* Allow redis-trib to create a cluster-wide snapshot (using SYNC).
* Allow redis-trib to restore a cluster-wide snapshot (implement UPLOAD?).
+SCRIPTING
+=========
+
+* MULTI/EXEC/...: should we do more than simply ignoring it?
+* Prevent Lua from calling itself with redis("eval",...)
+* SCRIPT FLUSH or alike to start a fresh interpreter?
+* http://redis.io/topics/sponsors
+
APPEND ONLY FILE
================
+++ /dev/null
-Documentation:
-
- http://antirez.com/post/scripting-branch-released.html
-
-TODO:
-
- MULTI/EXEC/...: should we do more than simply ignoring it?
-
- Prevent Lua from calling itself with redis("eval",...)
-
- Implement log() function, and define REDIS_WARNING, REDIS_NOTICE, ...
-
- SCRIPT FLUSH or alike to start a fresh interpreter.
-
- Max exection time for scripts, even pretty high, but in order to
- prevent that an instance gets completely freezed by error.
- Hint: Use a debug hook for this (lua_sethook() with LUA_MASKCOUNT).
-
-Blog post TODO:
-
- Explain that for now this is just an experiemnt and there is no way to
- tell if this will ever enter Redis stable, but that since it is pretty
- self contained it is trivial to rebase with the unstable branch.
-
- Explain how replication / AOF mix with scripting and why it is this way,
- and that scripts should be written to don't depend from timing or other
- external events if you want to use AOF / replication.
-
- Show how fast it is!
-
- Mention that dynamically generated scripts are not a good idea.
}
}
+/* Rewrite the command vector of the client. All the new objects ref count
+ * is incremented. The old command vector is freed, and the old objects
+ * ref count is decremented. */
void rewriteClientCommandVector(redisClient *c, int argc, ...) {
va_list ap;
int j;
redisAssert(c->cmd != NULL);
va_end(ap);
}
+
+/* Rewrite a single item in the command vector.
+ * The new val ref count is incremented, and the old decremented. */
+void rewriteClientCommandArgument(redisClient *c, int i, robj *newval) {
+ robj *oldval;
+
+ redisAssert(i < c->argc);
+ oldval = c->argv[i];
+ c->argv[i] = newval;
+ incrRefCount(newval);
+ decrRefCount(oldval);
+
+ /* If this is the command name make sure to fix c->cmd. */
+ if (i == 0) {
+ c->cmd = lookupCommand(c->argv[0]->ptr);
+ redisAssert(c->cmd != NULL);
+ }
+}
}
}
+/* This function set the ref count to zero without freeing the object.
+ * It is useful in order to pass a new object to functions incrementing
+ * the ref count of the received object. Example:
+ *
+ * functionThatWillIncrementRefCount(resetRefCount(CreateObject(...)));
+ *
+ * Otherwise you need to resort to the less elegant pattern:
+ *
+ * *obj = createObject(...);
+ * functionThatWillIncrementRefCount(obj);
+ * decrRefCount(obj);
+ */
+robj *resetRefCount(robj *obj) {
+ obj->refcount = 0;
+ return obj;
+}
+
int checkType(redisClient *c, robj *o, int type) {
if (o->type != type) {
addReply(c,shared.wrongtypeerr);
}
}
-/* Sets type and diskstore negative caching hash table */
+/* Sets type hash table */
dictType setDictType = {
dictEncObjHash, /* hash function */
NULL, /* key dup */
int cluster_enabled;
clusterState cluster;
/* Scripting */
- lua_State *lua;
- redisClient *lua_client;
+ lua_State *lua; /* The Lua interpreter. We use just one for all clients */
+ redisClient *lua_client; /* The "fake client" to query Redis from Lua */
+ dict *lua_scripts; /* A dictionary of SHA1 -> Lua scripts */
long long lua_time_limit;
long long lua_time_start;
};
extern dictType setDictType;
extern dictType zsetDictType;
extern dictType clusterNodesDictType;
+extern dictType dbDictType;
extern double R_Zero, R_PosInf, R_NegInf, R_Nan;
dictType hashDictType;
void getClientsMaxBuffers(unsigned long *longest_output_list,
unsigned long *biggest_input_buffer);
void rewriteClientCommandVector(redisClient *c, int argc, ...);
+void rewriteClientCommandArgument(redisClient *c, int i, robj *newval);
#ifdef __GNUC__
void addReplyErrorFormat(redisClient *c, const char *fmt, ...)
/* Redis object implementation */
void decrRefCount(void *o);
void incrRefCount(robj *o);
+robj *resetRefCount(robj *obj);
void freeStringObject(robj *o);
void freeListObject(robj *o);
void freeSetObject(robj *o);
lua_State *lua = lua_open();
luaL_openlibs(lua);
+ /* Initialize a dictionary we use to map SHAs to scripts.
+ * This is useful for replication, as we need to replicate EVALSHA
+ * as EVAL, so we need to remember the associated script. */
+ server.lua_scripts = dictCreate(&dbDictType,NULL);
+
/* Register the redis commands table and fields */
lua_newtable(lua);
return;
}
lua_getglobal(lua, funcname);
+
+ /* We also save a SHA1 -> Original script map in a dictionary
+ * so that we can replicate / write in the AOF all the
+ * EVALSHA commands as EVAL using the original script. */
+ {
+ int retval = dictAdd(server.lua_scripts,
+ sdsnewlen(funcname+2,40),c->argv[1]);
+ redisAssert(retval == DICT_OK);
+ incrRefCount(c->argv[1]);
+ }
}
/* Populate the argv and keys table accordingly to the arguments that
selectDb(c,server.lua_client->db->id); /* set DB ID from Lua client */
luaReplyToRedisReply(c,lua);
lua_gc(lua,LUA_GCSTEP,1);
+
+ /* If we have slaves attached we want to replicate this command as
+ * EVAL instead of EVALSHA. We do this also in the AOF as currently there
+ * is no easy way to propagate a command in a different way in the AOF
+ * and in the replication link.
+ *
+ * IMPROVEMENT POSSIBLE:
+ * 1) Replicate this command as EVALSHA in the AOF.
+ * 2) Remember what slave already received a given script, and replicate
+ * the EVALSHA against this slaves when possible.
+ */
+ if (evalsha) {
+ robj *script = dictFetchValue(server.lua_scripts,c->argv[1]->ptr);
+
+ redisAssert(script != NULL);
+ rewriteClientCommandArgument(c,0,
+ resetRefCount(createStringObject("EVAL",4)));
+ rewriteClientCommandArgument(c,1,script);
+ }
}
void evalCommand(redisClient *c) {