
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505}
506
507void wxThread::Sleep(unsigned long milliseconds)
508{
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509 clock_t start = clock() ;
510 do
511 {
512 YieldToAnyThread() ;
513 } while( clock() - start < milliseconds / CLOCKS_PER_SEC ) ;
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514}
515
516int wxThread::GetCPUCount()
517{
6fe73788 518 // we will use whatever MP API will be used for the new MP Macs
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519 return 1;
520}
521
522bool wxThread::SetConcurrency(size_t level)
523{
524 wxASSERT_MSG( IsMain(), _T("should only be called from the main thread") );
525
526 // ok only for the default one
527 if ( level == 0 )
528 return 0;
529
530 // how many CPUs have we got?
531 if ( GetCPUCount() == 1 )
532 {
533 // don't bother with all this complicated stuff - on a single
534 // processor system it doesn't make much sense anyhow
535 return level == 1;
536 }
537
538 return TRUE ;
539}
540
541// ctor and dtor
542// -------------
543
544wxThread::wxThread(wxThreadKind kind)
545{
546 m_internal = new wxThreadInternal();
547
548 m_isDetached = kind == wxTHREAD_DETACHED;
549 s_threads.Add( (void*) this ) ;
550}
551
552wxThread::~wxThread()
553{
6fe73788 554 s_threads.Remove( (void*) this ) ;
a959b088 555 delete m_internal;
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556}
557
558// create/start thread
559// -------------------
560
6fe73788 561wxThreadError wxThread::Create(unsigned int stackSize)
e9576ca5 562{
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563 wxCriticalSectionLocker lock(m_critsect);
564
6fe73788 565 if ( !m_internal->Create(this, stackSize) )
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566 return wxTHREAD_NO_RESOURCE;
567
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568 return wxTHREAD_NO_ERROR;
569}
570
e7549107 571wxThreadError wxThread::Run()
e9576ca5 572{
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573 wxCriticalSectionLocker lock(m_critsect);
574
a959b088 575 if ( m_internal->GetState() != STATE_NEW )
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576 {
577 // actually, it may be almost any state at all, not only STATE_RUNNING
578 return wxTHREAD_RUNNING;
579 }
580
a959b088 581 // the thread has just been created and is still suspended - let it run
e7549107 582 return Resume();
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583}
584
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585// suspend/resume thread
586// ---------------------
587
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588wxThreadError wxThread::Pause()
589{
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590 wxCriticalSectionLocker lock(m_critsect);
591
a959b088 592 return m_internal->Suspend() ? wxTHREAD_NO_ERROR : wxTHREAD_MISC_ERROR;
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593}
594
595wxThreadError wxThread::Resume()
596{
e7549107 597 wxCriticalSectionLocker lock(m_critsect);
e9576ca5 598
a959b088 599 return m_internal->Resume() ? wxTHREAD_NO_ERROR : wxTHREAD_MISC_ERROR;
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600}
601
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602// stopping thread
603// ---------------
604
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605wxThread::ExitCode wxThread::Wait()
606{
607 // although under MacOS we can wait for any thread, it's an error to
608 // wait for a detached one in wxWin API
609 wxCHECK_MSG( !IsDetached(), (ExitCode)-1,
610 _T("can't wait for detached thread") );
611
612 ExitCode rc = (ExitCode)-1;
613
614 (void)Delete(&rc);
615
616 m_internal->Free();
617
618 return rc;
619}
620
621wxThreadError wxThread::Delete(ExitCode *pRc)
e9576ca5 622{
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623 ExitCode rc = 0;
624
625 // Delete() is always safe to call, so consider all possible states
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626
627 // has the thread started to run?
628 bool shouldResume = FALSE;
629
630 {
631 wxCriticalSectionLocker lock(m_critsect);
632
633 if ( m_internal->GetState() == STATE_NEW )
634 {
635 // WinThreadStart() will see it and terminate immediately
636 m_internal->SetState(STATE_EXITED);
637
638 shouldResume = TRUE;
639 }
640 }
641
642 // is the thread paused?
643 if ( shouldResume || IsPaused() )
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644 Resume();
645
a959b088 646 // does is still run?
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647 if ( IsRunning() )
648 {
649 if ( IsMain() )
650 {
651 // set flag for wxIsWaitingForThread()
a959b088 652 gs_waitingForThread = TRUE;
e7549107 653
a959b088 654#if wxUSE_GUI
e7549107 655 wxBeginBusyCursor();
a959b088 656#endif // wxUSE_GUI
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657 }
658
a959b088 659 // ask the thread to terminate
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660 {
661 wxCriticalSectionLocker lock(m_critsect);
662
a959b088 663 m_internal->Cancel();
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664 }
665
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666#if wxUSE_GUI
667 // simply wait for the thread to terminate
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668 while( TestDestroy() )
669 {
670 ::YieldToAnyThread() ;
671 }
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672#else // !wxUSE_GUI
673 // simply wait for the thread to terminate
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674 while( TestDestroy() )
675 {
676 ::YieldToAnyThread() ;
677 }
a959b088 678#endif // wxUSE_GUI/!wxUSE_GUI
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679
680 if ( IsMain() )
681 {
a959b088 682 gs_waitingForThread = FALSE;
e7549107 683
a959b088 684#if wxUSE_GUI
e7549107 685 wxEndBusyCursor();
a959b088 686#endif // wxUSE_GUI
e7549107 687 }
a959b088 688 }
e7549107 689
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690 // if ( !::GetExitCodeThread(hThread, (LPDWORD)&rc) )
691 {
692 wxLogLastError("GetExitCodeThread");
e7549107 693
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694 rc = (ExitCode)-1;
695 }
e7549107 696
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697 if ( IsDetached() )
698 {
699 // if the thread exits normally, this is done in WinThreadStart, but in
700 // this case it would have been too early because
701 // MsgWaitForMultipleObject() would fail if the therad handle was
702 // closed while we were waiting on it, so we must do it here
703 delete this;
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704 }
705
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706 // wxASSERT_MSG( (DWORD)rc != STILL_ACTIVE,
707 // wxT("thread must be already terminated.") );
708
709 if ( pRc )
710 *pRc = rc;
711
712 return rc == (ExitCode)-1 ? wxTHREAD_MISC_ERROR : wxTHREAD_NO_ERROR;
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713}
714
e7549107 715wxThreadError wxThread::Kill()
e9576ca5 716{
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717 if ( !IsRunning() )
718 return wxTHREAD_NOT_RUNNING;
719
a959b088 720// if ( !::TerminateThread(m_internal->GetHandle(), (DWORD)-1) )
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721 {
722 wxLogSysError(_("Couldn't terminate thread"));
723
724 return wxTHREAD_MISC_ERROR;
725 }
726
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727 m_internal->Free();
728
729 if ( IsDetached() )
730 {
731 delete this;
732 }
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733
734 return wxTHREAD_NO_ERROR;
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735}
736
a959b088 737void wxThread::Exit(ExitCode status)
e9576ca5 738{
a959b088 739 m_internal->Free();
e7549107 740
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741 if ( IsDetached() )
742 {
743 delete this;
744 }
e7549107 745
6fe73788 746 m_internal->SetResult( status ) ;
a959b088 747
6fe73788 748/*
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749#if defined(__VISUALC__) || (defined(__BORLANDC__) && (__BORLANDC__ >= 0x500))
750 _endthreadex((unsigned)status);
751#else // !VC++
752 ::ExitThread((DWORD)status);
753#endif // VC++/!VC++
754*/
e7549107 755 wxFAIL_MSG(wxT("Couldn't return from ExitThread()!"));
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756}
757
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758// priority setting
759// ----------------
760
761// since all these calls are execute cooperatively we don't have to use the critical section
762
e7549107 763void wxThread::SetPriority(unsigned int prio)
e9576ca5 764{
a959b088 765 m_internal->SetPriority(prio);
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766}
767
e7549107 768unsigned int wxThread::GetPriority() const
e9576ca5 769{
a959b088 770 return m_internal->GetPriority();
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771}
772
a959b088 773unsigned long wxThread::GetId() const
e9576ca5 774{
a959b088 775 return (unsigned long)m_internal->GetId();
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776}
777
e7549107 778bool wxThread::IsRunning() const
e9576ca5 779{
a959b088 780 return m_internal->GetState() == STATE_RUNNING;
e9576ca5 781}
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782
783bool wxThread::IsAlive() const
784{
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785 return (m_internal->GetState() == STATE_RUNNING) ||
786 (m_internal->GetState() == STATE_PAUSED);
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787}
788
e7549107 789bool wxThread::IsPaused() const
e9576ca5 790{
a959b088 791 return m_internal->GetState() == STATE_PAUSED;
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792}
793
e7549107 794bool wxThread::TestDestroy()
e9576ca5 795{
a959b088 796 return m_internal->GetState() == STATE_CANCELED;
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797}
798
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799// ----------------------------------------------------------------------------
800// Automatic initialization for thread module
801// ----------------------------------------------------------------------------
e9576ca5 802
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803class wxThreadModule : public wxModule
804{
e9576ca5 805public:
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806 virtual bool OnInit();
807 virtual void OnExit();
e9576ca5 808
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809private:
810 DECLARE_DYNAMIC_CLASS(wxThreadModule)
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811};
812
813IMPLEMENT_DYNAMIC_CLASS(wxThreadModule, wxModule)
814
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815bool wxThreadModule::OnInit()
816{
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817 long response;
818 bool hasThreadManager ;
819 hasThreadManager = Gestalt( gestaltThreadMgrAttr, &response) == noErr && response & 1;
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820#if !TARGET_CARBON
821#if GENERATINGCFM
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822 // verify presence of shared library
823 hasThreadManager = hasThreadManager && ((Ptr)NewThread != (Ptr)kUnresolvedCFragSymbolAddress);
5b781a67 824#endif
a959b088 825#endif
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826 if ( !hasThreadManager )
827 {
828 wxMessageBox( "Error" , "Thread Support is not available on this System" , wxOK ) ;
829 return FALSE ;
830 }
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831
832 // no error return for GetCurrentThreadId()
a959b088 833 MacGetCurrentThread( &gs_idMainThread ) ;
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834
835 return TRUE;
836}
837
838void wxThreadModule::OnExit()
839{
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840}
841
842// ----------------------------------------------------------------------------
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843// under MacOS we don't have currently preemptive threads, so any thread may access
844// the GUI at any time
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845// ----------------------------------------------------------------------------
846
847void WXDLLEXPORT wxMutexGuiEnter()
848{
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849}
850
851void WXDLLEXPORT wxMutexGuiLeave()
852{
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853}
854
855void WXDLLEXPORT wxMutexGuiLeaveOrEnter()
856{
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857}
858
859bool WXDLLEXPORT wxGuiOwnedByMainThread()
860{
a959b088 861 return false ;
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862}
863
a959b088 864// wake up the main thread
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865void WXDLLEXPORT wxWakeUpMainThread()
866{
6fe73788 867 wxMacWakeUp() ;
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868}
869
870bool WXDLLEXPORT wxIsWaitingForThread()
871{
a959b088 872 return false ;
e7549107 873}
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874
875#endif // wxUSE_THREADS
a959b088 876
6fe73788 877// vi:sts=4:sw=4:et