long long elapsed;
REDIS_NOTUSED(ar);
- if (server.lua_time_limit <= 0) return;
elapsed = (ustime()/1000) - server.lua_time_start;
if (elapsed >= server.lua_time_limit) {
redisLog(REDIS_NOTICE,"Lua script aborted for max execution time after %lld milliseconds of running time.",elapsed);
server.lua_client = createClient(-1);
server.lua_client->flags |= REDIS_LUA_CLIENT;
- /* Set an hook in order to be able to stop the script execution if it
- * is running for too much time. */
- lua_sethook(lua,luaMaskCountHook,LUA_MASKCOUNT,100000);
-
server.lua = lua;
}
/* Select the right DB in the context of the Lua client */
selectDb(server.lua_client,c->db->id);
+ /* Set an hook in order to be able to stop the script execution if it
+ * is running for too much time.
+ * We set the hook only if the time limit is enabled as the hook will
+ * make the Lua script execution slower. */
+ if (server.lua_time_limit > 0) {
+ lua_sethook(lua,luaMaskCountHook,LUA_MASKCOUNT,100000);
+ server.lua_time_start = ustime()/1000;
+ } else {
+ lua_sethook(lua,luaMaskCountHook,0,0);
+ }
+
/* At this point whatever this script was never seen before or if it was
* already defined, we can call it. We have zero arguments and expect
* a single return value. */
- server.lua_time_start = ustime()/1000;
if (lua_pcall(lua,0,1,0)) {
selectDb(c,server.lua_client->db->id); /* set DB ID from Lua client */
addReplyErrorFormat(c,"Error running script (call to %s): %s\n",