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1///////////////////////////////////////////////////////////////////////////////
2// Name: msw/evtloop.cpp
3// Purpose: implements wxEventLoop for MSW
4// Author: Vadim Zeitlin
5// Modified by:
6// Created: 01.06.01
7// RCS-ID: $Id$
8// Copyright: (c) 2001 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
65571936 9// License: wxWindows licence
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10///////////////////////////////////////////////////////////////////////////////
11
12// ============================================================================
13// declarations
14// ============================================================================
15
16// ----------------------------------------------------------------------------
17// headers
18// ----------------------------------------------------------------------------
19
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20// For compilers that support precompilation, includes "wx.h".
21#include "wx/wxprec.h"
22
23#ifdef __BORLANDC__
24 #pragma hdrstop
25#endif
26
27#ifndef WX_PRECOMP
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28 #if wxUSE_GUI
29 #include "wx/window.h"
30 #endif
6c0e8b4e 31 #include "wx/app.h"
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32#endif //WX_PRECOMP
33
34#include "wx/evtloop.h"
204abcd4 35#include "wx/thread.h"
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36#include "wx/except.h"
37#include "wx/ptr_scpd.h"
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38#include "wx/msw/private.h"
39
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40#if wxUSE_GUI
41 #include "wx/tooltip.h"
42 #if wxUSE_THREADS
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43 // define the list of MSG strutures
44 WX_DECLARE_LIST(MSG, wxMsgList);
4300caa7 45
81df6af3 46 #include "wx/listimpl.cpp"
4300caa7 47
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48 WX_DEFINE_LIST(wxMsgList)
49 #endif // wxUSE_THREADS
50#endif //wxUSE_GUI
51
52#if wxUSE_BASE
0cd7d9b2 53
3808e191 54// ============================================================================
81df6af3 55// wxMSWEventLoopBase implementation
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56// ============================================================================
57
58// ----------------------------------------------------------------------------
3754265e 59// ctor/dtor
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60// ----------------------------------------------------------------------------
61
81df6af3 62wxMSWEventLoopBase::wxMSWEventLoopBase()
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63{
64 m_shouldExit = false;
65 m_exitcode = 0;
66}
67
68// ----------------------------------------------------------------------------
81df6af3 69// wxEventLoop message processing dispatching
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70// ----------------------------------------------------------------------------
71
81df6af3 72bool wxMSWEventLoopBase::Pending() const
3808e191 73{
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74 MSG msg;
75 return ::PeekMessage(&msg, 0, 0, 0, PM_NOREMOVE) != 0;
76}
77
78bool wxMSWEventLoopBase::GetNextMessage(WXMSG* msg)
79{
80 wxCHECK_MSG( IsRunning(), false, _T("can't get messages if not running") );
81
82 const BOOL rc = ::GetMessage(msg, NULL, 0, 0);
83
84 if ( rc == 0 )
3808e191 85 {
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86 // got WM_QUIT
87 return false;
3808e191 88 }
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89
90 if ( rc == -1 )
91 {
92 // should never happen, but let's test for it nevertheless
93 wxLogLastError(wxT("GetMessage"));
94
95 // still break from the loop
96 return false;
97 }
98
99 return true;
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100}
101
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102int wxMSWEventLoopBase::GetNextMessageTimeout(WXMSG *msg, unsigned long timeout)
103{
104 // MsgWaitForMultipleObjects() won't notice any input which was already
105 // examined (e.g. using PeekMessage()) but not yet removed from the queue
106 // so we need to remove any immediately messages manually
107 //
108 // NB: using MsgWaitForMultipleObjectsEx() could simplify the code here but
109 // it is not available in very old Windows versions
110 if ( !::PeekMessage(msg, 0, 0, 0, PM_REMOVE) )
111 {
112 // we use this function just in order to not block longer than the
113 // given timeout, so we don't pass any handles to it at all
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114 DWORD rc = ::MsgWaitForMultipleObjects
115 (
116 0, NULL,
117 FALSE,
118 timeout,
119 QS_ALLINPUT
120 );
121
122 switch ( rc )
9af42efd 123 {
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124 default:
125 wxLogDebug("unexpected MsgWaitForMultipleObjects() return "
126 "value %lu", rc);
127 // fall through
128
129 case WAIT_TIMEOUT:
130 return -1;
131
132 case WAIT_OBJECT_0:
133 if ( !::PeekMessage(msg, 0, 0, 0, PM_REMOVE) )
134 {
135 // somehow it may happen that MsgWaitForMultipleObjects()
136 // returns true but there are no messages -- just treat it
137 // the same as timeout then
138 return -1;
139 }
140 break;
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141 }
142 }
143
144 return msg->message != WM_QUIT;
145}
146
147
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148#endif // wxUSE_BASE
149
150#if wxUSE_GUI
151
152// ============================================================================
153// GUI wxEventLoop implementation
154// ============================================================================
155
156wxWindowMSW *wxGUIEventLoop::ms_winCritical = NULL;
157
158bool wxGUIEventLoop::IsChildOfCriticalWindow(wxWindowMSW *win)
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159{
160 while ( win )
161 {
162 if ( win == ms_winCritical )
163 return true;
164
165 win = win->GetParent();
166 }
167
168 return false;
169}
170
81df6af3 171bool wxGUIEventLoop::PreProcessMessage(WXMSG *msg)
3808e191 172{
ac8d0c11 173 HWND hwnd = msg->hwnd;
89c83180 174 wxWindow *wndThis = wxGetWindowFromHWND((WXHWND)hwnd);
a7b7500c 175 wxWindow *wnd;
ac8d0c11 176
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177 // this might happen if we're in a modeless dialog, or if a wx control has
178 // children which themselves were not created by wx (i.e. wxActiveX control children)
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179 if ( !wndThis )
180 {
18f5234f 181 while ( hwnd && (::GetWindowLong(hwnd, GWL_STYLE) & WS_CHILD ))
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182 {
183 hwnd = ::GetParent(hwnd);
89c83180 184
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185 // If the control has a wx parent, break and give the parent a chance
186 // to process the window message
187 wndThis = wxGetWindowFromHWND((WXHWND)hwnd);
188 if (wndThis != NULL)
189 break;
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190 }
191
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192 if ( !wndThis )
193 {
194 // this may happen if the event occurred in a standard modeless dialog (the
195 // only example of which I know of is the find/replace dialog) - then call
196 // IsDialogMessage() to make TAB navigation in it work
197
198 // NOTE: IsDialogMessage() just eats all the messages (i.e. returns true for
199 // them) if we call it for the control itself
200 return hwnd && ::IsDialogMessage(hwnd, msg) != 0;
201 }
ac8d0c11 202 }
3808e191 203
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204 if ( !AllowProcessing(wndThis) )
205 {
206 // not a child of critical window, so we eat the event but take care to
207 // stop an endless stream of WM_PAINTs which would have resulted if we
208 // didn't validate the invalidated part of the window
209 if ( msg->message == WM_PAINT )
210 ::ValidateRect(hwnd, NULL);
211
212 return true;
213 }
214
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215#if wxUSE_TOOLTIPS
216 // we must relay WM_MOUSEMOVE events to the tooltip ctrl if we want it to
217 // popup the tooltip bubbles
ac8d0c11 218 if ( msg->message == WM_MOUSEMOVE )
3808e191 219 {
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220 // we should do it if one of window children has an associated tooltip
221 // (and not just if the window has a tooltip itself)
222 if ( wndThis->HasToolTips() )
223 wxToolTip::RelayEvent((WXMSG *)msg);
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224 }
225#endif // wxUSE_TOOLTIPS
226
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227 // allow the window to prevent certain messages from being
228 // translated/processed (this is currently used by wxTextCtrl to always
229 // grab Ctrl-C/V/X, even if they are also accelerators in some parent)
230 if ( !wndThis->MSWShouldPreProcessMessage((WXMSG *)msg) )
231 {
3754265e 232 return false;
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233 }
234
235 // try translations first: the accelerators override everything
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236 for ( wnd = wndThis; wnd; wnd = wnd->GetParent() )
237 {
ac8d0c11 238 if ( wnd->MSWTranslateMessage((WXMSG *)msg))
3754265e 239 return true;
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240
241 // stop at first top level window, i.e. don't try to process the key
242 // strokes originating in a dialog using the accelerators of the parent
243 // frame - this doesn't make much sense
244 if ( wnd->IsTopLevel() )
245 break;
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246 }
247
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248 // now try the other hooks (kbd navigation is handled here)
249 for ( wnd = wndThis; wnd; wnd = wnd->GetParent() )
3808e191 250 {
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251 if ( wnd->MSWProcessMessage((WXMSG *)msg) )
252 return true;
c8026dea 253
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254 // also stop at first top level window here, just as above because
255 // if we don't do this, pressing ESC on a modal dialog shown as child
256 // of a modal dialog with wxID_CANCEL will cause the parent dialog to
257 // be closed, for example
258 if ( wnd->IsTopLevel() )
22cfea03 259 break;
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260 }
261
ac8d0c11 262 // no special preprocessing for this message, dispatch it normally
3754265e 263 return false;
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264}
265
81df6af3 266void wxGUIEventLoop::ProcessMessage(WXMSG *msg)
3808e191 267{
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268 // give us the chance to preprocess the message first
269 if ( !PreProcessMessage(msg) )
270 {
271 // if it wasn't done, dispatch it to the corresponding window
272 ::TranslateMessage(msg);
273 ::DispatchMessage(msg);
274 }
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275}
276
81df6af3 277bool wxGUIEventLoop::Dispatch()
3808e191 278{
3808e191 279 MSG msg;
81df6af3 280 if ( !GetNextMessage(&msg) )
3754265e 281 return false;
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282
283#if wxUSE_THREADS
284 wxASSERT_MSG( wxThread::IsMain(),
285 wxT("only the main thread can process Windows messages") );
286
3754265e 287 static bool s_hadGuiLock = true;
9af08eb8 288 static wxMsgList s_aSavedMessages;
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289
290 // if a secondary thread owning the mutex is doing GUI calls, save all
291 // messages for later processing - we can't process them right now because
292 // it will lead to recursive library calls (and we're not reentrant)
293 if ( !wxGuiOwnedByMainThread() )
294 {
3754265e 295 s_hadGuiLock = false;
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296
297 // leave out WM_COMMAND messages: too dangerous, sometimes
298 // the message will be processed twice
6c0e8b4e 299 if ( !wxIsWaitingForThread() || msg.message != WM_COMMAND )
3808e191 300 {
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301 MSG* pMsg = new MSG(msg);
302 s_aSavedMessages.Append(pMsg);
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303 }
304
3754265e 305 return true;
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306 }
307 else
308 {
309 // have we just regained the GUI lock? if so, post all of the saved
310 // messages
311 //
312 // FIXME of course, it's not _exactly_ the same as processing the
313 // messages normally - expect some things to break...
314 if ( !s_hadGuiLock )
315 {
3754265e 316 s_hadGuiLock = true;
3808e191 317
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318 wxMsgList::compatibility_iterator node = s_aSavedMessages.GetFirst();
319 while (node)
3808e191 320 {
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321 MSG* pMsg = node->GetData();
322 s_aSavedMessages.Erase(node);
323
324 ProcessMessage(pMsg);
325 delete pMsg;
3808e191 326
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327 node = s_aSavedMessages.GetFirst();
328 }
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329 }
330 }
331#endif // wxUSE_THREADS
332
3754265e 333 ProcessMessage(&msg);
3808e191 334
3754265e 335 return true;
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336}
337
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338int wxGUIEventLoop::DispatchTimeout(unsigned long timeout)
339{
340 MSG msg;
341 int rc = GetNextMessageTimeout(&msg, timeout);
342 if ( rc != 1 )
343 return rc;
344
345 ProcessMessage(&msg);
346
347 return 1;
348}
349
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350void wxGUIEventLoop::OnNextIteration()
351{
352#if wxUSE_THREADS
353 wxMutexGuiLeaveOrEnter();
354#endif // wxUSE_THREADS
355}
356
357void wxGUIEventLoop::WakeUp()
358{
359 ::PostMessage(NULL, WM_NULL, 0, 0);
360}
361
362#else // !wxUSE_GUI
363
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364#if wxUSE_CONSOLE_EVENTLOOP
365
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366void wxConsoleEventLoop::WakeUp()
367{
368#if wxUSE_THREADS
369 wxWakeUpMainThread();
370#endif
371}
372
9af42efd 373void wxConsoleEventLoop::ProcessMessage(WXMSG *msg)
81df6af3 374{
9af42efd 375 if ( msg->message == WM_TIMER )
81df6af3 376 {
9af42efd 377 TIMERPROC proc = (TIMERPROC)msg->lParam;
81df6af3 378 if ( proc )
9af42efd 379 (*proc)(NULL, 0, msg->wParam, 0);
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380 }
381 else
382 {
9af42efd 383 ::DispatchMessage(msg);
81df6af3 384 }
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385}
386
387bool wxConsoleEventLoop::Dispatch()
388{
389 MSG msg;
390 if ( !GetNextMessage(&msg) )
391 return false;
392
393 ProcessMessage(&msg);
394
395 return !m_shouldExit;
396}
397
398int wxConsoleEventLoop::DispatchTimeout(unsigned long timeout)
399{
400 MSG msg;
401 int rc = GetNextMessageTimeout(&msg, timeout);
402 if ( rc != 1 )
403 return rc;
404
405 ProcessMessage(&msg);
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406
407 return !m_shouldExit;
408}
409
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410#endif // wxUSE_CONSOLE_EVENTLOOP
411
81df6af3 412#endif //wxUSE_GUI