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1/////////////////////////////////////////////////////////////////////////////
2// Name: src/mgl/region.cpp
3// Purpose: Region handling for wxWidgets/DFB
4// Author: Vaclav Slavik
5// Created: 2006-08-08
6// RCS-ID: $Id$
7// Copyright: (c) 2006 REA Elektronik GmbH
8// Licence: wxWindows licence
9/////////////////////////////////////////////////////////////////////////////
10
11// For compilers that support precompilation, includes "wx.h".
12#include "wx/wxprec.h"
13
14#ifdef __BORLANDC__
15 #pragma hdrstop
16#endif
17
18#include "wx/region.h"
19
20IMPLEMENT_DYNAMIC_CLASS(wxRegion, wxGDIObject)
21IMPLEMENT_DYNAMIC_CLASS(wxRegionIterator, wxObject)
22
23//-----------------------------------------------------------------------------
24// wxRegionRefData
25//-----------------------------------------------------------------------------
26
27class WXDLLEXPORT wxRegionRefData : public wxGDIRefData
28{
29public:
30 wxRegionRefData() {}
31 wxRegionRefData(const wxRect& rect) : m_rect(rect) {}
32 wxRegionRefData(const wxRegionRefData& data) : m_rect(data.m_rect) {}
33
34 ~wxRegionRefData() {}
35
36 wxRect m_rect;
37};
38
39#define M_REGION_OF(r) ((wxRegionRefData*)((r).m_refData))
40#define M_REGION M_REGION_OF(*this)
41
42//-----------------------------------------------------------------------------
43// wxRegion
44//-----------------------------------------------------------------------------
45
46wxObjectRefData *wxRegion::CreateRefData() const
47{
48 return new wxRegionRefData;
49}
50
51wxObjectRefData *wxRegion::CloneRefData(const wxObjectRefData *data) const
52{
53 return new wxRegionRefData(*(wxRegionRefData *)data);
54}
55
56wxRegion::wxRegion()
57{
58 m_refData = NULL;
59}
60
61wxRegion::wxRegion(wxCoord x, wxCoord y, wxCoord w, wxCoord h)
62{
63 m_refData = new wxRegionRefData(wxRect(x, y, w, h));
64}
65
66wxRegion::wxRegion(const wxPoint& topLeft, const wxPoint& bottomRight)
67{
68 m_refData = new wxRegionRefData(wxRect(topLeft, bottomRight));
69}
70
71wxRegion::wxRegion(const wxRect& r)
72{
73 m_refData = new wxRegionRefData(r);
74}
75
76wxRegion::~wxRegion()
77{
78 // m_refData unrefed in ~wxObject
79}
80
81bool wxRegion::operator==(const wxRegion& region) const
82{
83 if ( m_refData != region.m_refData )
84 return false;
85
86 if ( !Ok() )
87 return true; // both invalid
88
89 return M_REGION->m_rect == M_REGION_OF(region)->m_rect;
90}
91
92//-----------------------------------------------------------------------------
93// Information about the region
94//-----------------------------------------------------------------------------
95
96void wxRegion::GetBox(wxCoord& x, wxCoord& y, wxCoord&w, wxCoord &h) const
97{
98 wxRect r = GetBox();
99 x = r.GetX();
100 y = r.GetY();
101 w = r.GetWidth();
102 h = r.GetHeight();
103}
104
105wxRect wxRegion::GetBox() const
106{
107 if (m_refData)
108 return M_REGION->m_rect;
109 else
110 return wxRect();
111}
112
113bool wxRegion::Empty() const
114{
115 if (!m_refData)
116 return true;
117
118 return M_REGION->m_rect.IsEmpty();
119}
120
121//-----------------------------------------------------------------------------
122// Modifications
123//-----------------------------------------------------------------------------
124
125void wxRegion::Clear()
126{
127 UnRef();
128}
129
130bool wxRegion::Offset(wxCoord x, wxCoord y)
131{
132 AllocExclusive();
133 M_REGION->m_rect.Offset(x, y);
134 return true;
135}
136
137bool wxRegion::Union(const wxRect& rect)
138{
139 AllocExclusive();
140
141 if ( M_REGION->m_rect.Inside(rect) )
142 {
143 return true;
144 }
145 else if ( rect.Inside(M_REGION->m_rect) )
146 {
147 M_REGION->m_rect = rect;
148 return true;
149 }
150 else
151 {
152 wxFAIL_MSG( _T("only rectangular regions are supported") );
153 return false;
154 }
155}
156
157bool wxRegion::Union(const wxRegion& region)
158{
159 wxCHECK_MSG( region.Ok(), false, _T("invalid region") );
160 return Union(M_REGION_OF(region)->m_rect);
161}
162
163bool wxRegion::Intersect(const wxRect& rect)
164{
165 AllocExclusive();
166 M_REGION->m_rect.Intersect(rect);
167 return true;
168}
169
170bool wxRegion::Intersect(const wxRegion& region)
171{
172 wxCHECK_MSG( region.Ok(), false, _T("invalid region") );
173 return Intersect(M_REGION_OF(region)->m_rect);
174}
175
176bool wxRegion::Subtract(const wxRect& rect)
177{
178 wxCHECK_MSG( Ok(), false, _T("invalid region") );
179
180 if ( rect.Inside(M_REGION->m_rect) )
181 {
182 // subtracted rectangle contains this one, so the result is empty
183 // rectangle
184 M_REGION->m_rect = wxRect();
185 return true;
186 }
187 else if ( !M_REGION->m_rect.Intersects(rect) )
188 {
189 // the rectangles are disjoint, so substracting has no effect
190 return true;
191 }
192 else
193 {
194 wxFAIL_MSG( _T("only rectangular regions implemented") );
195 return false;
196 }
197}
198
199bool wxRegion::Subtract(const wxRegion& region)
200{
201 wxCHECK_MSG( region.Ok(), false, _T("invalid region") );
202 return Subtract(M_REGION_OF(region)->m_rect);
203}
204
205bool wxRegion::Xor(const wxRect& rect)
206{
207 wxFAIL_MSG( _T("Xor not implemented") );
208 return false;
209}
210
211bool wxRegion::Xor(const wxRegion& region)
212{
213 wxCHECK_MSG( region.Ok(), false, _T("invalid region") );
214 return Xor(M_REGION_OF(region)->m_rect);
215}
216
217
218//-----------------------------------------------------------------------------
219// Tests
220//-----------------------------------------------------------------------------
221
222wxRegionContain wxRegion::Contains(wxCoord x, wxCoord y) const
223{
224 wxCHECK_MSG( Ok(), wxOutRegion, _T("invalid region") );
225
226 if (M_REGION->m_rect.Inside(x, y))
227 return wxInRegion;
228 else
229 return wxOutRegion;
230}
231
232wxRegionContain wxRegion::Contains(const wxRect& rect) const
233{
234 wxCHECK_MSG( Ok(), wxOutRegion, _T("invalid region") );
235
236 // 1) is the rectangle entirely covered by the region?
237 if (M_REGION->m_rect.Inside(rect))
238 return wxInRegion;
239
240 // 2) is the rectangle completely outside the region?
241 if (!M_REGION->m_rect.Intersects(rect))
242 return wxOutRegion;
243
244 // 3) neither case happened => it is partially covered:
245 return wxPartRegion;
246}
247
248//-----------------------------------------------------------------------------
249// wxRegionIterator
250//-----------------------------------------------------------------------------
251
252void wxRegionIterator::Reset(const wxRegion& region)
253{
254 wxRegionRefData *d = M_REGION_OF(region);
255 m_rect = d ? d->m_rect : wxRect();
256}
257
258wxRegionIterator& wxRegionIterator::operator++()
259{
260 // there's only one rectangle in the iterator, so iterating always
261 // reaches the end:
262 Reset();
263 return *this;
264}
265
266wxRegionIterator wxRegionIterator::operator++(int)
267{
268 wxRegionIterator tmp = *this;
269
270 // there's only one rectangle in the iterator, so iterating always
271 // reaches the end:
272 Reset();
273
274 return tmp;
275}