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c801d85f 1/////////////////////////////////////////////////////////////////////////////
090a6d7a 2// Name: wx/app.h
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3// Purpose: wxAppBase class and macros used for declaration of wxApp
4// derived class in the user code
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5// Author: Julian Smart
6// Modified by:
7// Created: 01/02/97
371a5b4e 8// Copyright: (c) Julian Smart
65571936 9// Licence: wxWindows licence
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10/////////////////////////////////////////////////////////////////////////////
11
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12#ifndef _WX_APP_H_BASE_
13#define _WX_APP_H_BASE_
c801d85f 14
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15// ----------------------------------------------------------------------------
16// headers we have to include here
17// ----------------------------------------------------------------------------
18
19#include "wx/event.h" // for the base class
58cc1587 20#include "wx/eventfilter.h" // (and another one)
090a6d7a 21#include "wx/build.h"
541ea80f 22#include "wx/cmdargs.h" // for wxCmdLineArgsArray used by wxApp::argv
0fcbaf23 23#include "wx/init.h" // we must declare wxEntry()
5ff14574 24#include "wx/intl.h" // for wxLayoutDirection
7d9550df 25#include "wx/log.h" // for wxDISABLE_DEBUG_LOGGING_IN_RELEASE_BUILD()
090a6d7a 26
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27class WXDLLIMPEXP_FWD_BASE wxAppConsole;
28class WXDLLIMPEXP_FWD_BASE wxAppTraits;
29class WXDLLIMPEXP_FWD_BASE wxCmdLineParser;
30class WXDLLIMPEXP_FWD_BASE wxEventLoopBase;
b5dbe15d 31class WXDLLIMPEXP_FWD_BASE wxMessageOutput;
a69be60b 32
4d90072c 33#if wxUSE_GUI
4ec80a59 34 struct WXDLLIMPEXP_FWD_CORE wxVideoMode;
d48b06bd 35 class WXDLLIMPEXP_FWD_CORE wxWindow;
fb761cd5 36#endif
1bf77ee5 37
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38// this macro should be used in any main() or equivalent functions defined in wx
39#define wxDISABLE_DEBUG_SUPPORT() \
40 wxDISABLE_ASSERTS_IN_RELEASE_BUILD(); \
41 wxDISABLE_DEBUG_LOGGING_IN_RELEASE_BUILD()
42
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43// ----------------------------------------------------------------------------
44// typedefs
45// ----------------------------------------------------------------------------
46
47// the type of the function used to create a wxApp object on program start up
e8e1149b 48typedef wxAppConsole* (*wxAppInitializerFunction)();
53c9228e 49
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50// ----------------------------------------------------------------------------
51// constants
52// ----------------------------------------------------------------------------
53
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54enum
55{
56 wxPRINT_WINDOWS = 1,
57 wxPRINT_POSTSCRIPT = 2
58};
094637f6 59
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60// ----------------------------------------------------------------------------
61// global variables
62// ----------------------------------------------------------------------------
63
64// use of this list is strongly deprecated, use wxApp ScheduleForDestruction()
65// and IsScheduledForDestruction() methods instead of this list directly, it
66// is here for compatibility purposes only
67extern WXDLLIMPEXP_DATA_BASE(wxList) wxPendingDelete;
68
094637f6 69// ----------------------------------------------------------------------------
e0954e72 70// wxAppConsoleBase: wxApp for non-GUI applications
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71// ----------------------------------------------------------------------------
72
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73class WXDLLIMPEXP_BASE wxAppConsoleBase : public wxEvtHandler,
74 public wxEventFilter
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75{
76public:
e2478fde 77 // ctor and dtor
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78 wxAppConsoleBase();
79 virtual ~wxAppConsoleBase();
e2478fde 80
1e6feb95 81
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82 // the virtual functions which may/must be overridden in the derived class
83 // -----------------------------------------------------------------------
bf188f1a 84
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85 // This is the very first function called for a newly created wxApp object,
86 // it is used by the library to do the global initialization. If, for some
87 // reason, you must override it (instead of just overriding OnInit(), as
88 // usual, for app-specific initializations), do not forget to call the base
89 // class version!
05e2b077 90 virtual bool Initialize(int& argc, wxChar **argv);
94826170 91
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92 // This gives wxCocoa a chance to call OnInit() with a memory pool in place
93 virtual bool CallOnInit() { return OnInit(); }
94
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95 // Called before OnRun(), this is a good place to do initialization -- if
96 // anything fails, return false from here to prevent the program from
97 // continuing. The command line is normally parsed here, call the base
98 // class OnInit() to do it.
bf188f1a 99 virtual bool OnInit();
094637f6 100
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101 // This is the replacement for the normal main(): all program work should
102 // be done here. When OnRun() returns, the programs starts shutting down.
b46b1d59 103 virtual int OnRun();
094637f6 104
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105 // Called before the first events are handled, called from within MainLoop()
106 virtual void OnLaunched();
107
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108 // This is called by wxEventLoopBase::SetActive(): you should put the code
109 // which needs an active event loop here.
110 // Note that this function is called whenever an event loop is activated;
111 // you may want to use wxEventLoopBase::IsMain() to perform initialization
112 // specific for the app's main event loop.
113 virtual void OnEventLoopEnter(wxEventLoopBase* WXUNUSED(loop)) {}
114
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115 // This is only called if OnInit() returned true so it's a good place to do
116 // any cleanup matching the initializations done there.
7beba2fc 117 virtual int OnExit();
094637f6 118
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119 // This is called by wxEventLoopBase::OnExit() for each event loop which
120 // is exited.
121 virtual void OnEventLoopExit(wxEventLoopBase* WXUNUSED(loop)) {}
122
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123 // This is the very last function called on wxApp object before it is
124 // destroyed. If you override it (instead of overriding OnExit() as usual)
125 // do not forget to call the base class version!
126 virtual void CleanUp();
127
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128 // Called when a fatal exception occurs, this function should take care not
129 // to do anything which might provoke a nested exception! It may be
130 // overridden if you wish to react somehow in non-default way (core dump
131 // under Unix, application crash under Windows) to fatal program errors,
132 // however extreme care should be taken if you don't want this function to
133 // crash.
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134 virtual void OnFatalException() { }
135
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136 // Called from wxExit() function, should terminate the application a.s.a.p.
137 virtual void Exit();
b137e493 138
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139
140 // application info: name, description, vendor
141 // -------------------------------------------
142
143 // NB: all these should be set by the application itself, there are no
144 // reasonable default except for the application name which is taken to
145 // be argv[0]
146
147 // set/get the application name
f432e677 148 wxString GetAppName() const;
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149 void SetAppName(const wxString& name) { m_appName = name; }
150
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151 // set/get the application display name: the display name is the name
152 // shown to the user in titles, reports, etc while the app name is
153 // used for paths, config, and other places the user doesn't see
154 //
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155 // by default the display name is the same as app name or a capitalized
156 // version of the program if app name was not set neither but it's
157 // usually better to set it explicitly to something nicer
158 wxString GetAppDisplayName() const;
328fafa1 159
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160 void SetAppDisplayName(const wxString& name) { m_appDisplayName = name; }
161
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162 // set/get the app class name
163 wxString GetClassName() const { return m_className; }
164 void SetClassName(const wxString& name) { m_className = name; }
165
166 // set/get the vendor name
167 const wxString& GetVendorName() const { return m_vendorName; }
168 void SetVendorName(const wxString& name) { m_vendorName = name; }
169
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170 // set/get the vendor display name: the display name is shown
171 // in titles/reports/dialogs to the user, while the vendor name
172 // is used in some areas such as wxConfig, wxStandardPaths, etc
173 const wxString& GetVendorDisplayName() const
174 {
175 return m_vendorDisplayName.empty() ? GetVendorName()
176 : m_vendorDisplayName;
177 }
178 void SetVendorDisplayName(const wxString& name)
179 {
180 m_vendorDisplayName = name;
181 }
182
e90c1d2a 183
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184 // cmd line parsing stuff
185 // ----------------------
186
187 // all of these methods may be overridden in the derived class to
188 // customize the command line parsing (by default only a few standard
189 // options are handled)
190 //
191 // you also need to call wxApp::OnInit() from YourApp::OnInit() for all
192 // this to work
193
194#if wxUSE_CMDLINE_PARSER
195 // this one is called from OnInit() to add all supported options
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196 // to the given parser (don't forget to call the base class version if you
197 // override it!)
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198 virtual void OnInitCmdLine(wxCmdLineParser& parser);
199
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200 // called after successfully parsing the command line, return true
201 // to continue and false to exit (don't forget to call the base class
b913d3ed 202 // version if you override it!)
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203 virtual bool OnCmdLineParsed(wxCmdLineParser& parser);
204
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205 // called if "--help" option was specified, return true to continue
206 // and false to exit
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207 virtual bool OnCmdLineHelp(wxCmdLineParser& parser);
208
209 // called if incorrect command line options were given, return
4629016d 210 // false to abort and true to continue
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211 virtual bool OnCmdLineError(wxCmdLineParser& parser);
212#endif // wxUSE_CMDLINE_PARSER
213
e2478fde 214
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215 // miscellaneous customization functions
216 // -------------------------------------
217
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218 // create the app traits object to which we delegate for everything which
219 // either should be configurable by the user (then he can change the
220 // default behaviour simply by overriding CreateTraits() and returning his
221 // own traits object) or which is GUI/console dependent as then wxAppTraits
9d55bfef 222 // allows us to abstract the differences behind the common facade
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223 wxAppTraits *GetTraits();
224
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225 // this function provides safer access to traits object than
226 // wxTheApp->GetTraits() during startup or termination when the global
227 // application object itself may be unavailable
228 //
229 // of course, it still returns NULL in this case and the caller must check
230 // for it
231 static wxAppTraits *GetTraitsIfExists();
75acb532 232
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233 // Return some valid traits object.
234 //
235 // This method checks if we have wxTheApp and returns its traits if it does
236 // exist and the traits are non-NULL, similarly to GetTraitsIfExists(), but
237 // falls back to wxConsoleAppTraits to ensure that it always returns
238 // something valid.
239 static wxAppTraits& GetValidTraits();
240
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241 // returns the main event loop instance, i.e. the event loop which is started
242 // by OnRun() and which dispatches all events sent from the native toolkit
243 // to the application (except when new event loops are temporarily set-up).
244 // The returned value maybe NULL. Put initialization code which needs a
245 // non-NULL main event loop into OnEventLoopEnter().
246 wxEventLoopBase* GetMainLoop() const
247 { return m_mainLoop; }
248
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249 // This function sets the C locale to the default locale for the current
250 // environment. It is advised to call this to ensure that the underlying
251 // toolkit uses the locale in which the numbers and monetary amounts are
252 // shown in the format expected by user and so on.
253 //
254 // Notice that this does _not_ change the global C++ locale, you need to do
255 // it explicitly if you want.
256 //
257 // Finally, notice that while this function is virtual, it is not supposed
258 // to be overridden outside of the library itself.
259 virtual void SetCLocale();
260
ec38d07d 261
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262 // event processing functions
263 // --------------------------
094637f6 264
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265 // Implement the inherited wxEventFilter method but just return -1 from it
266 // to indicate that default processing should take place.
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267 virtual int FilterEvent(wxEvent& event);
268
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269 // return true if we're running event loop, i.e. if the events can
270 // (already) be dispatched
271 static bool IsMainLoopRunning();
272
883117d1 273#if wxUSE_EXCEPTIONS
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274 // execute the functor to handle the given event
275 //
276 // this is a generalization of HandleEvent() below and the base class
277 // implementation of CallEventHandler() still calls HandleEvent() for
278 // compatibility for functors which are just wxEventFunctions (i.e. methods
279 // of wxEvtHandler)
280 virtual void CallEventHandler(wxEvtHandler *handler,
281 wxEventFunctor& functor,
282 wxEvent& event) const;
283
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284 // call the specified handler on the given object with the given event
285 //
286 // this method only exists to allow catching the exceptions thrown by any
287 // event handler, it would lead to an extra (useless) virtual function call
288 // if the exceptions were not used, so it doesn't even exist in that case
289 virtual void HandleEvent(wxEvtHandler *handler,
290 wxEventFunction func,
291 wxEvent& event) const;
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292
293 // Called when an unhandled C++ exception occurs inside OnRun(): note that
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294 // the main event loop has already terminated by now and the program will
295 // exit, if you need to really handle the exceptions you need to override
296 // OnExceptionInMainLoop()
297 virtual void OnUnhandledException();
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298
299 // Function called if an uncaught exception is caught inside the main
300 // event loop: it may return true to continue running the event loop or
301 // false to stop it (in the latter case it may rethrow the exception as
302 // well)
303 virtual bool OnExceptionInMainLoop();
304
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305#endif // wxUSE_EXCEPTIONS
306
b46b1d59 307
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308 // pending events
309 // --------------
310
311 // IMPORTANT: all these methods conceptually belong to wxEventLoopBase
312 // but for many reasons we need to allow queuing of events
313 // even when there's no event loop (e.g. in wxApp::OnInit);
314 // this feature is used e.g. to queue events on secondary threads
315 // or in wxPython to use wx.CallAfter before the GUI is initialized
316
317 // process all events in the m_handlersWithPendingEvents list -- it is necessary
318 // to call this function to process posted events. This happens during each
319 // event loop iteration in GUI mode but if there is no main loop, it may be
320 // also called directly.
e2478fde 321 virtual void ProcessPendingEvents();
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322
323 // check if there are pending events on global pending event list
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324 bool HasPendingEvents() const;
325
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326 // temporary suspends processing of the pending events
327 void SuspendProcessingOfPendingEvents();
328
329 // resume processing of the pending events previously stopped because of a
330 // call to SuspendProcessingOfPendingEvents()
331 void ResumeProcessingOfPendingEvents();
332
333 // called by ~wxEvtHandler to (eventually) remove the handler from the list of
334 // the handlers with pending events
335 void RemovePendingEventHandler(wxEvtHandler* toRemove);
336
337 // adds an event handler to the list of the handlers with pending events
338 void AppendPendingEventHandler(wxEvtHandler* toAppend);
339
340 // moves the event handler from the list of the handlers with pending events
341 //to the list of the handlers with _delayed_ pending events
342 void DelayPendingEventHandler(wxEvtHandler* toDelay);
343
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344 // deletes the current pending events
345 void DeletePendingEvents();
346
8e40ed85 347
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348 // delayed destruction
349 // -------------------
350
351 // If an object may have pending events for it, it shouldn't be deleted
352 // immediately as this would result in a crash when trying to handle these
353 // events: instead, it should be scheduled for destruction and really
354 // destroyed only after processing all pending events.
355 //
356 // Notice that this is only possible if we have a running event loop,
357 // otherwise the object is just deleted directly by ScheduleForDestruction()
358 // and IsScheduledForDestruction() always returns false.
359
360 // schedule the object for destruction in the near future
361 void ScheduleForDestruction(wxObject *object);
362
363 // return true if the object is scheduled for destruction
364 bool IsScheduledForDestruction(wxObject *object) const;
365
366
367 // wxEventLoop-related methods
368 // ---------------------------
8e40ed85 369
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370 // all these functions are forwarded to the corresponding methods of the
371 // currently active event loop -- and do nothing if there is none
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372 virtual bool Pending();
373 virtual bool Dispatch();
b46b1d59 374
b46b1d59 375 virtual int MainLoop();
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376 virtual void ExitMainLoop();
377
dde19c21 378 bool Yield(bool onlyIfNeeded = false);
e2478fde 379
dde19c21 380 virtual void WakeUpIdle();
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381
382 // this method is called by the active event loop when there are no events
383 // to process
384 //
385 // by default it generates the idle events and if you override it in your
386 // derived class you should call the base class version to ensure that idle
387 // events are still sent out
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388 virtual bool ProcessIdle();
389
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390 // this virtual function is overridden in GUI wxApp to always return true
391 // as GUI applications always have an event loop -- but console ones may
392 // have it or not, so it simply returns true if already have an event loop
393 // running but false otherwise
394 virtual bool UsesEventLoop() const;
395
d48b06bd 396
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397 // debugging support
398 // -----------------
399
400 // this function is called when an assert failure occurs, the base class
401 // version does the normal processing (i.e. shows the usual assert failure
402 // dialog box)
aad65f13 403 //
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404 // the arguments are the location of the failed assert (func may be empty
405 // if the compiler doesn't support C99 __FUNCTION__), the text of the
aad65f13 406 // assert itself and the user-specified message
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407 virtual void OnAssertFailure(const wxChar *file,
408 int line,
409 const wxChar *func,
410 const wxChar *cond,
411 const wxChar *msg);
412
413 // old version of the function without func parameter, for compatibility
414 // only, override OnAssertFailure() in the new code
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415 virtual void OnAssert(const wxChar *file,
416 int line,
417 const wxChar *cond,
418 const wxChar *msg);
8030d606 419
090a6d7a 420 // check that the wxBuildOptions object (constructed in the application
e4431849 421 // itself, usually the one from wxIMPLEMENT_APP() macro) matches the build
090a6d7a 422 // options of the library and abort if it doesn't
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423 static bool CheckBuildOptions(const char *optionsSignature,
424 const char *componentName);
73deed44 425
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426 // implementation only from now on
427 // -------------------------------
428
429 // helpers for dynamic wxApp construction
430 static void SetInitializerFunction(wxAppInitializerFunction fn)
e2478fde 431 { ms_appInitFn = fn; }
094637f6 432 static wxAppInitializerFunction GetInitializerFunction()
e2478fde 433 { return ms_appInitFn; }
094637f6 434
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435 // accessors for ms_appInstance field (external code might wish to modify
436 // it, this is why we provide a setter here as well, but you should really
437 // know what you're doing if you call it), wxTheApp is usually used instead
438 // of GetInstance()
439 static wxAppConsole *GetInstance() { return ms_appInstance; }
440 static void SetInstance(wxAppConsole *app) { ms_appInstance = app; }
441
72cdf4c9 442
e2478fde 443 // command line arguments (public for backwards compatibility)
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444 int argc;
445
446 // this object is implicitly convertible to either "char**" (traditional
447 // type of argv parameter of main()) or to "wchar_t **" (for compatibility
448 // with Unicode build in previous wx versions and because the command line
449 // can, in pr
450#if wxUSE_UNICODE
451 wxCmdLineArgsArray argv;
452#else
453 char **argv;
454#endif
094637f6 455
094637f6 456protected:
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457 // delete all objects in wxPendingDelete list
458 //
459 // called from ProcessPendingEvents()
460 void DeletePendingObjects();
461
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462 // the function which creates the traits object when GetTraits() needs it
463 // for the first time
464 virtual wxAppTraits *CreateTraits();
465
094637f6 466 // function used for dynamic wxApp creation
e2478fde 467 static wxAppInitializerFunction ms_appInitFn;
094637f6 468
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469 // the one and only global application object
470 static wxAppConsole *ms_appInstance;
471
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472 // create main loop from AppTraits or return NULL if
473 // there is no main loop implementation
2ddff00c 474 wxEventLoopBase *CreateMainLoop();
7cafd224 475
094637f6 476 // application info (must be set from the user code)
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477 wxString m_vendorName, // vendor name ("acme")
478 m_vendorDisplayName, // vendor display name (e.g. "ACME Inc")
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479 m_appName, // app name ("myapp")
480 m_appDisplayName, // app display name ("My Application")
481 m_className; // class name
a69be60b 482
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483 // the class defining the application behaviour, NULL initially and created
484 // by GetTraits() when first needed
485 wxAppTraits *m_traits;
486
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487 // the main event loop of the application (may be NULL if the loop hasn't
488 // been started yet or has already terminated)
2ddff00c 489 wxEventLoopBase *m_mainLoop;
e2478fde 490
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491
492 // pending events management vars:
493
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494 // the array of the handlers with pending events which needs to be processed
495 // inside ProcessPendingEvents()
496 wxEvtHandlerArray m_handlersWithPendingEvents;
497
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498 // helper array used by ProcessPendingEvents() to store the event handlers
499 // which have pending events but of these events none can be processed right now
500 // (because of a call to wxEventLoop::YieldFor() which asked to selectively process
501 // pending events)
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502 wxEvtHandlerArray m_handlersWithPendingDelayedEvents;
503
504#if wxUSE_THREADS
505 // this critical section protects both the lists above
506 wxCriticalSection m_handlersWithPendingEventsLocker;
507#endif
508
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509 // flag modified by Suspend/ResumeProcessingOfPendingEvents()
510 bool m_bDoPendingEventProcessing;
511
e799e8d7 512 friend class WXDLLIMPEXP_FWD_BASE wxEvtHandler;
d48b06bd 513
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514 // the application object is a singleton anyhow, there is no sense in
515 // copying it
c0c133e1 516 wxDECLARE_NO_COPY_CLASS(wxAppConsoleBase);
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517};
518
acbed114 519#if defined(__UNIX__) && !defined(__WXMSW__)
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520 #include "wx/unix/app.h"
521#else
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522 // this has to be a class and not a typedef as we forward declare it
523 class wxAppConsole : public wxAppConsoleBase { };
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524#endif
525
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526// ----------------------------------------------------------------------------
527// wxAppBase: the common part of wxApp implementations for all platforms
528// ----------------------------------------------------------------------------
529
1e6feb95 530#if wxUSE_GUI
e2478fde 531
bddd7a8d 532class WXDLLIMPEXP_CORE wxAppBase : public wxAppConsole
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533{
534public:
535 wxAppBase();
536 virtual ~wxAppBase();
537
538 // the virtual functions which may/must be overridden in the derived class
539 // -----------------------------------------------------------------------
540
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541 // very first initialization function
542 //
543 // Override: very rarely
05e2b077 544 virtual bool Initialize(int& argc, wxChar **argv);
94826170 545
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546 // a platform-dependent version of OnInit(): the code here is likely to
547 // depend on the toolkit. default version does nothing.
548 //
549 // Override: rarely.
550 virtual bool OnInitGui();
551
552 // called to start program execution - the default version just enters
553 // the main GUI loop in which events are received and processed until
554 // the last window is not deleted (if GetExitOnFrameDelete) or
555 // ExitMainLoop() is called. In console mode programs, the execution
556 // of the program really starts here
557 //
558 // Override: rarely in GUI applications, always in console ones.
559 virtual int OnRun();
560
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561 // a matching function for OnInit()
562 virtual int OnExit();
563
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564 // very last clean up function
565 //
566 // Override: very rarely
567 virtual void CleanUp();
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568
569
570 // the worker functions - usually not used directly by the user code
571 // -----------------------------------------------------------------
572
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573 // safer alternatives to Yield(), using wxWindowDisabler
574 virtual bool SafeYield(wxWindow *win, bool onlyIfNeeded);
575 virtual bool SafeYieldFor(wxWindow *win, long eventsToProcess);
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576
577 // this virtual function is called in the GUI mode when the application
578 // becomes idle and normally just sends wxIdleEvent to all interested
579 // parties
580 //
4629016d 581 // it should return true if more idle events are needed, false if not
1bf77ee5 582 virtual bool ProcessIdle();
e39af974 583
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584 // override base class version: GUI apps always use an event loop
585 virtual bool UsesEventLoop() const { return true; }
586
2dc62891 587
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588 // top level window functions
589 // --------------------------
590
4629016d 591 // return true if our app has focus
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592 virtual bool IsActive() const { return m_isActive; }
593
594 // set the "main" top level window
595 void SetTopWindow(wxWindow *win) { m_topWindow = win; }
596
597 // return the "main" top level window (if it hadn't been set previously
598 // with SetTopWindow(), will return just some top level window and, if
599 // there are none, will return NULL)
5ff14574 600 virtual wxWindow *GetTopWindow() const;
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601
602 // control the exit behaviour: by default, the program will exit the
603 // main loop (and so, usually, terminate) when the last top-level
604 // program window is deleted. Beware that if you disable this behaviour
4629016d 605 // (with SetExitOnFrameDelete(false)), you'll have to call
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606 // ExitMainLoop() explicitly from somewhere.
607 void SetExitOnFrameDelete(bool flag)
608 { m_exitOnFrameDelete = flag ? Yes : No; }
609 bool GetExitOnFrameDelete() const
610 { return m_exitOnFrameDelete == Yes; }
611
612
613 // display mode, visual, printing mode, ...
614 // ------------------------------------------------------------------------
615
616 // Get display mode that is used use. This is only used in framebuffer
0e1f8ea4 617 // wxWin ports such as wxDFB.
5ff14574 618 virtual wxVideoMode GetDisplayMode() const;
e2478fde 619 // Set display mode to use. This is only used in framebuffer wxWin
0e1f8ea4 620 // ports such as wxDFB. This method should be called from
e2478fde 621 // wxApp::OnInitGui
4629016d 622 virtual bool SetDisplayMode(const wxVideoMode& WXUNUSED(info)) { return true; }
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623
624 // set use of best visual flag (see below)
9cf3d218 625 void SetUseBestVisual( bool flag, bool forceTrueColour = false )
515a31bf 626 { m_useBestVisual = flag; m_forceTrueColour = forceTrueColour; }
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627 bool GetUseBestVisual() const { return m_useBestVisual; }
628
629 // set/get printing mode: see wxPRINT_XXX constants.
630 //
631 // default behaviour is the normal one for Unix: always use PostScript
632 // printing.
633 virtual void SetPrintMode(int WXUNUSED(mode)) { }
634 int GetPrintMode() const { return wxPRINT_POSTSCRIPT; }
635
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636 // Return the layout direction for the current locale or wxLayout_Default
637 // if it's unknown
638 virtual wxLayoutDirection GetLayoutDirection() const;
639
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640 // Change the theme used by the application, return true on success.
641 virtual bool SetNativeTheme(const wxString& WXUNUSED(theme)) { return false; }
642
e2478fde 643
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644 // command line parsing (GUI-specific)
645 // ------------------------------------------------------------------------
646
8030d606 647#if wxUSE_CMDLINE_PARSER
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648 virtual bool OnCmdLineParsed(wxCmdLineParser& parser);
649 virtual void OnInitCmdLine(wxCmdLineParser& parser);
8030d606 650#endif
b913d3ed 651
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652 // miscellaneous other stuff
653 // ------------------------------------------------------------------------
654
655 // called by toolkit-specific code to set the app status: active (we have
656 // focus) or not and also the last window which had focus before we were
657 // deactivated
658 virtual void SetActive(bool isActive, wxWindow *lastFocus);
659
40ff126a 660#if WXWIN_COMPATIBILITY_2_6
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661 // OBSOLETE: don't use, always returns true
662 //
663 // returns true if the program is successfully initialized
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664 wxDEPRECATED( bool Initialized() );
665#endif // WXWIN_COMPATIBILITY_2_6
dd435a79 666
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667protected:
668 // override base class method to use GUI traits
669 virtual wxAppTraits *CreateTraits();
670
671
672 // the main top level window (may be NULL)
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673 wxWindow *m_topWindow;
674
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675 // if Yes, exit the main loop when the last top level window is deleted, if
676 // No don't do it and if Later -- only do it once we reach our OnRun()
677 //
678 // the explanation for using this strange scheme is given in appcmn.cpp
679 enum
680 {
681 Later = -1,
682 No,
683 Yes
684 } m_exitOnFrameDelete;
1e6feb95 685
90e572f1 686 // true if the app wants to use the best visual on systems where
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687 // more than one are available (Sun, SGI, XFree86 4.0 ?)
688 bool m_useBestVisual;
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689 // force TrueColour just in case "best" isn't TrueColour
690 bool m_forceTrueColour;
094637f6 691
90e572f1 692 // does any of our windows have focus?
1e6feb95 693 bool m_isActive;
e2478fde 694
c0c133e1 695 wxDECLARE_NO_COPY_CLASS(wxAppBase);
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696};
697
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698#if WXWIN_COMPATIBILITY_2_6
699 inline bool wxAppBase::Initialized() { return true; }
700#endif // WXWIN_COMPATIBILITY_2_6
701
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702// ----------------------------------------------------------------------------
703// now include the declaration of the real class
704// ----------------------------------------------------------------------------
705
bd362275 706#if defined(__WXMSW__)
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707 #include "wx/msw/app.h"
708#elif defined(__WXMOTIF__)
709 #include "wx/motif/app.h"
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710#elif defined(__WXDFB__)
711 #include "wx/dfb/app.h"
712#elif defined(__WXGTK20__)
713 #include "wx/gtk/app.h"
714#elif defined(__WXGTK__)
715 #include "wx/gtk1/app.h"
716#elif defined(__WXX11__)
717 #include "wx/x11/app.h"
718#elif defined(__WXMAC__)
ef0e9220 719 #include "wx/osx/app.h"
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720#elif defined(__WXCOCOA__)
721 #include "wx/cocoa/app.h"
722#elif defined(__WXPM__)
723 #include "wx/os2/app.h"
724#endif
725
e90c1d2a 726#else // !GUI
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727
728// wxApp is defined in core and we cannot define another one in wxBase,
729// so use the preprocessor to allow using wxApp in console programs too
730#define wxApp wxAppConsole
731
e90c1d2a 732#endif // GUI/!GUI
c801d85f 733
094637f6 734// ----------------------------------------------------------------------------
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735// the global data
736// ----------------------------------------------------------------------------
737
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738// for compatibility, we define this macro to access the global application
739// object of type wxApp
740//
741// note that instead of using of wxTheApp in application code you should
e4431849 742// consider using wxDECLARE_APP() after which you may call wxGetApp() which will
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743// return the object of the correct type (i.e. MyApp and not wxApp)
744//
745// the cast is safe as in GUI build we only use wxApp, not wxAppConsole, and in
746// console mode it does nothing at all
5c33522f 747#define wxTheApp static_cast<wxApp*>(wxApp::GetInstance())
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748
749// ----------------------------------------------------------------------------
750// global functions
751// ----------------------------------------------------------------------------
752
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753// event loop related functions only work in GUI programs
754// ------------------------------------------------------
755
ee31c392 756// Force an exit from main loop
38281826 757WXDLLIMPEXP_BASE void wxExit();
ee31c392 758
d48b06bd 759// avoid redeclaring this function here if it had been already declared by
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760// wx/utils.h, this results in warnings from g++ with -Wredundant-decls
761#ifndef wx_YIELD_DECLARED
762#define wx_YIELD_DECLARED
763
ee31c392 764// Yield to other apps/messages
38281826 765WXDLLIMPEXP_CORE bool wxYield();
e90c1d2a 766
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767#endif // wx_YIELD_DECLARED
768
bf9e3e73 769// Yield to other apps/messages
38281826 770WXDLLIMPEXP_BASE void wxWakeUpIdle();
bf9e3e73 771
ee31c392 772// ----------------------------------------------------------------------------
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773// macros for dynamic creation of the application object
774// ----------------------------------------------------------------------------
775
776// Having a global instance of this class allows wxApp to be aware of the app
777// creator function. wxApp can then call this function to create a new app
778// object. Convoluted, but necessary.
c801d85f 779
bddd7a8d 780class WXDLLIMPEXP_BASE wxAppInitializer
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781{
782public:
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783 wxAppInitializer(wxAppInitializerFunction fn)
784 { wxApp::SetInitializerFunction(fn); }
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785};
786
e4431849 787// the code below defines a wxIMPLEMENT_WXWIN_MAIN macro which you can use if
956495ca 788// your compiler really, really wants main() to be in your main program (e.g.
e4431849 789// hello.cpp). Now wxIMPLEMENT_APP should add this code if required.
26a87b69 790
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791// For compilers that support it, prefer to use wmain() as this ensures any
792// Unicode strings can be passed as command line parameters and not just those
793// representable in the current locale.
794#if wxUSE_UNICODE && defined(__VISUALC__)
795 #define wxIMPLEMENT_WXWIN_MAIN_CONSOLE \
796 int wmain(int argc, wchar_t **argv) \
797 { \
798 wxDISABLE_DEBUG_SUPPORT(); \
7d9550df 799 \
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800 return wxEntry(argc, argv); \
801 }
802#else // Use standard main()
803 #define wxIMPLEMENT_WXWIN_MAIN_CONSOLE \
804 int main(int argc, char **argv) \
805 { \
806 wxDISABLE_DEBUG_SUPPORT(); \
807 \
808 return wxEntry(argc, argv); \
809 }
810#endif
80b2db4e 811
90e572f1 812// port-specific header could have defined it already in some special way
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813#ifndef wxIMPLEMENT_WXWIN_MAIN
814 #define wxIMPLEMENT_WXWIN_MAIN wxIMPLEMENT_WXWIN_MAIN_CONSOLE
815#endif // defined(wxIMPLEMENT_WXWIN_MAIN)
26a87b69 816
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817#ifdef __WXUNIVERSAL__
818 #include "wx/univ/theme.h"
819
ee92941a 820 #ifdef wxUNIV_DEFAULT_THEME
e4431849 821 #define wxIMPLEMENT_WX_THEME_SUPPORT \
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822 WX_USE_THEME(wxUNIV_DEFAULT_THEME);
823 #else
e4431849 824 #define wxIMPLEMENT_WX_THEME_SUPPORT
ee92941a 825 #endif
24e78d27 826#else
e4431849 827 #define wxIMPLEMENT_WX_THEME_SUPPORT
24e78d27 828#endif
c801d85f 829
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830// Use this macro if you want to define your own main() or WinMain() function
831// and call wxEntry() from there.
e4431849 832#define wxIMPLEMENT_APP_NO_MAIN(appname) \
458f68d0 833 appname& wxGetApp() { return *static_cast<appname*>(wxApp::GetInstance()); } \
e8e1149b 834 wxAppConsole *wxCreateApp() \
94826170 835 { \
2a7c7605 836 wxAppConsole::CheckBuildOptions(WX_BUILD_OPTIONS_SIGNATURE, \
82c75aea 837 "your program"); \
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838 return new appname; \
839 } \
840 wxAppInitializer \
458f68d0 841 wxTheAppInitializer((wxAppInitializerFunction) wxCreateApp)
c661ecca 842
e4431849 843// Same as wxIMPLEMENT_APP() normally but doesn't include themes support in
24e78d27 844// wxUniversal builds
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845#define wxIMPLEMENT_APP_NO_THEMES(appname) \
846 wxIMPLEMENT_WXWIN_MAIN \
847 wxIMPLEMENT_APP_NO_MAIN(appname)
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848
849// Use this macro exactly once, the argument is the name of the wxApp-derived
850// class which is the class of your application.
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851#define wxIMPLEMENT_APP(appname) \
852 wxIMPLEMENT_WX_THEME_SUPPORT \
853 wxIMPLEMENT_APP_NO_THEMES(appname)
24e78d27 854
80b2db4e 855// Same as IMPLEMENT_APP(), but for console applications.
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856#define wxIMPLEMENT_APP_CONSOLE(appname) \
857 wxIMPLEMENT_WXWIN_MAIN_CONSOLE \
858 wxIMPLEMENT_APP_NO_MAIN(appname)
80b2db4e 859
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860// this macro can be used multiple times and just allows you to use wxGetApp()
861// function
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862#define wxDECLARE_APP(appname) \
863 extern appname& wxGetApp()
c801d85f 864
17a1ebd1 865
e4431849 866// declare the stuff defined by wxIMPLEMENT_APP() macro, it's not really needed
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867// anywhere else but at the very least it suppresses icc warnings about
868// defining extern symbols without prior declaration, and it shouldn't do any
869// harm
870extern wxAppConsole *wxCreateApp();
871extern wxAppInitializer wxTheAppInitializer;
872
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873// ----------------------------------------------------------------------------
874// Compatibility macro aliases
875// ----------------------------------------------------------------------------
876
877// deprecated variants _not_ requiring a semicolon after them
878// (note that also some wx-prefixed macro do _not_ require a semicolon because
879// it's not always possible to force the compire to require it)
880
881#define IMPLEMENT_WXWIN_MAIN_CONSOLE wxIMPLEMENT_WXWIN_MAIN_CONSOLE
882#define IMPLEMENT_WXWIN_MAIN wxIMPLEMENT_WXWIN_MAIN
883#define IMPLEMENT_WX_THEME_SUPPORT wxIMPLEMENT_WX_THEME_SUPPORT
884#define IMPLEMENT_APP_NO_MAIN(app) wxIMPLEMENT_APP_NO_MAIN(app);
885#define IMPLEMENT_APP_NO_THEMES(app) wxIMPLEMENT_APP_NO_THEMES(app);
886#define IMPLEMENT_APP(app) wxIMPLEMENT_APP(app);
887#define IMPLEMENT_APP_CONSOLE(app) wxIMPLEMENT_APP_CONSOLE(app);
888#define DECLARE_APP(app) wxDECLARE_APP(app);
889
94826170 890#endif // _WX_APP_H_BASE_