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0e320a79 DW |
1 | ///////////////////////////////////////////////////////////////////////////// |
2 | // Name: wave.h | |
3 | // Purpose: wxWave class (loads and plays short Windows .wav files). | |
4 | // Optional on non-Windows platforms. | |
d90895ac | 5 | // Author: David Webster |
0e320a79 | 6 | // Modified by: |
d90895ac | 7 | // Created: 10/17/99 |
0e320a79 | 8 | // RCS-ID: $Id$ |
d90895ac DW |
9 | // Copyright: (c) David Webster |
10 | // Licence: wxWindows licence | |
0e320a79 DW |
11 | ///////////////////////////////////////////////////////////////////////////// |
12 | ||
13 | #ifndef _WX_WAVE_H_ | |
14 | #define _WX_WAVE_H_ | |
15 | ||
0e320a79 DW |
16 | #include "wx/object.h" |
17 | ||
18 | class wxWave : public wxObject | |
19 | { | |
20 | public: | |
21 | wxWave(); | |
22 | wxWave(const wxString& fileName, bool isResource = FALSE); | |
d90895ac | 23 | wxWave(int size, const wxByte* data); |
0e320a79 DW |
24 | ~wxWave(); |
25 | ||
26 | public: | |
d90895ac | 27 | // Create from resource or file |
0e320a79 | 28 | bool Create(const wxString& fileName, bool isResource = FALSE); |
d90895ac DW |
29 | // Create from data |
30 | bool Create(int size, const wxByte* data); | |
31 | ||
0e320a79 DW |
32 | bool IsOk() const { return (m_waveData ? TRUE : FALSE); }; |
33 | bool Play(bool async = TRUE, bool looped = FALSE) const; | |
34 | ||
35 | protected: | |
36 | bool Free(); | |
37 | ||
38 | private: | |
d90895ac | 39 | wxByte* m_waveData; |
0e320a79 DW |
40 | int m_waveLength; |
41 | bool m_isResource; | |
42 | }; | |
43 | ||
44 | #endif | |
45 | // _WX_WAVE_H_ |