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1 | ///////////////////////////////////////////////////////////////////////////// |
2 | // Name: wave.h | |
3 | // Purpose: wxWave class (loads and plays short Windows .wav files). | |
4 | // Optional on non-Windows platforms. | |
5 | // Author: AUTHOR | |
6 | // Modified by: | |
7 | // Created: ??/??/98 | |
8 | // RCS-ID: $Id$ | |
9 | // Copyright: (c) AUTHOR | |
10 | // Licence: wxWindows licence | |
11 | ///////////////////////////////////////////////////////////////////////////// | |
12 | ||
13 | #ifndef _WX_WAVE_H_ | |
14 | #define _WX_WAVE_H_ | |
15 | ||
16 | #ifdef __GNUG__ | |
17 | #pragma interface "wave.h" | |
18 | #endif | |
19 | ||
20 | #include "wx/object.h" | |
21 | ||
22 | class wxWave : public wxObject | |
23 | { | |
24 | public: | |
25 | wxWave(); | |
26 | wxWave(const wxString& fileName, bool isResource = FALSE); | |
27 | ~wxWave(); | |
28 | ||
29 | public: | |
30 | bool Create(const wxString& fileName, bool isResource = FALSE); | |
31 | bool IsOk() const { return (m_waveData ? TRUE : FALSE); }; | |
32 | bool Play(bool async = TRUE, bool looped = FALSE) const; | |
33 | ||
34 | protected: | |
35 | bool Free(); | |
36 | ||
37 | private: | |
38 | char* m_waveData; | |
39 | int m_waveLength; | |
40 | bool m_isResource; | |
41 | }; | |
42 | ||
43 | #endif | |
44 | // _WX_WAVE_H_ |