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1///////////////////////////////////////////////////////////////////////////////
2// Name: dynarray.h
3// Purpose: auto-resizable (i.e. dynamic) array support
4// Author: Vadim Zeitlin
3bfa4402 5// Modified by:
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6// Created: 12.09.97
7// RCS-ID: $Id$
8// Copyright: (c) 1998 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
9// Licence: wxWindows license
10///////////////////////////////////////////////////////////////////////////////
11
12#ifndef _DYNARRAY_H
13#define _DYNARRAY_H
14
15#ifdef __GNUG__
16#pragma interface "dynarray.h"
17#endif
18
19#include "wx/defs.h"
3bfa4402 20#include "wx/debug.h"
c801d85f 21
2600d8ee 22/** @name Dynamic arrays and object arrays (array which own their elements)
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23 @memo Arrays which grow on demand and do range checking (only in debug)
24 */
25//@{
26
27// ----------------------------------------------------------------------------
28// constants
29// ----------------------------------------------------------------------------
30
31/**
2600d8ee 32 the initial size by which an array grows when an element is added
3bfa4402 33 default value avoids allocate one or two bytes when the array is created
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34 which is rather inefficient
35*/
36#define WX_ARRAY_DEFAULT_INITIAL_SIZE (16)
37
38// ----------------------------------------------------------------------------
39// types
40// ----------------------------------------------------------------------------
41
42/**
43 callback compare function for quick sort
3bfa4402 44 must return negative value, 0 or positive value if pItem1 <, = or > pItem2
c801d85f 45 */
0661ec39 46typedef int (wxCMPFUNC_CONV *CMPFUNC)(const void* pItem1, const void* pItem2);
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47
48// ----------------------------------------------------------------------------
49/**
50 base class managing data having size of type 'long' (not used directly)
51
52 NB: for efficiency this often used class has no virtual functions (hence no
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53 VTBL), even dtor is <B>not</B> virtual. If used as expected it won't
54 create any problems because ARRAYs from DEFINE_ARRAY have no dtor at all,
55 so it's not too important if it's not called (this happens when you cast
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56 "SomeArray *" as "BaseArray *" and then delete it)
57
2600d8ee 58 @memo Base class for template array classes
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59*/
60// ----------------------------------------------------------------------------
fbcb4166 61class WXDLLEXPORT wxBaseArray
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62{
63public:
64 /** @name ctors and dtor */
65 //@{
66 /// default ctor
67 wxBaseArray();
68 /// copy ctor
69 wxBaseArray(const wxBaseArray& array);
70 /// assignment operator
71 wxBaseArray& operator=(const wxBaseArray& src);
72 /// not virtual, see above
73 /// EXCEPT for Gnu compiler to reduce warnings...
74#ifdef __GNUG__
75 virtual
76#endif
77 ~wxBaseArray();
78 //@}
79
80 /** @name memory management */
81 //@{
2600d8ee 82 /// empties the array, but doesn't release memory
3093cef8 83 void Empty() { m_nCount = 0; }
2600d8ee 84 /// empties the array and releases memory
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85 void Clear();
86 /// preallocates memory for given number of items
c86f1403 87 void Alloc(size_t uiSize);
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88 /// minimizes the memory used by the array (frees unused memory)
89 void Shrink();
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90 //@}
91
92 /** @name simple accessors */
93 //@{
94 /// number of elements in the array
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95 size_t Count() const { return m_nCount; }
96 size_t GetCount() const { return m_nCount; }
c801d85f 97 /// is it empty?
3093cef8 98 bool IsEmpty() const { return m_nCount == 0; }
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99 //@}
100
101protected:
3bfa4402 102 // these methods are protected because if they were public one could
2600d8ee 103 // mistakenly call one of them instead of DEFINE_ARRAY's or OBJARRAY's
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104 // type safe methods
105
106 /** @name items access */
107 //@{
108 /// get item at position uiIndex (range checking is done in debug version)
c86f1403 109 long& Item(size_t uiIndex) const
3093cef8 110 { wxASSERT( uiIndex < m_nCount ); return m_pItems[uiIndex]; }
c801d85f 111 /// same as Item()
c86f1403 112 long& operator[](size_t uiIndex) const { return Item(uiIndex); }
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113 //@}
114
115 /** @name item management */
116 //@{
117 /**
118 Search the element in the array, starting from the either side
119 @param bFromEnd if TRUE, start from the end
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120 @return index of the first item matched or wxNOT_FOUND
121 @see wxNOT_FOUND
c801d85f 122 */
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123 int Index(long lItem, bool bFromEnd = FALSE) const;
124 /// search for an item using binary search in a sorted array
e99c3048 125 int Index(long lItem, CMPFUNC fnCompare) const;
c801d85f 126 /// add new element at the end
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127 void Add(long lItem);
128 /// add item assuming the array is sorted with fnCompare function
129 void Add(long lItem, CMPFUNC fnCompare);
130 /// add new element at given position (it becomes Item[uiIndex])
c86f1403 131 void Insert(long lItem, size_t uiIndex);
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132 /// remove first item matching this value
133 void Remove(long lItem);
134 /// remove item by index
c86f1403 135 void Remove(size_t uiIndex);
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136 //@}
137
138 /// sort array elements using given compare function
3bfa4402 139 void Sort(CMPFUNC fnCompare);
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140
141private:
142 void Grow(); // makes array bigger if needed
143
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144 size_t m_nSize, // current size of the array
145 m_nCount; // current number of elements
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146
147 long *m_pItems; // pointer to data
148};
149
150// ============================================================================
151// template classes
152// ============================================================================
153
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154// resolves the name conflict between the T() macor and T typedef: we can't
155// use T() inside WX_DEFINE_ARRAY!
156#define _WX_ERROR_SIZEOF T("illegal use of DEFINE_ARRAY")
157#define _WX_ERROR_REMOVE T("removing inexisting element in wxArray::Remove")
158
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159// ----------------------------------------------------------------------------
160// This macro generates a new array class. It is intended for storage of simple
161// types of sizeof()<=sizeof(long) or pointers if sizeof(pointer)<=sizeof(long)
3bfa4402 162//
c801d85f 163// NB: it has only inline functions => takes no space at all
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164// Mod by JACS: Salford C++ doesn't like 'var->operator=' syntax, as in:
165// { ((wxBaseArray *)this)->operator=((const wxBaseArray&)src);
166// so using a temporary variable instead.
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167// ----------------------------------------------------------------------------
168#define _WX_DEFINE_ARRAY(T, name) \
169typedef int (CMPFUNC_CONV *CMPFUNC##T)(T *pItem1, T *pItem2); \
68373000 170class WXDLLEXPORT name : public wxBaseArray \
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171{ \
172public: \
173 name() \
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174 { \
175 size_t type = sizeof(T); \
54da4255 176 size_t sizelong = sizeof(long); \
d422d01e 177 if ( type > sizelong ) \
e90c1d2a 178 { wxFAIL_MSG( _WX_ERROR_SIZEOF ); } \
54da4255 179 } \
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180 \
181 name& operator=(const name& src) \
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182 { wxBaseArray* temp = (wxBaseArray*) this; \
183 (*temp) = ((const wxBaseArray&)src); \
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184 return *this; } \
185 \
3093cef8 186 T& operator[](size_t uiIndex) const \
c801d85f 187 { return (T&)(wxBaseArray::Item(uiIndex)); } \
3093cef8 188 T& Item(size_t uiIndex) const \
c801d85f 189 { return (T&)(wxBaseArray::Item(uiIndex)); } \
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190 T& Last() const \
191 { return (T&)(wxBaseArray::Item(Count() - 1)); } \
c801d85f 192 \
bc7665d4 193 int Index(T Item, bool bFromEnd = FALSE) const \
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194 { return wxBaseArray::Index((long)Item, bFromEnd); } \
195 \
196 void Add(T Item) \
197 { wxBaseArray::Add((long)Item); } \
3093cef8 198 void Insert(T Item, size_t uiIndex) \
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199 { wxBaseArray::Insert((long)Item, uiIndex) ; } \
200 \
3093cef8 201 void Remove(size_t uiIndex) { wxBaseArray::Remove(uiIndex); } \
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202 void Remove(T Item) \
203 { int iIndex = Index(Item); \
9d2f3c71 204 wxCHECK2_MSG( iIndex != wxNOT_FOUND, return, \
e90c1d2a 205 _WX_ERROR_REMOVE); \
9d2f3c71 206 wxBaseArray::Remove((size_t)iIndex); } \
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207 \
208 void Sort(CMPFUNC##T fCmp) { wxBaseArray::Sort((CMPFUNC)fCmp); } \
209}
210
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211// ----------------------------------------------------------------------------
212// This is the same as the previous macro, but it defines a sorted array.
213// Differences:
214// 1) it must be given a COMPARE function in ctor which takes 2 items of type
215// T* and should return -1, 0 or +1 if the first one is less/greater
216// than/equal to the second one.
217// 2) the Add() method inserts the item in such was that the array is always
218// sorted (it uses the COMPARE function)
219// 3) it has no Sort() method because it's always sorted
220// 4) Index() method is much faster (the sorted arrays use binary search
221// instead of linear one), but Add() is slower.
222//
223// Summary: use this class when the speed of Index() function is important, use
224// the normal arrays otherwise.
225//
226// NB: it has only inline functions => takes no space at all
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227// Mod by JACS: Salford C++ doesn't like 'var->operator=' syntax, as in:
228// { ((wxBaseArray *)this)->operator=((const wxBaseArray&)src);
229// so using a temporary variable instead.
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230// ----------------------------------------------------------------------------
231#define _WX_DEFINE_SORTED_ARRAY(T, name) \
232typedef int (CMPFUNC_CONV *SCMPFUNC##T)(T pItem1, T pItem2); \
68373000 233class WXDLLEXPORT name : public wxBaseArray \
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234{ \
235public: \
236 name(SCMPFUNC##T fn) \
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237 { size_t type = sizeof(T); \
238 size_t sizelong = sizeof(long); \
d422d01e 239 if ( type > sizelong ) \
e90c1d2a 240 { wxFAIL_MSG( _WX_ERROR_SIZEOF ); } \
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241 m_fnCompare = fn; \
242 } \
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243 \
244 name& operator=(const name& src) \
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245 { wxBaseArray* temp = (wxBaseArray*) this; \
246 (*temp) = ((const wxBaseArray&)src); \
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247 m_fnCompare = src.m_fnCompare; \
248 return *this; } \
249 \
3093cef8 250 T& operator[](size_t uiIndex) const \
3bfa4402 251 { return (T&)(wxBaseArray::Item(uiIndex)); } \
3093cef8 252 T& Item(size_t uiIndex) const \
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253 { return (T&)(wxBaseArray::Item(uiIndex)); } \
254 T& Last() const \
255 { return (T&)(wxBaseArray::Item(Count() - 1)); } \
256 \
257 int Index(T Item) const \
258 { return wxBaseArray::Index((long)Item, (CMPFUNC)m_fnCompare); }\
259 \
260 void Add(T Item) \
261 { wxBaseArray::Add((long)Item, (CMPFUNC)m_fnCompare); } \
262 \
3093cef8 263 void Remove(size_t uiIndex) { wxBaseArray::Remove(uiIndex); } \
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264 void Remove(T Item) \
265 { int iIndex = Index(Item); \
9d2f3c71 266 wxCHECK2_MSG( iIndex != wxNOT_FOUND, return, \
e90c1d2a 267 _WX_ERROR_REMOVE ); \
3093cef8 268 wxBaseArray::Remove((size_t)iIndex); } \
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269 \
270private: \
271 SCMPFUNC##T m_fnCompare; \
272}
273
c801d85f 274// ----------------------------------------------------------------------------
2600d8ee 275// see WX_DECLARE_OBJARRAY and WX_DEFINE_OBJARRAY
c801d85f 276// ----------------------------------------------------------------------------
2600d8ee 277#define _WX_DECLARE_OBJARRAY(T, name) \
c801d85f 278typedef int (CMPFUNC_CONV *CMPFUNC##T)(T** pItem1, T** pItem2); \
68373000 279class WXDLLEXPORT name : public wxBaseArray \
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280{ \
281public: \
282 name() { } \
283 name(const name& src); \
284 name& operator=(const name& src); \
285 \
286 ~name(); \
287 \
3093cef8 288 T& operator[](size_t uiIndex) const \
c801d85f 289 { return *(T*)wxBaseArray::Item(uiIndex); } \
3093cef8 290 T& Item(size_t uiIndex) const \
c801d85f 291 { return *(T*)wxBaseArray::Item(uiIndex); } \
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292 T& Last() const \
293 { return *(T*)(wxBaseArray::Item(Count() - 1)); } \
c801d85f 294 \
bc7665d4 295 int Index(const T& Item, bool bFromEnd = FALSE) const; \
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296 \
297 void Add(const T& Item); \
298 void Add(const T* pItem) \
299 { wxBaseArray::Add((long)pItem); } \
300 \
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301 void Insert(const T& Item, size_t uiIndex); \
302 void Insert(const T* pItem, size_t uiIndex) \
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303 { wxBaseArray::Insert((long)pItem, uiIndex); } \
304 \
305 void Empty(); \
306 \
3093cef8 307 T* Detach(size_t uiIndex) \
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308 { T* p = (T*)wxBaseArray::Item(uiIndex); \
309 wxBaseArray::Remove(uiIndex); return p; } \
3093cef8 310 void Remove(size_t uiIndex); \
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311 \
312 void Sort(CMPFUNC##T fCmp) { wxBaseArray::Sort((CMPFUNC)fCmp); } \
313 \
314private: \
315 void DoCopy(const name& src); \
316}
317
318// ----------------------------------------------------------------------------
2600d8ee 319/** @name Macros for definition of dynamic arrays and objarrays
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320
321 These macros are ugly (especially if you look in the sources ;-), but they
322 allow us to define 'template' classes without actually using templates.
323 <BR>
324 <BR>
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325 Range checking is performed in debug build for both arrays and objarrays.
326 Type checking is done at compile-time. Warning: arrays <I>never</I> shrink,
327 they only grow, so loading 10 millions in an array only to delete them 2
328 lines below is <I>not</I> recommended. However, it does free memory when
329 it's destroyed, so if you destroy array also, it's ok.
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330 */
331// ----------------------------------------------------------------------------
332
333//@{
334 /**
335 This macro generates a new array class. It is intended for storage of simple
336 types of sizeof()<=sizeof(long) or pointers if sizeof(pointer)<=sizeof(long)
337 <BR>
338 NB: it has only inline functions => takes no space at all
339 <BR>
340
341 @memo declare and define array class 'name' containing elements of type 'T'
342 */
343#define WX_DEFINE_ARRAY(T, name) typedef T _A##name; \
344 _WX_DEFINE_ARRAY(_A##name, name)
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345
346 /**
347 This macro does the same as WX_DEFINE_ARRAY except that the array will be
348 sorted with the specified compare function.
349 */
350#define WX_DEFINE_SORTED_ARRAY(T, name) typedef T _A##name; \
351 _WX_DEFINE_SORTED_ARRAY(_A##name, name)
352
c801d85f 353 /**
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354 This macro generates a new objarrays class which owns the objects it
355 contains, i.e. it will delete them when it is destroyed. An element is of
356 type T*, but arguments of type T& are taken (see below!) and T& is
357 returned. <BR>
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358 Don't use this for simple types such as "int" or "long"!
359 You _may_ use it for "double" but it's awfully inefficient.
360 <BR>
361 <BR>
362 Note on Add/Insert functions:
363 <BR>
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364 1) function(T*) gives the object to the array, i.e. it will delete the
365 object when it's removed or in the array's dtor
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366 <BR>
367 2) function(T&) will create a copy of the object and work with it
368 <BR>
369 <BR>
370 Also:
371 <BR>
2600d8ee 372 1) Remove() will delete the object after removing it from the array
c801d85f 373 <BR>
2600d8ee 374 2) Detach() just removes the object from the array (returning pointer to it)
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375 <BR>
376 <BR>
377 NB1: Base type T should have an accessible copy ctor if Add(T&) is used,
378 <BR>
2600d8ee 379 NB2: Never ever cast a array to it's base type: as dtor is <B>not</B> virtual
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380 it will provoke memory leaks
381 <BR>
382 <BR>
3bfa4402 383 some functions of this class are not inline, so it takes some space to
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384 define new class from this template.
385
2600d8ee 386 @memo declare objarray class 'name' containing elements of type 'T'
c801d85f 387 */
fd3f686c 388#define WX_DECLARE_OBJARRAY(T, name) typedef T _L##name; \
09d27bb4 389 _WX_DECLARE_OBJARRAY(_L##name, name)
c801d85f 390 /**
2600d8ee 391 To use an objarray class you must
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392 <ll>
393 <li>#include "dynarray.h"
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394 <li>WX_DECLARE_OBJARRAY(element_type, list_class_name)
395 <li>#include "arrimpl.cpp"
396 <li>WX_DEFINE_OBJARRAY(list_class_name) // same as above!
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397 </ll>
398 <BR><BR>
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399 This is necessary because at the moment of DEFINE_OBJARRAY class
400 element_type must be fully defined (i.e. forward declaration is not
401 enough), while WX_DECLARE_OBJARRAY may be done anywhere. The separation of
402 two allows to break cicrcular dependencies with classes which have member
403 variables of objarray type.
c801d85f 404
2600d8ee 405 @memo define (must include arrimpl.cpp!) objarray class 'name'
c801d85f 406 */
2600d8ee 407#define WX_DEFINE_OBJARRAY(name) "don't forget to include arrimpl.cpp!"
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408//@}
409
410// ----------------------------------------------------------------------------
411/** @name Some commonly used predefined arrays */
412// # overhead if not used?
413// ----------------------------------------------------------------------------
414
415//@{
416 /** @name ArrayInt */
417WX_DEFINE_ARRAY(int, wxArrayInt);
418 /** @name ArrayLong */
419WX_DEFINE_ARRAY(long, wxArrayLong);
420 /** @name ArrayPtrVoid */
421WX_DEFINE_ARRAY(void *, wxArrayPtrVoid);
422//@}
423
424//@}
425
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426// -----------------------------------------------------------------------------
427// convinience macros
428// -----------------------------------------------------------------------------
429
430// delete all array elements
431//
432// NB: the class declaration of the array elements must be visible from the
433// place where you use this macro, otherwise the proper destructor may not
434// be called (a decent compiler should give a warning about it, but don't
435// count on it)!
436#define WX_CLEAR_ARRAY(array) \
437 { \
438 size_t count = array.Count(); \
439 for ( size_t n = 0; n < count; n++ ) \
440 { \
441 delete array[n]; \
442 } \
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443 \
444 array.Empty(); \
2b9bd418 445 }
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446#endif // _DYNARRAY_H
447