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1 | ///////////////////////////////////////////////////////////////////////////// |
2 | // Name: reader.h | |
3 | // Purpose: Life! pattern reader (writer coming soon) | |
4 | // Author: Guillermo Rodriguez Garcia, <guille@iies.es> | |
5 | // Modified by: | |
6 | // Created: Jan/2000 | |
7 | // RCS-ID: $Id$ | |
8 | // Copyright: (c) 2000, Guillermo Rodriguez Garcia | |
9 | // Licence: wxWindows licence | |
10 | ///////////////////////////////////////////////////////////////////////////// | |
11 | ||
12 | #ifndef _LIFE_READER_H_ | |
13 | #define _LIFE_READER_H_ | |
14 | ||
ab7ce33c | 15 | #if defined(__GNUG__) && !defined(__APPLE__) |
f6bcfd97 BP |
16 | #pragma interface "reader.h" |
17 | #endif | |
18 | ||
19 | // for compilers that support precompilation, includes "wx/wx.h" | |
20 | #include "wx/wxprec.h" | |
21 | ||
22 | #ifdef __BORLANDC__ | |
23 | #pragma hdrstop | |
24 | #endif | |
25 | ||
26 | // for all others, include the necessary headers | |
27 | #ifndef WX_PRECOMP | |
28 | #include "wx/wx.h" | |
29 | #endif | |
30 | ||
31 | #include "game.h" | |
32 | ||
33 | // -------------------------------------------------------------------------- | |
34 | // LifeReader | |
35 | // -------------------------------------------------------------------------- | |
36 | ||
37 | class LifeReader | |
38 | { | |
39 | public: | |
40 | LifeReader(wxInputStream& is); | |
41 | ||
42 | inline bool IsOk() const { return m_ok; }; | |
43 | inline wxString GetDescription() const { return m_description; }; | |
44 | inline wxString GetRules() const { return m_rules; }; | |
45 | inline wxArrayString GetShape() const { return m_shape; }; | |
46 | inline LifePattern GetPattern() const | |
47 | { | |
48 | return LifePattern(_(""), m_description, m_rules, m_shape); | |
49 | }; | |
50 | ||
51 | private: | |
52 | bool m_ok; | |
53 | wxString m_description; | |
54 | wxString m_rules; | |
55 | wxArrayString m_shape; | |
56 | }; | |
57 | ||
58 | #endif // _LIFE_READER_H_ |