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1============================
2wxPython 2.5 Migration Guide
3============================
4
5This document will help explain some of the major changes in wxPython
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62.5 since the 2.4 series and let you know what you need to do to adapt
7your programs to those changes. Be sure to also check in the CHANGES_
8file like usual to see info about the not so major changes and other
9things that have been added to wxPython.
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11.. _CHANGES: CHANGES.html
12
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14wxName Change
15-------------
16
17The **wxWindows** project and library is now known as
18**wxWidgets**. Please see here_ for more details.
19
29bfe46b 20.. _here: http://www.wxwidgets.org/name.htm
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21
22This won't really affect wxPython all that much, other than the fact
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23that the wxwindows.org domain name has changed to wxwidgets.org,
24so mail list, CVS, and etc. addresses have also changed. We're going
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25to try and smooth the transition as much as possible, but I wanted you
26all to be aware of this change if you run into any issues.
27
28
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29
30Module Initialization
31---------------------
32
33The import-startup-bootstrap process employed by wxPython was changed
e8a71fa0 34such that wxWidgets and the underlying gui toolkit are **not**
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35initialized until the wx.App object is created (but before wx.App.OnInit
36is called.) This was required because of some changes that were made
37to the C++ wxApp class.
38
39There are both benefits and potential problems with this change. The
40benefits are that you can import wxPython without requiring access to
41a GUI (for checking version numbers, etc.) and that in a
42multi-threaded environment the thread that creates the app object will
43now be the GUI thread instead of the one that imports wxPython. Some
44potential problems are that the C++ side of the "stock-objects"
45(wx.BLUE_PEN, wx.TheColourDatabase, etc.) are not initialized until
46the wx.App object is created, so you should not use them until after
61563ef3 47you have created your wx.App object. If you do then an exception will
cb2d8b77 48be raised telling you that the C++ object has not been initialized
61563ef3 49yet.
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50
51Also, you will probably not be able to do any kind of GUI or bitmap
52operation unless you first have created an app object, (even on
53Windows where most anything was possible before.)
54
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55**[Changed in 2.5.2.0]** All the Window and GDI (pen, bitmap, etc.)
56classes and also many toplevel functions will now check that a wx.App
57object has already been created and will raise a wx.PyNoAppError
58exception if not.
59
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60
61
62SWIG 1.3
63--------
64
65wxPython is now using SWIG 1.3.x from CVS (with several of my own
66customizations added that I hope to get folded back into the main SWIG
67distribution.) This has some far reaching ramifications:
68
69 All classes derive from object and so all are now "new-style
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70 classes." This also allows you to use mixin classes that are
71 new-style and to use properties, staticmethod, etc.
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72
73 Public data members of the C++ classes are wrapped as Python
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74 properties using property() instead of using
75 __getattr__/__setattr__ hacks like before. Normally you shouldn't
76 notice any difference, but if you were previously doing something
77 with __getattr__/__setattr__ in derived classes then you may have
78 to adjust things.
79
80 Static C++ methods are wrapped using the staticmethod() feature of
81 Python and so are accessible as ClassName.MethodName as expected.
82 They are still also available as top level functions named like
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83 ClassName_MethodName as before.
84
85 The relationship between the wxFoo and wxFooPtr classes have
86 changed for the better. Specifically, all instances that you see
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87 will be wx.Foo even if they are created internally using wx.FooPtr,
88 because wx.FooPtr.__init__ will change the instance's __class__ as
d14a1e28 89 part of the initialization. If you have any code that checks
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90 class type using something like isinstance(obj, wx.FooPtr) you will
91 need to change it to isinstance(obj, wx.Foo).
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92
93
94
95Binding Events
96--------------
97
98All of the EVT_* functions are now instances of the wx.PyEventBinder
99class. They have a __call__ method so they can still be used as
100functions like before, but making them instances adds some
29bfe46b 101flexibility that I expect to take advantave of in the future.
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102
103wx.EvtHandler (the base class for wx.Window) now has a Bind method that
104makes binding events to windows a little easier. Here is its
105definition and docstring::
106
107 def Bind(self, event, handler, source=None, id=wxID_ANY, id2=wxID_ANY):
108 """
109 Bind an event to an event handler.
110
111 event One of the EVT_* objects that specifies the
112 type of event to bind.
113
114 handler A callable object to be invoked when the event
115 is delivered to self. Pass None to disconnect an
116 event handler.
117
118 source Sometimes the event originates from a different window
119 than self, but you still want to catch it in self. (For
120 example, a button event delivered to a frame.) By
121 passing the source of the event, the event handling
122 system is able to differentiate between the same event
123 type from different controls.
124
125 id,id2 Used for menu IDs or for event types that require a
126 range of IDs
127
128 """
129
130Some examples of its use::
131
132 self.Bind(wx.EVT_SIZE, self.OnSize)
133 self.Bind(wx.EVT_BUTTON, self.OnButtonClick, theButton)
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134 self.Bind(wx.EVT_MENU, self.OnExit, id=wx.ID_EXIT)
135
136
137The wx.Menu methods that add items to a wx.Menu have been modified
138such that they return a reference to the wx.MenuItem that was created.
139Additionally menu items and toolbar items have been modified to
140automatically generate a new ID if -1 is given, similar to using -1
141with window classess. This means that you can create menu or toolbar
142items and event bindings without having to predefine a unique menu ID,
143although you still can use IDs just like before if you want. For
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144example, these are all equivallent other than their specific ID
145values::
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146
147 1.
148 item = menu.Append(-1, "E&xit", "Terminate the App")
149 self.Bind(wx.EVT_MENU, self.OnExit, item)
150
151 2.
152 item = menu.Append(wx.ID_EXIT, "E&xit", "Terminate the App")
153 self.Bind(wx.EVT_MENU, self.OnExit, item)
d14a1e28 154
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155 3.
156 menu.Append(wx.ID_EXIT, "E&xit", "Terminate the App")
157 self.Bind(wx.EVT_MENU, self.OnExit, id=wx.ID_EXIT)
158
159
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160If you create your own custom event types and EVT_* functions, and you
161want to be able to use them with the Bind method above then you should
d7403ad2 162change your EVT_* to be an instance of wx.PyEventBinder instead of a
29bfe46b 163function. For example, if you used to have something like this::
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164
165 myCustomEventType = wxNewEventType()
166 def EVT_MY_CUSTOM_EVENT(win, id, func):
167 win.Connect(id, -1, myCustomEventType, func)
168
169
170Change it like so::
171
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172 myCustomEventType = wx.NewEventType()
173 EVT_MY_CUSTOM_EVENT = wx.PyEventBinder(myCustomEventType, 1)
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174
175The second parameter is an integer in [0, 1, 2] that specifies the
176number of IDs that are needed to be passed to Connect.
177
cb8f28ba 178**[Changed in 2.5.2.0]** There is also an Unbind method added to
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179wx.EvtHandler that can be used to disconenct event handlers. It looks
180like this::
181
182 def Unbind(self, event, source=None, id=wx.ID_ANY, id2=wx.ID_ANY):
183 """
184 Disconencts the event handler binding for event from self.
185 Returns True if successful.
186 """
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187
188
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189
190
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191The wx Namespace
192----------------
193
194The second phase of the wx Namespace Transition has begun. That means
195that the real names of the classes and other symbols do not have the
196'wx' prefix and the modules are located in a Python package named
197wx. There is still a Python package named wxPython with modules
198that have the names with the wx prefix for backwards compatibility.
199Instead of dynamically changing the names at module load time like in
2002.4, the compatibility modules are generated at build time and contain
201assignment statements like this::
202
d7403ad2 203 wxWindow = wx._core.Window
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d7403ad2 205Don't let the "_core" in the name bother you. That and some other
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206modules are implementation details, and everything that was in the
207wxPython.wx module before will still be in the wx package namespace
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208after this change. So from your code you would use it as wx.Window or
209wxWindow if you import from the wxPython.wx module.
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210
211A few notes about how all of this was accomplished might be
212interesting... SWIG is now run twice for each module that it is
213generating code for. The first time it outputs an XML representaion
214of the parse tree, which can be up to 20MB and 300K lines in size!
215That XML is then run through a little Python script that creates a
216file full of SWIG %rename directives that take the wx off of the
217names, and also generates the Python compatibility file described
218above that puts the wx back on the names. SWIG is then run a second
219time to generate the C++ code to implement the extension module, and
220uses the %rename directives that were generated in the first step.
221
222Not every name is handled correctly (but the bulk of them are) and so
223some work has to be done by hand, especially for the reverse-renamers.
224So expect a few flaws here and there until everything gets sorted out.
225
226In summary, the wx package and names without the "wx" prefix are now
227the official form of the wxPython classes. For example::
228
229 import wx
230
231 class MyFrame(wx.Frame):
232 def __init__(self, parent, title):
233 wx.Frame.__init__(self, parent, -1, title)
234 p = wx.Panel(self, -1)
235 b = wx.Button(p, -1, "Do It", (10,10))
236 self.Bind(wx.EVT_BUTTON, self.JustDoIt, b)
237
238 def JustDoIt(self, evt):
239 print "It's done!"
240
241 app = wx.PySimpleApp()
242 f = MyFrame(None, "What's up?")
243 f.Show()
244 app.MainLoop()
245
246You shouldn't need to migrate all your modules over to use the new
247package and names right away as there are modules in place that try to
248provide as much backwards compatibility of the names as possible. If
82a074ce 249you rewrote the above sample using "from wxPython.wx import * ", the
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250old wxNames, and the old style of event binding it will still work
251just fine.
252
253
254
255
256New wx.DC Methods
257-----------------
258
cb8f28ba 259**[Changed in 2.5.2.0]** In wxPython 2.5.1.5 there was a new
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260implementation of the wx.DC Draw and other methods that broke
261backwards compatibility in the name of consistency. That change has
262been reverted and the wx.DC Draw methods with 2.4 compatible
263signatures have been restored. In addition a new set of methods have
264been added that take wx.Point and/or wx.Size parameters instead of
265separate integer parameters. The Draw and etc. methods now available
51b2943a 266in the wx.DC class are::
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d14a1e28 268
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269 FloodFill(self, x, y, colour, style = wx.FLOOD_SURFACE)
270 FoodFillPoint(self, pt, colour, style = wx.FLOOD_SURFACE)
d14a1e28 271
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272 GetPixel(self, x,y)
273 GetPixelPoint(self, pt)
d7403ad2 274
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275 DrawLine(self, x1, y1, x2, y2)
276 DrawLinePoint(self, pt1, pt2)
d14a1e28 277
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278 CrossHair(self, x, y)
279 CrossHairPoint(self, pt)
d14a1e28 280
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281 DrawArc(self, x1, y1, x2, y2, xc, yc)
282 DrawArcPoint(self, pt1, pt2, centre)
d14a1e28 283
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284 DrawCheckMark(self, x, y, width, height)
285 DrawCheckMarkRect(self, rect)
d14a1e28 286
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287 DrawEllipticArc(self, x, y, w, h, sa, ea)
288 DrawEllipticArcPointSize(self, pt, sz, sa, ea)
d14a1e28 289
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290 DrawPoint(self, x, y)
291 DrawPointPoint(self, pt)
d14a1e28 292
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293 DrawRectangle(self, x, y, width, height)
294 DrawRectangleRect(self, rect)
295 DrawRectanglePointSize(self, pt, sz)
d14a1e28 296
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297 DrawRoundedRectangle(self, x, y, width, height, radius)
298 DrawRoundedRectangleRect(self, r, radius)
299 DrawRoundedRectanglePointSize(self, pt, sz, radius)
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301 DrawCircle(self, x, y, radius)
302 DrawCirclePoint(self, pt, radius)
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304 DrawEllipse(self, x, y, width, height)
305 DrawEllipseRect(self, rect)
306 DrawEllipsePointSize(self, pt, sz)
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308 DrawIcon(self, icon, x, y)
309 DrawIconPoint(self, icon, pt)
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311 DrawBitmap(self, bmp, x, y, useMask = False)
312 DrawBitmapPoint(self, bmp, pt, useMask = False)
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314 DrawText(self, text, x, y)
315 DrawTextPoint(self, text, pt)
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317 DrawRotatedText(self, text, x, y, angle)
318 DrawRotatedTextPoint(self, text, pt, angle)
d14a1e28 319
51b2943a 320 bool Blit(self, xdest, ydest, width, height, sourceDC, xsrc, ysrc,
d7403ad2 321 rop = wx.COPY, useMask = False, xsrcMask = -1, ysrcMask = -1)
51b2943a 322 BlitPointSize(self, destPt, sz, sourceDC, srcPt, rop = wx.COPY,
d7403ad2 323 useMask = False, srcPtMask = wxDefaultPosition)
4da6d35e 324
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326 SetClippingRegion(self, x, y, width, height)
327 SetClippingRegionPointSize(self, pt, sz)
328 SetClippingRegionAsRegion(self, region)
329 SetClippingRect(self, rect)
d14a1e28 330
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331
332
333
334
335Building, Extending and Embedding wxPython
336------------------------------------------
337
338wxPython's setup.py script now expects to use existing libraries for
339the contribs (gizmos, stc, xrc, etc.) rather than building local
340copies of them. If you build your own copies of wxPython please be
341aware that you now need to also build the ogl, stc, xrc, and gizmos
29bfe46b 342libraries in addition to the main wx lib.
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343
344The wxPython.h and other header files are now in
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345.../wxPython/include/wx/wxPython instead of in wxPython/src. You
346should include it via the "wx/wxPython/wxPython.h" path and add
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347.../wxPython/include to your list of include paths. On OSX and
348unix-like systems the wxPython headers are installed to the same place
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349that the wxWidgets headers are installed, so if you are building
350wxPython compatible extensions on those platforms then your include
351path should already be set properly.
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352
353If you are also using SWIG for your extension then you'll need to
354adapt how the wxPython .i files are imported into your .i files. See
355the wxPython sources for examples. Your modules will need to at least
356``%import core.i``, and possibly others if you need the definition of
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357other classes. Since you will need them to build your modules using
358SWIG, the main wxPython .i files are also installed with the wxPython
359headers in an i_files sibdirectory. It should be enough to pass a
360-I/pathname on the command line for SWIG to find the files.
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361
362The bulk of wxPython's setup.py has been moved to another module,
363wx/build/config.py. This module will be installed as part of wxPython
364so 3rd party modules that wish to use the same setup/configuration
365code can do so simply by importing this module from their own setup.py
366scripts using ``import wx.build.config``.
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367
368You no longer need to call wxClassInfo::CleanUpClasses() and
369wxClassInfo::InitializeClasses() in your extensions or when embedding
370wxPython.
371
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372The usage of wxPyBeginAllowThreads and wxPyEndAllowThreads has changed
373slightly. wxPyBeginAllowThreads now returns a boolean value that must
374be passed to the coresponding wxPyEndAllowThreads function call. This
375is to help do the RightThing when calls to these two functions are
376nested, or if calls to external code in other extension modules that
377are wrapped in the standard Py_(BEGIN|END)_ALLOW_THERADS may result in
378wx event handlers being called (such as during the call to
379os.startfile.)
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380
381
382
383Two (or Three!) Phase Create
384----------------------------
385
386If you use the Precreate/Create method of instantiating a window, (for
387example, to set an extended style flag, or for XRC handlers) then
388there is now a new method named PostCreate to help with transplanting
389the brain of the prewindow instance into the derived window instance.
390For example::
391
392 class MyDialog(wx.Dialog):
393 def __init__(self, parent, ID, title, pos, size, style):
394 pre = wx.PreDialog()
395 pre.SetExtraStyle(wx.DIALOG_EX_CONTEXTHELP)
396 pre.Create(parent, ID, title, pos, size, style)
397 self.PostCreate(pre)
398
399
400
401Sizers
402------
403
e6a5dac6 404The hack allowing the old "option" keyword parameter has been removed.
9ec83f8d 405If you use keyword args with w.xSizer Add, Insert, or Prepend methods
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406then you will need to use the ``proportion`` name instead of
407``option``. (The ``proportion`` keyword was also allowed in 2.4.2.4.)
d14a1e28 408
29bfe46b 409When adding a spacer to a sizer you now need to use a wx.Size or a
d14a1e28 4102-integer sequence instead of separate width and height parameters.
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411This was optionally allowed in 2.4, but now it is required. This
412allows for more consistency in how you add the various types of items
413to a sizer. The first parameter defines the item (instead of the
414possibily first two, depending on if you are doing a spacer or not,)
415and that item can either be a window, a sizer or a spacer (which can
416be a sequence or a wx.Size.) Removing the option for separate width
417and height parameters greatly simplified the wrapper code.
d14a1e28 418
29bfe46b 419The wx.GridBagSizer class (very similar to the RowColSizer in the
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420library) has been added to C++ and wrapped for wxPython. It can also
421be used from XRC.
422
423You should not use AddWindow, AddSizer, AddSpacer (and similar for
424Insert, Prepend, and etc.) methods any longer. Just use Add and the
cb8f28ba 425wrappers will figure out what to do. **[Changed in 2.5.2.0]**
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426AddWindow, AddSize, AddSpacer and etc. will now issue a
427DeprecationWarning.
d14a1e28 428
cb8f28ba 429**[Changed in 2.5.2.0]** wx.ADJUST_MINSIZE is now the default
95fed4d8 430behaviour for window items in sizers. This means that the item's
ffcb969e 431GetMinSize and/or GetBestSize will be called when calculating layout
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432and the return value from that will be used for the minimum size used
433by the sizer. The wx.FIXED_MINSIZE flag was added that will cause the
434sizer to use the old behaviour in that it will *not* call the window's
435methods to determine the new best size, instead the minsize that the
436window had when added to the sizer (or the size the window was created
437with) will always be used.
438
439Related to the above, when controls and some other window types are
440created either the size passed to the constructor, or their "best
441size" if an explicit size was not passed in, is set as the window's
442minimal size. For non top-level windows that hasn't meant much in the
443past, but now the sizers are sensitive to the window's minimal size.
444The key point to understand here is that it is no longer the window's
445size it has when added to the sizer that matters, but its minimal
446size. So you might have some issues to iron out if you create a
447control without a size and then set its size to something before
448adding it to the sizer. Since it's minimal size is probably not the
449size you set then the sizer will appear to be misbehaving. The fix is
450to either set the size when calling the window's constructor, or to
451reset the min size by calling SetSizeHints. You can call SetSizeHints
452at anytime to change the minsize of a window, just call the sizer's
453Layout method to redistribute the controls as needed.
d7403ad2 454
95fed4d8 455
d14a1e28 456
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457PlatformInfo
458------------
459
460Added wx.PlatformInfo which is a tuple containing strings that
461describe the platform and build options of wxPython. This lets you
462know more about the build than just the __WXPORT__ value that
463wx.Platform contains, such as if it is a GTK2 build. For example,
464instead of::
465
466 if wx.Platform == "__WXGTK__":
467 ...
468
469you should do this::
470
471 if "__WXGTK__" in wx.PlatformInfo:
472 ...
473
474and you can specifically check for a wxGTK2 build by looking for
475"gtk2" in wx.PlatformInfo. Unicode builds are also detectable this
476way. If there are any other platform/toolkit/build flags that make
477sense to add to this tuple please let me know.
478
479BTW, wx.Platform will probably be deprecated in the future.
480
481
d14a1e28 482
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483ActiveX
484-------
485
486Lindsay Mathieson's newest wxActiveX_ class has been wrapped into a new
487extension module called wx.activex. It is very generic and dynamic
488and should allow hosting of arbitray ActiveX controls within your
489wxPython apps. So far I've tested it with IE, PDF, and Flash
490controls, (and there are new samples in the demo and also library
491modules supporting these.)
492
493.. _wxActiveX: http://members.optusnet.com.au/~blackpaw1/wxactivex.html
494
495The new wx.activex module contains a bunch of code, but the most
496important things to look at are ActiveXWindow and ActiveXEvent.
497ActiveXWindow derives from wxWindow and the constructor accepts a
498CLSID for the ActiveX Control that should be created. (There is also
499a CLSID class that can convert from a progID or a CLSID String.) The
500ActiveXWindow class simply adds methods that allow you to query some
501of the TypeInfo exposed by the ActiveX object, and also to get/set
502properties or call methods by name. The Python implementation
503automatically handles converting parameters and return values to/from
504the types expected by the ActiveX code as specified by the TypeInfo,
505(just bool, integers, floating point, strings and None/Empty so far,
506but more can be handled later.)
507
508That's pretty much all there is to the class, as I mentioned before it
509is very generic and dynamic. Very little is hard-coded and everything
510that is done with the actual ActiveX control is done at runtime and
511referenced by property or method name. Since Python is such a dynamic
512language this is a very good match. I thought for a while about doing
513some Python black-magic and making the specific methods/properties of
514the actual ActiveX control "appear" at runtime, but then decided that
515it would be better and more understandable to do it via subclassing.
516So there is a utility class in wx.activex that given an existing
517ActiveXWindow instance can generate a .py module containing a derived
518class with real methods and properties that do the Right Thing to
519reflect those calls to the real ActiveX control. There is also a
520script/tool module named genaxmodule that given a CLSID or progID and
521a class name, will generate the module for you. There are a few
b098694c 522examples of the output of this tool in the wx.lib package, see
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523iewin.py, pdfwin.py and flashwin.py.
524
525Currently the genaxmodule tool will tweak some of the names it
526generates, but this can be controled if you would like to do it
527differently by deriving your own class from GernerateAXModule,
528overriding some methods and then using this class from a tool like
529genaxmodule. [TODO: make specifying a new class on genaxmodule's
530command-line possible.] The current default behavior is that any
531event names that start with "On" will have the "On" dropped, property
532names are converted to all lower case, and if any name is a Python
533keyword it will have an underscore appended to it. GernerateAXModule
534does it's best when generating the code in the new module, but it can
535only be as good as the TypeInfo data available from the ActiveX
536control so sometimes some tweaking will be needed. For example, the
537IE web browser control defines the Flags parameter of the Navigate2
538method as required, but MSDN says it is optional.
539
540It is intended that this new wx.activex module will replace both the
541older version of Lindsay's code available in iewin.IEHtmlWindow, and
542also the wx.lib.activexwraper module. Probably the biggest
b098694c 543differences you'll ecounter in migrating activexwrapper-based code
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544(besides events working better without causing deadlocks) is that
545events are no longer caught by overriding methods in your derived
546class. Instead ActiveXWindow uses the wx event system and you bind
547handlers for the ActiveX events exactly the same way you do for any wx
548event. There is just one extra step needed and that is creating an
549event ID from the ActiveX event name, and if you use the genaxmodule
550tool then this extra step will be handled for you there. For example,
551for the StatusTextChange event in the IE web browser control, this
552code is generated for you::
553
554 wxEVT_StatusTextChange = wx.activex.RegisterActiveXEvent('StatusTextChange')
555 EVT_StatusTextChange = wx.PyEventBinder(wxEVT_StatusTextChange, 1)
556
557and you would use it in your code like this::
558
559 self.Bind(iewin.EVT_StatusTextChange, self.UpdateStatusText, self.ie)
560
561When the event happens and your event handler function is called the
562event properties from the ActiveX control (if any) are converted to
563attributes of the event object passed to the handler. (Can you say
564'event' any more times in a single sentence? ;-) ) For example the
565StatusTextChange event will also send the text that should be put into
566the status line as an event parameter named "Text" and you can access
b098694c 567it your handlers as an attribute of the event object like this::
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568
569 def UpdateStatusText(self, evt):
570 self.SetStatusText(evt.Text)
571
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572Usually these event object attributes should be considered read-only,
573but some will be defined by the TypeInfo as output parameters. In
574those cases if you modify the event object's attribute then that value
575will be returned to the ActiveX control. For example, to prevent a
576new window from being opened by the IE web browser control you can do
577this in the handler for the iewin.EVT_NewWindow2 event::
578
579 def OnNewWindow2(self, evt):
580 evt.Cancel = True
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29bfe46b 582So how do you know what methods, events and properties that an ActiveX
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583control supports? There is a funciton in wx.activex named GetAXInfo
584that returns a printable summary of the TypeInfo from the ActiveX
585instance passed in. You can use this as an example of how to browse
586the TypeInfo provided, and there is also a copy of this function's
587output appended as a comment to the modules produced by the
588genaxmodule tool. Beyond that you'll need to consult the docs
589provided by the makers of the ActiveX control that you are using.
590
591
592
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593OGL is dead! LONG LIVE OGL!
594---------------------------
595
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596**[Changed in 2.5.2.0]**
597
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598The wx.ogl module has been deprecated in favor of the new Python port
599