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1 | <HTML> |
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3 | <HEAD> | |
4 | <TITLE>wxWindows 2 for Windows FAQ</TITLE> | |
5 | </HEAD> | |
6 | ||
7 | <BODY BGCOLOR=#FFFFFF TEXT=#000000 LINK=#FF0000 VLINK=#000000> | |
8 | ||
9 | <font face="Arial, Lucida Sans, Helvetica"> | |
10 | ||
f6bcfd97 | 11 | <table width=100% border=0 cellpadding=5 cellspacing=0> |
ce3ed50d | 12 | <tr> |
f6bcfd97 BP |
13 | <td bgcolor="#C4ECF9"> |
14 | <font size=+1 face="Arial, Lucida Sans, Helvetica" color="#000000"> | |
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15 | wxWindows 2 for Windows FAQ |
16 | </font> | |
17 | </td> | |
18 | </tr> | |
19 | </table> | |
20 | ||
21 | <P> | |
22 | ||
23 | See also <a href="faq.htm">top-level FAQ page</a>. | |
24 | <hr> | |
8b283bb8 JS |
25 | <h3>List of questions in this category</h3> |
26 | <ul> | |
27 | <li><a href="#platforms">Which Windows platforms are supported?</a></li> | |
28 | <li><a href="#wince">What about Windows CE?</a></li> | |
29 | <li><a href="#compilers">What compilers are supported?</a></li> | |
30 | <li><a href="#bestcompiler">Which is the best compiler to use with wxWindows 2?</a></li> | |
31 | <li><a href="#unicode">Is Unicode supported?</a></li> | |
32 | <li><a href="#dll">Can you compile wxWindows 2 as a DLL?</a></li> | |
33 | <li><a href="#exesize">How can I reduce executable size?</a></li> | |
34 | <li><a href="#mfc">Is wxWindows compatible with MFC?</a></li> | |
35 | <li><a href="#newerrors">Why my code fails to compile with strange errors about new operator?</a></li> | |
36 | <li><a href="#mfcport">How do I port MFC applications to wxWindows?</a></li> | |
37 | <li><a href="#crash">Why do I sometimes get bizarre crash problems using VC++ 5/6?</a></li> | |
38 | <li><a href="#makefiles">How are the wxWindows makefiles edited under Windows?</a></li> | |
39 | <li><a href="#vcdebug">How do you use VC++'s memory leak checking instead of that in wxWindows?</a></li> | |
40 | <li><a href="#shortcutproblem">Why are menu hotkeys or shortcuts not working in my application?</a></li> | |
41 | </ul> | |
42 | <hr> | |
ce3ed50d | 43 | |
8b283bb8 | 44 | <h3><a name="platforms">Which Windows platforms are supported?</a></h3> |
ce3ed50d | 45 | |
0bc9b25e | 46 | wxWindows 2 can be used to develop and deliver applications on Windows 3.1, Win32s, |
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47 | Windows 95, Windows 98, and Windows NT. A Windows CE version is being looked into (see below).<P> |
48 | ||
49 | wxWindows 2 is designed to make use of WIN32 features and controls. However, unlike Microsoft, | |
50 | we have not forgotten users of 16-bit Windows. Most features | |
ce3ed50d | 51 | work under Windows 3.1, including wxTreeCtrl and wxListCtrl using the generic implementation. |
8b283bb8 JS |
52 | However, don't expect very Windows-95-specific classes to work, such as wxTaskBarIcon. The wxRegConfig |
53 | class doesn't work either because the Windows 3.1 registry is very simplistic. Check out the 16-bit | |
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54 | makefiles to see what other files have been left out. |
55 | <P> | |
56 | 16-bit compilation is supported under Visual C++ 1.5, and Borland BC++ 4 to 5. | |
57 | <P> | |
58 | ||
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59 | wxWindows 2 for Windows will also compile on Unix with gcc using TWIN32 from <a href="http://www.willows.com" target=_top>Willows</a>, |
60 | although TWIN32 is still in a preliminary state. The resulting executables are | |
61 | Unix binaries that work with the TWIN32 Windows API emulator.<P> | |
62 | ||
63 | You can also compile wxWindows 2 for Windows on Unix with Cygwin or Mingw32, resulting | |
64 | in executables that will run on Windows. So in theory you could write your applications | |
65 | using wxGTK or wxMotif, then check/debug your wxWindows for Windows | |
66 | programs with TWIN32, and finally produce an ix86 Windows executable using Cygwin/Mingw32, | |
67 | without ever needing a copy of Microsoft Windows. See the Technical Note on the Web site detailing cross-compilation.<P> | |
68 | ||
8b283bb8 | 69 | <h3><a name="wince">What about Windows CE?</a></h3> |
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70 | |
71 | This is under consideration, though we need to get wxWindows Unicode-aware first. | |
72 | There are other interesting issues, such as how to combine the menubar and toolbar APIs | |
8b283bb8 | 73 | as Windows CE requires. But there's no doubt that it will be possible, albeit |
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74 | by mostly cutting down wxWindows 2 API functionality, and adding a few classes here |
75 | and there. Since wxWindows for 2 produces small binaries (less than 300K for | |
8b283bb8 | 76 | the statically-linked 'minimal' sample), shoehorning wxWindows 2 into a Windows CE device's limited |
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77 | storage should not be a problem.<P> |
78 | ||
8b283bb8 | 79 | <h3><a name="compilers">What compilers are supported?</a></h3> |
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80 | |
81 | Please see the wxWindows 2 for Windows install.txt file for up-to-date information, but | |
82 | currently the following are known to work:<P> | |
83 | ||
84 | <ul> | |
85 | <li>Visual C++ 1.5, 4.0, 5.0, 6.0 | |
86 | <li>Borland C++ 4.5, 5.0 | |
87 | <li>Borland C++Builder 1.0, 3.0 | |
88 | <li>Watcom C++ 10.6 (WIN32) | |
89 | <li>Cygwin b20 | |
90 | <li>Mingw32 | |
91 | <li>MetroWerks CodeWarrior 4 | |
92 | </ul> | |
93 | <P> | |
94 | ||
95 | There is a linking problem with Symantec C++ which I hope someone can help solve. | |
96 | <P> | |
97 | ||
8b283bb8 | 98 | <h3><a name="bestcompiler">Which is the best compiler to use with wxWindows 2?</a></h3> |
ce3ed50d | 99 | |
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100 | It's partly a matter of taste, but I (JACS) prefer Visual C++ since the debugger is very |
101 | good, it's very stable, the documentation is extensive, and it generates small executables. | |
102 | Since project files are plain text, it's easy for me to generate appropriate project files | |
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103 | for wxWindows samples.<P> |
104 | ||
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105 | Borland C++ is fine - and very fast - but it's hard (impossible?) to use the debugger without using project files, and |
106 | the debugger is nowhere near up to VC++'s quality. The IDE isn't great.<P> | |
ce3ed50d | 107 | |
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108 | C++Builder's power isn't really used with wxWindows since it needs integration with its |
109 | own class library (VCL). For wxWindows, I've only used it with makefiles, in which case | |
110 | it's almost identical to BC++ 5.0 (the same makefiles can be used).<P> | |
ce3ed50d | 111 | |
8b283bb8 | 112 | You can't beat Cygwin's price (free), and you can debug adequately using gdb. However, it's |
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113 | quite slow to compile since it does not use precompiled headers.<P> |
114 | ||
115 | CodeWarrior is cross-platform - you can debug and generate Windows executables from a Mac, but not | |
116 | the other way around I think - but the IDE is, to my mind, a bit primitive.<P> | |
117 | ||
8b283bb8 | 118 | Watcom C++ is a little slow and the debugger is not really up to today's standards.<P> |
ce3ed50d | 119 | |
8b283bb8 JS |
120 | Among the free compilers the best choice seem to be Borland C++ command line |
121 | tools and mingw32 (port of gcc to Win32). Both of them are supported by | |
122 | wxWindows. | |
ce3ed50d | 123 | |
8b283bb8 | 124 | <h3><a name="unicode">Is Unicode supported?</a></h3> |
ce3ed50d | 125 | |
8b283bb8 JS |
126 | Yes, Unicode is fully supported under Windows NT/2000 (Windows 9x don't |
127 | have Unicode support anyhow). | |
ce3ed50d | 128 | |
8b283bb8 | 129 | <h3><a name="dll">Can you compile wxWindows 2 as a DLL?</a></h3> |
ce3ed50d | 130 | |
9838df2c | 131 | Yes (using the Visual C++ or Borland C++ makefile), but be aware that distributing DLLs is a thorny issue |
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132 | and you may be better off compiling statically-linked applications, unless you're |
133 | delivering a suite of separate programs, or you're compiling a lot of wxWindows applications | |
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134 | and have limited hard disk space.<P> |
135 | ||
136 | With a DLL approach, and with different versions and configurations of wxWindows | |
137 | needing to be catered for, the end user may end up with a host of large DLLs in his or her Windows system directory, | |
138 | negating the point of using DLLs. Of course, this is not a problem just associated with | |
139 | wxWindows! | |
140 | <P> | |
141 | ||
8b283bb8 | 142 | <h3><a name="exesize">How can I reduce executable size?</a></h3> |
9838df2c JS |
143 | |
144 | You can compile wxWindows as a DLL (see above, VC++/BC++ only at present). You should also | |
0bc9b25e JS |
145 | compile your programs for release using non-debugging and space-optimisation options, but |
146 | take with VC++ 5/6 space optimisation: it can sometimes cause problems.<P> | |
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147 | |
148 | Statically-linked wxWindows 2 programs are smaller than wxWindows 1.xx programs, because of the way | |
149 | wxWindows 2 has been designed to reduce dependencies between classes, and other | |
150 | techniques. The linker will not include code from the library that is not (directly or | |
151 | indirectly) referenced | |
8b283bb8 | 152 | by your application. So for example, the 'minimal' sample is less than 300KB using VC++ 6.<P> |
9838df2c JS |
153 | |
154 | If you want to distribute really small executables, you can | |
155 | use <a href="http://www.icl.ndirect.co.uk/petite/" target=_top>Petite</a> | |
156 | by Ian Luck. This nifty utility compresses Windows executables by around 50%, so your 500KB executable | |
157 | will shrink to a mere 250KB. With this sort of size, there is reduced incentive to | |
158 | use DLLs.<P> | |
159 | ||
8b283bb8 | 160 | <H3><a name="mfc">Is wxWindows compatible with MFC?</a></H3> |
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161 | |
162 | There is a sample which demonstrates MFC and wxWindows code co-existing in the same | |
8b283bb8 | 163 | application. However, don't expect to be able to enable wxWindows windows with OLE-2 |
b953bdc2 | 164 | functionality using MFC.<P> |
ce3ed50d | 165 | |
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166 | <H3><a name="newerrors">Why my code fails to compile with strange errors about new operator?</a></H3> |
167 | ||
168 | The most common cause of this problem is the memory debugging settings in | |
169 | <tt>wx/msw/setup.h</tt>. You have several choices: | |
170 | ||
171 | <ul> | |
172 | <li> Either disable overloading the global operator new completely by | |
173 | setting <tt>wxUSE_GLOBAL_MEMORY_OPERATORS</tt> and | |
174 | <tt>wxUSE_DEBUG_NEW_ALWAYS</tt> to 0 in this file | |
175 | <li> Or leave them on but do <tt>#undef new</tt> after including any | |
176 | wxWindows headers, like this the memory debugging will be still on | |
177 | for wxWindows sources but off for your own code | |
178 | </ul> | |
179 | ||
180 | Notice that IMHO the first solution is preferable for VC++ users who can use | |
181 | the <a href="#vcdebug">VC++ CRT memory debugging features</a> instead. | |
182 | ||
183 | <H3><a name="mfcport">How do I port MFC applications to wxWindows?</a></H3> | |
184 | ||
185 | Set up your interface from scratch using wxWindows (especially wxDesigner -- | |
186 | it'll save you a <i>lot</i> of time) and when you have a shell prepared, you can start | |
187 | 'pouring in' code from the MFC app, with appropriate | |
188 | modifications. This is the approach I have used, and I found | |
189 | it very satisfactory. A two-step process then - reproduce the bare | |
190 | interface first, then wire it up afterwards. That way you deal | |
191 | with each area of complexity separately. Don't try to think MFC | |
192 | and wxWindows simultaneously from the beginning - it is easier to | |
193 | reproduce the initial UI by looking at the behaviour of the MFC | |
194 | app, not its code. | |
195 | ||
196 | <H3><a name="crash">Why do I sometimes get bizarre crash problems using VC++ 5/6?</a></H3> | |
ad813b00 JS |
197 | |
198 | Some crash problems can be due to inconsistent compiler | |
8b283bb8 | 199 | options (and of course this isn't limited to wxWindows). |
ad813b00 JS |
200 | If strange/weird/impossible things start to happen please |
201 | check (dumping IDE project file as makefile and doing text comparison | |
202 | if necessary) that the project settings, especially the list of defined | |
203 | symbols, struct packing, etc. are exactly the same for all items in | |
204 | the project. After this, delete everything (including PCH) and recompile.<P> | |
205 | ||
8b283bb8 | 206 | VC++ 5's optimization code seems to be broken and can |
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207 | cause problems: this can be seen when deleting an object Dialog |
208 | Editor, in Release mode with optimizations on. If in doubt, | |
209 | switch off optimisations, although this will result in much | |
210 | larger executables. It seems possible that the library can be created with | |
211 | strong optimization, so long as the application is not strongly | |
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212 | optimized. For example, in wxWindows project, set to 'Minimum |
213 | Size'. In Dialog Editor project, set to 'Customize: Favor Small | |
214 | Code' (and no others). This will then work.<P> | |
ad813b00 | 215 | |
8b283bb8 | 216 | <H3><a name="makefiles">How are the wxWindows makefiles edited under Windows?</a></H3> |
91c93c99 JS |
217 | |
218 | As of wxWindows 2.1, there is a new system written by Vadim Zeitlin, that | |
219 | generates the makefiles from templates using tmake.<P> | |
220 | ||
8b283bb8 | 221 | Here are Vadim's notes:<P> |
91c93c99 JS |
222 | |
223 | <blockquote> | |
8b283bb8 | 224 | To use these new makefiles, you don't need anything (but see below). |
91c93c99 JS |
225 | However, you should NOT modify them because these files will be |
226 | rewritten when I regenerate them using tmake the next time. So, if | |
227 | you find a problem with any of these makefiles (say, makefile.b32) | |
8b283bb8 | 228 | you'll need to modify the corresponding template (b32.t in this |
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229 | example) and regenerate the makefile using tmake.<P> |
230 | ||
231 | tmake can be found at | |
232 | <a href="http://www.troll.no/freebies/tmake.html" target=_new>www.troll.no/freebies/tmake.html</a>. | |
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233 | It's a Perl5 program and so it needs Perl (doh). There is a binary for |
234 | Windows (available from the same page), but I haven't used it, so | |
235 | I don't know if it works as flawlessly as "perl tmake" does (note | |
236 | for people knowing Perl: don't try to run tmake with -w, it won't | |
91c93c99 JS |
237 | do you any good). Using it extremely simple: to regenerate makefile.b32 |
238 | just go to distrib/msw/tmake and type<P> | |
239 | ||
240 | <pre>tmake -t b32 wxwin.pro -o ../../src/msw/makefile.b32</pre><P> | |
241 | ||
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242 | The makefiles are untested - I don't have any of Borland, Watcom or |
243 | Symantec and I don't have enough diskspace to recompile even with | |
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244 | VC6 using makefiles. The new makefiles are as close as possible to the |
245 | old ones, but not closer: in fact, there has been many strange things | |
246 | (should I say bugs?) in some of makefiles, some files were not compiled | |
247 | without any reason etc. Please test them and notify me about any problems. | |
248 | Better yet, modify the template files to generate the correct makefiles | |
249 | and check them in.<P> | |
250 | ||
251 | The templates are described in tmake ref manual (1-2 pages of text) | |
252 | and are quite simple. They do contain some Perl code, but my Perl is | |
253 | primitive (very C like) so it should be possible for anybody to make | |
254 | trivial modifications to it (I hope that only trivial modifications | |
8b283bb8 | 255 | will be needed). I've tagged the ol makefiles as MAKEFILES_WITHOUT_TMAKE |
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256 | in the cvs, so you can always retrieve them and compare the new ones, |
257 | this will make it easier to solve the problems you might have.<P> | |
258 | ||
259 | Another important file is filelist.txt: it contains the list of all | |
260 | files to be compiled. Some of them are only compiled in 16/32 bit mode. | |
8b283bb8 | 261 | Some other are only compiled with some compilers (others can't compile |
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262 | them) - all this info is contained in this file.<P> |
263 | ||
264 | So now adding a new file to wxWindows is as easy as modifying filelist.txt | |
265 | (and Makefile.ams for Unix ports) and regenerating the makefiles - no | |
266 | need to modify all files manually any more.<P> | |
267 | ||
268 | Finally, there is also a file vc6.t which I use myself: this one | |
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269 | generates a project file for VC++ 6.0 (I didn't create vc5.t because |
270 | I don't need it and can't test it, but it should be trivial to create | |
91c93c99 | 271 | one from vc6.t - probably the only things to change would be the |
8b283bb8 | 272 | version number in the very beginning and the /Z option - VC5 doesn't |
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273 | support edit-and=continue). This is not an officially supported way |
274 | of building wxWindows (that is, nobody guarantees that it will work), | |
275 | but it has been very useful to me and I hope it will be also for | |
276 | others. To generate wxWindows.dsp run<P> | |
277 | ||
278 | <pre>tmake -t vc6 wxwin.pro -o ../../wxWindows.dsp</pre><P> | |
279 | ||
280 | Then just include this project in any workspace or open it from VC IDE | |
281 | and it will create a new workspace for you.<P> | |
282 | ||
8b283bb8 | 283 | If all goes well, I'm planning to create a template file for Makefile.ams |
91c93c99 JS |
284 | under src/gtk and src/motif and also replace all makefiles in the samples |
285 | subdirectories with the project files from which all the others will be | |
286 | generated. At least it will divide the number of files in samples | |
287 | directory by 10 (and the number of files to be maintained too). | |
288 | </blockquote> | |
ce3ed50d | 289 | |
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290 | <P> |
291 | ||
8b283bb8 | 292 | <H3><a name="vcdebug">How do you use VC++'s memory leak checking instead of that in wxWindows?</a></H3> |
f6081a04 JS |
293 | |
294 | Vadim Zeitlin: | |
295 | ||
296 | <pre> | |
8b283bb8 | 297 | On the VC++ level, it's just the matter of calling _CrtSetDbgFlag() in the very |
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298 | beginning of the program. In wxWindows, this is done automatically when |
299 | compiling with VC++ in debug mode unless wxUSE_GLOBAL_MEMORY_OPERATORS or | |
300 | __NO_VC_CRTDBG__ are defined - this check is done in wx/msw/msvcrt.h which | |
301 | is included from app.cpp which then calls wxCrtSetDbgFlag() without any | |
8b283bb8 | 302 | ifdefs. |
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303 | |
304 | This works quite well: at the end of the program, all leaked blocks with their | |
305 | malloc count are shown. This number (malloc count) can be used to determine | |
8b283bb8 | 306 | where exactly the object was allocated: for this it's enough to set the variable |
f6081a04 JS |
307 | _crtBreakAlloc (look in VC98\crt\srs\dbgheap.c line 326) to this number and |
308 | a breakpoint will be triggered when the block with this number is allocated. | |
309 | ||
310 | For simple situations it works like a charm. For something more complicated | |
311 | like reading uninitialized memory a specialized tool is probably better... | |
312 | ||
313 | Regards, | |
314 | VZ | |
315 | </pre> | |
316 | ||
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317 | <P> |
318 | ||
319 | <H3><a name="shortcutproblem">Why are menu hotkeys or shortcuts not working in my application?</a></H3> | |
320 | ||
321 | This can happen if you have a child window intercepting EVT_CHAR events and swallowing | |
322 | all keyboard input. You should ensure that event.Skip() is called for all input that | |
323 | isn'used by the event handler. | |
324 | ||
f6081a04 | 325 | |
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326 | </font> |
327 | ||
328 | </BODY> | |
329 | ||
330 | </HTML> |