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1///////////////////////////////////////////////////////////////////////////////
2// Name: wx/mousemanager.h
3// Purpose: wxMouseEventsManager class declaration
4// Author: Vadim Zeitlin
5// Created: 2009-04-20
6// RCS-ID: $Id$
7// Copyright: (c) 2009 Vadim Zeitlin <vadim@wxwidgets.org>
8// Licence: wxWindows licence
9///////////////////////////////////////////////////////////////////////////////
10
11#ifndef _WX_MOUSEMANAGER_H_
12#define _WX_MOUSEMANAGER_H_
13
14#include "wx/event.h"
15
16// ----------------------------------------------------------------------------
17// wxMouseEventsManager
18// ----------------------------------------------------------------------------
19
20/*
21 This class handles mouse events and synthesizes high-level notifications
22 such as clicks and drag events from low level mouse button presses and
23 mouse movement events. It is useful because handling the mouse events is
24 less obvious than might seem at a first glance: for example, clicks on an
25 object should only be generated if the mouse was both pressed and released
26 over it and not just released (so it requires storing the previous state)
27 and dragging shouldn't start before the mouse moves away far enough.
28
29 This class encapsulates all these dull details for controls containing
30 multiple items which can be identified by a positive integer index and you
31 just need to implement its pure virtual functions to use it.
32 */
33class WXDLLIMPEXP_CORE wxMouseEventsManager : public wxEvtHandler
34{
35public:
36 // a mouse event manager is always associated with a window and must be
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37 // deleted by the window when it is destroyed so if it is created using the
38 // default ctor Create() must be called later
39 wxMouseEventsManager() { Init(); }
40 wxMouseEventsManager(wxWindow *win) { Init(); Create(win); }
41 bool Create(wxWindow *win);
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42
43 virtual ~wxMouseEventsManager();
44
45protected:
46 // called to find the item at the given position: return wxNOT_FOUND (-1)
47 // if there is no item here
48 virtual int MouseHitTest(const wxPoint& pos) = 0;
49
50 // called when the user clicked (i.e. pressed and released mouse over the
51 // same item), should normally generate a notification about this click and
52 // return true if it was handled or false otherwise, determining whether
53 // the original mouse event is skipped or not
54 virtual bool MouseClicked(int item) = 0;
55
56 // called to start dragging the given item, should generate the appropriate
57 // BEGIN_DRAG event and return false if dragging this item was forbidden
58 virtual bool MouseDragBegin(int item, const wxPoint& pos) = 0;
59
60 // called while the item is being dragged, should normally update the
61 // feedback on screen (usually using wxOverlay)
62 virtual void MouseDragging(int item, const wxPoint& pos) = 0;
63
64 // called when the mouse is released after dragging the item
65 virtual void MouseDragEnd(int item, const wxPoint& pos) = 0;
66
67 // called when mouse capture is lost while dragging the item, should remove
68 // the visual feedback drawn by MouseDragging()
69 virtual void MouseDragCancelled(int item) = 0;
70
71
72 // you don't need to override those but you will want to do if it your
73 // control renders pressed items differently
74
75 // called when the item is becomes pressed, can be used to change its
76 // appearance
77 virtual void MouseClickBegin(int WXUNUSED(item)) { }
78
79 // called if the mouse capture was lost while the item was pressed, can be
80 // used to restore the default item appearance if it was changed in
81 // MouseClickBegin()
82 virtual void MouseClickCancelled(int WXUNUSED(item)) { }
83
84private:
85 /*
86 Here is a small diagram explaining the switches between different
87 states:
88
89
90 /---------->NORMAL<--------------- Drag end
91 / / / | event
92 / / | | ^
93 / / | | |
94 Click / N | | mouse | mouse up
95 event / | | down |
96 | / | | DRAGGING
97 | / | | ^
98 Y|/ N \ v |Y
99 +-------------+ +--------+ N +-----------+
100 |On same item?| |On item?| -----------|Begin drag?|
101 +-------------+ +--------+ / +-----------+
102 ^ | / ^
103 | | / |
104 \ mouse | / mouse moved |
105 \ up v v far enough /
106 \--------PRESSED-------------------/
107
108
109 There are also transitions from PRESSED and DRAGGING to NORMAL in case
110 the mouse capture is lost or Escape key is pressed which are not shown.
111 */
112 enum State
113 {
114 State_Normal, // initial, default state
115 State_Pressed, // mouse was pressed over an item
116 State_Dragging // the item is being dragged
117 };
118
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119 // common part of both ctors
120 void Init();
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121
122 // various event handlers
123 void OnCaptureLost(wxMouseCaptureLostEvent& event);
124 void OnLeftDown(wxMouseEvent& event);
125 void OnLeftUp(wxMouseEvent& event);
126 void OnMove(wxMouseEvent& event);
127
128
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129 // the associated window, never NULL except between the calls to the
130 // default ctor and Create()
131 wxWindow *m_win;
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132
133 // the current state
134 State m_state;
135
136 // the details of the operation currently in progress, only valid if
137 // m_state is not normal
138
139 // the item being pressed or dragged (always valid, i.e. != wxNOT_FOUND if
140 // m_state != State_Normal)
141 int m_item;
142
143 // the position of the last mouse event of interest: either mouse press in
144 // State_Pressed or last movement event in State_Dragging
145 wxPoint m_posLast;
146
147
148 DECLARE_EVENT_TABLE()
149
150 wxDECLARE_NO_COPY_CLASS(wxMouseEventsManager);
151};
152
153#endif // _WX_MOUSEMANAGER_H_
154