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1///////////////////////////////////////////////////////////////////////////////
2// Name: msw/evtloop.cpp
3// Purpose: implements wxEventLoop for MSW
4// Author: Vadim Zeitlin
5// Modified by:
6// Created: 01.06.01
7// RCS-ID: $Id$
8// Copyright: (c) 2001 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
9// License: wxWindows license
10///////////////////////////////////////////////////////////////////////////////
11
12// ============================================================================
13// declarations
14// ============================================================================
15
16// ----------------------------------------------------------------------------
17// headers
18// ----------------------------------------------------------------------------
19
20#ifdef __GNUG__
21 #pragma implementation "evtloop.h"
22#endif
23
24// For compilers that support precompilation, includes "wx.h".
25#include "wx/wxprec.h"
26
27#ifdef __BORLANDC__
28 #pragma hdrstop
29#endif
30
31#ifndef WX_PRECOMP
32#endif //WX_PRECOMP
33
34#include "wx/evtloop.h"
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35#include "wx/window.h"
36#include "wx/app.h"
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37
38#include "wx/msw/private.h"
39
40// ----------------------------------------------------------------------------
41// wxEventLoopImpl
42// ----------------------------------------------------------------------------
43
44class WXDLLEXPORT wxEventLoopImpl
45{
46public:
47 // ctor
48 wxEventLoopImpl() { SetExitCode(0); }
49
50 // process a message
51 void ProcessMessage(MSG *msg);
52
53 // generate an idle message, return TRUE if more idle time requested
54 bool SendIdleMessage();
55
56 // set/get the exit code
57 void SetExitCode(int exitcode) { m_exitcode = exitcode; }
58 int GetExitCode() const { return m_exitcode; }
59
60private:
61 // preprocess a message, return TRUE if processed (i.e. no further
62 // dispatching required)
63 bool PreProcessMessage(MSG *msg);
64
65 // the exit code of the event loop
66 int m_exitcode;
67};
68
69// ============================================================================
70// wxEventLoopImpl implementation
71// ============================================================================
72
73// ----------------------------------------------------------------------------
74// wxEventLoopImpl message processing
75// ----------------------------------------------------------------------------
76
77void wxEventLoopImpl::ProcessMessage(MSG *msg)
78{
79 // give us the chance to preprocess the message first
80 if ( !PreProcessMessage(msg) )
81 {
82 // if it wasn't done, dispatch it to the corresponding window
83 ::TranslateMessage(msg);
84 ::DispatchMessage(msg);
85 }
86}
87
88bool wxEventLoopImpl::PreProcessMessage(MSG *msg)
89{
90 HWND hWnd = msg->hwnd;
91 wxWindow *wndThis = wxGetWindowFromHWND((WXHWND)hWnd);
92
93#if wxUSE_TOOLTIPS
94 // we must relay WM_MOUSEMOVE events to the tooltip ctrl if we want it to
95 // popup the tooltip bubbles
96 if ( wndThis && (msg->message == WM_MOUSEMOVE) )
97 {
98 wxToolTip *tt = wndThis->GetToolTip();
99 if ( tt )
100 {
101 tt->RelayEvent((WXMSG *)msg);
102 }
103 }
104#endif // wxUSE_TOOLTIPS
105
106 // try translations first; find the youngest window with a translation
107 // table.
108 wxWindow *wnd;
109 for ( wnd = wndThis; wnd; wnd = wnd->GetParent() )
110 {
111 if ( wnd->MSWTranslateMessage((WXMSG *)msg) )
112 return TRUE;
113 }
114
115 // Anyone for a non-translation message? Try youngest descendants first.
116 for ( wnd = wndThis; wnd; wnd = wnd->GetParent() )
117 {
118 if ( wnd->MSWProcessMessage((WXMSG *)msg) )
119 return TRUE;
120 }
121
122 return FALSE;
123}
124
125// ----------------------------------------------------------------------------
126// wxEventLoopImpl idle event processing
127// ----------------------------------------------------------------------------
128
129bool wxEventLoopImpl::SendIdleMessage()
130{
131 wxIdleEvent event;
132
133 return wxTheApp->ProcessEvent(event) && event.MoreRequested();
134}
135
136// ============================================================================
137// wxEventLoop implementation
138// ============================================================================
139
140// ----------------------------------------------------------------------------
141// wxEventLoop running and exiting
142// ----------------------------------------------------------------------------
143
144wxEventLoop::~wxEventLoop()
145{
146 wxASSERT_MSG( !m_impl, _T("should have been deleted in Run()") );
147}
148
149bool wxEventLoop::IsRunning() const
150{
151 return m_impl != NULL;
152}
153
154int wxEventLoop::Run()
155{
156 // event loops are not recursive, you need to create another loop!
157 wxCHECK_MSG( !IsRunning(), -1, _T("can't reenter a message loop") );
158
159 m_impl = new wxEventLoopImpl;
160
161 for ( ;; )
162 {
163#if wxUSE_THREADS
164 wxMutexGuiLeaveOrEnter();
165#endif // wxUSE_THREADS
166
167 // generate and process idle events for as long as we don't have
168 // anything else to do
169 while ( !Pending() && m_impl->SendIdleMessage() )
170 ;
171
172 // a message came or no more idle processing to do, sit in Dispatch()
173 // waiting for the next message
174 if ( !Dispatch() )
175 {
176 // we got WM_QUIT
177 break;
178 }
179 }
180
181 int exitcode = m_impl->GetExitCode();
182 delete m_impl;
183 m_impl = NULL;
184
185 return exitcode;
186}
187
188void wxEventLoop::Exit(int rc)
189{
190 wxCHECK_RET( IsRunning(), _T("can't call Exit() if not running") );
191
192 m_impl->SetExitCode(rc);
193
194 ::PostQuitMessage(rc);
195}
196
197// ----------------------------------------------------------------------------
198// wxEventLoop message processing dispatching
199// ----------------------------------------------------------------------------
200
201bool wxEventLoop::Pending() const
202{
203 MSG msg;
204 return ::PeekMessage(&msg, 0, 0, 0, PM_NOREMOVE) != 0;
205}
206
207bool wxEventLoop::Dispatch()
208{
209 wxCHECK_MSG( IsRunning(), FALSE, _T("can't call Dispatch() if not running") );
210
211 MSG msg;
212 BOOL rc = ::GetMessage(&msg, (HWND) NULL, 0, 0);
213
214 if ( rc == 0 )
215 {
216 // got WM_QUIT
217 return FALSE;
218 }
219
220 if ( rc == -1 )
221 {
222 // should never happen, but let's test for it nevertheless
223 wxLogLastError(wxT("GetMessage"));
224
225 // still break from the loop
226 return FALSE;
227 }
228
229#if wxUSE_THREADS
230 wxASSERT_MSG( wxThread::IsMain(),
231 wxT("only the main thread can process Windows messages") );
232
233 static bool s_hadGuiLock = TRUE;
234 static wxMsgArray s_aSavedMessages;
235
236 // if a secondary thread owning the mutex is doing GUI calls, save all
237 // messages for later processing - we can't process them right now because
238 // it will lead to recursive library calls (and we're not reentrant)
239 if ( !wxGuiOwnedByMainThread() )
240 {
241 s_hadGuiLock = FALSE;
242
243 // leave out WM_COMMAND messages: too dangerous, sometimes
244 // the message will be processed twice
245 if ( !wxIsWaitingForThread() ||
246 s_currentMsg.message != WM_COMMAND )
247 {
248 s_aSavedMessages.Add(s_currentMsg);
249 }
250
251 return TRUE;
252 }
253 else
254 {
255 // have we just regained the GUI lock? if so, post all of the saved
256 // messages
257 //
258 // FIXME of course, it's not _exactly_ the same as processing the
259 // messages normally - expect some things to break...
260 if ( !s_hadGuiLock )
261 {
262 s_hadGuiLock = TRUE;
263
264 size_t count = s_aSavedMessages.Count();
265 for ( size_t n = 0; n < count; n++ )
266 {
267 MSG& msg = s_aSavedMessages[n];
268 m_impl->ProcessMessage(&msg);
269 }
270
271 s_aSavedMessages.Empty();
272 }
273 }
274#endif // wxUSE_THREADS
275
276 m_impl->ProcessMessage(&msg);
277
278 return TRUE;
279}
280