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1/////////////////////////////////////////////////////////////////////////////
2// Name: common/toplvcmn.cpp
3// Purpose: common (for all platforms) wxTopLevelWindow functions
4// Author: Julian Smart, Vadim Zeitlin
5// Created: 01/02/97
6// Id: $Id$
55d99c7a 7// Copyright: (c) 1998 Robert Roebling and Julian Smart
65571936 8// Licence: wxWindows licence
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9/////////////////////////////////////////////////////////////////////////////
10
11// ============================================================================
12// declarations
13// ============================================================================
14
15// ----------------------------------------------------------------------------
16// headers
17// ----------------------------------------------------------------------------
18
14f355c2 19#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
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20 #pragma implementation "toplevelbase.h"
21#endif
22
23// For compilers that support precompilation, includes "wx.h".
24#include "wx/wxprec.h"
25
26#ifdef __BORLANDC__
27 #pragma hdrstop
28#endif
29
30#ifndef WX_PRECOMP
31 #include "wx/toplevel.h"
32 #include "wx/dcclient.h"
5f1d3069 33 #include "wx/app.h"
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34#endif // WX_PRECOMP
35
36// ----------------------------------------------------------------------------
37// event table
38// ----------------------------------------------------------------------------
39
40BEGIN_EVENT_TABLE(wxTopLevelWindowBase, wxWindow)
41 EVT_CLOSE(wxTopLevelWindowBase::OnCloseWindow)
42 EVT_SIZE(wxTopLevelWindowBase::OnSize)
43END_EVENT_TABLE()
44
45// ============================================================================
46// implementation
47// ============================================================================
48
ddbfcced 49IMPLEMENT_DYNAMIC_CLASS(wxTopLevelWindow, wxWindow)
82c9f85c 50
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51// ----------------------------------------------------------------------------
52// construction/destruction
53// ----------------------------------------------------------------------------
54
55wxTopLevelWindowBase::wxTopLevelWindowBase()
56{
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57 // Unlike windows, top level windows are created hidden by default.
58 m_isShown = false;
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59}
60
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61wxTopLevelWindowBase::~wxTopLevelWindowBase()
62{
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63 // don't let wxTheApp keep any stale pointers to us
64 if ( wxTheApp && wxTheApp->GetTopWindow() == this )
65 wxTheApp->SetTopWindow(NULL);
66
67 bool shouldExit = IsLastBeforeExit();
68
69 wxTopLevelWindows.DeleteObject(this);
cb719f2e 70
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71 if ( shouldExit )
72 {
73 // then do it
74 wxTheApp->ExitMainLoop();
75 }
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76}
77
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78bool wxTopLevelWindowBase::Destroy()
79{
80 // delayed destruction: the frame will be deleted during the next idle
81 // loop iteration
82 if ( !wxPendingDelete.Member(this) )
83 wxPendingDelete.Append(this);
84
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85 if (wxTopLevelWindows.GetCount() > 1)
86 {
87 // Hide it immediately. This should
88 // not be done if this TLW is the
89 // only one left since we then would
90 // risk not to get any idle events
cb719f2e 91 // at all anymore during which we
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92 // could delete any pending events.
93 Hide();
94 }
cafcf62a 95
cb719f2e 96 return true;
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97}
98
5c363878 99bool wxTopLevelWindowBase::IsLastBeforeExit() const
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100{
101 // we exit the application if there are no more top level windows left
102 // normally but wxApp can prevent this from happening
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103 return wxTopLevelWindows.GetCount() == 1 &&
104 wxTopLevelWindows.GetFirst()->GetData() == (wxWindow *)this &&
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105 wxTheApp && wxTheApp->GetExitOnFrameDelete();
106}
107
108// ----------------------------------------------------------------------------
109// wxTopLevelWindow geometry
110// ----------------------------------------------------------------------------
111
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112wxSize wxTopLevelWindowBase::GetMaxSize() const
113{
114 wxSize size( GetMaxWidth(), GetMaxHeight() );
115 int w, h;
116
117 wxClientDisplayRect( 0, 0, &w, &h );
118
cb719f2e 119 if( size.GetWidth() == wxDefaultCoord )
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120 size.SetWidth( w );
121
cb719f2e 122 if( size.GetHeight() == wxDefaultCoord )
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123 size.SetHeight( h );
124
125 return size;
126}
127
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128/* static */
129wxSize wxTopLevelWindowBase::GetDefaultSize()
130{
131 wxSize size = wxGetClientDisplayRect().GetSize();
132
133 // create proportionally bigger windows on small screens
134 if ( size.x >= 1024 )
135 size.x = 400;
136 else if ( size.x >= 800 )
137 size.x = 300;
138 else if ( size.x >= 320 )
139 size.x = 240;
140
141 if ( size.y >= 768 )
142 size.y = 250;
143 else if ( size.y > 200 )
144 {
145 size.y *= 2;
146 size.y /= 3;
147 }
148
149 return size;
150}
151
7d9f12f3 152// ----------------------------------------------------------------------------
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153// wxTopLevelWindow size management: we exclude the areas taken by
154// menu/status/toolbars from the client area, so the client area is what's
155// really available for the frame contents
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156// ----------------------------------------------------------------------------
157
158void wxTopLevelWindowBase::DoScreenToClient(int *x, int *y) const
159{
160 wxWindow::DoScreenToClient(x, y);
161
82c9f85c 162 // translate the wxWindow client coords to our client coords
7d9f12f3 163 wxPoint pt(GetClientAreaOrigin());
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164 if ( x )
165 *x -= pt.x;
166 if ( y )
167 *y -= pt.y;
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168}
169
170void wxTopLevelWindowBase::DoClientToScreen(int *x, int *y) const
171{
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172 // our client area origin (0, 0) may be really something like (0, 30) for
173 // wxWindow if we have a toolbar, account for it before translating
174 wxPoint pt(GetClientAreaOrigin());
175 if ( x )
176 *x += pt.x;
177 if ( y )
178 *y += pt.y;
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179
180 wxWindow::DoClientToScreen(x, y);
181}
182
183
184// ----------------------------------------------------------------------------
185// event handlers
186// ----------------------------------------------------------------------------
187
188// default resizing behaviour - if only ONE subwindow, resize to fill the
189// whole client area
190void wxTopLevelWindowBase::OnSize(wxSizeEvent& WXUNUSED(event))
191{
bc55104d 192 // if we're using constraints or sizers - do use them
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193 if ( GetAutoLayout() )
194 {
195 Layout();
196 }
197 else
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198 {
199 // do we have _exactly_ one child?
200 wxWindow *child = (wxWindow *)NULL;
222ed1d6 201 for ( wxWindowList::compatibility_iterator node = GetChildren().GetFirst();
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202 node;
203 node = node->GetNext() )
204 {
205 wxWindow *win = node->GetData();
206
207 // exclude top level and managed windows (status bar isn't
208 // currently in the children list except under wxMac anyhow, but
209 // it makes no harm to test for it)
210 if ( !win->IsTopLevel() && !IsOneOfBars(win) )
211 {
212 if ( child )
213 {
214 return; // it's our second subwindow - nothing to do
215 }
216
217 child = win;
218 }
219 }
220
221 // do we have any children at all?
222 if ( child )
223 {
224 // exactly one child - set it's size to fill the whole frame
225 int clientW, clientH;
226 DoGetClientSize(&clientW, &clientH);
227
228 // for whatever reasons, wxGTK wants to have a small offset - it
229 // probably looks better with it?
230#ifdef __WXGTK__
231 static const int ofs = 1;
232#else
233 static const int ofs = 0;
234#endif
235
45e0dc94 236 child->SetSize(ofs, ofs, clientW - 2*ofs, clientH - 2*ofs);
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237 }
238 }
239}
240
241// The default implementation for the close window event.
242void wxTopLevelWindowBase::OnCloseWindow(wxCloseEvent& WXUNUSED(event))
243{
244 Destroy();
245}
246
247bool wxTopLevelWindowBase::SendIconizeEvent(bool iconized)
248{
249 wxIconizeEvent event(GetId(), iconized);
250 event.SetEventObject(this);
251
252 return GetEventHandler()->ProcessEvent(event);
253}
34c3ffca 254
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255// do the window-specific processing after processing the update event
256void wxTopLevelWindowBase::DoUpdateWindowUI(wxUpdateUIEvent& event)
257{
258 if ( event.GetSetEnabled() )
259 Enable(event.GetEnabled());
cb719f2e 260
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261 if ( event.GetSetText() )
262 {
263 if ( event.GetText() != GetTitle() )
264 SetTitle(event.GetText());
265 }
266}
267
447fd332 268void wxTopLevelWindowBase::RequestUserAttention(int WXUNUSED(flags))
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269{
270 // it's probably better than do nothing, isn't it?
271 Raise();
272}
273