]> git.saurik.com Git - wxWidgets.git/blame - src/stubs/app.cpp
Removed TABs that had gotten in to the source
[wxWidgets.git] / src / stubs / app.cpp
CommitLineData
93cf77c0
JS
1/////////////////////////////////////////////////////////////////////////////
2// Name: app.cpp
3// Purpose: wxApp
4// Author: AUTHOR
5// Modified by:
6// Created: ??/??/98
7// RCS-ID: $Id$
8// Copyright: (c) AUTHOR
9// Licence: wxWindows licence
10/////////////////////////////////////////////////////////////////////////////
11
12#ifdef __GNUG__
13#pragma implementation "app.h"
14#endif
15
16#include "wx/frame.h"
17#include "wx/app.h"
18#include "wx/utils.h"
19#include "wx/gdicmn.h"
20#include "wx/pen.h"
21#include "wx/brush.h"
22#include "wx/cursor.h"
23#include "wx/icon.h"
24#include "wx/palette.h"
25#include "wx/dc.h"
26#include "wx/dialog.h"
27#include "wx/msgdlg.h"
28#include "wx/log.h"
29#include "wx/module.h"
34138703 30#include "wx/memory.h"
93cf77c0 31
47d67540 32#if wxUSE_WX_RESOURCES
93cf77c0
JS
33#include "wx/resource.h"
34#endif
35
36#include <string.h>
37
93cf77c0
JS
38extern char *wxBuffer;
39extern wxList wxPendingDelete;
40
41wxApp *wxTheApp = NULL;
42
93cf77c0
JS
43IMPLEMENT_DYNAMIC_CLASS(wxApp, wxEvtHandler)
44BEGIN_EVENT_TABLE(wxApp, wxEvtHandler)
45 EVT_IDLE(wxApp::OnIdle)
46END_EVENT_TABLE()
93cf77c0
JS
47
48long wxApp::sm_lastMessageTime = 0;
49
589f0e3e 50bool wxApp::Initialize()
93cf77c0
JS
51{
52#ifdef __WXMSW__
53 wxBuffer = new char[1500];
54#else
55 wxBuffer = new char[BUFSIZ + 512];
56#endif
57
184b5d99 58/* No longer used
ea57084d 59#if (defined(__WXDEBUG__) && wxUSE_MEMORY_TRACING) || wxUSE_DEBUG_CONTEXT
589f0e3e
JS
60
61 streambuf* sBuf = new wxDebugStreamBuf;
62 ostream* oStr = new ostream(sBuf) ;
63 wxDebugContext::SetStream(oStr, sBuf);
589f0e3e 64#endif
184b5d99 65*/
589f0e3e 66
93cf77c0
JS
67 wxClassInfo::InitializeClasses();
68
69 wxTheColourDatabase = new wxColourDatabase(wxKEY_STRING);
70 wxTheColourDatabase->Initialize();
4b5f3fe6
JS
71
72 wxInitializeStockLists();
93cf77c0
JS
73 wxInitializeStockObjects();
74
47d67540 75#if wxUSE_WX_RESOURCES
93cf77c0
JS
76 wxInitializeResourceSystem();
77#endif
78
93cf77c0
JS
79 wxBitmap::InitStandardHandlers();
80
81 wxModule::RegisterModules();
82 wxASSERT( wxModule::InitializeModules() == TRUE );
589f0e3e
JS
83
84 return TRUE;
93cf77c0
JS
85}
86
589f0e3e 87void wxApp::CleanUp()
93cf77c0
JS
88{
89 wxModule::CleanUpModules();
90
47d67540 91#if wxUSE_WX_RESOURCES
93cf77c0
JS
92 wxCleanUpResourceSystem();
93#endif
94
95 wxDeleteStockObjects() ;
96
97 // Destroy all GDI lists, etc.
7f555861 98
93cf77c0
JS
99 delete wxTheBrushList;
100 wxTheBrushList = NULL;
101
102 delete wxThePenList;
103 wxThePenList = NULL;
104
105 delete wxTheFontList;
106 wxTheFontList = NULL;
107
108 delete wxTheBitmapList;
109 wxTheBitmapList = NULL;
110
111 delete wxTheColourDatabase;
112 wxTheColourDatabase = NULL;
113
93cf77c0
JS
114 wxBitmap::CleanUpHandlers();
115
116 delete[] wxBuffer;
117 wxBuffer = NULL;
118
7f555861
JS
119 wxClassInfo::CleanUpClasses();
120
184b5d99
JS
121 delete wxTheApp;
122 wxTheApp = NULL;
123
124#if (defined(__WXDEBUG__) && wxUSE_MEMORY_TRACING) || wxUSE_DEBUG_CONTEXT
125 // At this point we want to check if there are any memory
126 // blocks that aren't part of the wxDebugContext itself,
127 // as a special case. Then when dumping we need to ignore
128 // wxDebugContext, too.
129 if (wxDebugContext::CountObjectsLeft() > 0)
130 {
131 wxTrace("There were memory leaks.\n");
132 wxDebugContext::Dump();
133 wxDebugContext::PrintStatistics();
134 }
135// wxDebugContext::SetStream(NULL, NULL);
136#endif
137
7f555861
JS
138 // do it as the very last thing because everything else can log messages
139 wxLog::DontCreateOnDemand();
93cf77c0
JS
140 // do it as the very last thing because everything else can log messages
141 delete wxLog::SetActiveTarget(NULL);
142}
143
144int wxEntry( int argc, char *argv[] )
145{
589f0e3e
JS
146 if (!wxApp::Initialize())
147 return FALSE;
93cf77c0
JS
148 if (!wxTheApp)
149 {
150 if (!wxApp::GetInitializerFunction())
151 {
152 printf( "wxWindows error: No initializer - use IMPLEMENT_APP macro.\n" );
153 return 0;
154 };
155
34138703 156 wxTheApp = (wxApp*) (* wxApp::GetInitializerFunction()) ();
93cf77c0
JS
157 };
158
159 if (!wxTheApp)
160 {
161 printf( "wxWindows error: wxTheApp == NULL\n" );
162 return 0;
163 };
164
165 wxTheApp->argc = argc;
166 wxTheApp->argv = argv;
167
93cf77c0
JS
168 // GUI-specific initialization, such as creating an app context.
169 wxTheApp->OnInitGui();
170
171 // Here frames insert themselves automatically
172 // into wxTopLevelWindows by getting created
173 // in OnInit().
174
175 if (!wxTheApp->OnInit()) return 0;
176
93cf77c0
JS
177 int retValue = 0;
178
179 if (wxTheApp->Initialized()) retValue = wxTheApp->OnRun();
7f555861
JS
180
181 if (wxTheApp->GetTopWindow())
182 {
183 delete wxTheApp->GetTopWindow();
184 wxTheApp->SetTopWindow(NULL);
185 }
93cf77c0
JS
186
187 wxTheApp->DeletePendingObjects();
188
189 wxTheApp->OnExit();
190
589f0e3e 191 wxApp::CleanUp();
7f555861 192
93cf77c0
JS
193 return retValue;
194};
195
196// Static member initialization
197wxAppInitializerFunction wxApp::m_appInitFn = (wxAppInitializerFunction) NULL;
198
199wxApp::wxApp()
200{
201 m_topWindow = NULL;
202 wxTheApp = this;
203 m_className = "";
204 m_wantDebugOutput = TRUE ;
205 m_appName = "";
206 argc = 0;
207 argv = NULL;
208#ifdef __WXMSW__
209 m_printMode = wxPRINT_WINDOWS;
210#else
211 m_printMode = wxPRINT_POSTSCRIPT;
212#endif
213 m_exitOnFrameDelete = TRUE;
214 m_auto3D = TRUE;
215}
216
217bool wxApp::Initialized()
218{
219 if (GetTopWindow())
220 return TRUE;
221 else
222 return FALSE;
223}
224
225int wxApp::MainLoop()
226{
227 m_keepGoing = TRUE;
228
229/* TODO: implement your main loop here, calling ProcessIdle in idle time.
230 while (m_keepGoing)
231 {
232 while (!::PeekMessage(&s_currentMsg, 0, 0, 0, PM_NOREMOVE) &&
233 ProcessIdle()) {}
234 if (!DoMessage())
235 m_keepGoing = FALSE;
236 }
237*/
238
239 return 0;
240}
241
242// Returns TRUE if more time is needed.
243bool wxApp::ProcessIdle()
244{
245 wxIdleEvent event;
246 event.SetEventObject(this);
247 ProcessEvent(event);
248
249 return event.MoreRequested();
250}
251
252void wxApp::ExitMainLoop()
253{
254 m_keepGoing = FALSE;
255}
256
257// Is a message/event pending?
258bool wxApp::Pending()
259{
260/* TODO.
261 */
262 return FALSE;
263}
264
265// Dispatch a message.
266void wxApp::Dispatch()
267{
268/* TODO.
269 */
270}
271
272void wxApp::OnIdle(wxIdleEvent& event)
273{
274 static bool inOnIdle = FALSE;
275
276 // Avoid recursion (via ProcessEvent default case)
277 if (inOnIdle)
278 return;
279
280 inOnIdle = TRUE;
281
282 // 'Garbage' collection of windows deleted with Close().
283 DeletePendingObjects();
284
285 // flush the logged messages if any
286 wxLog *pLog = wxLog::GetActiveTarget();
287 if ( pLog != NULL && pLog->HasPendingMessages() )
288 pLog->Flush();
289
290 // Send OnIdle events to all windows
291 bool needMore = SendIdleEvents();
292
293 if (needMore)
294 event.RequestMore(TRUE);
295
296 inOnIdle = FALSE;
297}
298
299// Send idle event to all top-level windows
300bool wxApp::SendIdleEvents()
301{
302 bool needMore = FALSE;
303 wxNode* node = wxTopLevelWindows.First();
304 while (node)
305 {
306 wxWindow* win = (wxWindow*) node->Data();
307 if (SendIdleEvents(win))
308 needMore = TRUE;
309
310 node = node->Next();
311 }
312 return needMore;
313}
314
315// Send idle event to window and all subwindows
316bool wxApp::SendIdleEvents(wxWindow* win)
317{
318 bool needMore = FALSE;
319
320 wxIdleEvent event;
321 event.SetEventObject(win);
322 win->ProcessEvent(event);
323
324 if (event.MoreRequested())
325 needMore = TRUE;
326
c0ed460c 327 wxNode* node = win->GetChildren().First();
93cf77c0
JS
328 while (node)
329 {
330 wxWindow* win = (wxWindow*) node->Data();
331 if (SendIdleEvents(win))
332 needMore = TRUE;
333
334 node = node->Next();
335 }
336 return needMore ;
337}
338
339void wxApp::DeletePendingObjects()
340{
341 wxNode *node = wxPendingDelete.First();
342 while (node)
343 {
344 wxObject *obj = (wxObject *)node->Data();
345
346 delete obj;
347
348 if (wxPendingDelete.Member(obj))
349 delete node;
350
351 // Deleting one object may have deleted other pending
352 // objects, so start from beginning of list again.
353 node = wxPendingDelete.First();
354 }
355}
356
357wxLog* wxApp::CreateLogTarget()
358{
359 return new wxLogGui;
360}
361
362wxWindow* wxApp::GetTopWindow() const
363{
364 if (m_topWindow)
365 return m_topWindow;
366 else if (wxTopLevelWindows.Number() > 0)
367 return (wxWindow*) wxTopLevelWindows.First()->Data();
368 else
369 return NULL;
370}
371
372void wxExit()
373{
589f0e3e 374 wxApp::CleanUp();
93cf77c0
JS
375/*
376 * TODO: Exit in some platform-specific way. Not recommended that the app calls this:
377 * only for emergencies.
378 */
379}
380
381// Yield to other processes
382bool wxYield()
383{
384 /*
385 * TODO
386 */
387 return TRUE;
388}
389