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1 | ============================ |
2 | wxPython 2.5 Migration Guide | |
3 | ============================ | |
4 | ||
5 | This document will help explain some of the major changes in wxPython | |
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6 | 2.5 since the 2.4 series and let you know what you need to do to adapt |
7 | your programs to those changes. Be sure to also check in the CHANGES_ | |
8 | file like usual to see info about the not so major changes and other | |
9 | things that have been added to wxPython. | |
d14a1e28 | 10 | |
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11 | .. _CHANGES: CHANGES.html |
12 | ||
d14a1e28 | 13 | |
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14 | wxName Change |
15 | ------------- | |
16 | ||
17 | The **wxWindows** project and library is now known as | |
18 | **wxWidgets**. Please see here_ for more details. | |
19 | ||
29bfe46b | 20 | .. _here: http://www.wxwidgets.org/name.htm |
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21 | |
22 | This won't really affect wxPython all that much, other than the fact | |
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23 | that the wxwindows.org domain name has changed to wxwidgets.org, |
24 | so mail list, CVS, and etc. addresses have also changed. We're going | |
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25 | to try and smooth the transition as much as possible, but I wanted you |
26 | all to be aware of this change if you run into any issues. | |
27 | ||
28 | ||
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29 | |
30 | Module Initialization | |
31 | --------------------- | |
32 | ||
33 | The import-startup-bootstrap process employed by wxPython was changed | |
e8a71fa0 | 34 | such that wxWidgets and the underlying gui toolkit are **not** |
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35 | initialized until the wx.App object is created (but before wx.App.OnInit |
36 | is called.) This was required because of some changes that were made | |
37 | to the C++ wxApp class. | |
38 | ||
39 | There are both benefits and potential problems with this change. The | |
40 | benefits are that you can import wxPython without requiring access to | |
41 | a GUI (for checking version numbers, etc.) and that in a | |
42 | multi-threaded environment the thread that creates the app object will | |
43 | now be the GUI thread instead of the one that imports wxPython. Some | |
44 | potential problems are that the C++ side of the "stock-objects" | |
45 | (wx.BLUE_PEN, wx.TheColourDatabase, etc.) are not initialized until | |
46 | the wx.App object is created, so you should not use them until after | |
61563ef3 | 47 | you have created your wx.App object. If you do then an exception will |
cb2d8b77 | 48 | be raised telling you that the C++ object has not been initialized |
61563ef3 | 49 | yet. |
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50 | |
51 | Also, you will probably not be able to do any kind of GUI or bitmap | |
52 | operation unless you first have created an app object, (even on | |
53 | Windows where most anything was possible before.) | |
54 | ||
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55 | **[Changed in 2.5.2.0]** All the Window and GDI (pen, bitmap, etc.) |
56 | classes and also many toplevel functions will now check that a wx.App | |
57 | object has already been created and will raise a wx.PyNoAppError | |
58 | exception if not. | |
59 | ||
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60 | |
61 | ||
62 | SWIG 1.3 | |
63 | -------- | |
64 | ||
65 | wxPython is now using SWIG 1.3.x from CVS (with several of my own | |
66 | customizations added that I hope to get folded back into the main SWIG | |
67 | distribution.) This has some far reaching ramifications: | |
68 | ||
69 | All classes derive from object and so all are now "new-style | |
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70 | classes." This also allows you to use mixin classes that are |
71 | new-style and to use properties, staticmethod, etc. | |
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72 | |
73 | Public data members of the C++ classes are wrapped as Python | |
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74 | properties using property() instead of using |
75 | __getattr__/__setattr__ hacks like before. Normally you shouldn't | |
76 | notice any difference, but if you were previously doing something | |
77 | with __getattr__/__setattr__ in derived classes then you may have | |
78 | to adjust things. | |
79 | ||
80 | Static C++ methods are wrapped using the staticmethod() feature of | |
81 | Python and so are accessible as ClassName.MethodName as expected. | |
82 | They are still also available as top level functions named like | |
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83 | ClassName_MethodName as before. |
84 | ||
85 | The relationship between the wxFoo and wxFooPtr classes have | |
86 | changed for the better. Specifically, all instances that you see | |
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87 | will be wx.Foo even if they are created internally using wx.FooPtr, |
88 | because wx.FooPtr.__init__ will change the instance's __class__ as | |
d14a1e28 | 89 | part of the initialization. If you have any code that checks |
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90 | class type using something like isinstance(obj, wx.FooPtr) you will |
91 | need to change it to isinstance(obj, wx.Foo). | |
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92 | |
93 | ||
94 | ||
95 | Binding Events | |
96 | -------------- | |
97 | ||
98 | All of the EVT_* functions are now instances of the wx.PyEventBinder | |
99 | class. They have a __call__ method so they can still be used as | |
100 | functions like before, but making them instances adds some | |
29bfe46b | 101 | flexibility that I expect to take advantave of in the future. |
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102 | |
103 | wx.EvtHandler (the base class for wx.Window) now has a Bind method that | |
104 | makes binding events to windows a little easier. Here is its | |
105 | definition and docstring:: | |
106 | ||
107 | def Bind(self, event, handler, source=None, id=wxID_ANY, id2=wxID_ANY): | |
108 | """ | |
109 | Bind an event to an event handler. | |
110 | ||
111 | event One of the EVT_* objects that specifies the | |
112 | type of event to bind. | |
113 | ||
114 | handler A callable object to be invoked when the event | |
115 | is delivered to self. Pass None to disconnect an | |
116 | event handler. | |
117 | ||
118 | source Sometimes the event originates from a different window | |
119 | than self, but you still want to catch it in self. (For | |
120 | example, a button event delivered to a frame.) By | |
121 | passing the source of the event, the event handling | |
122 | system is able to differentiate between the same event | |
123 | type from different controls. | |
124 | ||
125 | id,id2 Used for menu IDs or for event types that require a | |
126 | range of IDs | |
127 | ||
128 | """ | |
129 | ||
130 | Some examples of its use:: | |
131 | ||
132 | self.Bind(wx.EVT_SIZE, self.OnSize) | |
133 | self.Bind(wx.EVT_BUTTON, self.OnButtonClick, theButton) | |
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134 | self.Bind(wx.EVT_MENU, self.OnExit, id=wx.ID_EXIT) |
135 | ||
136 | ||
137 | The wx.Menu methods that add items to a wx.Menu have been modified | |
138 | such that they return a reference to the wx.MenuItem that was created. | |
139 | Additionally menu items and toolbar items have been modified to | |
140 | automatically generate a new ID if -1 is given, similar to using -1 | |
141 | with window classess. This means that you can create menu or toolbar | |
142 | items and event bindings without having to predefine a unique menu ID, | |
143 | although you still can use IDs just like before if you want. For | |
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144 | example, these are all equivallent other than their specific ID |
145 | values:: | |
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146 | |
147 | 1. | |
148 | item = menu.Append(-1, "E&xit", "Terminate the App") | |
149 | self.Bind(wx.EVT_MENU, self.OnExit, item) | |
150 | ||
151 | 2. | |
152 | item = menu.Append(wx.ID_EXIT, "E&xit", "Terminate the App") | |
153 | self.Bind(wx.EVT_MENU, self.OnExit, item) | |
d14a1e28 | 154 | |
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155 | 3. |
156 | menu.Append(wx.ID_EXIT, "E&xit", "Terminate the App") | |
157 | self.Bind(wx.EVT_MENU, self.OnExit, id=wx.ID_EXIT) | |
158 | ||
159 | ||
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160 | If you create your own custom event types and EVT_* functions, and you |
161 | want to be able to use them with the Bind method above then you should | |
d7403ad2 | 162 | change your EVT_* to be an instance of wx.PyEventBinder instead of a |
29bfe46b | 163 | function. For example, if you used to have something like this:: |
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164 | |
165 | myCustomEventType = wxNewEventType() | |
166 | def EVT_MY_CUSTOM_EVENT(win, id, func): | |
167 | win.Connect(id, -1, myCustomEventType, func) | |
168 | ||
169 | ||
170 | Change it like so:: | |
171 | ||
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172 | myCustomEventType = wx.NewEventType() |
173 | EVT_MY_CUSTOM_EVENT = wx.PyEventBinder(myCustomEventType, 1) | |
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174 | |
175 | The second parameter is an integer in [0, 1, 2] that specifies the | |
176 | number of IDs that are needed to be passed to Connect. | |
177 | ||
cb8f28ba | 178 | **[Changed in 2.5.2.0]** There is also an Unbind method added to |
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179 | wx.EvtHandler that can be used to disconenct event handlers. It looks |
180 | like this:: | |
181 | ||
182 | def Unbind(self, event, source=None, id=wx.ID_ANY, id2=wx.ID_ANY): | |
183 | """ | |
184 | Disconencts the event handler binding for event from self. | |
185 | Returns True if successful. | |
186 | """ | |
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187 | |
188 | ||
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189 | |
190 | ||
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191 | The wx Namespace |
192 | ---------------- | |
193 | ||
194 | The second phase of the wx Namespace Transition has begun. That means | |
195 | that the real names of the classes and other symbols do not have the | |
196 | 'wx' prefix and the modules are located in a Python package named | |
197 | wx. There is still a Python package named wxPython with modules | |
198 | that have the names with the wx prefix for backwards compatibility. | |
199 | Instead of dynamically changing the names at module load time like in | |
200 | 2.4, the compatibility modules are generated at build time and contain | |
201 | assignment statements like this:: | |
202 | ||
d7403ad2 | 203 | wxWindow = wx._core.Window |
d14a1e28 | 204 | |
d7403ad2 | 205 | Don't let the "_core" in the name bother you. That and some other |
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206 | modules are implementation details, and everything that was in the |
207 | wxPython.wx module before will still be in the wx package namespace | |
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208 | after this change. So from your code you would use it as wx.Window or |
209 | wxWindow if you import from the wxPython.wx module. | |
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210 | |
211 | A few notes about how all of this was accomplished might be | |
212 | interesting... SWIG is now run twice for each module that it is | |
213 | generating code for. The first time it outputs an XML representaion | |
214 | of the parse tree, which can be up to 20MB and 300K lines in size! | |
215 | That XML is then run through a little Python script that creates a | |
216 | file full of SWIG %rename directives that take the wx off of the | |
217 | names, and also generates the Python compatibility file described | |
218 | above that puts the wx back on the names. SWIG is then run a second | |
219 | time to generate the C++ code to implement the extension module, and | |
220 | uses the %rename directives that were generated in the first step. | |
221 | ||
222 | Not every name is handled correctly (but the bulk of them are) and so | |
223 | some work has to be done by hand, especially for the reverse-renamers. | |
224 | So expect a few flaws here and there until everything gets sorted out. | |
225 | ||
226 | In summary, the wx package and names without the "wx" prefix are now | |
227 | the official form of the wxPython classes. For example:: | |
228 | ||
229 | import wx | |
230 | ||
231 | class MyFrame(wx.Frame): | |
232 | def __init__(self, parent, title): | |
233 | wx.Frame.__init__(self, parent, -1, title) | |
234 | p = wx.Panel(self, -1) | |
235 | b = wx.Button(p, -1, "Do It", (10,10)) | |
236 | self.Bind(wx.EVT_BUTTON, self.JustDoIt, b) | |
237 | ||
238 | def JustDoIt(self, evt): | |
239 | print "It's done!" | |
240 | ||
241 | app = wx.PySimpleApp() | |
242 | f = MyFrame(None, "What's up?") | |
243 | f.Show() | |
244 | app.MainLoop() | |
245 | ||
246 | You shouldn't need to migrate all your modules over to use the new | |
247 | package and names right away as there are modules in place that try to | |
248 | provide as much backwards compatibility of the names as possible. If | |
82a074ce | 249 | you rewrote the above sample using "from wxPython.wx import * ", the |
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250 | old wxNames, and the old style of event binding it will still work |
251 | just fine. | |
252 | ||
253 | ||
254 | ||
255 | ||
256 | New wx.DC Methods | |
257 | ----------------- | |
258 | ||
cb8f28ba | 259 | **[Changed in 2.5.2.0]** In wxPython 2.5.1.5 there was a new |
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260 | implementation of the wx.DC Draw and other methods that broke |
261 | backwards compatibility in the name of consistency. That change has | |
262 | been reverted and the wx.DC Draw methods with 2.4 compatible | |
263 | signatures have been restored. In addition a new set of methods have | |
264 | been added that take wx.Point and/or wx.Size parameters instead of | |
265 | separate integer parameters. The Draw and etc. methods now available | |
51b2943a | 266 | in the wx.DC class are:: |
d14a1e28 | 267 | |
d14a1e28 | 268 | |
51b2943a RD |
269 | FloodFill(self, x, y, colour, style = wx.FLOOD_SURFACE) |
270 | FoodFillPoint(self, pt, colour, style = wx.FLOOD_SURFACE) | |
d14a1e28 | 271 | |
51b2943a RD |
272 | GetPixel(self, x,y) |
273 | GetPixelPoint(self, pt) | |
d7403ad2 | 274 | |
51b2943a RD |
275 | DrawLine(self, x1, y1, x2, y2) |
276 | DrawLinePoint(self, pt1, pt2) | |
d14a1e28 | 277 | |
51b2943a RD |
278 | CrossHair(self, x, y) |
279 | CrossHairPoint(self, pt) | |
d14a1e28 | 280 | |
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281 | DrawArc(self, x1, y1, x2, y2, xc, yc) |
282 | DrawArcPoint(self, pt1, pt2, centre) | |
d14a1e28 | 283 | |
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284 | DrawCheckMark(self, x, y, width, height) |
285 | DrawCheckMarkRect(self, rect) | |
d14a1e28 | 286 | |
51b2943a RD |
287 | DrawEllipticArc(self, x, y, w, h, sa, ea) |
288 | DrawEllipticArcPointSize(self, pt, sz, sa, ea) | |
d14a1e28 | 289 | |
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290 | DrawPoint(self, x, y) |
291 | DrawPointPoint(self, pt) | |
d14a1e28 | 292 | |
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293 | DrawRectangle(self, x, y, width, height) |
294 | DrawRectangleRect(self, rect) | |
295 | DrawRectanglePointSize(self, pt, sz) | |
d14a1e28 | 296 | |
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297 | DrawRoundedRectangle(self, x, y, width, height, radius) |
298 | DrawRoundedRectangleRect(self, r, radius) | |
299 | DrawRoundedRectanglePointSize(self, pt, sz, radius) | |
d14a1e28 | 300 | |
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301 | DrawCircle(self, x, y, radius) |
302 | DrawCirclePoint(self, pt, radius) | |
d14a1e28 | 303 | |
51b2943a RD |
304 | DrawEllipse(self, x, y, width, height) |
305 | DrawEllipseRect(self, rect) | |
306 | DrawEllipsePointSize(self, pt, sz) | |
d14a1e28 | 307 | |
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308 | DrawIcon(self, icon, x, y) |
309 | DrawIconPoint(self, icon, pt) | |
d14a1e28 | 310 | |
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311 | DrawBitmap(self, bmp, x, y, useMask = False) |
312 | DrawBitmapPoint(self, bmp, pt, useMask = False) | |
d14a1e28 | 313 | |
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314 | DrawText(self, text, x, y) |
315 | DrawTextPoint(self, text, pt) | |
d14a1e28 | 316 | |
51b2943a RD |
317 | DrawRotatedText(self, text, x, y, angle) |
318 | DrawRotatedTextPoint(self, text, pt, angle) | |
d14a1e28 | 319 | |
51b2943a | 320 | bool Blit(self, xdest, ydest, width, height, sourceDC, xsrc, ysrc, |
d7403ad2 | 321 | rop = wx.COPY, useMask = False, xsrcMask = -1, ysrcMask = -1) |
51b2943a | 322 | BlitPointSize(self, destPt, sz, sourceDC, srcPt, rop = wx.COPY, |
d7403ad2 | 323 | useMask = False, srcPtMask = wxDefaultPosition) |
4da6d35e | 324 | |
d14a1e28 | 325 | |
51b2943a RD |
326 | SetClippingRegion(self, x, y, width, height) |
327 | SetClippingRegionPointSize(self, pt, sz) | |
328 | SetClippingRegionAsRegion(self, region) | |
329 | SetClippingRect(self, rect) | |
d14a1e28 | 330 | |
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331 | |
332 | ||
333 | ||
334 | ||
335 | Building, Extending and Embedding wxPython | |
336 | ------------------------------------------ | |
337 | ||
338 | wxPython's setup.py script now expects to use existing libraries for | |
339 | the contribs (gizmos, stc, xrc, etc.) rather than building local | |
340 | copies of them. If you build your own copies of wxPython please be | |
341 | aware that you now need to also build the ogl, stc, xrc, and gizmos | |
29bfe46b | 342 | libraries in addition to the main wx lib. |
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343 | |
344 | The wxPython.h and other header files are now in | |
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345 | .../wxPython/include/wx/wxPython instead of in wxPython/src. You |
346 | should include it via the "wx/wxPython/wxPython.h" path and add | |
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347 | .../wxPython/include to your list of include paths. On OSX and |
348 | unix-like systems the wxPython headers are installed to the same place | |
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349 | that the wxWidgets headers are installed, so if you are building |
350 | wxPython compatible extensions on those platforms then your include | |
351 | path should already be set properly. | |
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352 | |
353 | If you are also using SWIG for your extension then you'll need to | |
354 | adapt how the wxPython .i files are imported into your .i files. See | |
355 | the wxPython sources for examples. Your modules will need to at least | |
356 | ``%import core.i``, and possibly others if you need the definition of | |
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357 | other classes. Since you will need them to build your modules using |
358 | SWIG, the main wxPython .i files are also installed with the wxPython | |
359 | headers in an i_files sibdirectory. It should be enough to pass a | |
360 | -I/pathname on the command line for SWIG to find the files. | |
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361 | |
362 | The bulk of wxPython's setup.py has been moved to another module, | |
363 | wx/build/config.py. This module will be installed as part of wxPython | |
364 | so 3rd party modules that wish to use the same setup/configuration | |
365 | code can do so simply by importing this module from their own setup.py | |
366 | scripts using ``import wx.build.config``. | |
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367 | |
368 | You no longer need to call wxClassInfo::CleanUpClasses() and | |
369 | wxClassInfo::InitializeClasses() in your extensions or when embedding | |
370 | wxPython. | |
371 | ||
29bfe46b RD |
372 | The usage of wxPyBeginAllowThreads and wxPyEndAllowThreads has changed |
373 | slightly. wxPyBeginAllowThreads now returns a boolean value that must | |
374 | be passed to the coresponding wxPyEndAllowThreads function call. This | |
375 | is to help do the RightThing when calls to these two functions are | |
376 | nested, or if calls to external code in other extension modules that | |
377 | are wrapped in the standard Py_(BEGIN|END)_ALLOW_THERADS may result in | |
378 | wx event handlers being called (such as during the call to | |
379 | os.startfile.) | |
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380 | |
381 | ||
382 | ||
383 | Two (or Three!) Phase Create | |
384 | ---------------------------- | |
385 | ||
386 | If you use the Precreate/Create method of instantiating a window, (for | |
387 | example, to set an extended style flag, or for XRC handlers) then | |
388 | there is now a new method named PostCreate to help with transplanting | |
389 | the brain of the prewindow instance into the derived window instance. | |
390 | For example:: | |
391 | ||
392 | class MyDialog(wx.Dialog): | |
393 | def __init__(self, parent, ID, title, pos, size, style): | |
394 | pre = wx.PreDialog() | |
395 | pre.SetExtraStyle(wx.DIALOG_EX_CONTEXTHELP) | |
396 | pre.Create(parent, ID, title, pos, size, style) | |
397 | self.PostCreate(pre) | |
398 | ||
399 | ||
400 | ||
401 | Sizers | |
402 | ------ | |
403 | ||
e6a5dac6 | 404 | The hack allowing the old "option" keyword parameter has been removed. |
9ec83f8d | 405 | If you use keyword args with w.xSizer Add, Insert, or Prepend methods |
d7403ad2 RD |
406 | then you will need to use the ``proportion`` name instead of |
407 | ``option``. (The ``proportion`` keyword was also allowed in 2.4.2.4.) | |
d14a1e28 | 408 | |
29bfe46b | 409 | When adding a spacer to a sizer you now need to use a wx.Size or a |
d14a1e28 | 410 | 2-integer sequence instead of separate width and height parameters. |
d7403ad2 RD |
411 | This was optionally allowed in 2.4, but now it is required. This |
412 | allows for more consistency in how you add the various types of items | |
413 | to a sizer. The first parameter defines the item (instead of the | |
414 | possibily first two, depending on if you are doing a spacer or not,) | |
415 | and that item can either be a window, a sizer or a spacer (which can | |
416 | be a sequence or a wx.Size.) Removing the option for separate width | |
417 | and height parameters greatly simplified the wrapper code. | |
d14a1e28 | 418 | |
29bfe46b | 419 | The wx.GridBagSizer class (very similar to the RowColSizer in the |
d14a1e28 RD |
420 | library) has been added to C++ and wrapped for wxPython. It can also |
421 | be used from XRC. | |
422 | ||
423 | You should not use AddWindow, AddSizer, AddSpacer (and similar for | |
424 | Insert, Prepend, and etc.) methods any longer. Just use Add and the | |
cb8f28ba | 425 | wrappers will figure out what to do. **[Changed in 2.5.2.0]** |
d7403ad2 RD |
426 | AddWindow, AddSize, AddSpacer and etc. will now issue a |
427 | DeprecationWarning. | |
d14a1e28 | 428 | |
cb8f28ba | 429 | **[Changed in 2.5.2.0]** wx.ADJUST_MINSIZE is now the default |
95fed4d8 | 430 | behaviour for window items in sizers. This means that the item's |
ffcb969e | 431 | GetMinSize and/or GetBestSize will be called when calculating layout |
cb8f28ba RD |
432 | and the return value from that will be used for the minimum size used |
433 | by the sizer. The wx.FIXED_MINSIZE flag was added that will cause the | |
434 | sizer to use the old behaviour in that it will *not* call the window's | |
435 | methods to determine the new best size, instead the minsize that the | |
436 | window had when added to the sizer (or the size the window was created | |
437 | with) will always be used. | |
438 | ||
439 | Related to the above, when controls and some other window types are | |
440 | created either the size passed to the constructor, or their "best | |
441 | size" if an explicit size was not passed in, is set as the window's | |
442 | minimal size. For non top-level windows that hasn't meant much in the | |
443 | past, but now the sizers are sensitive to the window's minimal size. | |
444 | The key point to understand here is that it is no longer the window's | |
445 | size it has when added to the sizer that matters, but its minimal | |
446 | size. So you might have some issues to iron out if you create a | |
447 | control without a size and then set its size to something before | |
448 | adding it to the sizer. Since it's minimal size is probably not the | |
449 | size you set then the sizer will appear to be misbehaving. The fix is | |
450 | to either set the size when calling the window's constructor, or to | |
451 | reset the min size by calling SetSizeHints. You can call SetSizeHints | |
452 | at anytime to change the minsize of a window, just call the sizer's | |
453 | Layout method to redistribute the controls as needed. | |
d7403ad2 | 454 | |
95fed4d8 | 455 | |
d14a1e28 | 456 | |
dd346b94 RD |
457 | PlatformInfo |
458 | ------------ | |
459 | ||
460 | Added wx.PlatformInfo which is a tuple containing strings that | |
461 | describe the platform and build options of wxPython. This lets you | |
462 | know more about the build than just the __WXPORT__ value that | |
463 | wx.Platform contains, such as if it is a GTK2 build. For example, | |
464 | instead of:: | |
465 | ||
466 | if wx.Platform == "__WXGTK__": | |
467 | ... | |
468 | ||
469 | you should do this:: | |
470 | ||
471 | if "__WXGTK__" in wx.PlatformInfo: | |
472 | ... | |
473 | ||
474 | and you can specifically check for a wxGTK2 build by looking for | |
475 | "gtk2" in wx.PlatformInfo. Unicode builds are also detectable this | |
476 | way. If there are any other platform/toolkit/build flags that make | |
477 | sense to add to this tuple please let me know. | |
478 | ||
479 | BTW, wx.Platform will probably be deprecated in the future. | |
480 | ||
481 | ||
d14a1e28 | 482 | |
b7c75283 RD |
483 | ActiveX |
484 | ------- | |
485 | ||
486 | Lindsay Mathieson's newest wxActiveX_ class has been wrapped into a new | |
487 | extension module called wx.activex. It is very generic and dynamic | |
488 | and should allow hosting of arbitray ActiveX controls within your | |
489 | wxPython apps. So far I've tested it with IE, PDF, and Flash | |
490 | controls, (and there are new samples in the demo and also library | |
491 | modules supporting these.) | |
492 | ||
493 | .. _wxActiveX: http://members.optusnet.com.au/~blackpaw1/wxactivex.html | |
494 | ||
495 | The new wx.activex module contains a bunch of code, but the most | |
496 | important things to look at are ActiveXWindow and ActiveXEvent. | |
497 | ActiveXWindow derives from wxWindow and the constructor accepts a | |
498 | CLSID for the ActiveX Control that should be created. (There is also | |
499 | a CLSID class that can convert from a progID or a CLSID String.) The | |
500 | ActiveXWindow class simply adds methods that allow you to query some | |
501 | of the TypeInfo exposed by the ActiveX object, and also to get/set | |
502 | properties or call methods by name. The Python implementation | |
503 | automatically handles converting parameters and return values to/from | |
504 | the types expected by the ActiveX code as specified by the TypeInfo, | |
505 | (just bool, integers, floating point, strings and None/Empty so far, | |
506 | but more can be handled later.) | |
507 | ||
508 | That's pretty much all there is to the class, as I mentioned before it | |
509 | is very generic and dynamic. Very little is hard-coded and everything | |
510 | that is done with the actual ActiveX control is done at runtime and | |
511 | referenced by property or method name. Since Python is such a dynamic | |
512 | language this is a very good match. I thought for a while about doing | |
513 | some Python black-magic and making the specific methods/properties of | |
514 | the actual ActiveX control "appear" at runtime, but then decided that | |
515 | it would be better and more understandable to do it via subclassing. | |
516 | So there is a utility class in wx.activex that given an existing | |
517 | ActiveXWindow instance can generate a .py module containing a derived | |
518 | class with real methods and properties that do the Right Thing to | |
519 | reflect those calls to the real ActiveX control. There is also a | |
520 | script/tool module named genaxmodule that given a CLSID or progID and | |
521 | a class name, will generate the module for you. There are a few | |
b098694c | 522 | examples of the output of this tool in the wx.lib package, see |
b7c75283 RD |
523 | iewin.py, pdfwin.py and flashwin.py. |
524 | ||
525 | Currently the genaxmodule tool will tweak some of the names it | |
526 | generates, but this can be controled if you would like to do it | |
527 | differently by deriving your own class from GernerateAXModule, | |
528 | overriding some methods and then using this class from a tool like | |
529 | genaxmodule. [TODO: make specifying a new class on genaxmodule's | |
530 | command-line possible.] The current default behavior is that any | |
531 | event names that start with "On" will have the "On" dropped, property | |
532 | names are converted to all lower case, and if any name is a Python | |
533 | keyword it will have an underscore appended to it. GernerateAXModule | |
534 | does it's best when generating the code in the new module, but it can | |
535 | only be as good as the TypeInfo data available from the ActiveX | |
536 | control so sometimes some tweaking will be needed. For example, the | |
537 | IE web browser control defines the Flags parameter of the Navigate2 | |
538 | method as required, but MSDN says it is optional. | |
539 | ||
540 | It is intended that this new wx.activex module will replace both the | |
541 | older version of Lindsay's code available in iewin.IEHtmlWindow, and | |
542 | also the wx.lib.activexwraper module. Probably the biggest | |
b098694c | 543 | differences you'll ecounter in migrating activexwrapper-based code |
b7c75283 RD |
544 | (besides events working better without causing deadlocks) is that |
545 | events are no longer caught by overriding methods in your derived | |
546 | class. Instead ActiveXWindow uses the wx event system and you bind | |
547 | handlers for the ActiveX events exactly the same way you do for any wx | |
548 | event. There is just one extra step needed and that is creating an | |
549 | event ID from the ActiveX event name, and if you use the genaxmodule | |
550 | tool then this extra step will be handled for you there. For example, | |
551 | for the StatusTextChange event in the IE web browser control, this | |
552 | code is generated for you:: | |
553 | ||
554 | wxEVT_StatusTextChange = wx.activex.RegisterActiveXEvent('StatusTextChange') | |
555 | EVT_StatusTextChange = wx.PyEventBinder(wxEVT_StatusTextChange, 1) | |
556 | ||
557 | and you would use it in your code like this:: | |
558 | ||
559 | self.Bind(iewin.EVT_StatusTextChange, self.UpdateStatusText, self.ie) | |
560 | ||
561 | When the event happens and your event handler function is called the | |
562 | event properties from the ActiveX control (if any) are converted to | |
563 | attributes of the event object passed to the handler. (Can you say | |
564 | 'event' any more times in a single sentence? ;-) ) For example the | |
565 | StatusTextChange event will also send the text that should be put into | |
566 | the status line as an event parameter named "Text" and you can access | |
b098694c | 567 | it your handlers as an attribute of the event object like this:: |
b7c75283 RD |
568 | |
569 | def UpdateStatusText(self, evt): | |
570 | self.SetStatusText(evt.Text) | |
571 | ||
b098694c RD |
572 | Usually these event object attributes should be considered read-only, |
573 | but some will be defined by the TypeInfo as output parameters. In | |
574 | those cases if you modify the event object's attribute then that value | |
575 | will be returned to the ActiveX control. For example, to prevent a | |
576 | new window from being opened by the IE web browser control you can do | |
577 | this in the handler for the iewin.EVT_NewWindow2 event:: | |
578 | ||
579 | def OnNewWindow2(self, evt): | |
580 | evt.Cancel = True | |
b7c75283 | 581 | |
29bfe46b | 582 | So how do you know what methods, events and properties that an ActiveX |
b7c75283 RD |
583 | control supports? There is a funciton in wx.activex named GetAXInfo |
584 | that returns a printable summary of the TypeInfo from the ActiveX | |
585 | instance passed in. You can use this as an example of how to browse | |
586 | the TypeInfo provided, and there is also a copy of this function's | |
587 | output appended as a comment to the modules produced by the | |
588 | genaxmodule tool. Beyond that you'll need to consult the docs | |
589 | provided by the makers of the ActiveX control that you are using. | |
590 | ||
591 | ||
592 | ||
f847103a RD |
593 | OGL is dead! LONG LIVE OGL! |
594 | --------------------------- | |
595 | ||
ea06848c RD |
596 | **[Changed in 2.5.2.0]** |
597 | ||
f847103a RD |
598 | The wx.ogl module has been deprecated in favor of the new Python port |
599 | Content-type: text/html ]>