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1<HTML>
2<HEAD>
3 <TITLE>wxWindows Programmer Style Guide</TITLE>
4</HEAD>
5
6<BODY>
7
8<a name="top"></a>
9
10<font face="Arial, Lucida Sans, Helvetica">
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12<table width=100% border=4 cellpadding=5 cellspacing=0>
13<tr>
14<td bgcolor="#660000">
15<font size=+1 face="Arial, Lucida Sans, Helvetica" color="#FFFFFF">
16wxWindows Programmer Style Guide
17</font>
18</td>
19</tr>
20</table>
21
22<P>
23
24by <A HREF=mailto:zeitlin@dptmaths.ens-cachan.fr>Vadim Zeitlin</A><P>
25
26This guide is intended for people who are (or intending to start) writing code
27for <A HREF="http://web.ukonline.co.uk/julian.smart/wxwin/" target=_top>wxWindows</A> class library.
28
29<P>
30The guide is separated into two parts: the first one addresses the general
31compatibility issues and is not wxWindows-specific. The advises in this part
32will hopefully help you to write programs which compile and run on greater
33variety of platforms. The second part details the wxWindows code organization and
34its goal it to make wxWindows as uniform as possible without imposing too
35many restrictions on the programmer.
36<P>
172d3acb 37Acknowledgements: This guide is partly based on <A
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38HREF=http://www.mozilla.org/docs/tplist/catBuild/portable-cpp.html target=_top>
39C++ portability guide</A> by David Williams.
40
41<P>
42<H3>General C++ Rules</H3>
43<UL>
44 <LI>New or not widely supported C++ features</LI>
45 <OL>
46 <LI><A HREF="#no_templates">Don't use C++ templates</A></LI>
47 <LI><A HREF="#no_exceptions">Don't use C++ exceptions</A></LI>
48 <LI><A HREF="#no_rtti">Don't use RTTI</A></LI>
49 <LI><A HREF="#no_namespaces">Don't use namespaces</A></LI>
50 <LI><A HREF="#no_stl">Don't use STL</A></LI>
51 <LI><A HREF="#no_fordecl">Don't declare variables inside <TT>for()</TT></A></LI>
52 <LI><A HREF="#no_nestedclasses">Don't use nested classes</A></LI>
00ded554 53 <LI><A HREF="#no_ternarywithobjects">Use ternary operator ?: carefully</A></LI>
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54 </OL>
55 <BR>
56 <LI>General recommendations</LI>
57 <OL>
58 <LI><A HREF="#no_globals">No global variables with constructor</A></LI>
59 <LI><A HREF="#no_warnings">Turn on all warnings and eradicate them</A></LI>
60 <LI><A HREF="#no_assume_sizeof">Don't rely on <TT>sizeof(int) == 2</TT>...</A></LI>
61 <LI><A HREF="#no_assignment_in_if">No assignments in conditional expressions</A></LI>
62 <LI><A HREF="#no_comment_code">Use <TT>#if 0</TT> rather than comments to temporarily
63 disable blocks of code</A></LI>
64 <LI><A HREF="#no_extra_semicolon">Don't use extra semi-colons on top level</A></LI>
65 </OL>
66 <BR>
67 <LI>Unix/DOS differences</LI>
68 <OL>
69 <LI><A HREF="#use_cpp_ext">Use .cpp for C++ source file extension</A></LI>
70 <LI><A HREF="#no_backslash">Don't use backslash ('\\') in &#35;includes</A></LI>
71 <LI><A HREF="#no_carriagereturn">Avoid carriage returns in cross-platform code</A></LI>
72 <LI><A HREF="#no_caps_in_filenames">Use only lower letter filenames</A></LI>
73 <LI><A HREF="#no_incomplete_files">Terminate the files with a new-line</A></LI>
74 </OL>
75 <BR>
76 <LI>Style choices</LI>
77 <OL>
78 <LI><A HREF="#naming_conv">Naming conventions: use <TT>m_</TT> for members</A></LI>
79 <LI><A HREF="#no_void_param">Don't use <TT>void</TT> for functions without
80 arguments</A></LI>
81 <LI><A HREF="#no_const_int">Don't use <TT>const</TT> for non pointer/reference
82 arguments</A></LI>
83 </OL>
84</UL>
85
86<P>
87
88<H3>wxWindows Rules</H3>
89<UL>
90 <LI>Files location and naming conventions</LI>
91 <OL>
92 <LI><A HREF="#file_locations">File locations</A></LI>
93 <LI><A HREF="#include_guards">Include guards</A></LI>
94 <LI><A HREF="#pch">Precompiled headers</A></LI>
95 </OL>
96
97 <BR>
98 <LI>File layout and indentation</LI>
99 <OL>
100 <LI><A HREF="#wxwin_header">wxWindows standard header</A></LI>
101 <LI><A HREF="#indentation">Indent your code with 4 spaces (no tabs!)</A></LI>
102 <LI><A HREF="#class_decl">Order of parts in a class declarations</A></LI>
103 </OL>
172d3acb 104
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105 <BR>
106 <LI>More about naming conventions</LI>
107 <OL>
108 <LI><A HREF="#wx_prefix">Use wx or WX prefix for all public symbols</A></LI>
172d3acb 109 <LI><A HREF="#wxdllexport">Use WXDLLEXPORT with all classes/functions in
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110 wxMSW/common code</A></LI>
111 <LI><A HREF="#set_get">Use Set/Get prefixes for accessors</A></LI>
172d3acb 112 <LI><A HREF="#constants">wxNAMING_CONSTANTS</A></LI>
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113 </OL>
114
115 <BR>
116 <LI>Miscellaneous</LI>
117 <OL>
118 <LI><A HREF="#forward_decl">Use forward declarations whenever possible</A></LI>
119 <LI><A HREF="#debug_macros">Use debugging macros</A></LI>
120 </OL>
121</UL>
122
123<HR>
124
125<H3>General C++ Rules</H3>
126<UL>
127 <LI>New or not widely supported C++ features</LI>
172d3acb 128
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129 <P>The usage of all features in this section is not recommended for one reason: they appeared in C++ relatively recently and are not yet
130supported by all compilers. Moreover, when they're supported, there are
131differences between different vendor's implementations. It's understandable that
132you might love one (or all) of these features, but you surely can write C++
133programs without them. Where possible, workarounds to compensate for absence
134of your favourite C++ abilities are indicated.
135 <P>Just to suppress any doubts that there are compilers which don't support
136these new features, you can think about Win16 (a.k.a. Win 3.1) compilers,
137<I>none</I> of which supports <I>any</I> feature from the list below.
172d3acb 138
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139 <OL>
140 <P><LI><A NAME="no_templates"></A><B>Don't use C++ templates</B></LI><P>
141Besides the reasons mentioned above, template usage also makes the
142program compile much slower (200%-300% is not uncommon) and their support
143even in the compilers which have had it for a long time is far from perfect
144(the best example is probably gcc).
145<P><U>Workaround</U>: The things you would like to use templates for are,
146most commonly, polymorphic containers (in the sense that they can contain objects of
147any type without compromising C++ type system, i.e. using <TT>void *</TT>
148is out of question). wxWindows provides <A HREF="TODO">dynamic
149arrays and lists</A> which are sufficient in 99% of cases - please don't hesitate
172d3acb 150to use them. Lack of template is not a reason to use static arrays or
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151type-less (passing by <TT>void *</TT>) containers.
152
153 <P><LI><A NAME="no_exceptions"></A><B>Don't use C++ exceptions</B></LI><P>
154The C++ exception system is an error-reporting mechanism. Another reasons not to use it,
155besides portability, are the performance penalty it imposes (small, but, at least for
156current compilers, non-zero), and subtle problems with
157memory/resource deallocation it may create (the place where you'd like to use
158C++ exceptions most of all are the constructors, but you need to be very
159careful in order to be able to do it).
160<P><U>Workaround</U>: there is no real workaround, of course, or the exceptions
161wouldn't have been added to the language. However, there are several rules which
162might help here:<P>
163
164<OL>
165 <LI>Every function returns an integer (or at least boolean) error code.
166 <P>There is no such thing as a function that never fails - even if it can't
167 fail now, it might do it later, when modified to be more powerful/general.
168 Put the <TT>int</TT> or <TT>bool</TT> return type from the very beginning!<P>
169 </LI><LI>Every function you call may fail - check the return code!
170 <P>Never rely on the function's success, always test for a possible error.<P>
171 </LI><LI>Tell the user about the error, don't silently ignore them.
172 <P>Exceptions are always caught and, normally, processed when they're
173 caught. In the same manner, the error return code must always be processed
174 somehow. You may choose to ignore it, but at least tell the user that
175 something wrong happened using <A HREF="TODO"><TT>wxLogError</TT></A> or
176 <A HREF="TODO"><TT>wxLogWarning</TT></A> functions. All wxWindows
177 functions (must) log the error messages on failure - this can be disabled
178 by using <A HREF="TODO">wxLogNull</A> object before calling it.
179 <P>Examples:<UL>
180 <LI><I>Wrong</I>:
181 <PRE>
182void ReadAddressBookFile(const wxString& strName)
183{
184 wxFile file;
172d3acb 185
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186 if ( !file.Open(strFile) )
187 return;
172d3acb 188
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189 ...process it...
190}
191 </PRE>
192 </LI><LI><I>Correct</I>:
193 <PRE>
194// returns false if the address book couldn't be read
195bool ReadAddressBookFile(const wxString& strName)
196{
197 wxFile file;
172d3acb 198
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199 if ( !file.Open(strFile) ) {
200 // wxFile logged an error because file couldn't be opened which
201 // contains the system error code, however it doesn't know what
202 // this file is for and an error message "can't open $GLCW.ADB"
203 // can be quite confusing for the user. Here we say what we mean.
172d3acb 204 wxLogError("Can't read address book from '%s'!",
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205 strName.c_str());
206 return false;
207 }
172d3acb 208
97979ddf 209 ...process it...
172d3acb 210
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211 return true;
212}
213 </PRE>
214 or, if it's not an error if file doesn't exist (here we could just check
215 its existence, but let's suppose that there is no <TT>wxFile::Exists()</TT>)
216 we can also write:
217 <PRE>
218// returns false if address book file doesn't exist
219bool ReadAddressBookFile(const wxString& strName)
220{
221 wxFile file;
172d3acb 222
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223 // start a block inside which all log messages are suppressed
224 {
225 wxLogNull noLog;
226 if ( !file.Open(strFile) )
227 return false;
228 }
172d3acb 229
97979ddf 230 ...process it...
172d3acb 231
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232 return true;
233}
234 </PRE></LI>
235 </UL>
236 </OL>
172d3acb 237
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238 <P><LI><A NAME="no_rtti"></A><B>Don't use RTTI</B></LI><P>
239RTTI stands for Run-Time Type Information and there is probably no other
240reason not to use it except the portability issue and the fact that it adds
241<TT>sizeof(void *)</TT> bytes to any class having virtual functions (at least,
242in the implementations I'm aware of).
243<P><U>Workaround</U>: use wxWindows RTTI system which allows you to do almost
244everything which the new C++ RTTI, except that, of course, you have to use
172d3acb 245macros instead of the (horrible looking, BTW) <TT>dynamic_cast</TT>.
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246
247 <P><LI><A NAME="no_namespaces"></A><B>Don't use namespaces</B></LI><P>
248This topic is subject to change with time, however for the moment all wxWindows
249classes/functions live in the global namespace.
250<P><U>Workaround</U>: None.
251
252 <P><LI><A NAME="no_stl"></A><B>Don't use STL</B></LI><P>
253STL is the new C++ standard library, proposing all kinds of template containers
254and generic algorithm implementations. Templates are the heart (and almost
255everything else) of the library, so its usage is out of question. Besides, even
256with the compilers which do support templates, STL has many of its own problems,
257there are many "not 100% standard compatible" vendor implementations, none of existing debuggers understands its
258complicated data structures, ... the list can go on (almost) forever.
259<P><U>Workaround</U>: Use wxString, dynamic arrays and lists and other wxWindows
260classes. wxString has many of the most often used functions of std::string STL
261class (typedef to be precise).
262 <P><LI><A NAME="no_fordecl"></A><B>Don't declare variables inside <TT>for()
263 </TT></B></LI><P>
264The scope of a variable declared inside <TT>for()</TT> statement changed several
265years ago, however many compilers still will complain about second declaration
266of <TT>i</TT> in the following code:
267<PRE>
268 for ( int i = 0; i < 10; i++ ) {
269 ...
270 }
271
272 ...
273
274 for ( int i = 0; i < 10; i++ ) {
275 ...
276 }
277</PRE>
278Even if it's perfectly legal now.
279<P><U>Workaround</U>: write this instead:
280<PRE>
281 int i;
282 for ( i = 0; i < 10; i++ ) {
283 ...
284 }
285
286 ...
287
288 for ( i = 0; i < 10; i++ ) {
289 ...
290 }
291</PRE>
292
293 <P><LI><A NAME="no_nestedclasses"></A><B>Don't use nested classes</B></LI><P>
294Nested classes are, without doubt, a very good thing because they allow to hide
295"private" (in the sense that they're used only inside the library) classes and,
296generally, put the related things together.
297<P>Unfortunately, some compilers have trouble understanding them, so we must
298sacrifice the ideals of software design to get a working program in this case.
299<P><U>Workaround</U>: instead of
300<PRE>
301 // in the header
302 class PublicLibClass {
303 ...
304 private:
305 class PrivateLibClass { ... } m_object;
306 };
307</PRE>
308you can try the following:
309<PRE>
310 // in the header
311 class PrivateLibClass; // fwd decl
312 class PublicLibClass {
313 ...
314 private:
315 class PrivateLibClass *m_pObject;
316 };
172d3acb 317
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318 // in the .cpp file
319 class PrivateLibClass { ... };
172d3acb 320
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321 PublicLibClass::PublicLibClass()
322 {
323 m_pObject = new PrivateLibClass;
172d3acb 324
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325 ...
326 }
172d3acb 327
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328 PublicLibClass::~PublicLibClass()
329 {
330 delete m_pObject;
331 }
332</PRE>
333<P>A nice side effect is that you don't need to recompile all the files
334including the header if you change the PrivateLibClass declaration (it's
335an example of a more general interface/implementation separation idea).
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336
337 <P><LI><A NAME="no_ternarywithobjects"></A><B>Use ternary operator ?: carefully</B></LI><P>
338 The ternary operator <TT>?:</TT> shouldn't be used with objects (i.e. if any
339of its operands are objects) because some compilers (notable Borland C++) fail
340to compile such code.
341<P><U>Workaround</U>: use <TT>if/else</TT> instead.
342<PRE>
343 wxString s1, s2;
344
345 // Borland C++ won't compile the line below
346 wxString s = s1.Len() < s2.Len() ? s1 : s2;
347
348 // but any C++ compiler will compile this
349 wxString s;
350 if ( s1.Len() < s2.Len() )
351 s = s1;
352 else
353 s = s2;
354</PRE>
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355</OL>
356
357 <BR>
358 <LI>General recommendations</B></LI><P>
359While the recommendations in the previous section may not apply to you if you're
360only working with perfect compilers which implement the very newest directives of
172d3acb 361C++ standard, this section contains compiler- (and language-) independent advice
97979ddf 362which <B>must</B> be followed if you wish to write correct, i.e. working, programs. It
172d3acb 363also contains some C/C++ specific remarks in the end which are less
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364important.
365 <OL>
366 <P><LI><A NAME="no_globals"></A><B>No global variables with constructors</B></LI><P>
367In C++, the constructors of global variables are called before the
172d3acb 368<TT>main()</TT> function (or <TT>WinMain()</TT> or any other program entry point)
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369starts executing. Thus, there is no possibility to initialize <I>anything</I>
370before the constructor call. The order of construction is largely
371implementation-defined, meaning that there is no guarantee that one global
372object will be initialized before another one (except if they are both defined
373in the same translation unit, i.e. .cpp file). Most importantly, no custom
374memory allocation operators are installed at the moment of execution of global
375variables constructors, so a (less restrictive) rule is that you should have
376no global variables which allocate memory (or do anything else non-trivial) in
377the constructor. Of course, if an object doesn't allocate memory in its constructor
378right now, it may start making it later, so you can only be sure about this if
379you don't use <I>any</I> variables of object (as opposed to simple:
380<TT>int</TT>, ...) types. Example: currently, wxString doesn't allocate memory
381in its default constructor, so you might think that having a global (initially)
382empty wxString is safe. However, if wxString starts allocating some minimal
383amount of memory in its default constructor (which doesn't look unreasonable),
384you would have all kinds of problems with <TT>new</TT>
385and <TT>delete</TT> operators (overloaded in wxWindows), especially because the first <TT>new</TT> called
386is the standard one (before wxWindows overloads them) and <TT>delete</TT> will
387be the overloaded operator.
388
389 <P><LI><A NAME="no_warnings"></A><B>Turn on all warnings and eradicate them</B></LI><P>
390Give the compiler a chance to help you - turn on all warnings! You should always
391use the maximum available warning level of your compiler and understand and
392correct each of them. If, for whatever reasons, a compiler gives a warning on
393some perfectly legal line of code and you can't change it, please insert a
394comment indicating it in the code. Most oftenly, however, all compiler warnings
395may be avoided (not suppressed!) with minimal changes to your code.
396
397 <P><LI><A NAME="no_assume_sizeof"></A><B>Don't rely on <TT>sizeof(int) == 2</TT>...</B></LI><P>
398You should never assume any absolute constraints on data type sizes. Currently,
399we have 16-bit, 32-bit and 64-bit machines and even inside each class data type
400sizes are different. A small table illustrates it quite well:
401<TABLE BORDER COLS=5 WIDTH="100%" NOSAVE >
402<TR>
403 <TD>Architecture/OS</TD>
404 <TD>sizeof(short)</TD>
405 <TD>sizeof(int)</TD>
406 <TD>sizeof(long)</TD>
407 <TD>sizeof(void *)</TD>
408</TR>
409
410<TR>
411 <TD>i386/Windows 3.1</TD>
412 <TD>2</TD>
413 <TD>2</TD>
414 <TD>4</TD>
415 <TD>2 or 4</TD>
416</TR>
417
418<TR>
419 <TD>i386/Windows 95</TD>
420 <TD>2</TD>
421 <TD>4</TD>
422 <TD>4</TD>
423 <TD>4</TD>
424</TR>
425
426<TR>
427 <TD>Merced/Win64</TD>
428 <TD>2</TD>
429 <TD>4</TD>
430 <TD>4</TD>
431 <TD>8</TD>
432</TR>
433
434<TR>
435 <TD>Alpha/Linux</TD>
436 <TD>???</TD>
437 <TD>???</TD>
438 <TD>???</TD>
439 <TD>???</TD>
440</TR>
441</TABLE>
442
443 <P><LI><A NAME="no_assignment_in_if"></A><B>No assignments in conditional expressions</B></LI><P>
444Although close to the heart of many C programmers (I plead guilty), code like
445classical <TT>if ( (c = getchar()) != EOF )</TT> is bad because it prevents you
446from enabling "assignment in conditional expression" warning (see also
172d3acb 447<A HREF="#no_warnings">above</A>) which is helpful to detect common
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448mistypes like <TT>if ( x = 2 )</TT> instead of <TT>if ( x == 2 )</TT>.
449
450 <P><LI><A NAME="no_comment_code"></A><B>Use <TT>#if 0</TT> rather than comments to temporarily
451 disable blocks of code</B></LI><P>
452If you have to temporarily disable some code, use
453<PRE>
454 #if 0 // VZ: I think this code is unneeded, it probably must be removed
455 ...
456 #endif // 0
457</PRE>
458instead of
459<PRE>
460 /*
461 ...
462 */
463</PRE>
464The reason is simple: if there are any <TT>/* ... */</TT> comments inside
465<TT>...</TT> the second version will, of course, miserably fail.
466
467 <P><LI><A NAME="no_extra_semicolon"></A><B>Don't use extra semi-colons on top level</B></LI><P>
468Some compilers don't pay any attention to extra semicolons on top level, as in
469<PRE>
470 class Foo { };;
471</PRE>
472while others complain loudly about it. Of course, you would rarely put 2
473semicolons yourself, but it may happen if you're using a macro
474(<TT>IMPLEMENT_something</TT>, for example) which already has a ';' inside and
475put another one after it.
476 </OL>
477
478 <BR>
479 <LI>Unix/DOS differences</B></LI><P>
480 Two operating systems supported by wxWindows right now are (different flavours
481of) Unix and Windows 3.1/95/NT (although Mac, OS/2 and other ports exist/are
482being developed as well). The main differences between them are summarized
483here.
484
485 <OL>
486 <P><LI><A NAME="use_cpp_ext"></A><B>Use .cpp for C++ source file extension</B></LI><P>
487There is, unfortunately, no standard exceptions for C++ source files. Different
488people use .C, .cc, .cpp, .cxx, .c++ and probably several others I forgot. Some
489compilers don't care about extension, but there are also other ones which can't
490be made to compile any file with "wrong" extension. Such compilers are very
491common in DOS/Windows land, that's why the .cpp extension is the least likely to
492cause any problems - it's the standard one under DOS and will probably be
493accepted by any Unix compiler as well (any counter examples?). The extension
494for the header files is .h.
495
496 <P><LI><A NAME="no_backslash"></A><B>Don't use backslash ('\\') in &#35;includes</B></LI><P>
497Although it's too silly to mention, please don't use backslashes in
498<TT>&#35;include</TT> preprocessor statement. Even not all Windows compilers accept
499it, without speaking about all other ones.
500
501 <P><LI><A NAME="no_carriagereturn"></A><B>Avoid carriage returns in cross-platform code</B></LI><P>
502This problem will hopefully not arise at all, with CVS taking care of this
503stuff, however it's perhaps not useless to remember that many Unix compilers
504(including, but not limited to, gcc) don't accept carriage returns
505(= <Ctrl-M> = '\r') in C/C++ code.
506
507 <P><LI><A NAME="no_caps_in_filenames"></A><B>Use only lower case filenames</B></LI><P>
508DOS/Windows 3.1 isn't case sensitive, Windows 95/NT are case preserving, but not
509case sensitive. To avoid all kinds of problems with compiling under Unix (or
510any other fully case-sensitive OS), please use only lower case letters in the
511filenames.
512
513 <P><LI><A NAME="no_incomplete_files"></A><B>Terminate the files with a new-line</B></LI><P>
514While DOS/Windows compilers don't seem to mind, their Unix counterparts don't
515like files without terminating new-line. Such files also give a warning message
516when loaded to vim (the Unix programmer's editor of choice :-)), so please think
517about terminating the last line.
518 </OL>
172d3acb 519
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520 <BR>
521 <LI>Style choices</B></LI><P>
172d3acb 522 All wxWindows specific style guidelines are specified in the next
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523section, here are the choices which are not completely arbitrary,
524but have some deeper and not wxWindows-specific meaning.
525
526 <OL>
527 <P><LI><A NAME="naming_conv"></A><B>Naming conventions: use <TT>m_</TT> for members</B></LI><P>
528It's extremely important to write readable code. One of the first steps in this
529direction is the choice of naming convention. It may be quite vague or strictly
530define the names of all the variables and function in the program, however it
531surely must somehow allow the reader to distinguish between variable and
532functions and local variables and member variables from the first glance.
533<P>The first requirement is commonly respected, but for some strange reasons, the
534second isn't, even if it's much more important because, after all, the immediate
535context usually allows you to distinguish a variable from a function in
536C/C++ code. On the other hand, you <I>cannot</I> say what <TT>x</TT> in the
537following code fragment is:
538<PRE>
539 void Foo::Bar(int x_)
540 {
541 ...
172d3acb 542
97979ddf 543 x = x_;
172d3acb 544
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545 ...
546 }
547</PRE>
548It might be either a local variable (unluckily the function is too long so you
549don't see the variable declarations when you look at <TT>x = x_</TT> line), a
550member variable or a global variable - you have no way of knowing.
551<P>The wxWindows naming convention gives you, the reader of the code, much more
552information about <TT>x</TT>. In the code above you know that it's a local
553variable because:<P>
554<OL>
555 <LI>global variables are always prefixed with <TT>g_</TT></LI>
556 <LI>member variables are always prefixed with <TT>m_</TT></LI>
557 <LI>static variables are always prefixed with <TT>s_</TT></LI>
558</OL>
559<P>Examples:
560<PRE>
561 extern int g_x; // of course, 'x' is not the best name for a global...
562
563 void Bar()
564 {
565 int x;
566 }
567
568 class Foo {
569 public:
570 void SetX(int x) { m_x = x; }
571 private:
572 int m_x;
573 };
574</PRE>
575As you see, it also solves once and for all the old C++ programmer's question:
576how to call <TT>SetX()</TT> parameter? The answer is simple: just call it
577<TT>x</TT> because there is no ambiguity with <TT>Foo::m_x</TT>.
578<P>The prefixes can be combined to give <TT>ms_</TT> and <TT>gs_</TT> for static
579member (a.k.a. class) variables and static global variables.
580<P>The convention is, of course, completely worthless if it is not followed:
581nothing like being sure that <TT>x</TT> is a local variable in the code fragment
582above and discovering later the following lines in the header:
583<PRE>
584 class Foo {
585 ...
586 int x; // I don't like wxWindows naming convention
587 };
588</PRE>
589Please do use these prefixes, they make your code much easier to read. Also
590please notice that it has nothing to do with the so-called <I>Hungarian notation</I>
591which is used in wxMSW part of wxWindows code and which encodes the <I>type</I>
592of the variable in its name - it is actually quite useful in C, but has little
593or no sense in C++.
594
595 <P><LI><A NAME="no_void_param"></A><B>Don't use <TT>void</TT> for functions without
596 arguments</B></LI><P>
597In ANSI C, <TT>void Foo()</TT> takes an arbitrary number of arbitrarily typed
598arguments (although the form <TT>void Foo(...)</TT> is preferred) and <TT>void
599Foo(void)</TT> doesn't take any arguments. In C++, however, the situation is
600different and both declarations are completely equivalent. As there is no need
601to write <TT>void</TT> in this situation, let's not write it - it can only be
602confusing and create an impression that it really means something when it's not
603at all the case.
604
605 <P><LI><A NAME="no_const_int"></A><B>Don't use <TT>const</TT> for non pointer/reference
606 arguments</B></LI><P>
607In both C and C++ an argument passed by value cannot be modified - or, more
608precisely, if it is modified in the called function, only the local copy is
609really changed, not the caller's variable. So, semantically speaking, there is
610no difference between <TT>void Foo(int)</TT> and <TT>void Foo(const int)</TT>.
611However, the <TT>const</TT> keyword is confusing here, adds nothing to the code
612and even cannot be removed if <TT>Foo()</TT> is virtual and overridden (because
613the names are mangled differently). So, <I>for arguments passed by value</I>
614you shouldn't use <TT>const</TT>.
172d3acb 615<P>Of course, it doesn't apply to functions such as
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616<TT>void PrintMessage(const char *text)</TT> where <TT>const</TT> is mandatory.
617 </OL>
618</UL>
619
620<P>
621
622<H3>wxWindows rules</H3>
623<UL>
624 <P><LI>File location and naming conventions</LI><P>
625 <OL>
626 <P><LI><A NAME="file_locations"></LI><B>File locations</B><P>
627The wxWindows files for each supported platform have their own subdirectories
628in "include" and "src". So, for example, there is "src/msw", "include/gtk"
629etc. There are also two special subdirectories called "common" and
630"generic". The common subdirectory contains the files which are platform
172d3acb 631independent (wxObject, wxString, ...) and the generic one the generic
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632implementations of GUI widgets, i.e. those which use only other wxWindows
633classes to implement them. For the platforms where the given functionality
634cannot be implemented natively, the generic implementation is used and the native
635one is used for the others. As I feel that it becomes a bit too confusing,
636here is an example: wxMessageBox function is implemented natively under
637Windows (where it just calls MessageBox API), but there is also a generic
638implementation which is used under, for example, GTK. A generic class should
639normally have a name that distinguishes it from any platform-specific implementation.
640A #define will allow wxGenericMessageDialog to be wxMessageDialog on some
641platforms, for example.
642
643<P>This scheme applies not only for the .cpp files, but also for the headers.
644However, as the program using wxWindows should (ideally) not use any
645"<TT>&#35;ifdef &lt;platform&gt;</TT>" at all, the headers are always included with
646"<TT>&#35;include &lt;wx/msgdlg.h&gt;</TT>" (for example). This file, in turn, includes
647the right header for given platform. Any new headers should conform to this
648setup as well to allow including <TT>&lt;wx/foo.h&gt;</TT> on any platform.<P>
649
650Note that wxWindows implementation files should use quotes when including wxWindows
651headers, not angled brackets. Applications should use angled brackets. There
652is a reason for it (can anyone remember what this is?).
653
654 <P><LI><A NAME="include_guards"></LI><B>Include guards</B><P>
655To minimize the compile time C++ programmers often use so called include
656guards: for example, in the header file foo.h you might have
657
658<PRE>
659&#35;ifndef _FOO_H_
660&#35;define _FOO_H_
661
662... all header contents ...
663
664&#35;endif
665 //_FOO_H_
666</PRE>
667
668In this way, the header will only be included once for the compilation
669of any .cpp (of course, it still will be included many times for the
670compilation of the whole project, so it has nothing to do with precompiled
671headers). wxWindows is no exception and also uses include guards which should use
672the above form, except for top-level headers which include files with identical
673names, in which case you should use _FOO_H_BASE_.
674
675 <P><LI><A NAME="pch"></LI><B>Precompiled headers</B><P>
676The precompiled headers greatly (we're speaking about orders of hundreds of
677percent here) reduce the compilation time. wxWindows uses them if the target
678compiler supports them (it knows about MS Visual C++, Borland C++ and g++).
679You should include all the headers included from <TT><wx/wx_prec.h></TT> only
680inside "<TT>&#35;if !USE_PRECOMP</TT>" to avoid unnecessary overhead in the case
681when the precompiled headers are used.<P>
682
683The start of a cpp implementation file after the heading might look like this:<P>
684
685<PRE>
686&#35;ifdef __GNUG__
687&#35;pragma implementation "bitmap.h"
688&#35;endif
689
690// For compilers that support precompilation, includes "wx.h".
691&#35;include "wx/wxprec.h"
692
693&#35;ifdef __BORLANDC__
694&#35;pragma hdrstop
695&#35;endif
696
697&#35;ifndef WX_PRECOMP
698&#35;include &lt;stdio.h&gt;
699&#35;include "wx/setup.h"
700&#35;include "wx/list.h"
701&#35;include "wx/utils.h"
702&#35;include "wx/app.h"
703&#35;include "wx/palette.h"
704&#35;include "wx/bitmap.h"
705&#35;include "wx/icon.h"
706&#35;endif
707
708&#35;include "wx/msw/private.h"
709&#35;include "assert.h"
710</PRE>
711
712
713<P>Any header file should containg the following lines:
714<PRE>
715&#35;ifdef __GNUG__
716 &#35;pragma interface "foo.h"
717&#35;endif
718</PRE>
719and the corresponding .cpp file:
720<PRE>
721&#35;ifdef __GNUG__
722 &#35;pragma implementation "foo.h"
723&#35;endif
724</PRE> for g++ compilation.
725 </OL>
726
727 <P><LI>File layout and indentation</LI><P>
728 <OL>
729 <P><LI><A NAME="wxwin_header"></LI><B>wxWindows standard header</B> <a href="header.txt">here</a>. The
730copyright holder is the original author. It is assumed the author does not assert copyright,
731under the terms of the wxWindows licence. This is a legal interpretation of the informal
732usage 'public domain' (the copyright holder does not assert the copyright).<P>
733 <P><LI><A NAME="indentation"></LI><B>Indent your code with 4 spaces (no tabs!)</B>
734 <P><LI><A NAME="class_decl"></LI><B>Order of parts in a class declarations</B><P>
735 </OL>
172d3acb 736
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737 <P><LI>More about naming conventions</LI><P>
738 <OL>
739 <P><LI><A NAME="wx_prefix"></LI><B>Use wx or WX prefix for all public symbols</B>.
740wx should be used for functions and classes, WX for macros.
172d3acb 741 <P><LI><A NAME="wxdllexport"</LI><B>Use WXDLLEXPORT with all classes/functions in
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742 wxMSW/common code</B>
743The title says it all - every public (in the sense that it is not internal to
744the library) function or class should have WXDLLEXPORT macro in its
745declaration to allow compilation of wxWindows as shared library. For example:<P>
746
747<pre>
748bool WXDLLEXPORT wxYield(void);
749class WXDLLEXPORT MyClass; // (for forward declarations and real declarations)
750WXDLLEXPORT_DATA(extern wxApp*) wxTheApp;
751</pre>
752
753The reason for the strange syntax for data is that some compilers use different
754keyword ordering for exporting data.
755
756<P>There also several other places where you should take care of shared
757library case: all IMPLEMENT_xxx macros which are usually used in the
172d3acb 758corresponding .cpp files must be taken inside
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759"<TT>&#35;if !USE_SHARED_LIBRARY</TT>" and in the <TT>&#35;if USE_SHARED_LIBRARY</TT>
760case you should put them inside <TT>common/cmndata.cpp</TT> file.
761
762 <P><LI><A NAME="set_get"></LI><B>Use Set/Get prefixes for accessors</B><P>
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763There is a convention in wxWindows to prefix the accessors (i.e. any simple, in
764general, inline function which does nothing else except changing or returning
97979ddf 765the value of a member variable) with either <TT>Set</TT> or <TT>Get</TT>.
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766
767 <P><LI><A NAME="constants"></LI><B>wxNAMING_CONSTANTS</B><P>
768The constants in wxWindows code should be defined using <TT>enum</TT> C++
769keyword (and not with <TT>#define</TT> or <TT>static const int</TT>). They
770should be declared in the global scope (and not inside class declaration) and
771their names should start with a <TT>wx</TT> prefix. Finally, the constants
772should be in all capital letters (except the first 2) to make it easier to
773distinguish them from the variables with underscores separating the words.
774
775<P>For example, file-related constants should be declared like this:
776<pre>
777enum
778{
779 wxFILEOPEN_READ,
780 wxFILEOPEN_WRITE,
781 wxFILEOPEN_READWRITE
782};
783</pre>
784
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785 </OL>
786
787 <P><LI>Miscellaneous</LI><P>
788 <OL>
789 <P><LI><A NAME="forward_decl"></LI><B>Use forward declarations whenever possible</B><P>
790It's really a trivial piece of advice, but remember that using forward declarations
791instead of including the header of corresponding class is better because not
792only does it minimize the compile time, it also simplifies the dependencies
793between different source files.
172d3acb 794<P>On a related subject, in general, you should try not to include other
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795headers from a header file.
796
797 <P><LI><A NAME="debug_macros"></LI><B>Use debugging macros</B><P>
798wxWindows provides the debugging macros <TT>wxASSERT, wxFAIL</TT> and
799<TT>wxCHECK_RET</TT> in <TT><wx/wx.h></TT> file. Please use them as often as
800you can - they will never do you any harm but can greatly simplify the bug
801tracking both for you and for others.
802<P>Also, please use <TT>wxFAIL_MSG("not implemented")</TT> instead of writing
803stubs for not (yet) implemented functions which silently return incorrect
804values - otherwise, a person using a not implemented function has no idea that
805it is, in fact, not implemented.
806<P>As all debugging macros only do something useful if the symbol
172d3acb 807<TT>__WXDEBUG__</TT> is defined, you should compile your programs in debug mode to profit
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808from them.
809 </OL>
810</UL>
811
812<P>
813
814<HR>
815Please send any comments to <A HREF=mailto:zeitlin@dptmaths.ens-cachan.fr>Vadim Zeitlin</A>.
816
817</font>
818
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