#endif
}
+void scriptingProtectGlobals(lua_State *lua) {
+ char *s[26];
+ sds code = sdsempty();
+ int j;
+
+ /* strict.lua from: http://metalua.luaforge.net/src/lib/strict.lua.html */
+ s[0]="local mt = getmetatable(_G)\n";
+ s[1]="if mt == nil then\n";
+ s[2]=" mt = {}\n";
+ s[3]=" setmetatable(_G, mt)\n";
+ s[4]="end\n";
+ s[5]="__STRICT = true\n";
+ s[6]="mt.__declared = {}\n";
+ s[7]="mt.__newindex = function (t, n, v)\n";
+ s[8]=" if __STRICT and not mt.__declared[n] and debug.getinfo(2) then\n";
+ s[9]=" local w = debug.getinfo(2, \"S\").what\n";
+ s[10]=" if w ~= \"main\" and w ~= \"C\" then\n";
+ s[11]=" error(\"assign to undeclared global var '\"..n..\"'\", 2)\n";
+ s[12]=" end\n";
+ s[13]=" mt.__declared[n] = true\n";
+ s[14]=" end\n";
+ s[15]=" rawset(t, n, v)\n";
+ s[16]="end\n";
+ s[17]="mt.__index = function (t, n)\n";
+ s[18]=" if debug.getinfo(2) and not mt.__declared[n] and debug.getinfo(2, \"S\").what ~= \"C\" then\n";
+ s[19]=" error(\"global var '\"..n..\"' is not declared\", 2)\n";
+ s[20]=" end\n";
+ s[21]=" return rawget(t, n)\n";
+ s[22]="end\n";
+ s[23]="function global(...)\n";
+ s[24]=" for _, v in ipairs{...} do mt.__declared[v] = true end\n";
+ s[25]="end\n";
+
+ for (j = 0; j < 26; j++) code = sdscatlen(code,s[j],strlen(s[j]));
+ luaL_loadbuffer(lua,code,sdslen(code),"strict_lua");
+ lua_pcall(lua,0,0,0);
+ sdsfree(code);
+}
+
/* Initialize the scripting environment.
* It is possible to call this function to reset the scripting environment
* assuming that we call scriptingRelease() before.
server.lua_client->flags |= REDIS_LUA_CLIENT;
}
+ /* Lua beginners ofter don't use "local", this is likely to introduce
+ * subtle bugs in their code. To prevent problems we protect accesses
+ * to global variables. */
+ scriptingProtectGlobals(lua);
+
server.lua = lua;
}