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10b959e3 JS |
1 | ///////////////////////////////////////////////////////////////////////////// |
2 | // Name: thread.h | |
3 | // Purpose: Thread API | |
4 | // Author: Guilhem Lavaux | |
bf1852e1 VZ |
5 | // Modified by: Vadim Zeitlin (modifications partly inspired by omnithreads |
6 | // package from Olivetti & Oracle Research Laboratory) | |
10b959e3 JS |
7 | // Created: 04/13/98 |
8 | // RCS-ID: $Id$ | |
9 | // Copyright: (c) Guilhem Lavaux | |
10 | // Licence: wxWindows licence | |
11 | ///////////////////////////////////////////////////////////////////////////// | |
12 | ||
c2dd8380 GL |
13 | #ifndef __THREADH__ |
14 | #define __THREADH__ | |
10b959e3 | 15 | |
9d133d87 VZ |
16 | // ---------------------------------------------------------------------------- |
17 | // headers | |
18 | // ---------------------------------------------------------------------------- | |
bf1852e1 VZ |
19 | |
20 | // get the value of wxUSE_THREADS configuration flag | |
10b959e3 | 21 | #include "wx/setup.h" |
9d133d87 VZ |
22 | |
23 | #if wxUSE_THREADS | |
6d167489 VZ |
24 | |
25 | // only for wxUSE_THREADS - otherwise we'd get undefined symbols | |
80cb83be KB |
26 | #ifdef __GNUG__ |
27 | #pragma interface "thread.h" | |
28 | #endif | |
bf1852e1 VZ |
29 | |
30 | // Windows headers define it | |
31 | #ifdef Yield | |
32 | #undef Yield | |
33 | #endif | |
34 | ||
d524867f | 35 | #include "wx/module.h" |
10b959e3 | 36 | |
a6b0bd49 VZ |
37 | // ---------------------------------------------------------------------------- |
38 | // constants | |
39 | // ---------------------------------------------------------------------------- | |
40 | ||
6d167489 | 41 | enum wxMutexError |
d524867f | 42 | { |
a6b0bd49 | 43 | wxMUTEX_NO_ERROR = 0, |
bf1852e1 | 44 | wxMUTEX_DEAD_LOCK, // Mutex has been already locked by THE CALLING thread |
a6b0bd49 VZ |
45 | wxMUTEX_BUSY, // Mutex has been already locked by ONE thread |
46 | wxMUTEX_UNLOCKED, | |
47 | wxMUTEX_MISC_ERROR | |
6d167489 | 48 | }; |
10b959e3 | 49 | |
6d167489 | 50 | enum wxThreadError |
d524867f | 51 | { |
a6b0bd49 VZ |
52 | wxTHREAD_NO_ERROR = 0, // No error |
53 | wxTHREAD_NO_RESOURCE, // No resource left to create a new thread | |
54 | wxTHREAD_RUNNING, // The thread is already running | |
55 | wxTHREAD_NOT_RUNNING, // The thread isn't running | |
56 | wxTHREAD_MISC_ERROR // Some other error | |
6d167489 | 57 | }; |
10b959e3 | 58 | |
bf1852e1 | 59 | // defines the interval of priority |
6d167489 VZ |
60 | enum |
61 | { | |
62 | WXTHREAD_MIN_PRIORITY = 0u, | |
63 | WXTHREAD_DEFAULT_PRIORITY = 50u, | |
64 | WXTHREAD_MAX_PRIORITY = 100u | |
65 | }; | |
10b959e3 | 66 | |
d524867f | 67 | // ---------------------------------------------------------------------------- |
9d133d87 VZ |
68 | // A mutex object is a synchronization object whose state is set to signaled |
69 | // when it is not owned by any thread, and nonsignaled when it is owned. Its | |
70 | // name comes from its usefulness in coordinating mutually-exclusive access to | |
71 | // a shared resource. Only one thread at a time can own a mutex object. | |
a6b0bd49 | 72 | // ---------------------------------------------------------------------------- |
d524867f | 73 | |
9d133d87 VZ |
74 | // you should consider wxMutexLocker whenever possible instead of directly |
75 | // working with wxMutex class - it is safer | |
c2dd8380 | 76 | class WXDLLEXPORT wxMutexInternal; |
bf1852e1 | 77 | class WXDLLEXPORT wxMutex |
d524867f | 78 | { |
10b959e3 | 79 | public: |
bf1852e1 | 80 | // constructor & destructor |
cb4f1ca4 VZ |
81 | wxMutex(); |
82 | ~wxMutex(); | |
10b959e3 | 83 | |
cb4f1ca4 VZ |
84 | // Lock the mutex. |
85 | wxMutexError Lock(); | |
86 | // Try to lock the mutex: if it can't, returns immediately with an error. | |
87 | wxMutexError TryLock(); | |
88 | // Unlock the mutex. | |
89 | wxMutexError Unlock(); | |
10b959e3 | 90 | |
cb4f1ca4 VZ |
91 | // Returns true if the mutex is locked. |
92 | bool IsLocked() const { return (m_locked > 0); } | |
a6b0bd49 | 93 | |
10b959e3 | 94 | protected: |
cb4f1ca4 | 95 | friend class wxCondition; |
10b959e3 | 96 | |
cb4f1ca4 VZ |
97 | // no assignment operator nor copy ctor |
98 | wxMutex(const wxMutex&); | |
99 | wxMutex& operator=(const wxMutex&); | |
100 | ||
101 | int m_locked; | |
102 | wxMutexInternal *p_internal; | |
10b959e3 JS |
103 | }; |
104 | ||
9d133d87 VZ |
105 | // a helper class which locks the mutex in the ctor and unlocks it in the dtor: |
106 | // this ensures that mutex is always unlocked, even if the function returns or | |
107 | // throws an exception before it reaches the end | |
108 | class WXDLLEXPORT wxMutexLocker | |
109 | { | |
110 | public: | |
111 | // lock the mutex in the ctor | |
7c3d7e2d VZ |
112 | wxMutexLocker(wxMutex& mutex) : m_mutex(mutex) |
113 | { m_isOk = m_mutex.Lock() == wxMUTEX_NO_ERROR; } | |
9d133d87 VZ |
114 | |
115 | // returns TRUE if mutex was successfully locked in ctor | |
7c3d7e2d VZ |
116 | bool IsOk() const |
117 | { return m_isOk; } | |
9d133d87 VZ |
118 | |
119 | // unlock the mutex in dtor | |
7c3d7e2d VZ |
120 | ~wxMutexLocker() |
121 | { if ( IsOk() ) m_mutex.Unlock(); } | |
9d133d87 VZ |
122 | |
123 | private: | |
cb4f1ca4 VZ |
124 | // no assignment operator nor copy ctor |
125 | wxMutexLocker(const wxMutexLocker&); | |
126 | wxMutexLocker& operator=(const wxMutexLocker&); | |
127 | ||
9d133d87 | 128 | bool m_isOk; |
7c3d7e2d | 129 | wxMutex& m_mutex; |
9d133d87 VZ |
130 | }; |
131 | ||
132 | // ---------------------------------------------------------------------------- | |
133 | // Critical section: this is the same as mutex but is only visible to the | |
134 | // threads of the same process. For the platforms which don't have native | |
135 | // support for critical sections, they're implemented entirely in terms of | |
6d167489 VZ |
136 | // mutexes. |
137 | // | |
138 | // NB: wxCriticalSection object does not allocate any memory in its ctor | |
139 | // which makes it possible to have static globals of this class | |
9d133d87 VZ |
140 | // ---------------------------------------------------------------------------- |
141 | ||
6d167489 VZ |
142 | class WXDLLEXPORT wxCriticalSectionInternal; |
143 | ||
144 | // in order to avoid any overhead under platforms where critical sections are | |
145 | // just mutexes make all wxCriticalSection class functions inline | |
146 | #if !defined(__WXMSW__) && !defined(__WXPM__) && !defined(__WXMAC__) | |
f6ddc54a | 147 | #define WXCRITICAL_INLINE inline |
6d167489 VZ |
148 | |
149 | #define wxCRITSECT_IS_MUTEX 1 | |
150 | #else // MSW || Mac || OS2 | |
151 | #define WXCRITICAL_INLINE | |
152 | ||
153 | #define wxCRITSECT_IS_MUTEX 0 | |
f6ddc54a | 154 | #endif // MSW/!MSW |
bf1852e1 VZ |
155 | |
156 | // you should consider wxCriticalSectionLocker whenever possible instead of | |
157 | // directly working with wxCriticalSection class - it is safer | |
9d133d87 VZ |
158 | class WXDLLEXPORT wxCriticalSection |
159 | { | |
160 | public: | |
161 | // ctor & dtor | |
f6ddc54a VZ |
162 | WXCRITICAL_INLINE wxCriticalSection(); |
163 | WXCRITICAL_INLINE ~wxCriticalSection(); | |
9d133d87 VZ |
164 | |
165 | // enter the section (the same as locking a mutex) | |
68401dfe | 166 | WXCRITICAL_INLINE void Enter(); |
9d133d87 | 167 | // leave the critical section (same as unlocking a mutex) |
68401dfe | 168 | WXCRITICAL_INLINE void Leave(); |
9d133d87 VZ |
169 | |
170 | private: | |
cb4f1ca4 VZ |
171 | // no assignment operator nor copy ctor |
172 | wxCriticalSection(const wxCriticalSection&); | |
173 | wxCriticalSection& operator=(const wxCriticalSection&); | |
174 | ||
6d167489 | 175 | #if wxCRITSECT_IS_MUTEX |
f6ddc54a | 176 | wxMutex m_mutex; |
6d167489 VZ |
177 | #elif defined(__WXMSW__) |
178 | // we can't allocate any memory in the ctor, so use placement new - | |
179 | // unfortunately, we have to hardcode the sizeof() here because we can't | |
180 | // include windows.h from this public header | |
181 | char m_buffer[24]; | |
182 | #elif !defined(__WXPM__) | |
183 | wxCriticalSectionInternal *m_critsect; | |
184 | #else | |
185 | // nothing for OS/2 | |
186 | #endif // !Unix/Unix | |
9d133d87 VZ |
187 | }; |
188 | ||
bf1852e1 VZ |
189 | // keep your preprocessor name space clean |
190 | #undef WXCRITICAL_INLINE | |
191 | ||
9d133d87 VZ |
192 | // wxCriticalSectionLocker is the same to critical sections as wxMutexLocker is |
193 | // to th mutexes | |
194 | class WXDLLEXPORT wxCriticalSectionLocker | |
195 | { | |
196 | public: | |
dcda1c71 VZ |
197 | inline wxCriticalSectionLocker(wxCriticalSection& critsect); |
198 | inline ~wxCriticalSectionLocker(); | |
9d133d87 VZ |
199 | |
200 | private: | |
cb4f1ca4 VZ |
201 | // no assignment operator nor copy ctor |
202 | wxCriticalSectionLocker(const wxCriticalSectionLocker&); | |
203 | wxCriticalSectionLocker& operator=(const wxCriticalSectionLocker&); | |
204 | ||
bee503b0 | 205 | wxCriticalSection& m_critsect; |
9d133d87 VZ |
206 | }; |
207 | ||
a6b0bd49 | 208 | // ---------------------------------------------------------------------------- |
10b959e3 | 209 | // Condition handler. |
a6b0bd49 | 210 | // ---------------------------------------------------------------------------- |
d524867f | 211 | |
10b959e3 | 212 | class wxConditionInternal; |
bf1852e1 | 213 | class WXDLLEXPORT wxCondition |
d524867f | 214 | { |
10b959e3 JS |
215 | public: |
216 | // constructor & destructor | |
ee4f8c2a JS |
217 | wxCondition(); |
218 | ~wxCondition(); | |
10b959e3 | 219 | |
ee4f8c2a | 220 | // Waits indefinitely. |
10b959e3 JS |
221 | void Wait(wxMutex& mutex); |
222 | // Waits until a signal is raised or the timeout is elapsed. | |
223 | bool Wait(wxMutex& mutex, unsigned long sec, unsigned long nsec); | |
224 | // Raises a signal: only one "Waiter" is released. | |
ee4f8c2a | 225 | void Signal(); |
10b959e3 | 226 | // Broadcasts to all "Waiters". |
ee4f8c2a | 227 | void Broadcast(); |
a6b0bd49 | 228 | |
10b959e3 JS |
229 | private: |
230 | wxConditionInternal *p_internal; | |
231 | }; | |
232 | ||
a6b0bd49 | 233 | // ---------------------------------------------------------------------------- |
10b959e3 | 234 | // Thread management class |
a6b0bd49 | 235 | // ---------------------------------------------------------------------------- |
d524867f | 236 | |
bf1852e1 VZ |
237 | // FIXME Thread termination model is still unclear. Delete() should probably |
238 | // have a timeout after which the thread must be Kill()ed. | |
239 | ||
240 | // NB: in the function descriptions the words "this thread" mean the thread | |
241 | // created by the wxThread object while "main thread" is the thread created | |
242 | // during the process initialization (a.k.a. the GUI thread) | |
10b959e3 | 243 | class wxThreadInternal; |
bf1852e1 | 244 | class WXDLLEXPORT wxThread |
d524867f | 245 | { |
10b959e3 | 246 | public: |
bf1852e1 VZ |
247 | // the return type for the thread function |
248 | typedef void *ExitCode; | |
249 | ||
250 | // static functions | |
251 | // Returns the wxThread object for the calling thread. NULL is returned | |
252 | // if the caller is the main thread (but it's recommended to use | |
253 | // IsMain() and only call This() for threads other than the main one | |
254 | // because NULL is also returned on error). If the thread wasn't | |
255 | // created with wxThread class, the returned value is undefined. | |
256 | static wxThread *This(); | |
257 | ||
258 | // Returns true if current thread is the main thread. | |
259 | static bool IsMain(); | |
260 | ||
261 | // Release the rest of our time slice leting the other threads run | |
262 | static void Yield(); | |
263 | ||
264 | // Sleep during the specified period of time in milliseconds | |
265 | // | |
266 | // NB: at least under MSW worker threads can not call ::wxSleep()! | |
267 | static void Sleep(unsigned long milliseconds); | |
268 | ||
269 | // default constructor | |
270 | wxThread(); | |
271 | ||
272 | // function that change the thread state | |
273 | // create a new thread - call Run() to start it | |
274 | wxThreadError Create(); | |
275 | ||
276 | // starts execution of the thread - from the moment Run() is called the | |
277 | // execution of wxThread::Entry() may start at any moment, caller | |
278 | // shouldn't suppose that it starts after (or before) Run() returns. | |
279 | wxThreadError Run(); | |
280 | ||
281 | // stops the thread if it's running and deletes the wxThread object | |
282 | // freeing its memory. This function should also be called if the | |
283 | // Create() or Run() fails to free memory (otherwise it will be done by | |
284 | // the thread itself when it terminates). The return value is the | |
285 | // thread exit code if the thread was gracefully terminated, 0 if it | |
286 | // wasn't running and -1 if an error occured. | |
287 | ExitCode Delete(); | |
288 | ||
289 | // kills the thread without giving it any chance to clean up - should | |
290 | // not be used in normal circumstances, use Delete() instead. It is a | |
291 | // dangerous function that should only be used in the most extreme | |
292 | // cases! The wxThread object is deleted by Kill() if thread was | |
293 | // killed (i.e. no errors occured). | |
294 | wxThreadError Kill(); | |
295 | ||
296 | // pause a running thread | |
297 | wxThreadError Pause(); | |
298 | ||
299 | // resume a paused thread | |
300 | wxThreadError Resume(); | |
301 | ||
302 | // priority | |
303 | // Sets the priority to "prio": see WXTHREAD_XXX_PRIORITY constants | |
304 | // | |
305 | // NB: the priority can only be set before the thread is created | |
306 | void SetPriority(unsigned int prio); | |
307 | ||
308 | // Get the current priority. | |
309 | unsigned int GetPriority() const; | |
310 | ||
311 | // Get the thread ID - a platform dependent number which uniquely | |
312 | // identifies a thread inside a process | |
313 | unsigned long GetID() const; | |
314 | ||
315 | // thread status inquiries | |
316 | // Returns true if the thread is alive: i.e. running or suspended | |
317 | bool IsAlive() const; | |
318 | // Returns true if the thread is running (not paused, not killed). | |
319 | bool IsRunning() const; | |
320 | // Returns true if the thread is suspended | |
a737331d | 321 | bool IsPaused() const; |
bf1852e1 VZ |
322 | |
323 | // called when the thread exits - in the context of this thread | |
324 | // | |
325 | // NB: this function will not be called if the thread is Kill()ed | |
326 | virtual void OnExit() { } | |
10b959e3 | 327 | |
bf1852e1 VZ |
328 | protected: |
329 | // Returns TRUE if the thread was asked to terminate: this function should | |
330 | // be called by the thread from time to time, otherwise the main thread | |
331 | // will be left forever in Delete()! | |
8c10faf1 | 332 | bool TestDestroy(); |
10b959e3 | 333 | |
bf1852e1 VZ |
334 | // exits from the current thread - can be called only from this thread |
335 | void Exit(void *exitcode = 0); | |
c2dd8380 | 336 | |
bf1852e1 VZ |
337 | // destructor is private - user code can't delete thread objects, they will |
338 | // auto-delete themselves (and thus must be always allocated on the heap). | |
339 | // Use Delete() or Kill() instead. | |
340 | // | |
341 | // NB: derived classes dtors shouldn't be public neither! | |
342 | virtual ~wxThread(); | |
9d133d87 | 343 | |
bf1852e1 VZ |
344 | // entry point for the thread - called by Run() and executes in the context |
345 | // of this thread. | |
346 | virtual void *Entry() = 0; | |
a6b0bd49 | 347 | |
10b959e3 | 348 | private: |
bf1852e1 VZ |
349 | // no copy ctor/assignment operator |
350 | wxThread(const wxThread&); | |
351 | wxThread& operator=(const wxThread&); | |
10b959e3 | 352 | |
bf1852e1 VZ |
353 | friend class wxThreadInternal; |
354 | ||
355 | // the (platform-dependent) thread class implementation | |
356 | wxThreadInternal *p_internal; | |
10b959e3 | 357 | |
bf1852e1 VZ |
358 | // protects access to any methods of wxThreadInternal object |
359 | wxCriticalSection m_critsect; | |
10b959e3 JS |
360 | }; |
361 | ||
a6b0bd49 | 362 | // ---------------------------------------------------------------------------- |
d524867f | 363 | // Automatic initialization |
a6b0bd49 | 364 | // ---------------------------------------------------------------------------- |
10b959e3 | 365 | |
9d133d87 VZ |
366 | // GUI mutex handling. |
367 | void WXDLLEXPORT wxMutexGuiEnter(); | |
368 | void WXDLLEXPORT wxMutexGuiLeave(); | |
d524867f | 369 | |
72cdf4c9 VZ |
370 | // macros for entering/leaving critical sections which may be used without |
371 | // having to take them inside "#if wxUSE_THREADS" | |
372 | #define wxENTER_CRIT_SECT(cs) (cs)->Enter() | |
373 | #define wxLEAVE_CRIT_SECT(cs) (cs)->Leave() | |
374 | #define wxCRIT_SECT_LOCKER(name, cs) wxCriticalSectionLocker name(*cs) | |
375 | ||
9d133d87 | 376 | #else // !wxUSE_THREADS |
d524867f | 377 | |
ed58dbea | 378 | #include "wx/defs.h" // for WXDLLEXPORT |
518b5d2f | 379 | |
9d133d87 VZ |
380 | // no thread support |
381 | inline void WXDLLEXPORT wxMutexGuiEnter() { } | |
382 | inline void WXDLLEXPORT wxMutexGuiLeave() { } | |
d524867f | 383 | |
72cdf4c9 VZ |
384 | // macros for entering/leaving critical sections which may be used without |
385 | // having to take them inside "#if wxUSE_THREADS" | |
386 | #define wxENTER_CRIT_SECT(cs) | |
387 | #define wxLEAVE_CRIT_SECT(cs) | |
388 | #define wxCRIT_SECT_LOCKER(name, cs) | |
389 | ||
9d133d87 | 390 | #endif // wxUSE_THREADS |
10b959e3 | 391 | |
bee503b0 VZ |
392 | // automatically unlock GUI mutex in dtor |
393 | class WXDLLEXPORT wxMutexGuiLocker | |
394 | { | |
395 | public: | |
396 | wxMutexGuiLocker() { wxMutexGuiEnter(); } | |
397 | ~wxMutexGuiLocker() { wxMutexGuiLeave(); } | |
398 | }; | |
399 | ||
f6ddc54a VZ |
400 | // ----------------------------------------------------------------------------- |
401 | // implementation only until the end of file | |
402 | // ----------------------------------------------------------------------------- | |
dcda1c71 | 403 | |
9838df2c | 404 | #if wxUSE_THREADS |
dcda1c71 | 405 | |
d8dd11ba | 406 | #if defined(__WXMSW__) |
f6ddc54a VZ |
407 | // unlock GUI if there are threads waiting for and lock it back when |
408 | // there are no more of them - should be called periodically by the main | |
409 | // thread | |
a0abb8a8 | 410 | extern void WXDLLEXPORT wxMutexGuiLeaveOrEnter(); |
f6ddc54a VZ |
411 | |
412 | // returns TRUE if the main thread has GUI lock | |
a0abb8a8 | 413 | extern bool WXDLLEXPORT wxGuiOwnedByMainThread(); |
f6ddc54a VZ |
414 | |
415 | // wakes up the main thread if it's sleeping inside ::GetMessage() | |
a0abb8a8 | 416 | extern void WXDLLEXPORT wxWakeUpMainThread(); |
bf1852e1 | 417 | |
e7549107 SC |
418 | // return TRUE if the main thread is waiting for some other to terminate: |
419 | // wxApp then should block all "dangerous" messages | |
420 | extern bool WXDLLEXPORT wxIsWaitingForThread(); | |
421 | #elif defined(__WXMAC__) | |
422 | extern void WXDLLEXPORT wxMutexGuiLeaveOrEnter(); | |
423 | ||
424 | // returns TRUE if the main thread has GUI lock | |
425 | extern bool WXDLLEXPORT wxGuiOwnedByMainThread(); | |
426 | ||
427 | // wakes up the main thread if it's sleeping inside ::GetMessage() | |
428 | extern void WXDLLEXPORT wxWakeUpMainThread(); | |
429 | ||
bf1852e1 VZ |
430 | // return TRUE if the main thread is waiting for some other to terminate: |
431 | // wxApp then should block all "dangerous" messages | |
432 | extern bool WXDLLEXPORT wxIsWaitingForThread(); | |
d8dd11ba DW |
433 | #elif defined(__WXPM__) |
434 | // unlock GUI if there are threads waiting for and lock it back when | |
435 | // there are no more of them - should be called periodically by the main | |
436 | // thread | |
437 | extern void WXDLLEXPORT wxMutexGuiLeaveOrEnter(); | |
438 | ||
439 | // returns TRUE if the main thread has GUI lock | |
440 | extern bool WXDLLEXPORT wxGuiOwnedByMainThread(); | |
20947e08 | 441 | |
d45d30c8 DW |
442 | // return TRUE if the main thread is waiting for some other to terminate: |
443 | // wxApp then should block all "dangerous" messages | |
444 | extern bool WXDLLEXPORT wxIsWaitingForThread(); | |
20947e08 | 445 | |
d8dd11ba | 446 | #else // !MSW && !PM |
f6ddc54a VZ |
447 | // implement wxCriticalSection using mutexes |
448 | inline wxCriticalSection::wxCriticalSection() { } | |
449 | inline wxCriticalSection::~wxCriticalSection() { } | |
450 | ||
451 | inline void wxCriticalSection::Enter() { (void)m_mutex.Lock(); } | |
452 | inline void wxCriticalSection::Leave() { (void)m_mutex.Unlock(); } | |
453 | #endif // MSW/!MSW | |
dcda1c71 VZ |
454 | |
455 | // we can define these inline functions now (they should be defined after | |
456 | // wxCriticalSection::Enter/Leave) | |
457 | inline | |
458 | wxCriticalSectionLocker:: wxCriticalSectionLocker(wxCriticalSection& cs) | |
459 | : m_critsect(cs) { m_critsect.Enter(); } | |
460 | inline | |
461 | wxCriticalSectionLocker::~wxCriticalSectionLocker() { m_critsect.Leave(); } | |
f6ddc54a VZ |
462 | #endif // wxUSE_THREADS |
463 | ||
a6b0bd49 | 464 | #endif // __THREADH__ |