+void luaLoadLib(lua_State *lua, const char *libname, lua_CFunction luafunc) {
+ lua_pushcfunction(lua, luafunc);
+ lua_pushstring(lua, libname);
+ lua_call(lua, 1, 0);
+}
+
+LUALIB_API int (luaopen_cjson) (lua_State *L);
+LUALIB_API int (luaopen_struct) (lua_State *L);
+LUALIB_API int (luaopen_cmsgpack) (lua_State *L);
+
+void luaLoadLibraries(lua_State *lua) {
+ luaLoadLib(lua, "", luaopen_base);
+ luaLoadLib(lua, LUA_TABLIBNAME, luaopen_table);
+ luaLoadLib(lua, LUA_STRLIBNAME, luaopen_string);
+ luaLoadLib(lua, LUA_MATHLIBNAME, luaopen_math);
+ luaLoadLib(lua, LUA_DBLIBNAME, luaopen_debug);
+ luaLoadLib(lua, "cjson", luaopen_cjson);
+ luaLoadLib(lua, "struct", luaopen_struct);
+ luaLoadLib(lua, "cmsgpack", luaopen_cmsgpack);
+
+#if 0 /* Stuff that we don't load currently, for sandboxing concerns. */
+ luaLoadLib(lua, LUA_LOADLIBNAME, luaopen_package);
+ luaLoadLib(lua, LUA_OSLIBNAME, luaopen_os);
+#endif
+}
+
+/* This function installs metamethods in the global table _G that prevent
+ * the creation of globals accidentally.
+ *
+ * It should be the last to be called in the scripting engine initialization
+ * sequence, because it may interact with creation of globals.
+ * Note that the function is designed to be called multiple times if needed
+ * without issues, because it is possible to enabled/disable globals protection
+ * at runtime with CONFIG SET. */
+void scriptingEnableGlobalsProtection(lua_State *lua) {
+ char *s[32];
+ sds code = sdsempty();
+ int j = 0;
+
+ /* strict.lua from: http://metalua.luaforge.net/src/lib/strict.lua.html.
+ * Modified to be adapted to Redis. */
+ s[j++]="local mt = {}\n";
+ s[j++]="setmetatable(_G, mt)\n";
+ s[j++]="mt.declared = {}\n";
+ s[j++]="mt.__newindex = function (t, n, v)\n";
+ s[j++]=" if not mt.declared[n] and debug.getinfo(2) then\n";
+ s[j++]=" local w = debug.getinfo(2, \"S\").what\n";
+ s[j++]=" if w ~= \"main\" and w ~= \"C\" then\n";
+ s[j++]=" error(\"assignment to undeclared global variable '\"..n..\"'\", 2)\n";
+ s[j++]=" end\n";
+ s[j++]=" mt.declared[n] = true\n";
+ s[j++]=" end\n";
+ s[j++]=" rawset(t, n, v)\n";
+ s[j++]="end\n";
+ s[j++]="mt.__index = function (t, n)\n";
+ s[j++]=" if debug.getinfo(2) and not mt.declared[n] and debug.getinfo(2, \"S\").what ~= \"C\" then\n";
+ s[j++]=" error(\"global variable '\"..n..\"' is not declared\", 2)\n";
+ s[j++]=" end\n";
+ s[j++]=" return rawget(t, n)\n";
+ s[j++]="end\n";
+ s[j++]="function global(...)\n";
+ s[j++]=" local nargs = select(\"#\",...)\n";
+ s[j++]=" for i = 1, nargs do\n";
+ s[j++]=" local v = select(i,...)\n";
+ s[j++]=" mt.declared[v] = true\n";
+ s[j++]=" end\n";
+ s[j++]="end\n";
+ s[j++]=NULL;
+
+ for (j = 0; s[j] != NULL; j++) code = sdscatlen(code,s[j],strlen(s[j]));
+ luaL_loadbuffer(lua,code,sdslen(code),"enable_strict_lua");
+ lua_pcall(lua,0,0,0);
+ sdsfree(code);
+}
+
+void scriptingDisableGlobalsProtection(lua_State *lua) {
+ char *s = "setmetatable(_G, nil)\n";
+ luaL_loadbuffer(lua,s,strlen(s),"disable_strict_lua");
+ lua_pcall(lua,0,0,0);
+}
+
+/* Initialize the scripting environment.
+ * It is possible to call this function to reset the scripting environment
+ * assuming that we call scriptingRelease() before.
+ * See scriptingReset() for more information. */