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1
2 =================================================
d716e453 3 Welcome to wxWidgets/CE
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4 =================================================
5
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6You have downloaded the Windows CE port of the wxWidgets GUI library.
7This runs on Pocket PC 2002/2003, Smartphone 2002/2003,
8Windows CE .NET 4.x, and Windows Mobile 5.
1a4fe894 9
fc2171bd 10More information about the wxWidgets project as a whole
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11can be found at:
12
fc2171bd 13 http://www.wxwidgets.org
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15Information about the Windows CE port in particular can be found in
16the wxWinCE topic in the wxWidgets reference manual.
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17
18Supported platforms
19===================
20
a96b4743 21These are the supported platforms at the moment:
93f467a3 22
be076b78 23- x86 emulator build in eVC 3 and eVC 4.x
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24- Pocket PC (StrongARM)
25- Smartphone (StrongARM)
6fdaa477 26- Windows Mobile 5
1a4fe894 27
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28You can test the library and applications using the Pocket PC emulator
29and/or Compaq iPAQ or other PDAs using Pocket PC.
1a4fe894 30
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31Compiler installation
32=====================
33
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341. Embedded Visual C++
35----------------------
36
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37Get the Visual C++ embedded (FREE) from Microsoft website
38 http://msdn.microsoft.com/vstudio/device/embedded/download.asp
39
a96b4743 40You must use Embedded Visual C++ 3.0 or Embedded Visual C++ 4.x.
a96b4743 41
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42You can download the Smartphone 2002/3 and Pocket PC 2002/3
43SDKs separately.
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44
452. Visual Studio 2005
46---------------------
47
48VS 2005 Professional is required to write Windows Mobile 5 applications, although Pocket PC
492003 applications should also run on Mobile 5. VS 2005 must
50be purchased, and you can then download the Mobile 5 2005 SDK
51from Microsoft's site.
f4dea58d 52
fc2171bd 53wxWidgets/CE Configuration
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54================================
55
56You may wish to customize the following file
57before compiling wxWinCE:
58
59include/wx/msw/wince/setup.h
1a4fe894 60
fc2171bd 61wxWidgets/CE Compilation
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62================================
63
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64NOTE: to generate targets not in the standard project files,
65you should rebuild the project files using Bakefile.
8d1ed43a 66Also, if you are building from a SVN version of wxWidgets,
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67you need to create eVC++ project files or get them from
68somewhere, such as the daily makefile builds here:
69
8d1ed43a 70http://biolpc22.york.ac.uk/pub/Daily_Makefiles/
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71
72See technote docs/tech/tn0016.txt for details on using Bakefile,
73and you can get Bakefile from:
74
75http://bakefile.sf.net
be076b78 76
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77Open build/wince/wx.vcw, select an ARM or x86 target (or emulator
78target for eVC++ 4), and compile.
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80Then open samples/minimal/minimal.vcw, select an ARM, x86 or emulator
81target, and compile. You can use the emulator or real hardware to run
82the sample.
1a4fe894 83
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84There may be long delays while eVC++ computes dependencies, and expect
85to wait a long time for loading and saving workspaces. Do not attempt to
86save the wxWidgets library project file: it will take forever and generate
87a huge file, so make alterations either using Bakefile or by editing the
88project file with a text editor, and reloading. Sample project files are OK
89to save.
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90
91To compile using the emulator on eVC++3:
92
a6966de1 93- Open build/wince/wx.vcw, select the
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94 WIN32 (WCE x86) Debug Unicode configuration, close the dialog,
95 then select Pocket PC 2002 and Pocket PC 2002 Emulation on the toolbar,
96 and compile.
97
be076b78 98- Open samples/minimal/minimal.vcw, select the
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99 WIN32 (WCE x86 Debug) configuration, and select Pocket PC 2002 and
100 Pocket PC 2002 Emulation as before.
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101
102To compile using the emulator on eVC++4:
103
a6966de1 104- Open build/wince/wx.vcw, select the
f4dea58d 105 WIN32 (WCE Emulator) Debug configuration, and compile.
1cc0bc10 106
f4dea58d 107- Open samples/minimal/minimal.vcw with eVC++, select the
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108 WIN32 (WCE emulator) Debug configuration, and compile.
109
8c9f8f91 110Note: builds for the different SDKs (Smartphone, PPC, .Net)
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111use the same directory and library names, so for the moment
112these builds cannot co-exist simultaneously.
113
6fdaa477 114To use Visual Studio 2005, you need to allow VS to convert the projects
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115first (but install all the SDKs you need to _before_ converting), and then
116you need to adjust the library settings of each wxWidgets and sample project.
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117
118Edit the configuration properties for each configuration and in the Librarian,
119add a relative path ..\..\lib to each library path. For example:
120
d7421553 121..\..\lib\$(PlatformName)\$(ConfigurationName)\wx_mono.lib
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122
123Then, for a sample you want to compile, edit the configuration properties
124and make sure ..\..\lib\$(PlatformName)\$(ConfigurationName) is in the Linker/General/Additional
125Library Directories property. Also change the Linker/Input/Additional Dependencies
126property to something like:
127
128coredll.lib wx_mono.lib wx_wxjpeg.lib wx_wxpng.lib wx_wxzlib.lib wx_wxexpat.lib commctrl.lib winsock.lib wininet.lib
129
130since the library names in the wxWidgets workspace were changed
131by VS 2005.
132
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133Status
134======
135
f4dea58d 136It's possible to create working Pocket PC or Smartphone
280e0cc4 137applications with this port. For further information
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138about how to use wxWidgets with Windows CE, and further
139work that needs to be done, see the wxWinCE topic in the
140reference manual, and also:
1a4fe894 141
8a606bb0 142http://wiki.wxwidgets.org/Developers_Notebook/WxWinCE
1a4fe894 143
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144The "Life!" demo in demos/life has some adaptations for
145wxWinCE, and also demonstrates how to make an installer for
146a Pocket PC application.
147
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148Disclaimer
149==========
150
151All product names are used for identification purposes and are trademarks
152or registered trademarks owned by their respective companies.
153