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2Todo on wxWin 2, Windows platform
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4
5HIGH PRIORITY
6-------------
7
2432b92d 8Add further controls and properties to Dialog Editor.
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2432b92d 10Add centring, right justify styles to wxStaticText.
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12Extend wxSystemSettings to get symbols for current nationality,
13e.g. ',' instead of '.' for decimal points.
14
503d5ba9 15wxToolTip::Enable should be static for wxGTK compatibility (VZ)
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17LOW PRIORITY (MEDIUM TERM)
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19
750b78ba 20Supply VC++ project generator utility.
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2432b92d 22More wxSystemSettings (see comment in settings.cpp).
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24Shell function to invoke a document with open, print, whatever...
25
2432b92d 26Write tutorial.
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2432b92d 28Add wxDC::DeviceToLogical -> wxPoint etc (convenience accessors).
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30Add GetIcon, GetBitmap to wxImageList. Perhaps store bitmaps
31in image list so we can get them later.
32
2432b92d 33Merge dib.cpp, dibutils.cpp (see also some DIB code in bitmap.cpp).
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35Menu bitmaps - document Vadim's enhancements.
36
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37wxCreateDynamicObject is apparently slow: ~ 2000 calls to strcmp. Need to
38use some kind of hash table scheme.
39
40Write wxDisplay class for querying settings and passing
41to wxFrame to mirror the X situation (multiple displays).
42
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43Perhaps rewrite wxFile to use FILE* descriptors, so Eof and Flush
44can work.
45
46Find out how to set wxFileDialog position.
47
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48Implement wxDC floating point transformations.
49
50A wxDC function (or two) for drawing 3D edges?
51
52LOW PRIORITY (LONG TERM)
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54
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55ActiveX support
56
57Look at porting to WinCE
58
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59GDI objects could be optimised further in constructors by
60searching for a matching, pre-existing object, and assigning from
61that, thus sharing the internal handle. A problem with this
62arises if you wish to change the data. But this can be handled by
63un-refing and creating a new handle. So we could reuse many
64Windows GDI objects without troubling the programmer. We might
65wish to switch this off in certain circumstances, e.g.
66
67 wxEnableGDIReuse(FALSE);
68 wxBrush brush(...);
69 wxEnableGDIReuse(TRUE);
70
71or even
72
73 wxGDIReuse reuse(FALSE);
74 wxBrush brush(...);
75
76which lasts until its scope ends. This might be needed e.g. if we
77needed to ensure that the operation was maximally efficient
78(creating a new object rather than searching may or may not be
79more efficient).
80
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81Integrate Guilhem's multimedia classes: documentation, makefiles,
82different platforms.
83
84Rich text class.
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