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[wxWidgets.git] / samples / sockets / server.cpp
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1/////////////////////////////////////////////////////////////////////////////
2// Name: server.cpp
3// Purpose: Server for wxSocket demo
4// Author: Guillermo Rodriguez Garcia <guille@iies.es>
5// Modified by:
6// Created: 1999/09/19
7// RCS-ID: $Id$
8// Copyright: (c) 1999 Guillermo Rodriguez Garcia
9// Licence: wxWindows licence
10/////////////////////////////////////////////////////////////////////////////
11
12// ==========================================================================
13// declarations
14// ==========================================================================
15
16// --------------------------------------------------------------------------
17// headers
18// --------------------------------------------------------------------------
e2a6f233 19
788233da 20#if defined(__GNUG__) && !defined(__APPLE__)
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21 #pragma implementation
22 #pragma interface
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23#endif
24
f85d901f 25// For compilers that support precompilation, includes "wx/wx.h".
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26#include "wx/wxprec.h"
27
28#ifdef __BORLANDC__
f85d901f 29# pragma hdrstop
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30#endif
31
677a9f0c 32// for all others, include the necessary headers
f4ada568 33#ifndef WX_PRECOMP
f85d901f 34# include "wx/wx.h"
f4ada568 35#endif
e2a6f233 36
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37#include "wx/socket.h"
38
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39// --------------------------------------------------------------------------
40// resources
41// --------------------------------------------------------------------------
f4ada568 42
f85d901f 43// the application icon
618f2efa 44#if defined(__WXGTK__) || defined(__WXX11__) || defined(__WXMOTIF__) || defined(__WXMAC__)
f85d901f 45# include "mondrian.xpm"
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46#endif
47
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48// --------------------------------------------------------------------------
49// classes
50// --------------------------------------------------------------------------
51
f4ada568 52// Define a new application type
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53class MyApp : public wxApp
54{
55public:
56 virtual bool OnInit();
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57};
58
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59// Define a new frame type: this is going to be our main frame
60class MyFrame : public wxFrame
61{
f4ada568 62public:
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63 MyFrame();
64 ~MyFrame();
65
66 // event handlers (these functions should _not_ be virtual)
67 void OnQuit(wxCommandEvent& event);
68 void OnAbout(wxCommandEvent& event);
69 void OnServerEvent(wxSocketEvent& event);
70 void OnSocketEvent(wxSocketEvent& event);
71
72 void Test1(wxSocketBase *sock);
73 void Test2(wxSocketBase *sock);
74 void Test3(wxSocketBase *sock);
75
76 // convenience functions
77 void UpdateStatusBar();
78
79private:
80 wxSocketServer *m_server;
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81 wxTextCtrl *m_text;
82 wxMenu *m_menuFile;
83 wxMenuBar *m_menuBar;
84 bool m_busy;
85 int m_numClients;
86
be5a51fb 87 // any class wishing to process wxWidgets events must use this macro
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88 DECLARE_EVENT_TABLE()
89};
90
91// --------------------------------------------------------------------------
92// constants
93// --------------------------------------------------------------------------
94
95// IDs for the controls and the menu commands
96enum
97{
98 // menu items
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99 SERVER_QUIT = wxID_EXIT,
100 SERVER_ABOUT = wxID_ABOUT,
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101
102 // id for sockets
91b07357 103 SERVER_ID = 100,
f85d901f 104 SOCKET_ID
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105};
106
f85d901f 107// --------------------------------------------------------------------------
be5a51fb 108// event tables and other macros for wxWidgets
f85d901f 109// --------------------------------------------------------------------------
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110
111BEGIN_EVENT_TABLE(MyFrame, wxFrame)
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112 EVT_MENU(SERVER_QUIT, MyFrame::OnQuit)
113 EVT_MENU(SERVER_ABOUT, MyFrame::OnAbout)
114 EVT_SOCKET(SERVER_ID, MyFrame::OnServerEvent)
115 EVT_SOCKET(SOCKET_ID, MyFrame::OnSocketEvent)
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116END_EVENT_TABLE()
117
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118IMPLEMENT_APP(MyApp)
119
f4ada568 120
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121// ==========================================================================
122// implementation
123// ==========================================================================
f4ada568 124
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125// --------------------------------------------------------------------------
126// the application class
127// --------------------------------------------------------------------------
f4ada568 128
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129bool MyApp::OnInit()
130{
131 // Create the main application window
132 MyFrame *frame = new MyFrame();
f4ada568 133
f85d901f 134 // Show it and tell the application that it's our main window
b62ca03d 135 frame->Show(true);
f85d901f 136 SetTopWindow(frame);
2b98cb1f 137
bd4d918f 138 // Success
b62ca03d 139 return true;
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140}
141
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142// --------------------------------------------------------------------------
143// main frame
144// --------------------------------------------------------------------------
a737331d 145
f85d901f 146// frame constructor
bd4d918f 147
b62ca03d 148MyFrame::MyFrame() : wxFrame((wxFrame *)NULL, wxID_ANY,
bd4d918f 149 _("wxSocket demo: Server"),
f85d901f 150 wxDefaultPosition, wxSize(300, 200))
f4ada568 151{
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152 // Give the frame an icon
153 SetIcon(wxICON(mondrian));
154
155 // Make menus
156 m_menuFile = new wxMenu();
bd4d918f 157 m_menuFile->Append(SERVER_ABOUT, _("&About...\tCtrl-A"), _("Show about dialog"));
f85d901f 158 m_menuFile->AppendSeparator();
bd4d918f 159 m_menuFile->Append(SERVER_QUIT, _("E&xit\tAlt-X"), _("Quit server"));
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160
161 // Append menus to the menubar
162 m_menuBar = new wxMenuBar();
bd4d918f 163 m_menuBar->Append(m_menuFile, _("&File"));
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164 SetMenuBar(m_menuBar);
165
8520f137 166#if wxUSE_STATUSBAR
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167 // Status bar
168 CreateStatusBar(2);
8520f137 169#endif // wxUSE_STATUSBAR
f85d901f 170
bd4d918f 171 // Make a textctrl for logging
b62ca03d 172 m_text = new wxTextCtrl(this, wxID_ANY,
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173 _("Welcome to wxSocket demo: Server\n"),
174 wxDefaultPosition, wxDefaultSize,
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175 wxTE_MULTILINE | wxTE_READONLY);
176
bd4d918f 177 // Create the address - defaults to localhost:0 initially
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178 wxIPV4address addr;
179 addr.Service(3000);
180
bd4d918f 181 // Create the socket
f85d901f 182 m_server = new wxSocketServer(addr);
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183
184 // We use Ok() here to see if the server is really listening
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185 if (! m_server->Ok())
186 {
187 m_text->AppendText(_("Could not listen at the specified port !\n\n"));
188 return;
189 }
f85d901f 190 else
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191 {
192 m_text->AppendText(_("Server listening.\n\n"));
193 }
194
195 // Setup the event handler and subscribe to connection events
196 m_server->SetEventHandler(*this, SERVER_ID);
197 m_server->SetNotify(wxSOCKET_CONNECTION_FLAG);
b62ca03d 198 m_server->Notify(true);
f85d901f 199
b62ca03d 200 m_busy = false;
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201 m_numClients = 0;
202 UpdateStatusBar();
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203}
204
f85d901f 205MyFrame::~MyFrame()
f4ada568 206{
bd4d918f 207 // No delayed deletion here, as the frame is dying anyway
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208 delete m_server;
209}
f4ada568 210
f85d901f 211// event handlers
f4ada568 212
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213void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
214{
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215 // true is to force the frame to close
216 Close(true);
f85d901f 217}
f4ada568 218
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219void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
220{
4693b20c 221 wxMessageBox(_("wxSocket demo: Server\n(c) 1999 Guillermo Rodriguez Garcia\n"),
bd4d918f 222 _("About Server"),
f85d901f 223 wxOK | wxICON_INFORMATION, this);
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224}
225
f85d901f 226void MyFrame::Test1(wxSocketBase *sock)
f4ada568 227{
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228 unsigned char len;
229 char *buf;
f4ada568 230
bd4d918f 231 m_text->AppendText(_("Test 1 begins\n"));
f4ada568 232
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233 // Receive data from socket and send it back. We will first
234 // get a byte with the buffer size, so we can specify the
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235 // exact size and use the wxSOCKET_WAITALL flag. Also, we
236 // disabled input events so we won't have unwanted reentrance.
237 // This way we can avoid the infamous wxSOCKET_BLOCK flag.
e51b0130 238
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239 sock->SetFlags(wxSOCKET_WAITALL);
240
bc7e88ae 241 // Read the size
f187448d 242 sock->Read(&len, 1);
6097c3a2 243 buf = new char[len];
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244
245 // Read the data
f85d901f 246 sock->Read(buf, len);
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247 m_text->AppendText(_("Got the data, sending it back\n"));
248
249 // Write it back
f85d901f 250 sock->Write(buf, len);
6097c3a2 251 delete[] buf;
f85d901f 252
bc7e88ae 253 m_text->AppendText(_("Test 1 ends\n\n"));
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254}
255
f85d901f 256void MyFrame::Test2(wxSocketBase *sock)
f4ada568 257{
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258#define MAX_MSG_SIZE 10000
259
260 wxString s;
4693b20c 261 wxChar *buf = new wxChar[MAX_MSG_SIZE];
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262 wxUint32 len;
263
bd4d918f 264 m_text->AppendText(_("Test 2 begins\n"));
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265
266 // We don't need to set flags because ReadMsg and WriteMsg
267 // are not affected by them anyway.
e51b0130 268
bc7e88ae 269 // Read the message
4693b20c 270 len = sock->ReadMsg(buf, MAX_MSG_SIZE * sizeof(wxChar)).LastCount();
bd4d918f 271 s.Printf(_("Client says: %s\n"), buf);
f85d901f 272 m_text->AppendText(s);
36bec0ac 273 m_text->AppendText(_("Sending the data back\n"));
f85d901f 274
bc7e88ae 275 // Write it back
f85d901f 276 sock->WriteMsg(buf, len);
6097c3a2 277 delete[] buf;
f85d901f 278
bc7e88ae 279 m_text->AppendText(_("Test 2 ends\n\n"));
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280
281#undef MAX_MSG_SIZE
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282}
283
f85d901f 284void MyFrame::Test3(wxSocketBase *sock)
f4ada568 285{
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286 unsigned char len;
287 char *buf;
288
bd4d918f 289 m_text->AppendText(_("Test 3 begins\n"));
6097c3a2 290
677a9f0c 291 // This test is similar to the first one, but the len is
6097c3a2 292 // expressed in kbytes - this tests large data transfers.
e51b0130 293
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294 sock->SetFlags(wxSOCKET_WAITALL);
295
bc7e88ae 296 // Read the size
f187448d 297 sock->Read(&len, 1);
6097c3a2 298 buf = new char[len * 1024];
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299
300 // Read the data
6097c3a2 301 sock->Read(buf, len * 1024);
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302 m_text->AppendText(_("Got the data, sending it back\n"));
303
304 // Write it back
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305 sock->Write(buf, len * 1024);
306 delete[] buf;
307
bc7e88ae 308 m_text->AppendText(_("Test 3 ends\n\n"));
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309}
310
f85d901f 311void MyFrame::OnServerEvent(wxSocketEvent& event)
f4ada568 312{
bd4d918f 313 wxString s = _("OnServerEvent: ");
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314 wxSocketBase *sock;
315
bc7e88ae 316 switch(event.GetSocketEvent())
f85d901f 317 {
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318 case wxSOCKET_CONNECTION : s.Append(_("wxSOCKET_CONNECTION\n")); break;
319 default : s.Append(_("Unexpected event !\n")); break;
f85d901f 320 }
f4ada568 321
f85d901f 322 m_text->AppendText(s);
765e386b 323
f85d901f 324 // Accept new connection if there is one in the pending
b62ca03d 325 // connections queue, else exit. We use Accept(false) for
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326 // non-blocking accept (although if we got here, there
327 // should ALWAYS be a pending connection).
e51b0130 328
b62ca03d 329 sock = m_server->Accept(false);
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330
331 if (sock)
332 {
bc7e88ae 333 m_text->AppendText(_("New client connection accepted\n\n"));
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334 }
335 else
336 {
bc7e88ae 337 m_text->AppendText(_("Error: couldn't accept a new connection\n\n"));
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338 return;
339 }
340
341 sock->SetEventHandler(*this, SOCKET_ID);
342 sock->SetNotify(wxSOCKET_INPUT_FLAG | wxSOCKET_LOST_FLAG);
b62ca03d 343 sock->Notify(true);
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344
345 m_numClients++;
346 UpdateStatusBar();
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347}
348
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349void MyFrame::OnSocketEvent(wxSocketEvent& event)
350{
bd4d918f 351 wxString s = _("OnSocketEvent: ");
f4d5e009 352 wxSocketBase *sock = event.GetSocket();
f85d901f 353
f4d5e009 354 // First, print a message
bc7e88ae 355 switch(event.GetSocketEvent())
f85d901f 356 {
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357 case wxSOCKET_INPUT : s.Append(_("wxSOCKET_INPUT\n")); break;
358 case wxSOCKET_LOST : s.Append(_("wxSOCKET_LOST\n")); break;
359 default : s.Append(_("Unexpected event !\n")); break;
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360 }
361
362 m_text->AppendText(s);
363
364 // Now we process the event
bc7e88ae 365 switch(event.GetSocketEvent())
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366 {
367 case wxSOCKET_INPUT:
368 {
369 // We disable input events, so that the test doesn't trigger
370 // wxSocketEvent again.
371 sock->SetNotify(wxSOCKET_LOST_FLAG);
372
373 // Which test are we going to run?
374 unsigned char c;
f4d5e009 375 sock->Read(&c, 1);
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376
377 switch (c)
378 {
379 case 0xBE: Test1(sock); break;
380 case 0xCE: Test2(sock); break;
381 case 0xDE: Test3(sock); break;
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382 default:
383 m_text->AppendText(_("Unknown test id received from client\n\n"));
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384 }
385
386 // Enable input events again.
387 sock->SetNotify(wxSOCKET_LOST_FLAG | wxSOCKET_INPUT_FLAG);
388 break;
389 }
390 case wxSOCKET_LOST:
391 {
392 m_numClients--;
393
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394 // Destroy() should be used instead of delete wherever possible,
395 // due to the fact that wxSocket uses 'delayed events' (see the
396 // documentation for wxPostEvent) and we don't want an event to
397 // arrive to the event handler (the frame, here) after the socket
398 // has been deleted. Also, we might be doing some other thing with
399 // the socket at the same time; for example, we might be in the
400 // middle of a test or something. Destroy() takes care of all
bc7e88ae 401 // this for us.
bd4d918f 402
bc7e88ae 403 m_text->AppendText(_("Deleting socket.\n\n"));
bd4d918f 404 sock->Destroy();
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405 break;
406 }
407 default: ;
408 }
409
410 UpdateStatusBar();
411}
412
413// convenience functions
414
415void MyFrame::UpdateStatusBar()
f4ada568 416{
8520f137 417#if wxUSE_STATUSBAR
f85d901f 418 wxString s;
bd4d918f 419 s.Printf(_("%d clients connected"), m_numClients);
f85d901f 420 SetStatusText(s, 1);
8520f137 421#endif // wxUSE_STATUSBAR
f4ada568 422}