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1\section{\class{wxMemoryDC}}\label{wxmemorydc}
2
41fbc841 3A memory device context provides a means to draw graphics onto a bitmap. When
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4drawing in to a mono-bitmap, using {\tt wxWHITE}, {\tt wxWHITE\_PEN} and
5{\tt wxWHITE\_BRUSH}
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6will draw the background colour (i.e. 0) whereas all other colours will draw the
7foreground colour (i.e. 1).
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8
9\wxheading{Derived from}
10
11\helpref{wxDC}{wxdc}\\
12\helpref{wxObject}{wxobject}
13
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14\wxheading{Include files}
15
16<wx/dcmemory.h>
17
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18\wxheading{Library}
19
20\helpref{wxCore}{librarieslist}
21
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22\wxheading{Remarks}
23
24A bitmap must be selected into the new memory DC before it may be used
25for anything. Typical usage is as follows:
26
27\begin{verbatim}
28 // Create a memory DC
29 wxMemoryDC temp_dc;
30 temp_dc.SelectObject(test_bitmap);
31
32 // We can now draw into the memory DC...
33 // Copy from this DC to another DC.
34 old_dc.Blit(250, 50, BITMAP_WIDTH, BITMAP_HEIGHT, temp_dc, 0, 0);
35\end{verbatim}
36
37Note that the memory DC {\it must} be deleted (or the bitmap selected out of it) before a bitmap
38can be reselected into another memory DC.
39
40\wxheading{See also}
41
42\helpref{wxBitmap}{wxbitmap}, \helpref{wxDC}{wxdc}
43
44\latexignore{\rtfignore{\wxheading{Members}}}
45
dcbd177f 46\membersection{wxMemoryDC::wxMemoryDC}\label{wxmemorydcctor}
a660d684 47
fea35690 48\func{}{wxMemoryDC}{\void}
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49
50Constructs a new memory device context.
51
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52Use the \helpref{IsOk}{wxdcisok} member to test whether the constructor was successful
53in creating a usable device context.
54Don't forget to select a bitmap into the DC before drawing on it.
55
56\func{}{wxMemoryDC}{\param{wxBitmap\& }{bitmap}}
57
58Constructs a new memory device context and calls \helpref{SelectObject}{wxmemorydcselectobject}
59with the given bitmap.
60Use the \helpref{IsOk}{wxdcisok} member to test whether the constructor was successful
61in creating a usable device context.
62
a660d684 63
dcbd177f 64\membersection{wxMemoryDC::SelectObject}\label{wxmemorydcselectobject}
a660d684 65
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66\func{void}{SelectObject}{\param{wxBitmap\& }{bitmap}}
67
68Works exactly like \helpref{SelectObjectAsSource}{wxmemorydcselectobjectassource} but
69this is the function you should use when you select a bitmap because you want to modify
70it, e.g. drawing on this DC.
71
72Be careful to use this function and not \helpref{SelectObjectAsSource}{wxmemorydcselectobjectassource}
73when you want to modify the bitmap you are selecting otherwise you may incurr in some
74problems related to wxBitmap being a reference counted object
75(see \helpref{reference counting overview}{trefcount}).
76
77\wxheading{See also}
78
79\helpref{wxDC::DrawBitmap}{wxdcdrawbitmap}
80
81
82
83\membersection{wxMemoryDC::SelectObjectAsSource}\label{wxmemorydcselectobjectassource}
84
85\func{void}{SelectObjectAsSource}{\param{const wxBitmap\& }{bitmap}}
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86
87Selects the given bitmap into the device context, to use as the memory
88bitmap. Selecting the bitmap into a memory DC allows you to draw into
fea35690 89the DC (and therefore the bitmap) and also to use \helpref{wxDC::Blit}{wxdcblit} to copy
fe604ccd 90the bitmap to a window. For this purpose, you may find \helpref{wxDC::DrawIcon}{wxdcdrawicon}\rtfsp
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91easier to use instead.
92
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93If the argument is wxNullBitmap (or some other uninitialised wxBitmap) the current bitmap is
94selected out of the device context, and the original bitmap restored, allowing the current bitmap to
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95be destroyed safely.
96
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97\wxheading{See also}
98
99\helpref{wxMemoryDC::SelectObject}{wxmemorydcselectobject}
9b50920f 100