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9ed0d735 1/////////////////////////////////////////////////////////////////////////////
f9438023 2// Name: msw/wrapwin.h
9ed0d735 3// Purpose: Wrapper around <windows.h>, to be included instead of it
2f552802 4// Author: Vaclav Slavik
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5// Created: 2003/07/22
6// RCS-ID: $Id$
2f552802 7// Copyright: (c) 2003 Vaclav Slavik
65571936 8// Licence: wxWindows licence
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9/////////////////////////////////////////////////////////////////////////////
10
11#ifndef _WX_WRAPWIN_H_
12#define _WX_WRAPWIN_H_
13
14#include "wx/platform.h"
15
16#ifndef STRICT
17 #define STRICT 1
18#endif
19
baec3aee 20// don't define min() and max() as macros, they conflict with standard C++ ones
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21#ifndef NOMINMAX
22 #define NOMINMAX
23#endif // NOMINMAX
baec3aee 24
9ed0d735 25#include <windows.h>
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26
27#ifdef __WXWINCE__
28 // this doesn't make any sense knowing that windows.h includes all these
29 // headers anyhow, but the fact remains that when building using eVC 4 the
30 // functions and constants from these headers are not defined unless we
31 // explicitly include them ourselves -- how is it possible is beyond me...
32 #include <winbase.h>
33 #include <wingdi.h>
34 #include <winuser.h>
35
36 // this one OTOH contains many useful CE-only functions
37 #include <shellapi.h>
38#endif // __WXWINCE__
39
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40#include "wx/msw/winundef.h"
41
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42// types DWORD_PTR, ULONG_PTR and so on might be not defined in old headers but
43// unfortunately I don't know of any standard way to test for this (as they're
44// typedefs and not #defines), so simply overwrite them in any case in Win32
45// mode -- and if compiling for Win64 they'd better have new headers anyhow
46//
47// this is ugly but what else can we do? even testing for compiler version
48// wouldn't help as you can perfectly well be using an older compiler (VC6)
49// with newer SDK headers
d61c1a6f 50#if !defined(__WIN64__) && !defined(__WXWINCE__)
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51 #define UINT_PTR unsigned int
52 #define ULONG_PTR unsigned long
53 #define DWORD_PTR unsigned long
54#endif // !__WIN64__
55
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56#endif // _WX_WRAPWIN_H_
57