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dbe94982 | 1 | ///////////////////////////////////////////////////////////////////////////// |
1e6feb95 VZ |
2 | // Name: common/dcbase.cpp |
3 | // Purpose: generic methods of the wxDC Class | |
4 | // Author: Vadim Zeitlin | |
dbe94982 BM |
5 | // Modified by: |
6 | // Created: 05/25/99 | |
7 | // RCS-ID: $Id$ | |
77ffb593 | 8 | // Copyright: (c) wxWidgets team |
65571936 | 9 | // Licence: wxWindows licence |
dbe94982 BM |
10 | ///////////////////////////////////////////////////////////////////////////// |
11 | ||
1e6feb95 VZ |
12 | // ============================================================================ |
13 | // declarations | |
14 | // ============================================================================ | |
15 | ||
14f355c2 | 16 | #if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) |
1e6feb95 | 17 | #pragma implementation "dcbase.h" |
dbe94982 BM |
18 | #endif |
19 | ||
1e6feb95 VZ |
20 | // ---------------------------------------------------------------------------- |
21 | // headers | |
22 | // ---------------------------------------------------------------------------- | |
23 | ||
dbe94982 BM |
24 | // For compilers that support precompilation, includes "wx.h". |
25 | #include "wx/wxprec.h" | |
26 | ||
27 | #ifdef __BORLANDC__ | |
bd1e9c12 | 28 | #pragma hdrstop |
dbe94982 BM |
29 | #endif |
30 | ||
dbe94982 BM |
31 | #include "wx/dc.h" |
32 | ||
672dc5a7 JJ |
33 | #include <math.h> |
34 | ||
68379eaf | 35 | // bool wxDCBase::sm_cacheing = false; |
0cbff120 | 36 | |
1e6feb95 VZ |
37 | // ============================================================================ |
38 | // implementation | |
39 | // ============================================================================ | |
40 | ||
41 | // ---------------------------------------------------------------------------- | |
42 | // special symbols | |
43 | // ---------------------------------------------------------------------------- | |
44 | ||
cd9da200 VZ |
45 | void wxDCBase::DoDrawCheckMark(wxCoord x1, wxCoord y1, |
46 | wxCoord width, wxCoord height) | |
47 | { | |
48 | wxCHECK_RET( Ok(), wxT("invalid window dc") ); | |
49 | ||
50 | wxCoord x2 = x1 + width, | |
51 | y2 = y1 + height; | |
52 | ||
53 | // this is to yield width of 3 for width == height == 10 | |
54 | SetPen(wxPen(GetTextForeground(), (width + height + 1) / 7, wxSOLID)); | |
55 | ||
56 | // we're drawing a scaled version of wx/generic/tick.xpm here | |
57 | wxCoord x3 = x1 + (4*width) / 10, // x of the tick bottom | |
58 | y3 = y1 + height / 2; // y of the left tick branch | |
59 | DoDrawLine(x1, y3, x3, y2); | |
60 | DoDrawLine(x3, y2, x2, y1); | |
61 | ||
62 | CalcBoundingBox(x1, y1); | |
63 | CalcBoundingBox(x2, y2); | |
64 | } | |
65 | ||
1e6feb95 VZ |
66 | // ---------------------------------------------------------------------------- |
67 | // line/polygons | |
68 | // ---------------------------------------------------------------------------- | |
69 | ||
72cdf4c9 | 70 | void wxDCBase::DrawLines(const wxList *list, wxCoord xoffset, wxCoord yoffset) |
dbe94982 | 71 | { |
b1d4dd7a | 72 | int n = list->GetCount(); |
dbe94982 BM |
73 | wxPoint *points = new wxPoint[n]; |
74 | ||
75 | int i = 0; | |
222ed1d6 | 76 | for ( wxList::compatibility_iterator node = list->GetFirst(); node; node = node->GetNext(), i++ ) |
dbe94982 | 77 | { |
b1d4dd7a | 78 | wxPoint *point = (wxPoint *)node->GetData(); |
dbe94982 BM |
79 | points[i].x = point->x; |
80 | points[i].y = point->y; | |
81 | } | |
82 | ||
83 | DoDrawLines(n, points, xoffset, yoffset); | |
84 | ||
85 | delete [] points; | |
86 | } | |
87 | ||
88 | ||
89 | void wxDCBase::DrawPolygon(const wxList *list, | |
72cdf4c9 | 90 | wxCoord xoffset, wxCoord yoffset, |
dbe94982 BM |
91 | int fillStyle) |
92 | { | |
b1d4dd7a | 93 | int n = list->GetCount(); |
dbe94982 BM |
94 | wxPoint *points = new wxPoint[n]; |
95 | ||
96 | int i = 0; | |
222ed1d6 | 97 | for ( wxList::compatibility_iterator node = list->GetFirst(); node; node = node->GetNext(), i++ ) |
dbe94982 | 98 | { |
b1d4dd7a | 99 | wxPoint *point = (wxPoint *)node->GetData(); |
dbe94982 BM |
100 | points[i].x = point->x; |
101 | points[i].y = point->y; | |
102 | } | |
103 | ||
104 | DoDrawPolygon(n, points, xoffset, yoffset, fillStyle); | |
105 | ||
106 | delete [] points; | |
107 | } | |
108 | ||
63b9e659 VZ |
109 | void |
110 | wxDCBase::DoDrawPolyPolygon(int n, | |
793db755 | 111 | int count[], |
63b9e659 VZ |
112 | wxPoint points[], |
113 | wxCoord xoffset, wxCoord yoffset, | |
114 | int fillStyle) | |
115 | { | |
116 | if ( n == 1 ) | |
117 | { | |
793db755 | 118 | DoDrawPolygon(count[0], points, xoffset, yoffset, fillStyle); |
63b9e659 VZ |
119 | return; |
120 | } | |
121 | ||
122 | int i, j, lastOfs; | |
123 | wxPoint* pts; | |
124 | wxPen pen; | |
125 | ||
126 | for (i = j = lastOfs = 0; i < n; i++) | |
127 | { | |
128 | lastOfs = j; | |
793db755 | 129 | j += count[i]; |
63b9e659 VZ |
130 | } |
131 | pts = new wxPoint[j+n-1]; | |
132 | for (i = 0; i < j; i++) | |
133 | pts[i] = points[i]; | |
134 | for (i = 2; i <= n; i++) | |
135 | { | |
793db755 | 136 | lastOfs -= count[n-i]; |
63b9e659 VZ |
137 | pts[j++] = pts[lastOfs]; |
138 | } | |
139 | ||
140 | pen = GetPen(); | |
141 | SetPen(wxPen(*wxBLACK, 0, wxTRANSPARENT)); | |
142 | DoDrawPolygon(j, pts, xoffset, yoffset, fillStyle); | |
143 | SetPen(pen); | |
144 | for (i = j = 0; i < n; i++) | |
145 | { | |
793db755 VZ |
146 | DoDrawLines(count[i], pts+j, xoffset, yoffset); |
147 | j += count[i]; | |
63b9e659 | 148 | } |
6db1f43b | 149 | delete[] pts; |
63b9e659 VZ |
150 | } |
151 | ||
1e6feb95 VZ |
152 | // ---------------------------------------------------------------------------- |
153 | // splines | |
154 | // ---------------------------------------------------------------------------- | |
dbe94982 | 155 | |
88ac883a | 156 | #if wxUSE_SPLINES |
dbe94982 BM |
157 | |
158 | // TODO: this API needs fixing (wxPointList, why (!const) "wxList *"?) | |
72cdf4c9 | 159 | void wxDCBase::DrawSpline(wxCoord x1, wxCoord y1, wxCoord x2, wxCoord y2, wxCoord x3, wxCoord y3) |
dbe94982 BM |
160 | { |
161 | wxList point_list; | |
162 | ||
163 | wxPoint *point1 = new wxPoint; | |
164 | point1->x = x1; point1->y = y1; | |
165 | point_list.Append((wxObject*)point1); | |
166 | ||
167 | wxPoint *point2 = new wxPoint; | |
168 | point2->x = x2; point2->y = y2; | |
169 | point_list.Append((wxObject*)point2); | |
170 | ||
171 | wxPoint *point3 = new wxPoint; | |
172 | point3->x = x3; point3->y = y3; | |
173 | point_list.Append((wxObject*)point3); | |
174 | ||
175 | DrawSpline(&point_list); | |
176 | ||
222ed1d6 | 177 | for( wxList::compatibility_iterator node = point_list.GetFirst(); node; node = node->GetNext() ) |
dbe94982 | 178 | { |
b1d4dd7a | 179 | wxPoint *p = (wxPoint *)node->GetData(); |
dbe94982 BM |
180 | delete p; |
181 | } | |
182 | } | |
183 | ||
184 | void wxDCBase::DrawSpline(int n, wxPoint points[]) | |
185 | { | |
186 | wxList list; | |
187 | for (int i =0; i < n; i++) | |
188 | { | |
189 | list.Append((wxObject*)&points[i]); | |
190 | } | |
191 | ||
192 | DrawSpline(&list); | |
193 | } | |
194 | ||
fe2e4366 VS |
195 | // ----------------------------------- spline code ---------------------------------------- |
196 | ||
197 | void wx_quadratic_spline(double a1, double b1, double a2, double b2, | |
198 | double a3, double b3, double a4, double b4); | |
199 | void wx_clear_stack(); | |
200 | int wx_spline_pop(double *x1, double *y1, double *x2, double *y2, double *x3, | |
201 | double *y3, double *x4, double *y4); | |
202 | void wx_spline_push(double x1, double y1, double x2, double y2, double x3, double y3, | |
203 | double x4, double y4); | |
204 | static bool wx_spline_add_point(double x, double y); | |
205 | static void wx_spline_draw_point_array(wxDCBase *dc); | |
206 | ||
207 | wxList wx_spline_point_list; | |
208 | ||
209 | #define half(z1, z2) ((z1+z2)/2.0) | |
210 | #define THRESHOLD 5 | |
211 | ||
212 | /* iterative version */ | |
213 | ||
214 | void wx_quadratic_spline(double a1, double b1, double a2, double b2, double a3, double b3, double a4, | |
215 | double b4) | |
216 | { | |
217 | register double xmid, ymid; | |
218 | double x1, y1, x2, y2, x3, y3, x4, y4; | |
219 | ||
220 | wx_clear_stack(); | |
221 | wx_spline_push(a1, b1, a2, b2, a3, b3, a4, b4); | |
222 | ||
223 | while (wx_spline_pop(&x1, &y1, &x2, &y2, &x3, &y3, &x4, &y4)) { | |
224 | xmid = (double)half(x2, x3); | |
225 | ymid = (double)half(y2, y3); | |
226 | if (fabs(x1 - xmid) < THRESHOLD && fabs(y1 - ymid) < THRESHOLD && | |
227 | fabs(xmid - x4) < THRESHOLD && fabs(ymid - y4) < THRESHOLD) { | |
228 | wx_spline_add_point( x1, y1 ); | |
229 | wx_spline_add_point( xmid, ymid ); | |
230 | } else { | |
231 | wx_spline_push(xmid, ymid, (double)half(xmid, x3), (double)half(ymid, y3), | |
232 | (double)half(x3, x4), (double)half(y3, y4), x4, y4); | |
233 | wx_spline_push(x1, y1, (double)half(x1, x2), (double)half(y1, y2), | |
234 | (double)half(x2, xmid), (double)half(y2, ymid), xmid, ymid); | |
235 | } | |
236 | } | |
237 | } | |
238 | ||
239 | /* utilities used by spline drawing routines */ | |
240 | ||
241 | typedef struct wx_spline_stack_struct { | |
242 | double x1, y1, x2, y2, x3, y3, x4, y4; | |
243 | } Stack; | |
244 | ||
245 | #define SPLINE_STACK_DEPTH 20 | |
246 | static Stack wx_spline_stack[SPLINE_STACK_DEPTH]; | |
247 | static Stack *wx_stack_top; | |
248 | static int wx_stack_count; | |
249 | ||
250 | void wx_clear_stack() | |
251 | { | |
252 | wx_stack_top = wx_spline_stack; | |
253 | wx_stack_count = 0; | |
254 | } | |
255 | ||
256 | void wx_spline_push(double x1, double y1, double x2, double y2, double x3, double y3, double x4, double y4) | |
257 | { | |
258 | wx_stack_top->x1 = x1; | |
259 | wx_stack_top->y1 = y1; | |
260 | wx_stack_top->x2 = x2; | |
261 | wx_stack_top->y2 = y2; | |
262 | wx_stack_top->x3 = x3; | |
263 | wx_stack_top->y3 = y3; | |
264 | wx_stack_top->x4 = x4; | |
265 | wx_stack_top->y4 = y4; | |
266 | wx_stack_top++; | |
267 | wx_stack_count++; | |
268 | } | |
269 | ||
270 | int wx_spline_pop(double *x1, double *y1, double *x2, double *y2, | |
271 | double *x3, double *y3, double *x4, double *y4) | |
272 | { | |
273 | if (wx_stack_count == 0) | |
274 | return (0); | |
275 | wx_stack_top--; | |
276 | wx_stack_count--; | |
277 | *x1 = wx_stack_top->x1; | |
278 | *y1 = wx_stack_top->y1; | |
279 | *x2 = wx_stack_top->x2; | |
280 | *y2 = wx_stack_top->y2; | |
281 | *x3 = wx_stack_top->x3; | |
282 | *y3 = wx_stack_top->y3; | |
283 | *x4 = wx_stack_top->x4; | |
284 | *y4 = wx_stack_top->y4; | |
285 | return (1); | |
286 | } | |
287 | ||
288 | static bool wx_spline_add_point(double x, double y) | |
289 | { | |
290 | wxPoint *point = new wxPoint ; | |
291 | point->x = (int) x; | |
292 | point->y = (int) y; | |
293 | wx_spline_point_list.Append((wxObject*)point); | |
68379eaf | 294 | return true; |
fe2e4366 VS |
295 | } |
296 | ||
297 | static void wx_spline_draw_point_array(wxDCBase *dc) | |
298 | { | |
299 | dc->DrawLines(&wx_spline_point_list, 0, 0 ); | |
222ed1d6 | 300 | wxList::compatibility_iterator node = wx_spline_point_list.GetFirst(); |
fe2e4366 VS |
301 | while (node) |
302 | { | |
b1d4dd7a | 303 | wxPoint *point = (wxPoint *)node->GetData(); |
fe2e4366 | 304 | delete point; |
222ed1d6 | 305 | wx_spline_point_list.Erase(node); |
b1d4dd7a | 306 | node = wx_spline_point_list.GetFirst(); |
fe2e4366 VS |
307 | } |
308 | } | |
309 | ||
310 | void wxDCBase::DoDrawSpline( wxList *points ) | |
311 | { | |
312 | wxCHECK_RET( Ok(), wxT("invalid window dc") ); | |
313 | ||
314 | wxPoint *p; | |
315 | double cx1, cy1, cx2, cy2, cx3, cy3, cx4, cy4; | |
316 | double x1, y1, x2, y2; | |
317 | ||
222ed1d6 | 318 | wxList::compatibility_iterator node = points->GetFirst(); |
410bb8c1 RD |
319 | if (node == NULL) |
320 | // empty list | |
321 | return; | |
322 | ||
b1d4dd7a | 323 | p = (wxPoint *)node->GetData(); |
fe2e4366 VS |
324 | |
325 | x1 = p->x; | |
326 | y1 = p->y; | |
327 | ||
b1d4dd7a RL |
328 | node = node->GetNext(); |
329 | p = (wxPoint *)node->GetData(); | |
fe2e4366 VS |
330 | |
331 | x2 = p->x; | |
332 | y2 = p->y; | |
333 | cx1 = (double)((x1 + x2) / 2); | |
334 | cy1 = (double)((y1 + y2) / 2); | |
335 | cx2 = (double)((cx1 + x2) / 2); | |
336 | cy2 = (double)((cy1 + y2) / 2); | |
337 | ||
338 | wx_spline_add_point(x1, y1); | |
339 | ||
28b4db7f VZ |
340 | while ((node = node->GetNext()) |
341 | #if !wxUSE_STL | |
342 | != NULL | |
343 | #endif // !wxUSE_STL | |
344 | ) | |
fe2e4366 | 345 | { |
b1d4dd7a | 346 | p = (wxPoint *)node->GetData(); |
fe2e4366 VS |
347 | x1 = x2; |
348 | y1 = y2; | |
349 | x2 = p->x; | |
350 | y2 = p->y; | |
351 | cx4 = (double)(x1 + x2) / 2; | |
352 | cy4 = (double)(y1 + y2) / 2; | |
353 | cx3 = (double)(x1 + cx4) / 2; | |
354 | cy3 = (double)(y1 + cy4) / 2; | |
355 | ||
356 | wx_quadratic_spline(cx1, cy1, cx2, cy2, cx3, cy3, cx4, cy4); | |
357 | ||
358 | cx1 = cx4; | |
359 | cy1 = cy4; | |
360 | cx2 = (double)(cx1 + x2) / 2; | |
361 | cy2 = (double)(cy1 + y2) / 2; | |
362 | } | |
363 | ||
364 | wx_spline_add_point( cx1, cy1 ); | |
365 | wx_spline_add_point( x2, y2 ); | |
366 | ||
367 | wx_spline_draw_point_array( this ); | |
368 | } | |
369 | ||
88ac883a | 370 | #endif // wxUSE_SPLINES |
1e6feb95 | 371 | |
0919e93e RD |
372 | // ---------------------------------------------------------------------------- |
373 | // Partial Text Extents | |
374 | // ---------------------------------------------------------------------------- | |
375 | ||
376 | ||
174ee1b3 | 377 | // Each element of the widths array will be the width of the string up to and |
06fe86b7 | 378 | // including the coresponding character in text. This is the generic |
0919e93e | 379 | // implementation, the port-specific classes should do this with native APIs |
174ee1b3 RD |
380 | // if available and if faster. Note: pango_layout_index_to_pos is much slower |
381 | // than calling GetTextExtent!! | |
382 | ||
06fe86b7 | 383 | #define FWC_SIZE 256 |
174ee1b3 RD |
384 | |
385 | class FontWidthCache | |
386 | { | |
387 | public: | |
388 | FontWidthCache() : m_scaleX(1), m_widths(NULL) { } | |
389 | ~FontWidthCache() { delete []m_widths; } | |
2aaa050c VZ |
390 | |
391 | void Reset() | |
392 | { | |
393 | if (!m_widths) | |
394 | m_widths = new int[FWC_SIZE]; | |
395 | ||
396 | memset(m_widths, 0, sizeof(int)*FWC_SIZE); | |
397 | } | |
398 | ||
174ee1b3 RD |
399 | wxFont m_font; |
400 | double m_scaleX; | |
401 | int *m_widths; | |
402 | }; | |
403 | ||
404 | static FontWidthCache s_fontWidthCache; | |
0919e93e RD |
405 | |
406 | bool wxDCBase::DoGetPartialTextExtents(const wxString& text, wxArrayInt& widths) const | |
407 | { | |
408 | int totalWidth = 0; | |
0919e93e | 409 | |
174ee1b3 | 410 | size_t i, len = text.Length(); |
0919e93e | 411 | widths.Empty(); |
174ee1b3 RD |
412 | widths.Add(0, len); |
413 | int w, h; | |
2aaa050c | 414 | |
174ee1b3 RD |
415 | // reset the cache if font or horizontal scale have changed |
416 | if (!s_fontWidthCache.m_widths || | |
417 | (s_fontWidthCache.m_scaleX != m_scaleX) || | |
418 | (s_fontWidthCache.m_font != GetFont())) | |
419 | { | |
420 | s_fontWidthCache.Reset(); | |
421 | s_fontWidthCache.m_font = GetFont(); | |
422 | s_fontWidthCache.m_scaleX = m_scaleX; | |
423 | } | |
424 | ||
0919e93e RD |
425 | // Calculate the position of each character based on the widths of |
426 | // the previous characters | |
2aaa050c | 427 | for (i=0; i<len; i++) |
174ee1b3 RD |
428 | { |
429 | const wxChar c = text[i]; | |
430 | unsigned int c_int = (unsigned int)c; | |
431 | ||
2aaa050c | 432 | if ((c_int < FWC_SIZE) && (s_fontWidthCache.m_widths[c_int] != 0)) |
174ee1b3 RD |
433 | { |
434 | w = s_fontWidthCache.m_widths[c_int]; | |
435 | } | |
2aaa050c | 436 | else |
174ee1b3 RD |
437 | { |
438 | GetTextExtent(c, &w, &h); | |
439 | if (c_int < FWC_SIZE) | |
440 | s_fontWidthCache.m_widths[c_int] = w; | |
441 | } | |
442 | ||
0919e93e RD |
443 | totalWidth += w; |
444 | widths[i] = totalWidth; | |
445 | } | |
2aaa050c | 446 | |
0919e93e RD |
447 | return true; |
448 | } | |
449 | ||
450 | ||
1e6feb95 VZ |
451 | // ---------------------------------------------------------------------------- |
452 | // enhanced text drawing | |
453 | // ---------------------------------------------------------------------------- | |
454 | ||
455 | void wxDCBase::GetMultiLineTextExtent(const wxString& text, | |
456 | wxCoord *x, | |
457 | wxCoord *y, | |
458 | wxCoord *h, | |
459 | wxFont *font) | |
460 | { | |
c7aaa64f VS |
461 | wxCoord widthTextMax = 0, widthLine, |
462 | heightTextTotal = 0, heightLineDefault = 0, heightLine = 0; | |
1e6feb95 VZ |
463 | |
464 | wxString curLine; | |
465 | for ( const wxChar *pc = text; ; pc++ ) | |
466 | { | |
467 | if ( *pc == _T('\n') || *pc == _T('\0') ) | |
468 | { | |
469 | if ( curLine.empty() ) | |
470 | { | |
471 | // we can't use GetTextExtent - it will return 0 for both width | |
472 | // and height and an empty line should count in height | |
473 | // calculation | |
474 | ||
475 | // assume that this line has the same height as the previous | |
476 | // one | |
477 | if ( !heightLineDefault ) | |
478 | heightLineDefault = heightLine; | |
479 | ||
480 | if ( !heightLineDefault ) | |
481 | { | |
482 | // but we don't know it yet - choose something reasonable | |
483 | GetTextExtent(_T("W"), NULL, &heightLineDefault, | |
484 | NULL, NULL, font); | |
485 | } | |
486 | ||
487 | heightTextTotal += heightLineDefault; | |
488 | } | |
489 | else | |
490 | { | |
491 | GetTextExtent(curLine, &widthLine, &heightLine, | |
492 | NULL, NULL, font); | |
493 | if ( widthLine > widthTextMax ) | |
494 | widthTextMax = widthLine; | |
495 | heightTextTotal += heightLine; | |
496 | } | |
497 | ||
498 | if ( *pc == _T('\n') ) | |
499 | { | |
500 | curLine.clear(); | |
501 | } | |
502 | else | |
503 | { | |
504 | // the end of string | |
505 | break; | |
506 | } | |
507 | } | |
508 | else | |
509 | { | |
510 | curLine += *pc; | |
511 | } | |
512 | } | |
513 | ||
514 | if ( x ) | |
515 | *x = widthTextMax; | |
516 | if ( y ) | |
517 | *y = heightTextTotal; | |
518 | if ( h ) | |
519 | *h = heightLine; | |
520 | } | |
521 | ||
522 | void wxDCBase::DrawLabel(const wxString& text, | |
523 | const wxBitmap& bitmap, | |
524 | const wxRect& rect, | |
525 | int alignment, | |
526 | int indexAccel, | |
527 | wxRect *rectBounding) | |
528 | { | |
529 | // find the text position | |
530 | wxCoord widthText, heightText, heightLine; | |
531 | GetMultiLineTextExtent(text, &widthText, &heightText, &heightLine); | |
532 | ||
533 | wxCoord width, height; | |
534 | if ( bitmap.Ok() ) | |
535 | { | |
536 | width = widthText + bitmap.GetWidth(); | |
537 | height = bitmap.GetHeight(); | |
538 | } | |
539 | else // no bitmap | |
540 | { | |
541 | width = widthText; | |
542 | height = heightText; | |
543 | } | |
544 | ||
545 | wxCoord x, y; | |
546 | if ( alignment & wxALIGN_RIGHT ) | |
547 | { | |
548 | x = rect.GetRight() - width; | |
549 | } | |
550 | else if ( alignment & wxALIGN_CENTRE_HORIZONTAL ) | |
551 | { | |
552 | x = (rect.GetLeft() + rect.GetRight() + 1 - width) / 2; | |
553 | } | |
554 | else // alignment & wxALIGN_LEFT | |
555 | { | |
556 | x = rect.GetLeft(); | |
557 | } | |
558 | ||
559 | if ( alignment & wxALIGN_BOTTOM ) | |
560 | { | |
561 | y = rect.GetBottom() - height; | |
562 | } | |
563 | else if ( alignment & wxALIGN_CENTRE_VERTICAL ) | |
564 | { | |
565 | y = (rect.GetTop() + rect.GetBottom() + 1 - height) / 2; | |
566 | } | |
567 | else // alignment & wxALIGN_TOP | |
568 | { | |
569 | y = rect.GetTop(); | |
570 | } | |
571 | ||
572 | // draw the bitmap first | |
573 | wxCoord x0 = x, | |
574 | y0 = y, | |
575 | width0 = width; | |
576 | if ( bitmap.Ok() ) | |
577 | { | |
68379eaf | 578 | DrawBitmap(bitmap, x, y, true /* use mask */); |
1e6feb95 VZ |
579 | |
580 | wxCoord offset = bitmap.GetWidth() + 4; | |
581 | x += offset; | |
582 | width -= offset; | |
583 | ||
584 | y += (height - heightText) / 2; | |
585 | } | |
586 | ||
587 | // we will draw the underscore under the accel char later | |
588 | wxCoord startUnderscore = 0, | |
589 | endUnderscore = 0, | |
590 | yUnderscore = 0; | |
591 | ||
592 | // split the string into lines and draw each of them separately | |
593 | wxString curLine; | |
594 | for ( const wxChar *pc = text; ; pc++ ) | |
595 | { | |
596 | if ( *pc == _T('\n') || *pc == _T('\0') ) | |
597 | { | |
598 | int xRealStart = x; // init it here to avoid compielr warnings | |
599 | ||
600 | if ( !curLine.empty() ) | |
601 | { | |
602 | // NB: can't test for !(alignment & wxALIGN_LEFT) because | |
603 | // wxALIGN_LEFT is 0 | |
604 | if ( alignment & (wxALIGN_RIGHT | wxALIGN_CENTRE_HORIZONTAL) ) | |
605 | { | |
606 | wxCoord widthLine; | |
607 | GetTextExtent(curLine, &widthLine, NULL); | |
608 | ||
609 | if ( alignment & wxALIGN_RIGHT ) | |
610 | { | |
611 | xRealStart += width - widthLine; | |
612 | } | |
613 | else // if ( alignment & wxALIGN_CENTRE_HORIZONTAL ) | |
614 | { | |
615 | xRealStart += (width - widthLine) / 2; | |
616 | } | |
617 | } | |
618 | //else: left aligned, nothing to do | |
619 | ||
620 | DrawText(curLine, xRealStart, y); | |
621 | } | |
622 | ||
623 | y += heightLine; | |
624 | ||
625 | // do we have underscore in this line? we can check yUnderscore | |
626 | // because it is set below to just y + heightLine if we do | |
627 | if ( y == yUnderscore ) | |
628 | { | |
629 | // adjust the horz positions to account for the shift | |
630 | startUnderscore += xRealStart; | |
631 | endUnderscore += xRealStart; | |
632 | } | |
633 | ||
634 | if ( *pc == _T('\0') ) | |
635 | break; | |
636 | ||
637 | curLine.clear(); | |
638 | } | |
639 | else // not end of line | |
640 | { | |
328bfc22 | 641 | if ( pc - text.c_str() == indexAccel ) |
1e6feb95 VZ |
642 | { |
643 | // remeber to draw underscore here | |
644 | GetTextExtent(curLine, &startUnderscore, NULL); | |
645 | curLine += *pc; | |
646 | GetTextExtent(curLine, &endUnderscore, NULL); | |
647 | ||
648 | yUnderscore = y + heightLine; | |
649 | } | |
650 | else | |
651 | { | |
652 | curLine += *pc; | |
653 | } | |
654 | } | |
655 | } | |
656 | ||
657 | // draw the underscore if found | |
658 | if ( startUnderscore != endUnderscore ) | |
659 | { | |
660 | // it should be of the same colour as text | |
661 | SetPen(wxPen(GetTextForeground(), 0, wxSOLID)); | |
662 | ||
663 | yUnderscore--; | |
664 | ||
665 | DrawLine(startUnderscore, yUnderscore, endUnderscore, yUnderscore); | |
666 | } | |
667 | ||
668 | // return bounding rect if requested | |
669 | if ( rectBounding ) | |
670 | { | |
671 | *rectBounding = wxRect(x, y - heightText, widthText, heightText); | |
672 | } | |
673 | ||
674 | CalcBoundingBox(x0, y0); | |
675 | CalcBoundingBox(x0 + width0, y0 + height); | |
676 | } | |
12bdd77c JS |
677 | |
678 | /* | |
77ffb593 | 679 | Notes for wxWidgets DrawEllipticArcRot(...) |
12bdd77c JS |
680 | |
681 | wxDCBase::DrawEllipticArcRot(...) draws a rotated elliptic arc or an ellipse. | |
682 | It uses wxDCBase::CalculateEllipticPoints(...) and wxDCBase::Rotate(...), | |
683 | which are also new. | |
684 | ||
685 | All methods are generic, so they can be implemented in wxDCBase. | |
686 | DoDrawEllipticArcRot(...) is virtual, so it can be called from deeper | |
687 | methods like (WinCE) wxDC::DoDrawArc(...). | |
688 | ||
689 | CalculateEllipticPoints(...) fills a given list of wxPoints with some points | |
2aaa050c | 690 | of an elliptic arc. The algorithm is pixel-based: In every row (in flat |
12bdd77c JS |
691 | parts) or every column (in steep parts) only one pixel is calculated. |
692 | Trigonometric calculation (sin, cos, tan, atan) is only done if the | |
2aaa050c | 693 | starting angle is not equal to the ending angle. The calculation of the |
12bdd77c JS |
694 | pixels is done using simple arithmetic only and should perform not too |
695 | bad even on devices without floating point processor. I didn't test this yet. | |
696 | ||
697 | Rotate(...) rotates a list of point pixel-based, you will see rounding errors. | |
2aaa050c | 698 | For instance: an ellipse rotated 180 degrees is drawn |
12bdd77c JS |
699 | slightly different from the original. |
700 | ||
2aaa050c VZ |
701 | The points are then moved to an array and used to draw a polyline and/or polygon |
702 | (with center added, the pie). | |
12bdd77c JS |
703 | The result looks quite similar to the native ellipse, only e few pixels differ. |
704 | ||
705 | The performance on a desktop system (Athlon 1800, WinXP) is about 7 times | |
706 | slower as DrawEllipse(...), which calls the native API. | |
707 | An rotated ellipse outside the clipping region takes nearly the same time, | |
708 | while an native ellipse outside takes nearly no time to draw. | |
709 | ||
2aaa050c | 710 | If you draw an arc with this new method, you will see the starting and ending angles |
12bdd77c JS |
711 | are calculated properly. |
712 | If you use DrawEllipticArc(...), you will see they are only correct for circles | |
713 | and not properly calculated for ellipses. | |
714 | ||
715 | Peter Lenhard | |
716 | p.lenhard@t-online.de | |
717 | */ | |
718 | ||
719 | #ifdef __WXWINCE__ | |
2aaa050c VZ |
720 | void wxDCBase::DoDrawEllipticArcRot( wxCoord x, wxCoord y, |
721 | wxCoord w, wxCoord h, | |
12bdd77c JS |
722 | double sa, double ea, double angle ) |
723 | { | |
724 | wxList list; | |
725 | ||
726 | CalculateEllipticPoints( &list, x, y, w, h, sa, ea ); | |
727 | Rotate( &list, angle, wxPoint( x+w/2, y+h/2 ) ); | |
728 | ||
729 | // Add center (for polygon/pie) | |
730 | list.Append( (wxObject*) new wxPoint( x+w/2, y+h/2 ) ); | |
731 | ||
732 | // copy list into array and delete list elements | |
733 | int n = list.Number(); | |
734 | wxPoint *points = new wxPoint[n]; | |
735 | int i = 0; | |
2aaa050c | 736 | wxNode* node = 0; |
12bdd77c JS |
737 | for ( node = list.First(); node; node = node->Next(), i++ ) |
738 | { | |
739 | wxPoint *point = (wxPoint *)node->Data(); | |
740 | points[i].x = point->x; | |
741 | points[i].y = point->y; | |
742 | delete point; | |
743 | } | |
744 | ||
745 | // first draw the pie without pen, if necessary | |
63b9e659 | 746 | if( GetBrush() != *wxTRANSPARENT_BRUSH ) |
12bdd77c JS |
747 | { |
748 | wxPen tempPen( GetPen() ); | |
749 | SetPen( *wxTRANSPARENT_PEN ); | |
750 | DoDrawPolygon( n, points, 0, 0 ); | |
751 | SetPen( tempPen ); | |
752 | } | |
753 | ||
754 | // then draw the arc without brush, if necessary | |
63b9e659 | 755 | if( GetPen() != *wxTRANSPARENT_PEN ) |
12bdd77c JS |
756 | { |
757 | // without center | |
758 | DoDrawLines( n-1, points, 0, 0 ); | |
759 | } | |
760 | ||
761 | delete [] points; | |
762 | ||
763 | } // DrawEllipticArcRot | |
764 | ||
765 | void wxDCBase::Rotate( wxList* points, double angle, wxPoint center ) | |
766 | { | |
767 | if( angle != 0.0 ) | |
768 | { | |
769 | double pi(3.1415926536); | |
770 | double dSinA = -sin(angle*2.0*pi/360.0); | |
771 | double dCosA = cos(angle*2.0*pi/360.0); | |
772 | for ( wxNode* node = points->First(); node; node = node->Next() ) | |
773 | { | |
774 | wxPoint* point = (wxPoint*)node->Data(); | |
2aaa050c | 775 | |
12bdd77c JS |
776 | // transform coordinates, if necessary |
777 | if( center.x ) point->x -= center.x; | |
778 | if( center.y ) point->y -= center.y; | |
779 | ||
780 | // calculate rotation, rounding simply by implicit cast to integer | |
781 | int xTemp = point->x * dCosA - point->y * dSinA; | |
782 | point->y = point->x * dSinA + point->y * dCosA; | |
783 | point->x = xTemp; | |
784 | ||
785 | // back transform coordinates, if necessary | |
786 | if( center.x ) point->x += center.x; | |
787 | if( center.y ) point->y += center.y; | |
788 | } | |
789 | } | |
790 | } | |
791 | ||
2aaa050c VZ |
792 | void wxDCBase::CalculateEllipticPoints( wxList* points, |
793 | wxCoord xStart, wxCoord yStart, | |
794 | wxCoord w, wxCoord h, | |
12bdd77c JS |
795 | double sa, double ea ) |
796 | { | |
797 | double pi = 3.1415926535; | |
798 | double sar = 0; | |
799 | double ear = 0; | |
800 | int xsa = 0; | |
801 | int ysa = 0; | |
802 | int xea = 0; | |
803 | int yea = 0; | |
804 | int sq = 0; | |
805 | int eq = 0; | |
806 | bool bUseAngles = false; | |
807 | if( w<0 ) w = -w; | |
808 | if( h<0 ) h = -h; | |
809 | // half-axes | |
810 | wxCoord a = w/2; | |
811 | wxCoord b = h/2; | |
812 | // decrement 1 pixel if ellipse is smaller than 2*a, 2*b | |
813 | int decrX = 0; | |
2aaa050c | 814 | if( 2*a == w ) decrX = 1; |
12bdd77c | 815 | int decrY = 0; |
2aaa050c | 816 | if( 2*b == h ) decrY = 1; |
12bdd77c JS |
817 | // center |
818 | wxCoord xCenter = xStart + a; | |
819 | wxCoord yCenter = yStart + b; | |
820 | // calculate data for start and end, if necessary | |
821 | if( sa != ea ) | |
822 | { | |
823 | bUseAngles = true; | |
824 | // normalisation of angles | |
825 | while( sa<0 ) sa += 360; | |
826 | while( ea<0 ) ea += 360; | |
827 | while( sa>=360 ) sa -= 360; | |
828 | while( ea>=360 ) ea -= 360; | |
829 | // calculate quadrant numbers | |
830 | if( sa > 270 ) sq = 3; | |
831 | else if( sa > 180 ) sq = 2; | |
832 | else if( sa > 90 ) sq = 1; | |
833 | if( ea > 270 ) eq = 3; | |
834 | else if( ea > 180 ) eq = 2; | |
835 | else if( ea > 90 ) eq = 1; | |
836 | sar = sa * pi / 180.0; | |
837 | ear = ea * pi / 180.0; | |
838 | // correct angle circle -> ellipse | |
839 | sar = atan( -a/(double)b * tan( sar ) ); | |
2aaa050c | 840 | if ( sq == 1 || sq == 2 ) sar += pi; |
12bdd77c JS |
841 | ear = atan( -a/(double)b * tan( ear ) ); |
842 | if ( eq == 1 || eq == 2 ) ear += pi; | |
843 | // coordinates of points | |
844 | xsa = xCenter + a * cos( sar ); | |
845 | if( sq == 0 || sq == 3 ) xsa -= decrX; | |
846 | ysa = yCenter + b * sin( sar ); | |
847 | if( sq == 2 || sq == 3 ) ysa -= decrY; | |
848 | xea = xCenter + a * cos( ear ); | |
849 | if( eq == 0 || eq == 3 ) xea -= decrX; | |
850 | yea = yCenter + b * sin( ear ); | |
851 | if( eq == 2 || eq == 3 ) yea -= decrY; | |
852 | } // if iUseAngles | |
853 | // calculate c1 = b^2, c2 = b^2/a^2 with a = w/2, b = h/2 | |
854 | double c1 = b * b; | |
855 | double c2 = 2.0 / w; | |
856 | c2 *= c2; | |
857 | c2 *= c1; | |
858 | wxCoord x = 0; | |
859 | wxCoord y = b; | |
860 | long x2 = 1; | |
861 | long y2 = y*y; | |
862 | long y2_old = 0; | |
863 | long y_old = 0; | |
864 | // Lists for quadrant 1 to 4 | |
865 | wxList pointsarray[4]; | |
866 | // Calculate points for first quadrant and set in all quadrants | |
867 | for( x = 0; x <= a; ++x ) | |
868 | { | |
869 | x2 = x2+x+x-1; | |
870 | y2_old = y2; | |
871 | y_old = y; | |
872 | bool bNewPoint = false; | |
873 | while( y2 > c1 - c2 * x2 && y > 0 ) | |
874 | { | |
875 | bNewPoint = true; | |
876 | y2 = y2-y-y+1; | |
877 | --y; | |
878 | } | |
2aaa050c | 879 | // old y now to big: set point with old y, old x |
12bdd77c JS |
880 | if( bNewPoint && x>1) |
881 | { | |
882 | int x1 = x - 1; | |
883 | // remove points on the same line | |
884 | pointsarray[0].Insert( (wxObject*) new wxPoint( xCenter + x1 - decrX, yCenter - y_old ) ); | |
885 | pointsarray[1].Append( (wxObject*) new wxPoint( xCenter - x1, yCenter - y_old ) ); | |
886 | pointsarray[2].Insert( (wxObject*) new wxPoint( xCenter - x1, yCenter + y_old - decrY ) ); | |
887 | pointsarray[3].Append( (wxObject*) new wxPoint( xCenter + x1 - decrX, yCenter + y_old - decrY ) ); | |
888 | } // set point | |
889 | } // calculate point | |
2aaa050c | 890 | |
12bdd77c JS |
891 | // Starting and/or ending points for the quadrants, first quadrant gets both. |
892 | pointsarray[0].Insert( (wxObject*) new wxPoint( xCenter + a - decrX, yCenter ) ); | |
893 | pointsarray[0].Append( (wxObject*) new wxPoint( xCenter, yCenter - b ) ); | |
894 | pointsarray[1].Append( (wxObject*) new wxPoint( xCenter - a, yCenter ) ); | |
895 | pointsarray[2].Append( (wxObject*) new wxPoint( xCenter, yCenter + b - decrY ) ); | |
896 | pointsarray[3].Append( (wxObject*) new wxPoint( xCenter + a - decrX, yCenter ) ); | |
897 | ||
898 | // copy quadrants in original list | |
899 | if( bUseAngles ) | |
900 | { | |
901 | // Copy the right part of the points in the lists | |
902 | // and delete the wxPoints, because they do not leave this method. | |
903 | points->Append( (wxObject*) new wxPoint( xsa, ysa ) ); | |
904 | int q = sq; | |
905 | bool bStarted = false; | |
906 | bool bReady = false; | |
907 | bool bForceTurn = ( sq == eq && sa > ea ); | |
908 | while( !bReady ) | |
909 | { | |
910 | for( wxNode *node = pointsarray[q].First(); node; node = node->Next() ) | |
911 | { | |
912 | // once: go to starting point in start quadrant | |
913 | if( !bStarted && | |
2aaa050c VZ |
914 | ( |
915 | ( (wxPoint*) node->Data() )->x < xsa+1 && q <= 1 | |
916 | || | |
12bdd77c JS |
917 | ( (wxPoint*) node->Data() )->x > xsa-1 && q >= 2 |
918 | ) | |
2aaa050c | 919 | ) |
12bdd77c JS |
920 | { |
921 | bStarted = true; | |
922 | } | |
923 | ||
924 | // copy point, if not at ending point | |
925 | if( bStarted ) | |
926 | { | |
927 | if( q != eq || bForceTurn | |
928 | || | |
2aaa050c VZ |
929 | ( (wxPoint*) node->Data() )->x > xea+1 && q <= 1 |
930 | || | |
12bdd77c JS |
931 | ( (wxPoint*) node->Data() )->x < xea-1 && q >= 2 |
932 | ) | |
933 | { | |
934 | // copy point | |
935 | wxPoint* pPoint = new wxPoint( *((wxPoint*) node->Data() ) ); | |
936 | points->Append( (wxObject*) pPoint ); | |
937 | } | |
938 | else if( q == eq && !bForceTurn || ( (wxPoint*) node->Data() )->x == xea) | |
939 | { | |
2aaa050c | 940 | bReady = true; |
12bdd77c JS |
941 | } |
942 | } | |
943 | } // for node | |
944 | ++q; | |
945 | if( q > 3 ) q = 0; | |
946 | bForceTurn = false; | |
947 | bStarted = true; | |
948 | } // while not bReady | |
949 | points->Append( (wxObject*) new wxPoint( xea, yea ) ); | |
950 | ||
951 | // delete points | |
952 | for( q = 0; q < 4; ++q ) | |
953 | { | |
954 | for( wxNode *node = pointsarray[q].First(); node; node = node->Next() ) | |
955 | { | |
956 | wxPoint *p = (wxPoint *)node->Data(); | |
957 | delete p; | |
958 | } | |
2aaa050c | 959 | } |
12bdd77c JS |
960 | } |
961 | else | |
962 | { | |
963 | // copy whole ellipse, wxPoints will be deleted outside | |
964 | for( wxNode *node = pointsarray[0].First(); node; node = node->Next() ) | |
965 | { | |
966 | wxObject *p = node->Data(); | |
967 | points->Append( p ); | |
968 | } | |
969 | for( node = pointsarray[1].First(); node; node = node->Next() ) | |
970 | { | |
971 | wxObject *p = node->Data(); | |
972 | points->Append( p ); | |
973 | } | |
974 | for( node = pointsarray[2].First(); node; node = node->Next() ) | |
975 | { | |
976 | wxObject *p = node->Data(); | |
977 | points->Append( p ); | |
978 | } | |
979 | for( node = pointsarray[3].First(); node; node = node->Next() ) | |
980 | { | |
981 | wxObject *p = node->Data(); | |
982 | points->Append( p ); | |
983 | } | |
984 | } // not iUseAngles | |
985 | } // CalculateEllipticPoints | |
986 | ||
987 | #endif | |
988 |