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1/////////////////////////////////////////////////////////////////////////////
2// Name: colour.cpp
3// Purpose: wxColour class
4// Author: Julian Smart
5// Modified by:
6// Created: 17/09/98
7// RCS-ID: $Id$
8// Copyright: (c) Julian Smart
65571936 9// Licence: wxWindows licence
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10/////////////////////////////////////////////////////////////////////////////
11
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12//// TODO: make wxColour a ref-counted object,
13//// so pixel values get shared.
14
14f355c2 15#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
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16#pragma implementation "colour.h"
17#endif
18
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19// For compilers that support precompilation, includes "wx.h".
20#include "wx/wxprec.h"
21
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22#include "wx/gdicmn.h"
23#include "wx/colour.h"
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24#include "wx/app.h"
25
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26#ifdef __VMS__
27#pragma message disable nosimpint
28#endif
dfc54541 29#include <Xm/Xm.h>
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30#ifdef __VMS__
31#pragma message enable nosimpint
32#endif
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33
34#include "wx/motif/private.h"
4bb6408c 35
4bb6408c 36IMPLEMENT_DYNAMIC_CLASS(wxColour, wxObject)
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37
38// Colour
39
aad6765c 40void wxColour::Init()
4bb6408c 41{
aad6765c 42 m_isInit = false;
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43 m_red =
44 m_blue =
45 m_green = 0;
dfc54541 46 m_pixel = -1;
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47}
48
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49wxColour::wxColour()
50{
51 Init();
52}
53
54wxColour::wxColour(const wxColour& col)
4bb6408c 55{
564a150b 56 *this = col;
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57}
58
59wxColour& wxColour::operator =(const wxColour& col)
60{
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61 m_red = col.m_red;
62 m_green = col.m_green;
63 m_blue = col.m_blue;
64 m_isInit = col.m_isInit;
65 m_pixel = col.m_pixel;
66 return *this;
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67}
68
564a150b 69void wxColour::InitFromName(const wxString& name)
4bb6408c 70{
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71 if ( wxTheColourDatabase )
72 {
73 wxColour col = wxTheColourDatabase->Find(name);
74 if ( col.Ok() )
75 {
76 *this = col;
77 return;
78 }
79 }
80
81 // leave invalid
82 Init();
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83}
84
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85/* static */
86wxColour wxColour::CreateByName(const wxString& name)
87{
88 wxColour col;
89
90 Display *dpy = wxGlobalDisplay();
91 WXColormap colormap = wxTheApp->GetMainColormap( dpy );
92 XColor xcol;
93 if ( XParseColor( dpy, (Colormap)colormap, name.mb_str(), &xcol ) )
94 {
95 col.m_red = xcol.red & 0xff;
96 col.m_green = xcol.green & 0xff;
97 col.m_blue = xcol.blue & 0xff;
96be256b 98 col.m_isInit = true;
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99 col.m_pixel = -1;
100 }
101
102 return col;
103}
104
aad6765c 105wxColour::~wxColour()
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106{
107}
108
aad6765c 109void wxColour::Set(unsigned char r, unsigned char g, unsigned char b)
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110{
111 m_red = r;
112 m_green = g;
113 m_blue = b;
aad6765c 114 m_isInit = true;
e97f20a0 115 m_pixel = -1;
4bb6408c 116}
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117
118// Allocate a colour, or nearest colour, using the given display.
aad6765c 119// If realloc is true, ignore the existing pixel, otherwise just return
dfc54541 120// the existing one.
16c1f7f3 121// Returns the old or allocated pixel.
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122
123// TODO: can this handle mono displays? If not, we should have an extra
124// flag to specify whether this should be black or white by default.
125
16c1f7f3 126int wxColour::AllocColour(WXDisplay* display, bool realloc)
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127{
128 if ((m_pixel != -1) && !realloc)
2d120f83 129 return m_pixel;
aad6765c 130
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131 XColor color;
132 color.red = (unsigned short) Red ();
133 color.red |= color.red << 8;
134 color.green = (unsigned short) Green ();
135 color.green |= color.green << 8;
136 color.blue = (unsigned short) Blue ();
137 color.blue |= color.blue << 8;
aad6765c 138
dfc54541 139 color.flags = DoRed | DoGreen | DoBlue;
aad6765c 140
dfc54541 141 WXColormap cmap = wxTheApp->GetMainColormap(display);
aad6765c 142
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143 if (!XAllocColor ((Display*) display, (Colormap) cmap, &color))
144 {
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145 m_pixel = wxGetBestMatchingPixel((Display*) display, &color,(Colormap) cmap);
146 return m_pixel;
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147 }
148 else
149 {
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150 m_pixel = (int) color.pixel;
151 return m_pixel;
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152 }
153}
154
155/*-------------------------------------------
156Markus Emmenegger <mege@iqe.ethz.ch>
157Find the pixel value with an assigned color closest to the desired color
158Used if color cell allocation fails
159As the returned pixel value may be in use by another application,
160the color might change anytime.
161But in many cases, that is still better than always using black.
162--
163Chris Breeze <chris@hel.co.uk>
164Improvements:
1651) More efficient calculation of RGB distance of colour cell from
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166the desired colour. There is no need to take the sqrt of 'dist', and
167since we are only interested in the top 8-bits of R, G and B we
168can perform integer arithmetic.
dfc54541 1692) Attempt to allocate a read-only colour when a close match is found.
2d120f83 170A read-only colour will not change.
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1713) Fall back to the closest match if no read-only colours are available.
172
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173 Possible further improvements:
174 1) Scan the lookup table and sort the colour cells in order of
175 increasing
176 distance from the desired colour. Then attempt to allocate a
177 read-only
178 colour starting from the nearest match.
179 2) Linear RGB distance is not a particularly good method of colour
180 matching
181 (though it is quick). Converting the colour to HLS and then comparing
182 may give better matching.
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183-------------------------------------------*/
184
185int wxGetBestMatchingPixel(Display *display, XColor *desiredColor, Colormap cmap)
186{
187 if (cmap == (Colormap) NULL)
2d120f83 188 cmap = (Colormap) wxTheApp->GetMainColormap(display);
aad6765c 189
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190 int numPixVals = XDisplayCells(display, DefaultScreen (display));
191 int mindist = 256 * 256 * 3;
192 int bestpixel = (int) BlackPixel (display, DefaultScreen (display));
193 int red = desiredColor->red >> 8;
194 int green = desiredColor->green >> 8;
195 int blue = desiredColor->blue >> 8;
196 const int threshold = 2 * 2 * 3; // allow an error of up to 2 in R,G & B
aad6765c 197
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198 for (int pixelcount = 0; pixelcount < numPixVals; pixelcount++)
199 {
200 XColor matching_color;
201 matching_color.pixel = pixelcount;
202 XQueryColor(display,cmap,&matching_color);
aad6765c 203
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204 int delta_red = red - (matching_color.red >> 8);
205 int delta_green = green - (matching_color.green >> 8);
206 int delta_blue = blue - (matching_color.blue >> 8);
aad6765c 207
dfc54541 208 int dist = delta_red * delta_red +
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209 delta_green * delta_green +
210 delta_blue * delta_blue;
aad6765c 211
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212 if (dist <= threshold)
213 {
214 // try to allocate a read-only colour...
215 if (XAllocColor (display, cmap, &matching_color))
216 {
217 return matching_color.pixel;
218 }
219 }
220 if (dist < mindist)
221 {
222 bestpixel = pixelcount;
223 mindist = dist;
224 }
225 }
226 return bestpixel;
227}