}
if (cmd->flags & REDIS_CMD_RANDOM) server.lua_random_dirty = 1;
+ if (cmd->flags & REDIS_CMD_WRITE) server.lua_write_dirty = 1;
/* Run the command */
cmd->proc(c);
void luaMaskCountHook(lua_State *lua, lua_Debug *ar) {
long long elapsed;
REDIS_NOTUSED(ar);
+ REDIS_NOTUSED(lua);
elapsed = (ustime()/1000) - server.lua_time_start;
- if (elapsed >= server.lua_time_limit) {
- redisLog(REDIS_NOTICE,"Lua script aborted for max execution time after %lld milliseconds of running time.",elapsed);
- lua_pushstring(lua,"Script aborted for max execution time.");
+ if (elapsed >= server.lua_time_limit && server.lua_timedout == 0) {
+ redisLog(REDIS_WARNING,"Lua slow script detected: still in execution after %lld milliseconds. You can try killing the script using the SCRIPT KILL command.",elapsed);
+ server.lua_timedout = 1;
+ /* Once the script timeouts we reenter the event loop to permit others
+ * to call SCRIPT KILL or SHUTDOWN NOSAVE if needed. For this reason
+ * we need to mask the client executing the script from the event loop.
+ * If we don't do that the client may disconnect and could no longer be
+ * here when the EVAL command will return. */
+ aeDeleteFileEvent(server.el, server.lua_caller->fd, AE_READABLE);
+ }
+ if (server.lua_timedout)
+ aeProcessEvents(server.el, AE_FILE_EVENTS|AE_DONT_WAIT);
+ if (server.lua_kill) {
+ redisLog(REDIS_WARNING,"Lua script killed by user with SCRIPT KILL.");
+ lua_pushstring(lua,"Script killed by user with SCRIPT KILL...");
lua_error(lua);
}
}
* Thanks to this flag we'll raise an error every time a write command
* is called after a random command was used. */
server.lua_random_dirty = 0;
+ server.lua_write_dirty = 0;
/* Get the number of arguments that are keys */
if (getLongLongFromObjectOrReply(c,c->argv[2],&numkeys,NULL) != REDIS_OK)
* is running for too much time.
* We set the hook only if the time limit is enabled as the hook will
* make the Lua script execution slower. */
- if (server.lua_time_limit > 0) {
+ if (server.lua_time_limit > 0 && server.masterhost == NULL) {
lua_sethook(lua,luaMaskCountHook,LUA_MASKCOUNT,100000);
- server.lua_time_start = ustime()/1000;
} else {
lua_sethook(lua,luaMaskCountHook,0,0);
}
/* At this point whatever this script was never seen before or if it was
* already defined, we can call it. We have zero arguments and expect
* a single return value. */
+ server.lua_caller = c;
+ server.lua_time_start = ustime()/1000;
+ server.lua_kill = 0;
if (lua_pcall(lua,0,1,0)) {
+ if (server.lua_timedout) {
+ server.lua_timedout = 0;
+ /* Restore the readable handler that was unregistered when the
+ * script timeout was detected. */
+ aeCreateFileEvent(server.el,c->fd,AE_READABLE,
+ readQueryFromClient,c);
+ }
+ server.lua_caller = NULL;
selectDb(c,server.lua_client->db->id); /* set DB ID from Lua client */
addReplyErrorFormat(c,"Error running script (call to %s): %s\n",
funcname, lua_tostring(lua,-1));
lua_gc(lua,LUA_GCCOLLECT,0);
return;
}
+ server.lua_timedout = 0;
+ server.lua_caller = NULL;
selectDb(c,server.lua_client->db->id); /* set DB ID from Lua client */
luaReplyToRedisReply(c,lua);
lua_gc(lua,LUA_GCSTEP,1);
}
addReplyBulkCBuffer(c,funcname+2,40);
sdsfree(sha);
+ } else if (c->argc == 2 && !strcasecmp(c->argv[1]->ptr,"kill")) {
+ if (server.lua_caller == NULL) {
+ addReplyError(c,"No scripts in execution right now.");
+ } else if (server.lua_write_dirty) {
+ addReplyError(c, "Sorry the script already executed write commands against the dataset. You can either wait the script termination or kill the server in an hard way using the SHUTDOWN NOSAVE command.");
+ } else {
+ server.lua_kill = 1;
+ addReply(c,shared.ok);
+ }
} else {
addReplyError(c, "Unknown SCRIPT subcommand or wrong # of args.");
}