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2VisualStudio instructions
3
4libpng version 1.4.4 - September 23, 2010
5
6Copyright (c) 1998-2010 Glenn Randers-Pehrson
7
8This code is released under the libpng license.
9For conditions of distribution and use, see the disclaimer
10and license in png.h
11
12This directory contains support for building libpng under MicroSoft
13VisualStudio 2010. It may also work under later versions of VisualStudio.
14You should be familiar with VisualStudio before using this directory.
15
16This is a slightly modified copy of the 'vstudio' solution from libpng
171.5; it is intended to provide compatibility for libpng 1.4 with later
18releases of zlib (from 1.2.4) and to provide a migration aid for 1.5.
19
20A 'VB' DLL is no longer produced - use the standard 'Release' DLL.
21
22Initial preparations
23====================
24You should install the 'official' build of zlib on your system - follow the
25instructions provided on http://www.zlib.net. When a new release is being
26made of zlib the instructions disappear for a while until the new official
27build is available. You will have to wait.
28
29You must enter some information in zlib.props before attempting to build
30with this 'solution'. Please read and edit zlib.props first. You will
31probably not be familiar with the contents of zlib.props - do not worry,
32it is mostly harmless.
33
34Make sure that your official build layout matches the requirements listed
35in zlib.props. Prior to zlib-1.2.4 the official build (1.2.3) placed
36include and library files in different directories - if you find this
37has happened just put them all in the same directory.
38
39This is all you need to do to build the 'release' and 'release library'
40configurations.
41
42Debugging
43=========
44The release configurations default to /Ox optimization. Full debugging
45information is produced (in the .pdb), but if you encounter a problem the
46optimization may make it difficult to debug. Simply rebuild with a lower
47optimization level (e.g. /Od.)
48
49Stop reading here
50=================
51You have enough information to build a working application.
52
53Debug versions have limited support
54===================================
55This solution includes limited support for debug versions of libpng. You
56do not need these unless your own solution itself uses debug builds (it is
57far more effective to debug on the release builds, there is no point building
58a special debug build.)
59
60If, despite the previous paragraph, you still feel you need a debug build you
61will have to download the zlib source as well (http://www.zlib.net) and include
62the directory where you unpack it in zlib.props. This solution will then be
63able to build a minimal zlib sufficient for libpng. This build is only
64suitable for making a debug libpng.
65
66The debug build of libpng is minimally supported. Support for debug builds of
67zlib is also minimal. You really don't want to do this.
68
69This solution only supports the Multi-Threaded DLL C Runtime
70============================================================
71If you examine the solution you will find that it very deliberately lists
72exactly which MicroSoft DLLs it is linking against. It explicitly links
73against msvcrt.lib. The debug version links against msvcrtd.lib (this is
74why it is a debug version - it's nothing to do with having any special
75debug support, it doesn't).
76
77These versions of the MicroSoft C runtime correspond to the compiler flags
78/MD (release) and /MDd (debug) - the "Multi-Threaded DLL" implementation of the
79C runtime library.
80
81If you need to change this then you will have to make sure that both the
82compiler flags and the ".lib" in the linker dependences match up. Fortunately
83neither zlib nor libpng require libraries other than a C runtime and
84kernel32.
85
86You cannot pass (FILE*) objects from a different runtime (including msvcrtd
87to msvcrt) to libpng. If you do then your program will crash within libpng
88when it first makes a file read or write call.
89
90It is likely if you have read this far that you have found you can't avoid
91having multiple C runtimes in your program. This is OK, it does work, but
92you will have to implement the libpng file read/write callbacks rather than
93using the internal libpng default. This is easy.